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This is a guide to the best builds and equipment for the Maul in Wild Hearts. Learn about the best Mauls and the best skills and armor to use with the Maul from the early game until the end game!
All Maul Guides | |
---|---|
Maul Weapon Tree | Maul Builds |
List of Contents
Weapon | ATK | ATK. Type | Crit. Rate |
---|---|---|---|
Tempest Maul: Blue Oni | 1,300 | Pummel | 0% |
Element | Element Power | ||
- | - | ||
Inherent Skills | |||
・Slight of Hand: Fury 10% ・Inversion Attack 5% (Base Inherited Skill) ・Tunnel Vision 30% |
|||
Req. Materials | |||
・
Lump of Ore
x6 ・ Golden Tempest Auric Claw x4 ・ Golden Tempest Celestial Robe x2 ・ Golden Tempest Auric Ruff x1 |
Recommended Build Path (Inherited Skills) | |
---|---|
Weapon | Skill |
Silica Maul | Hawk Eye 5% (Pure Kemono-Path) |
Ishikori-dome | Extended Rap 6% |
Amber Maul | Desperation 15% (Pure Kemono-Path) |
Extended Rap 6% | |
Final Weapon Output | |
Tempest Maul: Blue Oni |
・Tunnel Vision 30% ・Slight of Hand: Fury 10% ・Inversion Attack 5% ・Hawk Eye 5% ・Desperation 15% ・Extended Rap 12% |
Armor | Skills | |
---|---|---|
Garuda Hat |
・
Fatigue Recovery (Stam Regen)
10% ・
Deaf Ears
・
Solar Protection
5%
|
|
Draconic Back Guard |
・
Ancient Tree Champion
15% ・
Hawk Eye
5% ・
Rude Health
12%
|
|
Wayward Brigand Tekko |
・
One Stroke: Fury
17% ・
Tangle Recovery
33%
|
|
Draconic Body Armor |
・
Fusion Master
・
Battle Spirit
10% ・
Rude Health
12%
|
|
Wayward Brigand Boots |
・
Grab Master
6% ・
Resurrection
・
Tangle Recovery
33%
|
Skills | |||
---|---|---|---|
Tunnel Vision 30% | Hawk Eye 10% Slight of Hand: Fury 10% | Inversion Attack 5% Desperation 15% | Extended Rap 12% Fatigue Recovery 10% | Deaf Ears Solar Protection 5% | Rude Health 24% Tangle Recovery 66% | One Stroke: Fury 17% Battle Spirit 10% | Grab Master 6% Resurrection |
|||
Recommended Talisman Skills | ・Hawk Eye ・Desperation ・Pummel Boost |
Build Merits | This build prioritizes maximizing the Maul's raw damage output and providing players with a well-rounded set for dealing with Chapter 5's Volatile and Deeply Volatile Kemono.
The Tempest Maul: Blue Oni is one of the best raw Mauls in the game, featuring 1,300 base damage and solid damage skills like Tunnel Vision and Slight of Hand: Fury. Following our recommended build path further increases the weapon's damage output with Hawk Eye, Desperation, and Extended Rap. Mixing the Garuda, Wayward Brigand, and Draconic sets, and using their Kemono-Path modifications, provides the build with potent utility skills, like Deaf Ears, Resurrection, and Rude Health, while contributing to the Maul's damage output with Hawk Eye, One Stroke: Fury, and Battle Spirit. To round the build out, we recommend using Talismans with damage-boosting skills like Hawk Eye, Desperation, and Pummel Boost to increase your damage output with the Maul. |
---|
Weapon | ATK | ATK. Type | Crit. Rate |
---|---|---|---|
Wrack Maul: Rashо̄mon | 856 | Pummel | 0% |
Element | Element Power | ||
Earth | 560 | ||
Inherent Skills | |||
・Karakuri Coordination: Fury 10% ・Extended Rap 15% ・Helve Extension Training (Base Inherited Skill) |
|||
Req. Materials | |||
・
Giant Kemono Slack
x5 ・ Lump of Ore x2 ・ Cobalt Lavaback Liquid Rock x2 ・ Cobalt Lavaback Bristle x1 |
Recommended Build Path (Inherited Skills) | |
---|---|
Weapon | Skill |
Herbal Maul | Surprise Attack 40% |
Wrack Maul: Balsam | Shockwave 10% |
Samsara Maul | Slight of Hand: Fury 6% |
Silica Maul | Hawk Eye 5% (Pure Kemono-Path) |
Final Weapon Output | |
Wrack Maul: Rashо̄mon |
