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Karakuri Katana Best Builds and Equipment

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Karakuri Katana Builds

This is a guide to the best builds and equipment for the Karakuri Katana in Wild Hearts. Learn about the best Karakuri Katanas and the best skills and armor to use with the Karakuri Katana from the early game until the end game!

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Best End Game Karakuri Katana Build

Celestial Ame-No-Ohabari

Weapon ATK ATK. Type Crit. Rate
Ame-no-ohabari 650 Slash 0%
Element Element Power
- -
Inherent Skills
Battle Spirit 10%
Manifestation Release 40%
Req. Materials
Lump of Ore x10
Celestial Dragon Scale x4
Celestial Dragon Claw x2
Celestial Dragon Essence x1
Recommended Build Path (Inherited Skills)
Weapon Skill
Hunter Blade: Silken Shade Duel Master 10%
Phoenix Blade: Flash Shift Stock Slash 10%
Agate Katana 2 Desperation 15%
Itsu-no-ohabari Manifestation Release 24%
Final Weapon Output
Ame-no-ohabari Battle Spirit 10%
Manifestation Release 64%
Switch Blade Boost: Fury 12%
Desperation 15%
Stock Slash 10%
Duel Master 10%
Armor Skills
Garuda Hat
Fatigue Recovery (Stam Regen) 10%
Deaf Ears
Solar Protection 5%
Garuda Uwagi
Desperation 7%
Blaze Resilience 26%
Self-Control 15%
Garuda Gauntlets
Strong Arm: Spirit 5%
Desperation 7%
Critical Draw 5%
Draconic Body Armor
Fusion Master
Battle Spirit 10%
Rude Health 12%
Dawn Guard Sune-ate
Sprint Master
Tangle Resilience 26%
Eagle Eye 2%
Skills
Battle Spirit 20% | Manifestation Release 64%
Switch Blade Boost: Fury 12% | Desperation 29%
Stock Slash 10% | Duel Master 10%
Fatigue Recovery 10% | Solar Protection 5%
Blaze Resilience 26% | Self Control 15%
Strong Arm: Spirit 5% | Critical Draw 5%
Rude Health 12% | Tangle Resilience 26%
Eagle Eye 2% | Sprint Master
Deaf Ears
Recommended Talisman Skills Manifestation Release
Savage
Health Boost
Build Merits The apex build for the Karakuri Katana bolsters with a lot of huge damage boosts at the expense of utility and survivability.

The most important skill in this build is Manifestation Release which adds a huge percentage of damage boost at the expense of faster weapon gauge depletion; this is a worthy trade as it boosts all Katana attacks by 64% or more. The Stock Slash skill mitigates the downside of Manifestation Release by 10%, allowing the unbound form to stay longer. Desperation greatly improves attacks at the expense of receiving more damage, a small percentage is a worthy trade but seasoned players can take this skill at higher percentages.

The armor equipped will focus on adequate boosts on survivability and damage as well as combat utility. Deaf Ears and Sprint Master are the most important skills to get by upgrading the armor to a Pure Kemono-Path as it allows you to stay longer in combat.

To finalize the build, we highly recommend equipping talismans that boost damage and existing skills in the build like Manifestation Release and Savage; while we recommend equipping talisman skills that boost survivability like Health Boost to mitigate the downside of the Desperation skill.

Best Mid Game Karakuri Katana Build

Anti-Air Sasanqua Blade

Weapon ATK ATK. Type Crit. Rate
Sasanqua Blade 270 Slash 0%
Element Element Power
Wind 160
Inherent Skills
Ukemi Art
Req. Materials
Ripclaw Corona Spray x3
Ripclaw Sickle Feather x4
Ripclaw Bloom Beak x2
Large Piece of Ore x2
Recommended Build Path (Inherited Skills)
Weapon Skill
Twilight Flashblade Fog Fall 4%
Balmy Breeze Blade Critical Boost: Fury 4%
Summer Camellia Katana Karakuri Coordination: Remedy +3
Final Weapon Output
Sasanqua Blade Ukemi Art
Fog Fall 4%
Critical Boost: Fury 4%
Karakuri Coordination: Remedy +3
Armor Skills
Great Juniper Headgear
Nostrum Water
Strong Arm: Water +3
Great Juniper Body Armor
Health Boost +5
Health Boost +5
Tangle Recovery 33%
Great Juniper Gauntlets
Health Boost +5
Strong Arm: Remedy +33
Great Juniper Field Hakama
Strong Arm: Remedy +33
Fusion Master
Great Juniper Sune-ate
Health Boost +5
Savage +3
Skills
Fog Fall 4% | Critical Boost: Fury 4%
Karakuri Coordination: Remedy +3 | Health Boost +15
Tangle Recovery 33% | Strong Arm: Thread +6
Nostrum Water | Fusion Master
Savage +3 | Strong Arm: Water +3
Strong Arm: Remedy +66
Recommended Talisman Skills Fog Fall
Karakuri Coordination: Fury
Destruction Art
Build Merits This build provides the perfect set of gear and skills for the first fight against Amaterasu and remains optimal against Mighty Kemono in Harugasumi way.

