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┗Best Karakuri Staff Builds | Best Claw Blade Builds
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This is a guide to the best builds and equipment for the Karakuri Staff in Wild Hearts. Learn about the best Karakuri Staffs and the best skills and armor to use with the Karakuri Staff from early game to end game!
All Karakuri Staff Guides | |
---|---|
Karakuri Staff Weapon Tree | Karakuri Staff Builds |
List of Contents
Weapon | ATK | ATK. Type | Crit. Rate |
---|---|---|---|
Void Karakuri Staff: Nigi-Hayahi 2 | 760 | Slash | 0% |
Element | Element Power | ||
- | - | ||
Inherent Skills | |||
・Slight of Hand: Fury 10% ・Mountain Felling Blade 40% |
|||
Req. Materials | |||
・
Giant Kemono Essential Oil
x10 ・ Amaterasu Bast x4 ・ Diabolic Amaterasu Pinion x2 ・ Large Piece of Ore x5 |
Recommended Build Path (Inherited Skills) | |
---|---|
Weapon | Skill |
Amber Karakuri Staff | One Stroke: Fury 18% |
Azuma Karakuri Staff 2 | Destruction Art 15% |
Firebird Karakuri Staff: Ususama | Mountain Felling Giant Blade 15% |
Nozuchi-no-kami | Mountain Felling Giant Blade 15% |
Final Weapon Output | |
Void Karakuri Staff: Nigi-Hayahi 2 | Mountain Felling Giant Blade 70% Slight of Hand: Fury 10% Fog Fall 6% One Stroke: Fury 18% Destruction Art 15% |
Armor | Skills | |
---|---|---|
Garuda Hat |
・
Fatigue Recovery (Stam Regen)
10% ・
Deaf Ears
・
Solar Protection
5%
|
|
White Fang Brocaded Armor |
・
Provocation
33% ・
Drawn Weapon Boost: Fury
5% ・
Peril Ward
25%
|
|
Wayward Brigand Tekko |
・
One Stroke: Fury
17% ・
Tangle Recovery
33%
|
|
Dawn Guard Haidate |
・
Health Boost
+5 ・
Karakuri Coordination: Remedy
+2 ・
Slight of Hand: Fury
10%
|
|
Wayward Brigand Boots |
・
Grab Master
6% ・
Resurrection
・
Tangle Recovery
33%
|
Skills | |||
---|---|---|---|
Mountain Felling Giant Blade 70% | Slight of Hand: Fury 20% Fog Fall 6% | One Stroke: Fury 35% Destruction Art 15% | Fatigue Recovery 10% Solar Protection 5% | Drawn Weapon Boost: Fury 5% Provocation 33% | Tangle Recovery 66% Health Boost +5 | Karakuri Coordination: Remedy +2 Grab Master 6% | Deaf Ears Resurrection |
|||
Recommended Talisman Skills | ・Kaleidoscope ・One Stroke: Fury ・Destruction Art ・Karakuri Coordination: Remedy ・Defense Boost ・Health Boost |
Build Merits | This build provides players with a weapon that can yield high damage outputs and an armor set with high defense and skills that provide damage boost and survivability skills which are perfect against Deeply Volatile Kemono. The weapon build focuses on the Mountain Felling Giant Blade skill which boosts the attack of the juggernaut blade, the strongest weapon mutation of the Karakuri Staff; stacking two inherited skills of this on top of the 40% inherent skill of the Void Karakuri Staff: Nigi-Hayahi 2 totals to 70% damage boost to the juggernaut blade. Skills like Destruction Art and One Stroke: Fury synergizes well with each other for this build as the high damage output from the juggernaut blade can easily break parts and gain the damage boost from One Stroke: Fury. Our recommended armor set provides high defense points with elemental resistances to most elements as well as skills that provide damage boosts and combat utility. The most important skills to get from this armor set are Deaf Ears, One Stroke: Fury, and Resurrection, these skills allow players to stay in the fight uninterrupted and deal chunks of damage that synergize with the weapon build. To round up the build we recommend talisman skills that boost damage and defense as well as Kaleidoscope which prolongs the mutation timer before it resets, allowing players to set up Karakuri for their juggernaut combo. |