・Extended Rap 15% ・Karakuri Coordination: Fury 10% ・Helve Extension Training ・Hawk Eye 5% ・Surprise Attack 40% ・Shockwave 10% ・Slight of Hand: Fury 6% |
Armor | Skills | |
---|---|---|
Sable Mara Mengu |
・
Lunar Protection
5% ・
Deaf Ears
|
|
Sable Mara Body Armor |
・
Poison Recovery
33% ・
Provocation
33% ・
Blackout Recovery
33%
|
|
Sable Mara Tekko |
・
Poison Recovery
33% ・
Rally: Ironclad
5% ・
Blackout Recovery
33%
|
|
Sable Mara Kusazuri |
・
Provocation
33% ・
Fusion Art: Fury
12%
|
|
Sable Mara Sune-ate |
・
Provocation
33% ・
Sprint Master
・
Blackout Recovery
33%
|
Skills | |||
---|---|---|---|
Extended Rap 15% | Karakuri Coordination: Fury 10% Helve Extension Training | Surprise Attack 40% Hawk Eye 5% | Shockwave 10% Slight of Hand: Fury 6% | Sprint Master Deaf Ears | Lunar Protection 5% Poison Recovery 66% | Blackout Recovery 99% Provocation 99% | Fusion Art: Fury 12% |
|||
Recommended Talisman Skills | ・Hawk Eye ・Battle Spirit ・One Strike: Fury |
Build Merits | This build provides a balanced gear set for tackling the Emberplume and Golden Tempest. It also acts as a solid set for taking on the Celestial Dragon.
The Wrack Maul: Rashо̄mon offers heavy raw and Earth damage, which targets the Emberplume and Golden Tempest's major elemental weakness, and potent offensive skills like Karakuri Coordination: Fury and Extended Rap. In addition, our recommended upgrade path enhances the weapon's damage output even further with Surprise Attack, Hawk Eye, and Shockwave. The Sable Mara set from the Mighty Fumebeak provides high Fire and Wind resistance alongside potent utility skills, like Deaf Ears, Lunar Protection, Fusion Art: Fury, and Blackout Recovery, improving your survivability against the hard-hitting Emberplume, Golden Tempest, and Celestial Dragon. To round the build out, we recommend using Talismans with damage-boosting skills like Hawk Eye, Battle Spirit, and One Strike: Fury to increase your damage output with the Maul even more. |
---|
Weapon | ATK | ATK. Type | Crit. Rate |
---|---|---|---|
Winter Camellia Maul | 743 | Pummel | 0% |
Element | Element Power | ||
- | - | ||
Inherent Skills | |||
・Strong Arm: Remedy +100 ・Grab Master 13% ・One Stroke: Critical 30% (Base Inherited Skill) |
|||
Req. Materials | |||
・
Giant Kemono Petal
x5 ・ Ripclaw Corona Spray x4 ・ Sharp Ripclaw Talon x4 ・ Large Piece of Ore x2 |
Recommended Build Path (Inherited Skills) | |
---|---|
Weapon | Skill |
Wrack Maul: Balsam | Shockwave 10% |
Yashima Maul | Destruction Art 15% |
Ember Maul | Extended Rap 4% |
Icy Crescent Maul | Savage +6 |
Final Weapon Output | |
Winter Camellia Maul |
・Strong Arm: Remedy +100 ・Grab Master 13% ・One Stroke: Critical 30% ・Shockwave 10% ・Destruction Art 15% ・Extended Rap 4% ・Savage +6 |
Armor | Skills | |
---|---|---|
Great Juniper Headgear |
・
Nostrum Water
・
Strong Arm: Water
+3
|
|
Great Juniper Body Armor |
・
Health Boost
+5 ・
Health Boost
+5 ・
Tangle Recovery
33%
|
|
Great Juniper Gauntlets |
・
Health Boost
+5 ・
Strong Arm: Remedy
+33
|
|
Great Juniper Field Hakama |
・
Strong Arm: Remedy
+33 ・
Fusion Master
|
|
Great Juniper Sune-ate |
・
Health Boost
+5 ・
Savage
+3
|
Skills | |||
---|---|---|---|
Strong Arm: Remedy +166 | Grab Master 13% One Stroke: Critical 30% | Shockwave 10% Destruction Art 15% | Extended Rap 4% Savage +9 | Strong Arm: Water +3 Nostrum Water | Health Boost +15 Tangle Recovery 33% | Strong Arm: Thread +6 Fusion Master | Strong Arm: Remedy +66 |
|||
Recommended Talisman Skills | ・Fog Fall ・Verve ・Wood Resilience |
Build Merits | This build provides a solid gear set for the first fight against Amaterasu while also being an excellent set for taking on the Mighty Wood and Mighty Water Kemono of Chapter 3.