The Sasanqua Blade is a highly recommended weapon for this fight as it is by far the highest damage dealing Katana with a Wind attribute at this point of the game. The Great Juniper armor set offers high resistance to Wood attribute and recovery from Entanglement. Furthermore, with the armor set's skills like Health Boost, Nostrum Water, and Fusion Master, it greatly adds to survivability and karakuri utility during hunts.

To utilize other skills in this build, we recommend equipping talismans with skills like Fog Fall, Karakuri Coordination: Fury, and Destruction Art to further enhance damage ourput.

Eternal Ember Blade

Weapon ATK ATK. Type Crit. Rate
Ember Blade 170 Slash 0%
Element Element Power
Fire 120
Inherent Skills
Leeway 4%
Req. Materials
Ore x10
Cobalt Lavaback Fang x2
Cobalt Lavaback Hide x2
Recommended Build Path (Inherited Skills)
Weapon Skill
Ripple Blade 3 Fire Wilt 3%
Wrack Blade: Rhododendron Speed Swallow 17%
Final Weapon Output
Sasanqua Blade Leeway 4%
Fire Wilt 3%
Speed Swallow 17%
Speed Blad Boost: Fury 8%
Armor Skills
Bandit Mengu
Grab Master 4%
Bridge Burning 10%
Bandit Uwagi
Resurrection
Freezing Recovery 22%
Bandit Tekko
One Stroke: Fury 11%
Bandit Loincloth
Core Boost 10%
Freezing Recovery 22%
Bandit Boots
Grab Master 4%
Skills
Fire Wilt 3% | Speed Swallow 17%
Speed Blade Boost: Fury 8% | Grab Master 8%
Freezing Recovery 44% | Resurrection
One Stroke: Fury 11% | Core Boost 10%
Bridge Burning 10%
Recommended Talisman Skills Savage
Flame Wielder
Strong-Arm
Build Merits This build provides a perfect gear set against Deathstalker and is an adequate go-to build for mid game duration.

This is built on high raw and elemental damage from the Ember Blade and its inherited skill Speed Blade Boost: Fury which boosts all attacks from the Karakuri Katana. The Bandit Armor set provides high resistances to Fire and Water which also comes with Freezing Recovery skills that work perfectly against Deathstalker and Icetusk. Furthermore, the Resurrection skill from the Bandit Uwagi adds more survivabilty on top of high resistance.

To add to the build, we recommend equipping talismans with skills such as Savage, Flame Wielder, or Strong-Arm skills that can boosts damage to utilize the Grab Master skill.

Part-Breaker Yashima Katana

Weapon ATK ATK. Type Crit. Rate
Yashima Katana 250 Slash -20%
Element Element Power
- -
Inherent Skills
Blade Debar 13%
Req. Materials
Corestone x8
Ore x8
Giant Kemono Gem x1
Mirror Stone x7
Recommended Inherited Skills Destruction Art 15% (base inherited skill)
Armor Skills
Veteran Helmet
Bare Thread 6%
Veteran Armor
Bare Thread 6%
Fatigue Resilience 13%
Veteran Tekko
Dodge Master (Armor) 17%
Veteran Kusazuri
Fatigue Resilience 13%
Poison Recovery 22%
Veteran Sune-ate
Dodge Master (Armor) 17%
Skills
Destruction Art 15% | Bare Thread 12%
Fatigue Resilience 26% | Poison Recovery 22%
Dodge Master 34% | Blade Debar 13%
Recommended Talisman Skills Final Blow
Savage
Destruction Art
Build Merits This build provides a strong gear set for dealing with all Kemonos inhabiting Akikure Canyon and in preparation against some Kemonos inhabiting Fuyufusagi Fort.

Despite its 20% negative crit rate,the build relies on high raw damage from the Yashima Katana and its inherited skill Destruction Art which allows the player to break parts faster and ultimately making the Kemono weaker. The Veteran Armor set provides high resistances to Wood, Wind, and Earth Attributes and comes with Anti-ailment skills that work perfectly against Fumebeak and Sporetail.

To round up the build, we recommend equipping talismans with skills such as Final Blow, Savage, Destruction Art, or any skill that boosts the Yashima Katana's high raw damage.

