Wild Hearts

Karakuri Staff Best Builds and Equipment

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This is a guide to the best builds and equipment for the Karakuri Staff in Wild Hearts. Learn about the best Karakuri Staffs and the best skills and armor to use with the Karakuri Staff from early game to end game!

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Wild Hearts - All Karakuri Staffs and How to Use.pngKarakuri Staff Weapon Tree Wild Hearts -  Karakuri Staff Top Banner.pngKarakuri Staff Builds

Best End Game Karakuri Staff Build

Mountain Felling Staff: Nigi-hayahi 2

Weapon ATK ATK. Type Crit. Rate
Void Karakuri Staff: Nigi-Hayahi 2 760 Slash 0%
Element Element Power
- -
Inherent Skills
Slight of Hand: Fury 10%
Mountain Felling Blade 40%
Req. Materials
Giant Kemono Essential Oil x10
Amaterasu Bast x4
Diabolic Amaterasu Pinion x2
Large Piece of Ore x5
Recommended Build Path (Inherited Skills)
Weapon Skill
Amber Karakuri Staff One Stroke: Fury 18%
Azuma Karakuri Staff 2 Destruction Art 15%
Firebird Karakuri Staff: Ususama Mountain Felling Giant Blade 15%
Nozuchi-no-kami Mountain Felling Giant Blade 15%
Final Weapon Output
Void Karakuri Staff: Nigi-Hayahi 2 Mountain Felling Giant Blade 70%
Slight of Hand: Fury 10%
Fog Fall 6%
One Stroke: Fury 18%
Destruction Art 15%
Armor Skills
Garuda Hat
Fatigue Recovery (Stam Regen) 10%
Deaf Ears
Solar Protection 5%
White Fang Brocaded Armor
Provocation 33%
Drawn Weapon Boost: Fury 5%
Peril Ward 25%
Wayward Brigand Tekko
One Stroke: Fury 17%
Tangle Recovery 33%
Dawn Guard Haidate
Health Boost +5
Karakuri Coordination: Remedy +2
Slight of Hand: Fury 10%
Wayward Brigand Boots
Grab Master 6%
Resurrection
Tangle Recovery 33%
Skills
Mountain Felling Giant Blade 70% | Slight of Hand: Fury 20%
Fog Fall 6% | One Stroke: Fury 35%
Destruction Art 15% | Fatigue Recovery 10%
Solar Protection 5% | Drawn Weapon Boost: Fury 5%
Provocation 33% | Tangle Recovery 66%
Health Boost +5 | Karakuri Coordination: Remedy +2
Grab Master 6% | Deaf Ears
Resurrection
Recommended Talisman Skills Kaleidoscope
One Stroke: Fury
Destruction Art
Karakuri Coordination: Remedy
Defense Boost
Health Boost
Build Merits This build provides players with a weapon that can yield high damage outputs and an armor set with high defense and skills that provide damage boost and survivability skills which are perfect against Deeply Volatile Kemono.

The weapon build focuses on the Mountain Felling Giant Blade skill which boosts the attack of the juggernaut blade, the strongest weapon mutation of the Karakuri Staff; stacking two inherited skills of this on top of the 40% inherent skill of the Void Karakuri Staff: Nigi-Hayahi 2 totals to 70% damage boost to the juggernaut blade. Skills like Destruction Art and One Stroke: Fury synergizes well with each other for this build as the high damage output from the juggernaut blade can easily break parts and gain the damage boost from One Stroke: Fury.

Our recommended armor set provides high defense points with elemental resistances to most elements as well as skills that provide damage boosts and combat utility. The most important skills to get from this armor set are Deaf Ears, One Stroke: Fury, and Resurrection, these skills allow players to stay in the fight uninterrupted and deal chunks of damage that synergize with the weapon build.

To round up the build we recommend talisman skills that boost damage and defense as well as Kaleidoscope which prolongs the mutation timer before it resets, allowing players to set up Karakuri for their juggernaut combo.

Kaleidoscope Rudra

Weapon ATK ATK. Type Crit. Rate
Tempest Karakuri Staff: Rudra 780 Slash 5%
Element Element Power
- -
Inherent Skills
Fusion Reaper
Kaleidoscope 50%
Req. Materials
Lump of Ore x6
Golden Tempest Auric Claw x4
Golden Tempest Celestial Robe x2
Golden Tempest Auric Ruff x1
Recommended Build Path (Inherited Skills)
Weapon Skill
Azuma Karakuri Staff 2 Destruction Art 15%
Ice Crystal Shift Kaleidoscope 17%
Amber Karakuri Staff One Stroke: Fury 18%
Moonlit Karakuri Staff Kaleidoscope 17%
Final Weapon Output
Tempest Karakuri Staff: Rudra Kaleidoscope 84%
Fusion Reaper
Spirited Ward 19%
Destruction Art 15%
One Stroke: Fury 18%
Armor Skills
Garuda Hat
Fatigue Recovery (Stam Regen) 10%
Deaf Ears
Solar Protection 5%
White Fang Brocaded Armor
Provocation 33%
Drawn Weapon Boost: Fury 5%
Peril Ward 25%
Wayward Brigand Tekko
One Stroke: Fury 17%
Tangle Recovery 33%
Dawn Guard Haidate
Health Boost +5
Karakuri Coordination: Remedy +2
Slight of Hand: Fury 10%
Wayward Brigand Boots
Grab Master 6%
Resurrection
Tangle Recovery 33%
Skills
Kaleidoscope 84% | Spirited Ward 19%
Destruction Art 15% | One Stroke: Fury 35%
Deaf Ears | Fatigue Recovery 10%
Solar Protection 5% | Drawn Weapon Boost: Fury 5%
Provocation 33% | Tangle Recovery 66%
Health Boost +5 | Karakuri Coordination: Remedy +2
Grab Master 6% | Fusion Reaper
Resurrection
Recommended Talisman Skills One Stroke: Fury
Destruction Art
Karakuri Coordination: Remedy
Defense Boost
Health Boost
Build Merits This build provides players with the perfect gear set for hunting the Celestial Dragon and Volatile Kemono.