The Winter Camellia Maul provides heavy raw damage against mid-game Kemono and features strong offensive and utility skills like One Stroke: Critical and Strong Arm: Remedy. In addition, following our recommended upgrade path boosts the weapon's damage output even further with skills like Extended Rap, Shockwave, and Savage. The Great Juniper set from the Mighty Kingtusk provides high Wood and Entangle resistance alongside potent Human-Path utility skills, like Nostrum Water and Fusion Master, improving your survivability greatly against the Amaterasu and other Mighty Kemono. This armor set also boosts the Winter Camellia Maul's Strong Arm: Remedy and Savage skills, making them a great pair. To round the build out, we recommend using Talismans with Fog Fall, Verve, and Wood Resilience to improve your survivability and damage output against the Amaterasu. |
---|
Weapon | ATK | ATK. Type | Crit. Rate |
---|---|---|---|
Ember Maul | 340 | Pummel | 0% |
Element | Element Power | ||
Fire | 240 | ||
Inherent Skills | |||
・Leeway 4% ・Extended Rap 4% (Base Inherited Skill) |
|||
Req. Materials | |||
・
Ore
x10 ・ Cobalt Lavaback Fang x2 ・ Cobalt Lavaback Hide x2 |
Recommended Build Path (Inherited Skills) | |
---|---|
Weapon | Skill |
Yashima Maul | Destruction Art 15% |
Ripple Maul 3 | Fire Wilt 5% |
Wrack Maul: Rhododendron 2 | Tiger's Den 5% (Pure Kemono-Path) |
Final Weapon Output | |
Ember Maul |
・Leeway 4% ・Extended Rap 4% ・Destruction Art 15% ・Fire Wilt 5% ・Tiger's Den 5% |
Armor | Skills | |
---|---|---|
Bandit Mengu |
・
Grab Master
4% ・
Bridge Burning
10%
|
|
Bandit Uwagi |
・
Resurrection
・
Freezing Recovery
22%
|
|
Bandit Tekko |
・
One Stroke: Fury
11%
|
|
Bandit Loincloth |
・
Core Boost
10% ・
Freezing Recovery
22%
|
|
Bandit Boots |
・
Grab Master
4%
|
Skills | |||
---|---|---|---|
Leeway 4% | Extended Rap 4% Destruction Art 15% | Fire Wilt 5% Tiger's Den 5% | Grab Master 8% Bridge Burning 10% | Freezing Recovery 44% Resurrection | One Stroke: Fury 11% Core Boost 10% |
|||
Recommended Talisman Skills | ・Flame Wielder ・Battle Spirit ・Water Resilience |
Build Merits | This build is primarily designed for taking down the Deathstalker near the end of Chapter 2 while remaining a solid starter set when taking on the Mighty Kemono of Chapter 3.
