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This is a Rage Heavy Attack Warfare build guide for Titan Quest 2. Check out how the Rage Heavy Attack Warfare melee build works with their skills, equipment, attribute priorities, and playstyle here!
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List of Contents
This Rage Warfare melee build focuses on gaining consistent Rage stacks while dealing around 5k burst damage with Heavy Attack for every use. Make sure you have Battlefield Awareness for that good energy regeneration to help you use Whirlwind for maintaining high Rage stacks.
Do note that this build is made until Level 22 so you can achieve max Divinity for both classes once you complete all the quests. Any additional points after that level can be slotted into maxing out Sweeping Strike or more passive modifiers.
| August 12, 2025 | Rage Heavy Attack Warfare Build was created. |
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| Gear | Affixes | |
|---|---|---|
| Head (Ornate Armor) |
・Energy Regeneration
・Might ・Any Elemental Resistance |
|
| Shoulders (Ornate Armor) |
・Increased Critical Hit Chance
・Might ・Any Elemental Resistance | |
| Torso (Ornate Armor) |
・Vigor
・Health Regeneration ・Health ・Any Elemental Resistance |
|
| Arms (Heavy Armor) |
・Might
・Increased Physical Damage ・Any Elemental Resistance |
|
| Legs (Ornate Armor) |
・Increased Movement Speed
・Might ・Any Elemental Resistance |
|
| Necklace | ・Energy Regeneration
・Health Regeneration ・Any Elemental Resistance |
|
| Ring 1 | ・Weapon Strike Damage
・Increased Physical Damage ・Increased Strike Damage ・Increased Critical Hit Chance |
|
| Ring 2 | ・Weapon Strike Damage
・Increased Physical Damage ・Increased Strike Damage ・Increased Critical Hit Chance |
|
| Weapon (2h Axe) |
・-% Resistances for 3s on Hit
・Weapon Strike Damage ・Increased Physical Damage ・Increased Strike Damage ・Increased Critical Hit Chance |
Your equipment mainly focuses on slotting in Might and Strike and Physical Damage to maximize your damage output, while also getting Critical Hit Chance so your burst damage Heavy Attack can also crit on use. Make sure to equip a Two-handed Axe with a -% Resistances for 3s on Hit implicit to further boost your damage.
As for survivability and utility, try to get at least 50 Energy Regeneration per second to help you maintain Whirlwind and still regain energy while using it. Lastly, get Vigor, Health, Health Regeneration, and Elemental Resistances to help you tank hits while spinning around.
| Skills | Modifiers |
|---|---|
Barrier
(1) |
Rage Gain ・On use gain 1 Rage. ・For 5s after use, gain 5 Barrier whenever you gain Rage. |
Heavy Attack
(17) |
Second Hit ・Hits 2 times in one attack. ・Attack Time is 20% longer. ・30% less Damage. ・Melee only Wind Up ・15% more Damage. ・5% less Attack Speed. Raging Attack ・2% more Damage per Rage. |
Sweeping Strike
(3) |
Whirlwind ・Instead Channel to spin dealing 20% Weapon Damage in a 2.2m radius. ・25% less Movement Speed while Channeling. Rage Gain ・Gain Rage on hit, not more than once every 0.8s. ・1% more Damage per Rage stack. ・+2 Energy Cost. ・Whirlwind: +1 Energy Cost per second. |
Leap
(17) |
Slam Attack ・Instead deals 197% Weapon Damage on landing. ・Melee and Staff only. Rage Gain ・Gain 1 Rage stacks if you hit any enemies on landing. Seismic Leap ・10% more Damage on landing. ・Deal 4 Strike Damage in a 2.0m radius around your launch position. Staggering Leap ・10% more Damage. ・Has a secondary 30% Stagger Chance |
Battlefield Awareness
(9) |
Vitality Drain ・Aura grants you and allies: ・+2 Weapon Vitality Damage ・10% increased Lifesteal ・+10 Energy reserved Inspiration ・Aura grants you and allies: ・+2 Energy Regeneration ・+10 Energy reserved |
Weapon Proficiency
(12) |
Critical Chance ・30% increased Critical Hit Chance with Weapon Attacks Attack Speed ・8% increased Attack Speed |
Martial Expert
(10) |
Damage ・10% increased Physical Damage |
Combat Rush
(8) |
Damage ・While affected by Combat Rush, gain 12% increased Weapon Damage. Regeneration ・While affected by Combat Rush, gain 15% increased Health Regeneration. |
Battle Rage
(8) |
Rage Overflow ・Whenever Rage Overflows, heal for 4 Rage Amount ・+3 Maximum Rage |
Second Wind
(8) |
Rage ・3% increased Health Regeneration per Rage Health Regeneration ・20% increased Health Regeneration |
Your main skills consist of Sweeping Strike with a Whirlwind modifier to consistently generate Rage stacks, while Heavy Attack will be your primary damage ability that can deal around 5,000 damage per use when you have max Rage stacks. Make sure to use Leap to instantly gain 3 Rage stacks and close gaps between you and your targets.
As for your passives, they mostly focus on boosting damage with Weapon Proficiency, Martial Expert, and Combat Rush. Battle Rage works in tandem with your Rage stacks to increase the cap to 13, provide healing, and further boost Rage effects for more damage. Lastly, Second Wind should help you with survivability as this provides increased health regeneration per Rage stack.
| Attribute Prioritization |
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| Might ▶ Vigor |
Your Attributes mainly consist of Might to help increase your Strike Damage while also enabling you to equip Heavy and Ornate Armor, while Vigor will further increase health and survivability against prolonged fights.
Keep in mind that as you progress, you should increase your attributes at a 2:1 ratio where every 2 Might should add in 1 Vigor.
The Rage Heavy Attack Warfare build revolves around gaining Rage stacks with Sweeping Strike and unleashing burst damage using Heavy Attack. The rotation is as follows:

| Rank | Build |
|---|---|
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Rage Heavy Attack Warfare Build



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