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・Place of Power Locations
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・Best Early Game Skills and Builds
This page describes the effects and points required to learn Attack is the Best Defense, a General Skill from the game The Witcher 3: Wild Hunt. Read on to learn more about this ability and find whether it is any good or not worth investing points into.
List of Contents
Attack is the Best Defense |
|
Base Effect | Each defensive action generates Adrenaline Points: Parries 0.1 points, Counterattacks 0.4 points, Dodges 0.3 points, Rolls 0.2 points. Cannot be activated more than once every 5 seconds. |
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Core Skill | General |
Skill Branch | General |
Required Branch Points | 0 |
Skill Ranking |
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We recommend investing into this ability if it works with the build you are running. Although this skill will not be quite as useful as some of the other skills, it certainly has its uses, and it certainly will not hurt to have. While it may seem a bit niche, you can invest into this skill if you have already built your more important skills, and have extra points to spend.
The skill's effect is undermined because the most amount of Adrenaline you can get is through counterattacks. Counterattacking in the game is difficult since you need to have multiple other skill to be able to counterattack most enemies.
This skill will be the most effective when battling humans and non-humans. The amount of preparation you need in order to counterattack humans and non-humans is close to none.
Other than using counterattacks to gain Adrenaline, you can still gain Adrenaline with a slightly slower pace by dodging and rolling away.
If you play very defensively during combat, then you should invest in this skill. Having this skill equipped would mean that you prefer doing combat with a high survivability rate.
Witcher 3 Abilities by Branch | |
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Combat Skills | Sign Skills |
Alchemy Skills | General Skills |
Witcher 3 Mutations | |
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Mutation Skills |
Is Attack is the Best Defense Worth It?
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