The Ember Maul is the strongest Fire-based Maul at this point in the game, making it an excellent pick for fighting against the Deathstalker. In addition, it also features solid Inherent and Inherited skills from its upgrade paths, like Destruction Art, Fire Wilt, and Tiger's Den. The Bandit set provides high Water resistance and Freezing Recovery, letting you have an easier time dealing with the Deathstalker's icy attacks. In addition, modifying the set toward the Kemono-Path gives you access to potent offensive and defensive skills, like Resurrection and Bridge Burning. To round out the build, we recommend using Talismans with Flame Wielder, Battle Spirit, and Water Resilience to improve your survivability and damage output against the Deathstalker and other Water Kemono. |
---|
Weapon | ATK | ATK. Type | Crit. Rate |
---|---|---|---|
Crystal Crusher | 468 | Slash | 10% |
Element | Element Power | ||
- | - | ||
Inherent Skills | |||
・Critical Chain 8% (Base Inherited Skill) ・One Stroke: Fury 15% (Kemono-Path) |
|||
Req. Materials | |||
・
Corestone
x6 ・ Goldshard Tail x3 ・ Goldshard Claw x2 ・ Goldshard Spine x3 |
Recommended Build Path (Inherited Skills) | |
---|---|
Weapon | Skill |
Herbal Maul | Surprise Attack 40% Karakuri Coordination: Fury 4% |
Final Weapon Output | |
Crystal Crusher |
・One Stroke: Fury 15% ・Critical Chain 8% ・Surprise Attack 40% ・Karakuri Coordination: Fury 4% |
Armor | Skills | |
---|---|---|
Veteran Helmet |
・
Bare Thread
6%
|
|
Veteran Armor |
・
Bare Thread
6% ・
Fatigue Resilience
13%
|
|
Veteran Tekko |
・
Dodge Master (Armor)
17%
|
|
Veteran Kusazuri |
・
Fatigue Resilience
13% ・
Poison Recovery
22%
|
|
Veteran Sune-ate |
・
Dodge Master (Armor)
17%
|
Skills | |||
---|---|---|---|
One Stroke: Fury 15% | Critical Chain 8% Surprise Attack 40% | Karakuri Coordination: Fury 4% Bare Thread 12% | Fatigue Resilience 26% Dodge Master 34% | Poison Recovery 22% |
|||
Recommended Talisman Skills | ・Health Boost ・Poison Recovery ・Wind Resilience |
Build Merits | This build provides players with a solid set of gear for dealing with the Fumebeak while remaining effective against the rest of the Akikure Canyon kemono.
The Crystal Crusher provides high raw Slash damage, a 10% critical rate, and solid offensive skills like Critical Chain. In addition, Surprise Attack and Karakuri Coordination: Fury, inherited from the Herbal Maul, boost the weapon's damage even further. The Veteran set provides excellent resistances against the Sporetail, Goldshard, and Fumebeak, while also featuring solid utility skills like Bare Thread and Dodge Master. In addition, we also recommend modifying this armor set toward the Kemono-Path to activate the Crystal Crusher's One Stroke: Fury. To round the build out, we recommend equipping Talismans with Health Boost, Poison Recovery, and Wind Resilience to further enhance your survivability against the Fumebeak. |
---|
Weapon | ATK | ATK. Type | Crit. Rate |
---|---|---|---|
Ripple Maul 2 | 360 | Pummel | -10% |
Element | Element Power | ||
- | - | ||
Inherent Skills | |||
・Slight of Hand: Fury 4% (Base Inherited Skill) ・Water Wilt 5% (Base Inherited Skill) ・Leeway 4% |
|||
Req. Materials | |||
・
Corestone
x10 ・ Small Kemono Carapace x3 ・ Gritdog Iron Nugget x2 ・ Gritdog Claw x3 |
Armor | Skills | |
---|---|---|
Roaming Bard Mengu |
・
Recovery Boost
15%
|
|
Roaming Bard Uwagi |
・
Presence of Mind
4%
|
|
Roaming Bard Tekko |
・
Savage
+1
|
|
Grithide Loincloth |
・
Core Boost
10%
|
|
Grithide Tabi |
・
Strong Swimmer
・
Resurrection
|
Skills | |||
---|---|---|---|
Recovery Boost 15% | Presence of Mind 4% (Kemono Path) Nimble-Fingered 25% | Double Strike 4% Savage +1 | Core Boost 10% Resurrection (Pure Kemono-Path) Strong Swimmer (Pure Human-Path) |
|||
Recommended Talisman Skills | ・Health Boost ・Ironclad ・Fire Resilience |
Build Merits | This build provides players with a solid set of gear for dealing with the Lavaback while remaining effective against the rest of the Natsukodachi Isle kemono.
