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This is a list of the best Augments to get to increase your chances of survival in Zombies mode in Call of Duty: Black Ops 7 (BO7). Check here to see the best Augments for Perks, Ammo Mods, and Field Upgrades in Zombies!
List of Contents
| Best Augments | ||
|---|---|---|
| Perks | Ammo Mods | Field Upgrades |
| Perk | Augments | Evaluation |
|---|---|---|
Stamin-Up
|
Stalker
|
Walk faster while aiming. Useful when managing a horde of Zombies. |
Hot Foot
|
Grants a speed boost after using an equipment. Can be combined with the Combat Axe to zip around and avoid damage. | |
Footwork
|
Increases movement speed when strafing to the side, or when back pedaling. Especially helpful when shooting Zombies while moving backwards. | |
Quick Revive |
Equivalent Exchange
|
Gain a chance to revive yourself if you deal enough damage while downed. If successful, you'll be able to keep all your perks. Can be done up to 3 times. |
Slow Death
|
Synergizes well with the Equivalent Exchange major augment. With this, you'll have more time to revive yourself. | |
Karmic Return
|
Reviving an ally restores you to full health. Especially useful when reviving an ally who's downed in the fog or when fighting the Easter Egg's final boss Veythraion. | |
Jugger-Nog |
Probiotic
|
Allows you to tank more hits by extending your total HP to 300. |
Hardened Plates
|
Increases survivability as you'll take less damage as long as you have armor plates. Pairs very well with the Golden Armor. | |
Durable Plates
|
Synergizes well with Hardened Plates and Golden Armor, as this increases the armor plate's durability. | |
Melee Macchiato |
Triple Shot
|
Allows you to hit multiple enemies. Especially useful when you find yourself in a corner. |
Strength Training
|
Synergizes well with Triple Shot as this allows you to one shot normal zombies for more rounds. | |
Mugging
|
Melee kills will reload a portion of your held weapon. This allows you to substitute reloading with melee attacks, dealing more damage. | |
Speed Cola
|
Ammo Surge
|
Grants a speed boost every time you reload - the emptier the magazine the greater the speed boost. Can be used to escape sticky situations. |
Fast Pitcher
|
Allows for faster equipment use. Especially helpful when deploying Cymbal Monkeys and Kazimir. | |
Prestidigitation
|
Reloading has a chance not to consume stock ammo. Useful when doing Relic challenges in Cursed Mode. | |
Vulture Aid
|
Fetid Upgr-aid
|
Zombies have a chance to create a gas cloud that charges your field upgrade. Generally helpful in any situtation. |
Picky Eater
|
Zombies have a higher chance to drop your current equipment. Very helpful when paired with Decoys, Cymbal Monkeys, and Kazimirs. | |
Extra Serving
|
Grants a bigger essence reward when killing Special and Elite Zombies. | |
Death Perception
|
Sixth Sense
|
Improves survivability as this augment grants you the ability to see enemies that are close behind and reduces damage taken from the back. |
Further Insight
|
Increases the range of Death Perception. | |
Hidden Gems
|
Allows you to see loot through walls. | |
PHD Flopper |
Dr Ram
|
Saves you from being surrounded since you can knock back zombies just by sprinting towards them. |
Tribologist
|
Grants you better movement as sliding speed and distance are increased. | |
Stuntman
|
Wall jumping creates an explosion. With how useful wall jumping is at evading zombies, this can be a great addition. | |
Mule Kick |
Multi Pack
|
Multi Pack can give an insane amount of value since it might cause another weapon to be upgraded to the same PAP level whenever you purchase a PAP. |
Fully Equipped
|
This augment lets you carry more equipment. Especially useful when paired with the use of Decoys, Cymbal Monkeys, and LT53 Kazimirs. | |
Plate Hunter
|
This augment allows you to carry more Armor Plates. This is especially helpful during the fight against Caltheris where Armor Plates can be scarce. | |
Deadshot Daiquiri |
Dead Head
|
You can kill zombies faster since this increases critical damage. Definitely useful for zombies in higher rounds due to their buffed up HP. |
Dead Draw
|
Reduces hip-fire spread, allowing you to mow down a horde in a more efficient way. | |
Dead Heat
|