Our recommended weapon build will focus on the Kaleidoscope skill, this prolongs the reset timer of the mutation charge which allows players to set karakuri traps for their juggernaut blade combo.

The recommended armor set for this build provides high defense points and elemental resistance to most elements. The key skills that are taken from the armor set are Deaf Ears, One Stroke: Fury, and Resurrection to allow players to stay in combat longer and boost their damage after breaking a Kemono part.

To finalize the build, we recommend talisman skills like Destruction Art to easily break parts which will allow players to receive the damage boost from One Stroke: Fury; skills such as defense and health boost are recommended as well to avoid being one-shotted by stronger Kemono.

Best Mid Game Karakuri Staff Build

Ice-Resilient Yashima Staff

Weapon ATK ATK. Type Crit. Rate
Yashima Karakuri Staff 298 Slash -20%
Element Element Power
- -
Inherent Skills
Combined Arts: Attack 10%
Req. Materials
Corestone x8
Ore x8
Giant Kemono Gem x1
Mirror Stone x7
Recommended Build Path (Inherited Skills)
Weapon Skill
Ripple Karakuri Staff Spirited Ward 13%]
Final Weapon Output
Yashima Karakuri Staff Combined Arts: Attack 10%
Destruction Art 15%
Spirited Ward 13%
Armor Skills
Bandit Mengu
Grab Master 4%
Bridge Burning 10%
Bandit Uwagi
Resurrection
Freezing Recovery 22%
Roaming Bard Tekko
Savage +1
Bandit Loincloth
Core Boost 10%
Freezing Recovery 22%
Basara Sune-ate
Savage +1
Skills
Combined Arts: Attack 10% | Destruction Art 15%
Spirited Ward 13% | Grab Master 4%
Bridge Burning 10% | Freezing Recovery 44%
Resurrection | Core Boost 10%
Savage +2
Recommended Talisman Skills Savage
Destruction Art
Karakuri Coordination: Fury
Build Merits This build provides players an adequate gear set against Deathstalker. It revolves around high raw damage that the Yashima Karakuri Staff can produce which can go against any normal Kemono and even some Mighty Kemono.

All skills from the weapon and the armor set listed provides adequate damage and survivability boosts.

Skills such as Destruction Art, and Karakuri Coordination: Fury boosts part damage, perfect for farming rare parts.

To finalize the build, we highly recommend equipping talismans with the damage boosting skills such as Savage, Karakuri Coordination: Fury and Destruction Art.

Best Early Game Karakuri Staff Build

All-Rounder Ripple Karakuri Staff 2

Weapon ATK ATK. Type Crit. Rate
Ripple Karakuri Staff 2 216 Slash -10%
Element Element Power
- -
Inherent Skills
Leeway 4%
Req. Materials
Corestone x10
Small Kemono Carapace x3
Gritdog Iron Nugget x2
Gritdog Claw x3
Recommended Build Path (Inherited Skills)
Weapon Skill
First Bloom Karakuri Staff Savage + 2
Creeping Vine Karakuri Staff Strong Arm: Spirit 4%
Sal Tree Karakuri Staff Threadphile +1
Final Weapon Output
Ripple Karakuri Staff 2 Water Wilt 5%
Slight of Hand: Fury 4%
Savage + 2
Strong Arm: Spirit 4%
Threadphile +1
Armor Skills
Ninja Mengu
Fleet Foot 2%
Blaze Recovery 22%
Ninja Uwagi
Verve 2%
Roaming Bard Tekko
Savage +1
Young Samurai Haidate
Health Boost +3
Basara Sune-ate
Savage +1
Skills
Water Wilt 5% | Slight of Hand: Fury 4%
Savage +4 | Strong Arm: Spirit 4%
Threadphile +1 | Blaze Recovery 22%
Fleet Foot 2% | Verve 2%
Health Boost +3
Recommended Talisman Skills Savage
Karakuri Coordination: Fury
Karakuri Coordination: Remedy
Build Merits This build provides players a perfect gear set in preparation against Akikure Canyon Kemonos. It revolves around high raw damage that the Ripple Karakuri Staff 2 can deliver and is a perfect introduction to the Karakuri Staff's bread and butter moveset.

All skills from the weapon and the armor set listed provides high damage and adequate utility, and survivability boosts.

Skills such as Slight of Hand: Fury, and Karakuri Coordination: Fury boosts the damage of the juggernaut blade after conjuring and using a basic karakuri, perfect for crate and spring attacks.

To finalize the build, we highly recommend equipping talismans with the damage boosting skills such as Savage, Karakuri: Fury skills, as well as Karakuri Coordination: Remedy for a bit of survivability.

Best Skills for Karakuri Staff

Best Skills Explanation
Mountain Felling Giant Blade
★★★
A rare skill but comes in high percentage boosts for increasing damage of the juggernaut blade, perfect for all Karakuri Staff builds.
Kaleidoscope
★★★
Prolongs the timer of the mutation charge of the Karakuri Staff, allowing players to set traps for their juggernaut blade combo.
One Stroke: Fury
★★
A damage boost skill that boosts damage after breaking a Kemono part,
Destruction Art
★★
A skill that makes parts easier to break and synergizes well with One Stroke: Fury and the juggernaut blade's high damage output.
Savage
★★
A raw damage boost for all attacks from the Karakuri Staff.

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Comment

7 Anonymous5 months

I don’t understand the build path to the easy build

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