---|
Weapon | ATK | ATK. Type | Crit. Rate |
---|---|---|---|
Tempest Karakuri Staff: Rudra | 780 | Slash | 5% |
Element | Element Power | ||
- | - | ||
Inherent Skills | |||
・Fusion Reaper ・Kaleidoscope 50% |
|||
Req. Materials | |||
・
Lump of Ore
x6 ・ Golden Tempest Auric Claw x4 ・ Golden Tempest Celestial Robe x2 ・ Golden Tempest Auric Ruff x1 |
Recommended Build Path (Inherited Skills) | |
---|---|
Weapon | Skill |
Azuma Karakuri Staff 2 | Destruction Art 15% |
Ice Crystal Shift | Kaleidoscope 17% |
Amber Karakuri Staff | One Stroke: Fury 18% |
Moonlit Karakuri Staff | Kaleidoscope 17% |
Final Weapon Output | |
Tempest Karakuri Staff: Rudra | Kaleidoscope 84% Fusion Reaper Spirited Ward 19% Destruction Art 15% One Stroke: Fury 18% |
Armor | Skills | |
---|---|---|
Garuda Hat |
・
Fatigue Recovery (Stam Regen)
10% ・
Deaf Ears
・
Solar Protection
5%
|
|
White Fang Brocaded Armor |
・
Provocation
33% ・
Drawn Weapon Boost: Fury
5% ・
Peril Ward
25%
|
|
Wayward Brigand Tekko |
・
One Stroke: Fury
17% ・
Tangle Recovery
33%
|
|
Dawn Guard Haidate |
・
Health Boost
+5 ・
Karakuri Coordination: Remedy
+2 ・
Slight of Hand: Fury
10%
|
|
Wayward Brigand Boots |
・
Grab Master
6% ・
Resurrection
・
Tangle Recovery
33%
|
Skills | |||
---|---|---|---|
Kaleidoscope 84% | Spirited Ward 19% Destruction Art 15% | One Stroke: Fury 35% Deaf Ears | Fatigue Recovery 10% Solar Protection 5% | Drawn Weapon Boost: Fury 5% Provocation 33% | Tangle Recovery 66% Health Boost +5 | Karakuri Coordination: Remedy +2 Grab Master 6% | Fusion Reaper Resurrection |
|||
Recommended Talisman Skills | ・One Stroke: Fury ・Destruction Art ・Karakuri Coordination: Remedy ・Defense Boost ・Health Boost |
Build Merits | This build provides players with the perfect gear set for hunting the Celestial Dragon and Volatile Kemono. Our recommended weapon build will focus on the Kaleidoscope skill, this prolongs the reset timer of the mutation charge which allows players to set karakuri traps for their juggernaut blade combo. The recommended armor set for this build provides high defense points and elemental resistance to most elements. The key skills that are taken from the armor set are Deaf Ears, One Stroke: Fury, and Resurrection to allow players to stay in combat longer and boost their damage after breaking a Kemono part. To finalize the build, we recommend talisman skills like Destruction Art to easily break parts which will allow players to receive the damage boost from One Stroke: Fury; skills such as defense and health boost are recommended as well to avoid being one-shotted by stronger Kemono. |
---|
Weapon | ATK | ATK. Type | Crit. Rate |
---|---|---|---|
Yashima Karakuri Staff | 298 | Slash | -20% |
Element | Element Power | ||
- | - | ||
Inherent Skills | |||
・Combined Arts: Attack 10% |
|||
Req. Materials | |||
・
Corestone
x8 ・ Ore x8 ・ Giant Kemono Gem x1 ・ Mirror Stone x7 |
Recommended Build Path (Inherited Skills) | |
---|---|
Weapon | Skill |
Ripple Karakuri Staff | Spirited Ward 13%] |
Final Weapon Output | |
Yashima Karakuri Staff | Combined Arts: Attack 10% Destruction Art 15% Spirited Ward 13% |
Armor | Skills | |
---|---|---|
Bandit Mengu |
・
Grab Master
4% ・
Bridge Burning
10%
|
|
Bandit Uwagi |
・
Resurrection
・
Freezing Recovery
22%
|
|
Roaming Bard Tekko |
・
Savage
+1
|
|
Bandit Loincloth |
・
Core Boost
10% ・
Freezing Recovery
22%
|
|
Basara Sune-ate |
・
Savage
+1
|
Skills | |||
---|---|---|---|
Combined Arts: Attack 10% | Destruction Art 15% Spirited Ward 13% | Grab Master 4% Bridge Burning 10% | Freezing Recovery 44% Resurrection | Core Boost 10% Savage +2 |
|||