Grants a speed boost when getting a point blank kill. Especially useful to avoid getting swarmed. | |
Double Tap
|
Double Standard
|
Double Standard doubles your non critical damage, making it easier to kill zombies. |
Double Caliber
|
Increases bullet penetration against zombies, making it easier to mow down zombie hordes. | |
Double Play
|
Provides a chance to recover 2 rounds of your magazine when killing 2 zombies in a quick succession. Especially useful when collecting Relics in Cursed Mode. | |
Elemental Pop
|
Electric Cherry
|
Reloading creates an Electric damage that stuns nearby enemies. Very helpful to avoid getting swarmed. |
Vulnera Bean
|
Increases enemy Elemental weakness, dealing more damage to zombies. | |
Chill Berry
|
Reduces elemental pop cooldowns, allowing you to deal more damage. | |
Wisp Tea
|
Mask of Distraction
|
The monkey attracts and deals damage in an area. Can be viewed as an extra Decoy to help out during higher rounds where zombie numbers get overwhelming. |
Extension
|
Increases the Wisp's lifetime. Synergizes well with Mask of Distraction. | |
Haste
|
Decreases the cooldown before the Wisp can be summoned. This again synergizes well with the Mask of Distraction. |
| Mod | Augments | Evaluation |
|---|---|---|
Dead Wire
|
Lightning Strike
|
Shoots down a lightning bolt from the sky that effectively stuns all zombies in the area, giving you an opening to burst them all down. |
Extension
|
Extends the duration of Dead Wire, resulting to more Lightning Strikes. | |
Haste
|
Reduces the cooldown time of Dead Wire, allowing you to trigger it more frequently. | |
Napalm Burst
|
Firebomb
|
Burned enemies explode on death, spreading the fire to nearby enemies. Great for crowd control during higher rounds. |
Extension
|
Burn more zombies with the extended duration of Napalm Burst. | |
Incendiary
|
Synergizes well with Firebomb and Extension, burning more zombies. | |
Cryo Freeze
|
Frozen Stiff
Dead Wire |
Makes frozen enemies stay in place. Exceptionally great for managing hordes of zombies when in higher rounds. |
Freezer Burn
|
Activate Cryo Freeze more frequently. Synergizes well with Frozen Stiff's effect to stun more zombies in place. | |
Liquid Nitrogen
|
Increase damage to frozen zombies. Paired with Frozen Stiff that freezes the zombies in place, killing them would be easier with this augment. | |
Fire Works
|
Weeping Willow
|
The flares will land on the ground and explode periodically, leading to more damaged zombies. |
Starlight
|
Fire Works launches more flares, further increasing the flares on the ground when combined with Weeping Willow. | |
High Yield
|
This increases the flare's area of effect, increasing its reach on the ground when combined with Weeping Willow. | |
Brain Rot
|
Pheromone
|
The charmed zombie distracts nearby Normal and Special Enemies for a short time. Can act as a secondary Decoy to avoid getting overwhelmed. |
Super Serum
|
Increase the damage dealt by charmed enemies. This allows the charmed zombie to kill more attracted zombies when paired with Pheromone. | |
Explosive
|
Charmed zombies explode at the end of Brain Rot's duration. Combined with Pheromone and Super Serum, the charmed zombie can potentially take out more attracted zombies. | |
Shadow Rift
|
Explosive Rain
|
Zombies that are dropped from portals will explode and deal damage on the area where they've landed, effectively reducing the amount of zombies that you're dealing with. |
Supermassive
|
The singularity’s lethal radius is increased and can kill more enemies, improving its effect. | |
Haste
|
Reduces the cooldown time for Shadow Rift. | |
Light Mend
|
Booster Shot
|
The Healing Glphy can now overcharge health. This can be a life saver during the battle against Caltheris where Armor Plates can be scarce. |
Extra Strength
|
Causes Health Glyphs to replenish more health, potentially granting enough to save you from a sticky situation. | |
Express Remedy
|
Increases the pick up range of Healing Glyphs, making it easier to reach. This can be useful when reaching Healing Glyphs that are near zombies. | |
Shatter Blast
|
Blast Repair
|
Restores armor when Shatter Blast destroys enemy armor. Especially helpful during the Caltheris boss fight where armor is scarce. |
Blast Wave
|
Causes normal zombies to be knocked down by the explosion. Really helpful when managing a zombie horde. | |