Best Early Game Karakuri Katana Build

Undying Twilight Flashblade

Weapon ATK ATK. Type Crit. Rate
Twilight Flashblade 190 Slash 10%
Element Element Power
- -
Inherent Skills
Poison Wielder 5%
Req. Materials
Corestone x8
Fumebeak Bill x2
Fumebeak Toxic Lung x2
Recommended Build Path (Inherited Skills)
Weapon Skill
Intoxicating Birch Blade 2 Karakuri Coordination: Remedy +2
Final Weapon Output
Twilight Flashblade Poion Wielder 5%
Karakuri Coordination: Remedy +2
Armor Skills
Grithide Zukin
Ancient Tree Champion 10%
Grithide Body Armor
Rally: Ironclad 3%
Roaming Bard Tekko
Savage +1
Grithide Loincloth
Core Boost 10%
Grithide Tabi
Strong Swimmer
Resurrection
Skills
Poison Wielder 5% | Karakuri Coordination: Remedy +2
Rally: Ironclad 3% | Savage +1
Core Boost 10% | Resurrection
Recommended Talisman Skills Health Boost
Fire Resilience
Destruction Art
Build Merits This build provides players with a solid gear set in preparation against the Lavaback while remaining effective on most kemono on Natsukodachi Isle.

Even if the Twilight Flashblade does not have an assigned element and element power, what makes this weapon shine is its Poision Wielder skill which is a great to have when using a fast-attacking weapon like the Karakuri Katana.

The combination of the Grithide set along with the Roaming Bard Tekko that leans to the Kemono-Path provides a total of 23 Fire Resistance and 21 Earth Resistance, even if other attribute resistances drop to 0, the Resurrection skill can cover for survivability.

To finalize the build, we highly recommend using talismans with skills like Health Boost,Fire Resilience, and Destruction Art for a balanced boost of defense and offense.

Intoxicating Birch Blade 3 All-Rounder

Weapon ATK ATK. Type Crit. Rate
Intoxicating Birch Blade 3 150 Slash 0%
Element Element Power
- -
Inherent Skills
Stand Tall 25%
Req. Materials
Sapscourge Amber x5
Corestone x10
Sapscourge Leaf Beard x5
Lightstone x2
Recommended Inherited Skills Savage +2
Critical Master 3%
Critical Master 3%
Recommended Build Path (Inherited Skills)
Weapon Skill
First Bloom Sting Savage +2
Aromatic Plum Blade Critical Master 3%
Aromatic Plum Blade 2 Critical Master 3%
Bare Thread 8%
Final Weapon Output
Intoxicating Birch Blade 3 Stand Tall 25%
Savage +2
Critical Master 3%
Critical Master 3%
Armor Skills
Basara Helm
Nostrum Water
Basara Body Armor
Strong Arm: Thread +4
Basara Gauntlets
Strong Arm: Remedy +22
Basara Field Hakama
Strong Arm: Remedy +22
Basara Sune-ate
Savage +1
Skills
Strong Arm: Remedy +44 | Critical Master 6%
Bare Thread 8% | Strong Arm: Thread +4
Savage +3 | Nostrum Water
Recommended Talisman Skills Health Boost
Ironclad
Destruction Art
Build Merits This build focuses on giving players a strong set of gear for dealing with the Wood-based kemono in Harugasumi Way while still remaining effective against the Spineglider, Gritdog, and Dreadclaw in Natsukodachi Isle.

The Intoxicating Birch Blade 3 offers adequate neutral damage while also providing extra damage potential if the Savage and Critical Master skills are inherited from previous upgrades.

The Basara Armor Set, obtained from the Kingtusk, provides adequate defense points and resistances for dealing with the first kemonos encountered in Harugasumi Way and Natsukodachi Isle, and also offers plenty of survivability skills like Strong Arm: Remedy and Strong Arm: Thread.

To finalize the build we recommend equipping talismans with skills such as Health Boost, Ironclad, and Destruction Art for more defense and part break opportunities.

Best Skills for Karakuri Katana

Best Skills Explanation
Critical Master
★★★
This skill improves the damage output of a Karakuri Katana, and benefits from its fast attacks. More attacks resonates to higher Critical chances.
Savage
★★★
This skill provides an attack boost on all attacks from the Karakuri Katana, which is greatly boosts its damage output specially when doing a jump attack from stacked crates or a bulwark.
Stock Slash
★★★
This skill slows the weapon gauge consumption, prolonging the use of the Karakuri Katana in its unbound form.
Ailment Wielder
★★★
This skill benefits from fast-attacking weapons like the Karakuri Katana, making the ailment stack quicker even if the skill is low-leveled.
Attribute Wilt
★★
For Karakuri Katana with elemental attributes, this skill greatly improves damage output specially against kemono weak to a specific attribute
Final Blow
★★
This skill boosts all damage from the Karakuri Katana against toppled Kemono

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