
Augments are upgrades for your Perks, Ammo Mods, and Field Upgrades that provide useful combat benefits exclusively for the Zombies Mode in Call of Duty: Black Ops 7 (BO7). Read on for a list of Augments and all available Augments for Zombies.
| Augment | Type | What It Augments | Effect |
|---|---|---|---|
Extra Slot
|
Minor Augment | Deadshot Daiquiri | Equip a second minor augment. |
Dead Point
|
Major Augment | Deadshot Daiquiri | Bullets deal bonus damage to enemies within Point Blank range. |
Dead Heat
|
Minor Augment | Deadshot Daiquiri | Temporarily increase your movement speed after getting a Point Blank Kill with a gun. |
Dead Set
|
Minor Augment | Deadshot Daiquiri | Reduce weapon movement while performing advanced movement. |
Dead Draw
|
Minor Augment | Deadshot Daiquiri | Reduce hip-fire spread. |
Dead Break
|
Minor Augment | Deadshot Daiquiri | Increase damage to armor pieces. |
Dead Again
|
Major Augment | Deadshot Daiquiri | Critical hits have a chance of adding a bullet to your magazine. |
Dead First
|
Major Augment | Deadshot Daiquiri | Bullets deal double Critical Damage if an enemy is at full health. |
Dead Head
|
Major Augment | Deadshot Daiquiri | Further increase Deadshot Daiquiri's Critical Damage Bonus for guns. |
Extra Slot
|
Minor Augment | Death Perception | Equip a second minor augment. |
Sixth Sense
|
Major Augment | Death Perception | See enemies close behind you and take less damage from behind. |
Hidden Gems
|
Minor Augment | Death Perception | Death Perception can now see loot. |
Further Insight
|
Minor Augment | Death Perception | See enemies through walls from farther away. |
Extra Charge
|
Minor Augment | Death Perception | Find extra Essence under more locations. |
Bird's Eye View
|
Minor Augment | Death Perception | The minimap's scan rate is increased. |
Critical Eye
|
Major Augment | Death Perception | Body shots with bullet weapons have a chance to deal Critical Damage. |
Death Stare
|
Major Augment | Death Perception | Your Elemental Weakness damage has a chance to kill an enemy that is low on health. |
Treasure Hunter
|
Major Augment | Death Perception | Spot items others can miss from loot containers as well as Special and Elite kills. |
Extra Slot
|
Minor Augment | Double Tap | Equip a second minor augment. |
Double Dealer
|
Major Augment | Double Tap | Every 4th bullet in your weapon magazine deals double damage. |
Double Caliber
|
Minor Augment | Double Tap | Bullet Weapons have increased penetration through enemies. |
Double Play
|
Minor Augment | Double Tap | Killing 2 enemies in quick succession has a chance of returning 2 rounds to your magazine. |
Double or Nothing
|
Minor Augment | Double Tap | Weapons have a chance to do double damage but also have a chance to do no damage. |
Double Time
|
Minor Augment | Double Tap | Further increase weapon fire rate. |
Double Standard
|
Major Augment | Double Tap | All non-critical shots do double damage. |
Double Impact
|
Major Augment | Double Tap | Every other successive hit on the same target deals bonus damage. |
Double Jeopardy
|
Major Augment | Double Tap | Normal zombies at low health have a chance to die immediately when shot. |
Extra Slot
|
Minor Augment | Elemental Pop | Equip a second minor augment. |
Rainbow Pop
|
Major Augment | Elemental Pop | Weapons with an Ammo Mod equipped has a chance to deal Elemental Damage that an enemy is weak to. |
Refresh Mint
|
Minor Augment | Elemental Pop | Killing a Special or Elite Enemy with its Elemental Weakness resets your Elemental Pop cooldown. |
Chill Berry
|
Minor Augment | Elemental Pop | Reduce Elemental Pop cooldowns. |
Pineapple Blast
|
Minor Augment | Elemental Pop | Equipment can also trigger a random Ammo Mod. |
Vulnera Bean
|
Minor Augment | Elemental Pop | Increase enemy Elemental Weakness damage. |
Electric Cherry
|
Major Augment | Elemental Pop | Reloading creates an electric damage discharge that damages and stuns nearby Normal Enemies. The more empty the magazine, the stronger the damage. |
Imperil Peach
|
Major Augment | Elemental Pop | Enemies that hit you have a chance to trigger a random Ammo Mod. |