Despite its 10% negative crit rate, the Ripple Maul 2 is one of the strongest raw Nodachi at this point in the game with its 360 base attack. The weapon's Leeway and Slight of Hand: Fury skills also provide decent quality of life and offensive power for the Maul. The mix of Roaming Bard and Grithide sets provides high Fire resistance while keeping its Water, Wind, and Earth resistances above zero, making it a great set for tackling the entirety of Natsukodachi Isle. In addition, modifying your armor set toward the Pure Kemono-Path gives you access to the Resurrection skill, which is incredibly handy for giving you a second chance in a pinch. To round the build out, we recommend equipping Talismans with Health Boost, Ironclad, and Fire Resilience to further enhance your survivability against the Lavaback. |
---|
Weapon | ATK | ATK. Type | Crit. Rate |
---|---|---|---|
Creeping Vine Maul | 198 | Pummel | 0% |
Element | Element Power | ||
Wood | 40 | ||
Inherent Skills | |||
・Final Blow 13% ・Strong Arm: Spirit 4% (Base Inherited Skill) |
|||
Req. Materials | |||
・
Kingtusk Hide
x1 ・ Kingtusk Ivory x1 ・ Corestone x4 |
Recommended Build Path (Inherited Skills) | |
---|---|
Weapon | Skill |
First Bloom Maul | Savage +4 |
Final Weapon Output | |
Creeping Vine Nodachi |
・Final Blow 13% ・Strong Arm: Spirit 4% ・Savage +4 |
Armor | Skills | |
---|---|---|
Basara Helm |
・
Nostrum Water
|
|
Basara Body Armor |
・
Strong Arm: Thread
+4
|
|
Basara Gauntlets |
・
Strong Arm: Remedy
+22
|
|
Basara Field Hakama |
・
Strong Arm: Remedy
+22
|
|
Basara Sune-ate |
・
Savage
+1
|
Skills | |||
---|---|---|---|
Final Blow 13% | Strong Arm: Spirit 4% Strong Arm: Thread +4 | Nostrum Water (Pure Human-Path) Savage +5 | Strong Arm: Remedy +44 (Human-Path) |
|||
Recommended Talisman Skills | ・Health Boost ・Wood Boost ・Ukemi Art |
Build Merits | This build focuses on giving players a strong set of gear for dealing with the Wood-based kemono in Harugasumi Way while still remaining effective against the Spineglider, Gritdog, and Dreadclaw in Natsukodachi Isle. The Creeping Vine Maul offers adequate raw and Wood elemental damage while also providing extra damage potential with its Final Blow and Strong Arm: Spirit skills. The Basara Armor Set, obtained from the Kingtusk, provides a solid spread of elemental resistances for dealing with Chapter 1's first few kemono and also offers plenty of survivability skills like Strong Arm: Remedy and Strong Arm: Thread. To round the build out, we recommend equipping Talismans with Health Boost, Wood Boost, and Ukemi Art to further enhance your early survivability and damage output. |
---|
Best Skills | Explanation |
---|---|
Extended Rap ★★★ |
With the Maul relying primarily on extended attacks for its most damaging combos, having a skill that directly increases these moves' damage output is always excellent to have. |
Tunnel Vision ★★★ |
This skill makes the Maul's extension timing much tighter but greatly improves the weapon's damage output for a short while. |
Shockwave ★★ |
This skill allows the Maul's extended attacks to knock out Kemono much easier, allowing hunters to target monsters' weak points and land the weapon's most damaging combos more often. |
Surprise Attack ★★ |
This skill boosts the amount of damage you deal before a Kemono roars and begins attacking. Combine this skill with a Chain Trap and the Maul's high-damage combos at the start of the hunt for massive damage! |
Desperation ★★ |
This skill provides a potent damage increase at the cost of your defense, making it a high-risk, high-reward damage skill for every weapon. |
Hawk Eye ★★ |
This skill provides a potent damage increase when hitting a Kemono's weak spots, making it a solid damage skill for every weapon. |
One Stroke: Fury ★★ |
The Maul breaks parts often with its high-damage blows, so a skill that increases damage on part breaks is always great to have. |
Karakuri Coordination: Fury ★ |
The Maul often uses basic Karakuri attacks for combos and animation canceling. Having a skill that boosts the damage of these moves is always great to have. |
Slight of Hand: Fury ★ |
Similar to Karakuri Coordination: Fury, providing the Maul with damage boosts after creating basic and fusion Karakuri is always beneficial. |
Best Builds and Armor for Each Weapon
All Weapon Builds | |
---|---|
Karakuri Katana | Nodachi |
Karakuri Staff | Claw Blade |
Bow | Hand Cannon |
Maul | Bladed Wagasa |
Maul Best Builds and Equipment
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