Looking to get more ability points? See the locations for all Places of Power here:
・Place of Power Locations
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・How to Make Money Fast
Want to know the best early game builds and skills to invest in? We've got you covered!
・Best Early Game Skills and Builds
This page describes the effects and points required to learn Metabolism Boosts, a General Skill from the game The Witcher 3: Wild Hunt. Read on to learn more about this ability and find whether it is any good or not worth investing points into.
Metabolism Boosts |
|
Base Effect | If available, Adrenaline Points will be consumed to reduce the Toxicity cost of drinking potions by 33% per point. Does not affect mutagen decoctions. |
---|---|
Core Skill | General |
Skill Branch | General |
Required Branch Points | 0 |
Skill Ranking |
---|
We recommend investing into this ability if it works with the build you are running. Although this skill will not be quite as useful as some of the other skills, it certainly has its uses, and it certainly will not hurt to have. While it may seem a bit niche, you can invest into this skill if you have already built your more important skills, and have extra points to spend.
This skill can greatly help you early in the game since drinking a number of potions might get you to exceed your safe threshold. Also, this skill loses its value as you progress further in the game. When you already have a stable build, you will have had fully upgraded and equipped skills that solve your Toxicity issues.
If you are running a build that focuses on drinking a lot of potions early in the game, then you may invest in this skill. You can also invest in this skill if you prefer to be able to drink a lot of potions before starting combat.
Witcher 3 Abilities by Branch | |
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Combat Skills | Sign Skills |
Alchemy Skills | General Skills |
Witcher 3 Mutations | |
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Mutation Skills |
Is Metabolism Boosts Worth It?
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