Citrus Focus
|
Major Augment | Elemental Pop | If a weapon has an Ammo Mod applied, Elemental Pop will only activate that one. |
Extra Slot
|
Minor Augment | Jugger-Nog | Equip a second minor augment. |
Iron Core
|
Major Augment | Jugger-Nog | Your health is increased when all of your Armor Plates are broken. |
Shake It Off
|
Minor Augment | Jugger-Nog | Incoming damage will occassionally be significantly reduced. |
Durable Plates
|
Minor Augment | Jugger-Nog | Increase your armor's durability. |
Hardened Plates
|
Minor Augment | Jugger-Nog | Armor plates have more damage mitigation. |
Retaliation
|
Minor Augment | Jugger-Nog | Deal bonus damage while your health is low. |
Reactive Armor
|
Major Augment | Jugger-Nog | When an Armor Plate breaks, nearby Normal Enemies are stunned for a short time. |
Turtle Shell
|
Major Augment | Jugger-Nog | Armor now completely absorbs damage to your back. |
Probiotic
|
Major Augment | Jugger-Nog | Slightly increase Maximum Health with Jugger-Nog. |
Extra Slot
|
Minor Augment | Melee Macchiato | Equip a second minor augment. |
Mocha Maul
|
Major Augment | Melee Macchiato | The punch is replaced with your Dedicated Melee Weapon. |
Barista Brawl
|
Minor Augment | Melee Macchiato | Gain more Essence from Melee Kills. |
Mugging
|
Minor Augment | Melee Macchiato | Melee Kills reload a portion of your held weapon. |
Strength Training
|
Minor Augment | Melee Macchiato | Your punch can one-hit kill Normal Enemies for more rounds. |
Stick 'N Move
|
Minor Augment | Melee Macchiato | Backpedal speed is increased after a successful melee attack. |
Triple Shot
|
Major Augment | Melee Macchiato | Your punch can hit multiple enemies at once. |
Expresso
|
Major Augment | Melee Macchiato | All melee attacks are faster. |
Vampiritic Extraction
|
Major Augment | Melee Macchiato | Melee attacks heal a small amount of your health. |
Extra Slot
|
Minor Augment | PHD Flopper | Equip a second minor augment. |
Double Whammy
|
Major Augment | PHD Flopper | Release a second explosion shortly after a flop. |
Stuntman
|
Minor Augment | PHD Flopper | Wall Jumping creates an explosion. |
Tribologist
|
Minor Augment | PHD Flopper | Sliding distance and speed are increased. |
EOD Technician
|
Minor Augment | PHD Flopper | Reduce height and slide distance requirements for explosions. |
Environmentalist
|
Minor Augment | PHD Flopper | Become immune to environmental damage while sliding. |
PhD Slider
|
Major Augment | PHD Flopper | Sliding into enemies triggers explosions. |
Dr Ram
|
Major Augment | PHD Flopper | For short bursts, sprinting into Normal Enemies damages and knocks them down. This also works while Tactical Sprinting. |
Gravity MD
|
Major Augment | PHD Flopper | Just falling from heights creates explosions. |
Extra Slot
|
Minor Augment | Quick Revive | Equip a second minor augment. |
Adrenaline Rush
|
Major Augment | Quick Revive | Killing a Special or Elite Enemy will immediately start your health regeneration. |
Emergency Medical Kit
|
Minor Augment | Quick Revive | You can now craft a Self Revive Kit up to 4 times. |
Slow Death
|
Minor Augment | Quick Revive | Increase your time in last stand. |
Karmic Return
|
Minor Augment | Quick Revive | Reviving an ally heals you to full health. |
Swift Recovery
|
Minor Augment | Quick Revive | Reviving an ally increases both of your movement speeds for a short time. |
Dying Wish
|
Major Augment | Quick Revive | On lethal damage, become immune to all damage briefly and keep 1 health. Quick Revive is removed on use. This can be done up to 3 times. |
Equivalent Exchange
|
Major Augment | Quick Revive | Dealing enough damage while downed will revive you with all of your perks. This can be done up to 3 times. |
EMT
|
Major Augment | Quick Revive | Reviving an ally allows them to keep all of the Perks on their bleed-out bar. When you are revived, keep up to 5 of your perks. |
Extra Slot
|
Minor Augment | Speed Cola | Equip a second minor augment. |
Ammo Surge
|
Major Augment | Speed Cola | Gain a burst of speed when initiating a reload. The emptier the magazine, the greater the speed boost. |
