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Call of Duty Black Ops 7 (BO7)

List of Exotic Weapons

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List of Exotic Weapons

Exotic Weapons are unique guns you get from Avalon's Zone 4 during Endgame matches in Call of Duty Black Ops 7 (BO7). Read on for a list of Exotic Weapons including info on their unique effects here!

List of Exotic Weapons

Exotic Weapon Possible Unique Effects
Torrent
(Assault Rifle)
Ammo Mods:
Mortar Rounds
Handling Mods:
Reload Swap
Combat Ready
Redline
(LMG)
Ammo Mods:
Frost Rounds
Graviton Rounds
Handling Mods:
Combat Ready
Escalation
Recoil Delete
Backdrive
(SMG)
Ammo Mods:
Incendiary Rounds
Handling Mods:
Ultra-light
Flashburst
(Burst DMR)
Ammo Mods:
Shock Rounds
Neuro-Disruption Rounds
Frost Rounds
Incendiary Rounds
Handling Mods:
Ammo Recharger
Explosive Rounds
Melee Reload
Recoil Delete
Overcharge
(Shotgun)
Ammo Mods:
Shock Rounds
Neuro-Disruption Rounds
Handling Mods:
Melee Reload
From the Hip
Ghost Mind
(Sniper Rifle)
Ammo Mods:
Neuro-Disruption Rounds
Graviton Rounds
Handling Mods:
Zero Waste
Combat Ready

Exotic Weapon Unique Effects

Click to Jump to a Section!
Ammo Mods Weapon Handling Mods

Ammo Mods

Ammo Mod Effect
Explosive Rounds Bullets explode, dealing extra area damage.
Frost Rounds Each bullet has a chance to slow a Normal or Special Enemy and increase the damage they recieve.
Graviton Rounds Each bullet has a chance to spawn a Black Hole on a Normal or Special Enemy kill.
Incendiary Rounds Each bullet has a chance to apply a burn effect on Normal and Special Enemies, dealing damage over time.
Mortar Rounds Each bullet that hits a Normal or Special Enemy has a chance to launch fireworks that target enemies.
Neuro-Disruption Rounds Each bullet has a chance to temporarily turn a Normal or Special Enemy into an ally.
Shock Rounds Each bullet has a chance to stun a Normal or Special Enemy and generate an electric damage field.

Weapon Handling Mods

Weapon Mod Effect
Ammo Recharger Weapon ammo is refilled while stowed.
Combat Ready Massive improvement to ADS and Sprint to Fire speeds.
Escalation Fire rate increases the longer you hold down the trigger.
From the Hip Massive improvement to hip fire spread and recoil.
Melee Reload Weapon magazine immediately filled after a melee hit.
Recoil Delete Massive improvement to recoil control. Range is slightly increased.
Reload Swap Weapon is always reloaded when swapped to.
Ultra-light Players movement speed is not reduced while in ADS.
Zero Waste Bullets fired have a 50% chance to not consume ammo.

How to Get Exotic Weapons

How to Get Exotic Weapons


Complete Assignments and Activities in Zone 4

Exotics can be easily farmed by spamming Assignments (blue contracts) and Activities (green objectives) in Zone 4 of Avalon (red zone). They'll have a chance to drop at the end of most activies that have reward drops.

Note: For easy ways to get Exotics, you can look to complete Strongbox Crack, Surprise Shipment, or Toxin Field activities. Activities and assignments that only reward Combat Rating boosts like Grid Takedown or Evidence Collection won't net you Exotics.

How to Play Endgame Mode

Kill Elite Enemies in Zone 4

Alternatively, you can also look to kill the various Elite Zombies that dot Zone 4 for a chance at an Exotic drop. However, do note that they also only have a small chance to drop exotics and they're bullet sponges if you're only playing as a solo.

Defeat Dr. Faulkner at the Toxin Source

A guaranteed way to get an exotic would be to defeat Dr. Faulkner - the final boss of Endgame at the Toxin Source POI in Avalon's Zone 4 (red zone). Once he's killed, he'll drop a weapon case with a random exotic for you to loot.

Avalon Interactive Map

What are Exotic Weapons?

Fully Kitted Weapons that Deal 2.5x Damage

Rarity Damage Multiplier
Exotic (Yellow) 2.50x DMG
Legendary (Gold) 2.00x DMG
Epic (Purple) 1.75x DMG
Rare (Blue) 1.50x DMG
Uncommon (Green) 1.25x DMG
Common (White) 1.00x DMG

Exotic weapons are guns that come with 8 attachments and a 2.5x damage multiplier. They are the most powerful weapons you can get in the Endgame mode of the BO7 co-op campaign.

Only One Exotic Can be Carried per Operator

Only One Exotic per Loadout

Unfortunately, you can't carry two Exotic weapons at the same time. Whenever you pick one up while also having an Exotic equipped, the weapon that gets swapped will always be the Exotic you currently have on you.

Call of Duty Black Ops 7 Related Guides

Co-Op Campaign

List of All Co-op Campaign Missions

Co-Op Campaign Guides

Co-Op Campaign Guides
Fracture Door Code Solution All Campaign Bosses
Campaign Length: How Long to Beat How to Play the Campaign Solo
What Are Campaign Special Enemies? All Co-Op Campaign Intel Locations
How to Beat Harper All Endgame Intel Locations
Story Explained What Are Guild Tech Enemies?
Endgame Mode Guides
Avalon Interactive Map List of Exotic Weapons
How to Play Endgame Mode Endgame Final Boss Guide
How to Get Weapon Upgrades in Endgame All Endgame Workbench Locations
How to Play Endgame Solo Best Endgame Loadout

Co-Op Campaign Missions

# Mission
1 Exposure
2 Inside
3 Distortion
4 Escalation
5 Disruption
6 Collapse
7 Fracture
8 Quarantine
9 Suppression
10 Breakpoint
11 Containment

Comment

2 Anonymous Anonymous 1 day

Overcharge shotgun can also have another weapon handling mod: "Firebomb - When a burned enemy is killed, it explodes"

1 RAND0MF00L RAND0MF00L 4 days

Just wanted to share some info: In regards to Exotic weapons (in Endgame), the Redline I have has: "Mortar Rounds" & "Recoil Delete" (massive improvement to recoil. Range is slightly increased) The Gravemaker(?) Killstreak is VERY effective against the Endgame boss. Basically one-shot killed him (despite his health bar being almost full).

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