Blast Zone
|
Increases Shatter Blast's explosion. When paired with Blast Wave, you'll be able to knock down more zombies, making it easier to face a zombie horde. |
| Field Upg | Augments | Evaluation |
|---|---|---|
| Energy Mine |
Carousel
|
Carousel defends you by spawning 3 energy mines hovering around you. Can be used to get out of a pinch, or be used to securely revive a downed teammate. |
Frequency Boost
|
Increases the detonation count or duration of the energy mine. This greatly increases the effectiveness of Carousel, providing you with more time to protect yourself or to revive a teammate. | |
Extra Charge
|
An extra charge can be used for dire situations to give yourself or your allies a better chance to survive. | |
| Dark Flare |
Dark Pact
|
Equipping this augment makes the Dark Flare incredibly versatile, as it damages zombies and heals your downed allies at the same time. Especially useful when being overrun by zombies. |
Broad Beam
|
Increases the size of Dark Flare's beam, making it easier to shoot zombies and heal allies. | |
Extra Charge
|
Can be used in emergencies if an ally gets downed and no other methods can be done. | |
| Frenzied Guard |
Retribution
|
Greatly compliments the effects of Frenzied Guard as this adds a significant damage output once you activate it. Make sure to activate this when surrounded by zombies to achieve maximum effectiveness. |
Rally
|
Adds a utitlity use to Frenzied Guard by repairing all nearby allies' armor to full. Can be used to save an ally that is running low on health. | |
Extension
|
Lure zombies for a longer period of time! Especially useful when other allies are on low health, or if one ally needs saving. Can be also used to properly do objectives when doing an Easter Egg run. | |
| Tesla Storm |
Transformer
|
This augment increases Tesla Storm's damage depending on the number of allies that are connected. Combined with the Power Grid perk, you will be able to increase Tesla Storm's damage much easier. |
Power Grid
|
Increases the range from which allies can connect with Tesla Storm. This greatly compliments the effect of Transformer to make sure that Tesla Storm's damage is increased. | |
Amped
|
Increases the stun and damage radius that Tesla Storm outputs. With increased damage and range from these augments, Tesla Storm's effectivity sky rockets. | |
| Healing Aura |
Persistence
|
Removes the hassle of re-buying removed perks upon being downed. Incredibly helpful in any situation. |
Stoic Presence
|
Gives allies an ample amount of time to distance themselves from zombies after being revived. | |
Cornucopia
|
Further assists the revived player by granting them a health overcharge. If combined with Stoic Presence, this ensures their survival. | |
| Mister Peeks |
Apex Hunter
|
Causes Mister Peeks to target the strongest enemy nearby. This can be helpful during the fight against Caltheris where shock mimics can spawn. |
Peek's Favor
|
This augment grants you a free spin on the Mystery Box whenever you activate this field upgrade. Greatly compliments the Wonderbar! gobblegum. | |
V.I.B. Discount
|
Grants a discount whenever you purchase ammo. Seeing that ammo is constantly bought, this augment gives you a chance to save up Essence and spend it on other upgrades. | |
| Toxic Growth |
Zoochory
|
Spread Toxic Growth with this augment to make other zombies feel its effect! Incredibly helpful when dealing with large hordes during higher rounds. |
Ankle Shredder
|
When combined with Zoochory, you'll be able to slow down multiple zombies. | |
Green Thumb
|
Increases Toxic Growth's health to ensure that more zombies will be affected by Zoochory and Ankle Shredder. | |
| Aether Shroud |
Group Shroud
|
Cloaks all nearby allies, effectively gaining a time out when things get overwhelming. This also avoids the effect where zombies will switch aggro to a non cloaked ally. |
Extension
|
Greatly increases the duration of Aether Shroud, giving you more time to escape and reposition. This can also be helpful when doing certain objectives in an Easter Egg run. | |
Extra Charge
|
Incredibly useful when in emergency situations with no other way to escape. |
List of All Zombies Field Upgrades


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