Recommended Talisman Skills | ・Savage ・Destruction Art ・Karakuri Coordination: Fury |
Build Merits | This build provides players an adequate gear set against Deathstalker. It revolves around high raw damage that the Yashima Karakuri Staff can produce which can go against any normal Kemono and even some Mighty Kemono. All skills from the weapon and the armor set listed provides adequate damage and survivability boosts. Skills such as Destruction Art, and Karakuri Coordination: Fury boosts part damage, perfect for farming rare parts. To finalize the build, we highly recommend equipping talismans with the damage boosting skills such as Savage, Karakuri Coordination: Fury and Destruction Art. |
---|
Weapon | ATK | ATK. Type | Crit. Rate |
---|---|---|---|
Ripple Karakuri Staff 2 | 216 | Slash | -10% |
Element | Element Power | ||
- | - | ||
Inherent Skills | |||
・Leeway 4% |
|||
Req. Materials | |||
・
Corestone
x10 ・ Small Kemono Carapace x3 ・ Gritdog Iron Nugget x2 ・ Gritdog Claw x3 |
Recommended Build Path (Inherited Skills) | |
---|---|
Weapon | Skill |
First Bloom Karakuri Staff | Savage + 2 |
Creeping Vine Karakuri Staff | Strong Arm: Spirit 4% |
Sal Tree Karakuri Staff | Threadphile +1 |
Final Weapon Output | |
Ripple Karakuri Staff 2 | Water Wilt 5% Slight of Hand: Fury 4% Savage + 2 Strong Arm: Spirit 4% Threadphile +1 |
Armor | Skills | |
---|---|---|
Ninja Mengu |
・
Fleet Foot
2% ・
Blaze Recovery
22%
|
|
Ninja Uwagi |
・
Verve
2%
|
|
Roaming Bard Tekko |
・
Savage
+1
|
|
Young Samurai Haidate |
・
Health Boost
+3
|
|
Basara Sune-ate |
・
Savage
+1
|
Skills | |||
---|---|---|---|
Water Wilt 5% | Slight of Hand: Fury 4% Savage +4 | Strong Arm: Spirit 4% Threadphile +1 | Blaze Recovery 22% Fleet Foot 2% | Verve 2% Health Boost +3 |
|||
Recommended Talisman Skills | ・Savage ・Karakuri Coordination: Fury ・Karakuri Coordination: Remedy |
Build Merits | This build provides players a perfect gear set in preparation against Akikure Canyon Kemonos. It revolves around high raw damage that the Ripple Karakuri Staff 2 can deliver and is a perfect introduction to the Karakuri Staff's bread and butter moveset. All skills from the weapon and the armor set listed provides high damage and adequate utility, and survivability boosts. Skills such as Slight of Hand: Fury, and Karakuri Coordination: Fury boosts the damage of the juggernaut blade after conjuring and using a basic karakuri, perfect for crate and spring attacks. To finalize the build, we highly recommend equipping talismans with the damage boosting skills such as Savage, Karakuri: Fury skills, as well as Karakuri Coordination: Remedy for a bit of survivability. |
---|
Best Skills | Explanation |
---|---|
Mountain Felling Giant Blade ★★★ |
A rare skill but comes in high percentage boosts for increasing damage of the juggernaut blade, perfect for all Karakuri Staff builds. |
Kaleidoscope ★★★ |
Prolongs the timer of the mutation charge of the Karakuri Staff, allowing players to set traps for their juggernaut blade combo. |
One Stroke: Fury ★★ |
A damage boost skill that boosts damage after breaking a Kemono part, |
Destruction Art ★★ |
A skill that makes parts easier to break and synergizes well with One Stroke: Fury and the juggernaut blade's high damage output. |
Savage ★★ |
A raw damage boost for all attacks from the Karakuri Staff. |
Best Builds and Armor for Each Weapon
All Weapon Builds | |
---|---|
Karakuri Katana | Nodachi |
Karakuri Staff | Claw Blade |
Bow | Hand Cannon |
Maul | Bladed Wagasa |
Karakuri Staff Best Builds and Equipment
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Yeah it has to be that there is no way to get them all over there efficiently