Prestidigitation
|
Minor Augment | Speed Cola | Reloading has a chance to not use stock ammo. |
Fast Pitcher
|
Minor Augment | Speed Cola | Deploy equipment faster. |
Quick Swap
|
Minor Augment | Speed Cola | Swap weapons faster. |
Speedy Roulette
|
Minor Augment | Speed Cola | The Mystery Box settles much faster. |
Phantom Reload
|
Major Augment | Speed Cola | Weapon magazines are refilled over time. |
Classic Formula
|
Major Augment | Speed Cola | Reload speed is even faster. |
Supercharged
|
Major Augment | Speed Cola | Field Upgrades recharge faster. |
Extra Slot
|
Minor Augment | Stamin-Up | Equip a second minor augment. |
Guns Up
|
Major Augment | Stamin-Up | Fire while sprinting. |
Footwork
|
Minor Augment | Stamin-Up | Increase non-forward sprinting speed. |
Hot Foot
|
Minor Augment | Stamin-Up | Gain a speed boost after your equipment kills a zombie. |
Quarterback
|
Minor Augment | Stamin-Up | Use equipment while sprinting. |
Hard Target
|
Minor Augment | Stamin-Up | While sprinting, projectile damage is reduced. |
Stalker
|
Major Augment | Stamin-Up | Walk faster while aiming. |
Dasher
|
Major Augment | Stamin-Up | Enable Tactical Sprint with increased duration. |
Free Faller
|
Major Augment | Stamin-Up | Become immune to fall damage. |
Extra Slot
|
Minor Augment | Vulture Aid | Equip a second minor augment. |
Armor-Matic
|
Major Augment | Vulture Aid | Picking up an Armor Plate automatically applies it to your vest. |
Extra Serving
|
Minor Augment | Vulture Aid | Special and Elite Enemies you kill have a chance to drop a Large Essence Vial. |
Picky Eater
|
Minor Augment | Vulture Aid | On death, zombies have a high chance of dropping your current equipment. |
Carrion Luggage
|
Minor Augment | Vulture Aid | Critical kills have a chance to drop extra Salvage. |
Condor's Reach
|
Minor Augment | Vulture Aid | Auto-pickup loot from farther away. |
Parting Gift
|
Major Augment | Vulture Aid | Ammo drops give more ammo to Wonder Weapons. |
Smell of Death
|
Major Augment | Vulture Aid | On death, zombies have a chance to create a gas cloud that conceals you while standing in it. |
Fetid Upgr-aid
|
Major Augment | Vulture Aid | On death, zombies have a chance to create a gas cloud that charges your Field Upgrade. |
Extra Slot
|
Minor Augment | Wisp Tea | Equip a second minor augment. |
Mask of Benevolence
|
Major Augment | Wisp Tea | The Maiden does not attack but will periodically heal you. |
Fetcher
|
Minor Augment | Wisp Tea | The Wisp will pick up items and Powerups for you. |
Mask of Salvation
|
Major Augment | Wisp Tea | The Fox can revive you while it's active. This can be done up to 3 times. |
Zombie Sitter
|
Minor Augment | Wisp Tea | The Wisp will distract and avoid damaging the last zombie in the round until the round times out. |
Mask of Distraction
|
Major Augment | Wisp Tea | The Monkey attracts enemies and does damage in an area. |
Haste
|
Minor Augment | Wisp Tea | Decrease the cooldown before a Wisp can be summoned. |
Mask of Wrath
|
Major Augment | Wisp Tea | The Demon does more damage. |
Extension
|
Minor Augment | Wisp Tea | Increase the Wisp's lifetime. |
| Augment | Type | What It Augments | Effect |
|---|---|---|---|
Plague
|
Major Augment | Brain Rot | Charmed enemies have a chance to turn other enemies. |
Extra Slot
|
Minor Augment | Brain Rot | Equip a second minor augment. |
Caustic Fumes
|
Major Augment | Brain Rot | Charmed enemies deal Toxic damange to nearby enemies. |
Super Serum
|
Minor Augment | Brain Rot | Increase the damage dealt by charmed enemies. |
Explosive
|
Minor Augment | Brain Rot | Charmed enemies explode at the end of Brain Rot’s duration, dealing toxic damage. |
Haste
|
Minor Augment | Brain Rot | Brain Rot cooldown is reduced. |
Extension
|
Minor Augment | Brain Rot | Brain Rot duration is increased. |
Big Game
|
Major Augment | Brain Rot | Brain Rot can charm Elite Enemies. |
Pheromone
|
Major Augment | Brain Rot | The charmed enemy distracts nearby Normal and Special Enemies for a short time. |
Extra Slot
|
Minor Augment | Cryo Freeze | Equip a second minor augment. |
Big Game
|
Major Augment | Cryo Freeze | Cryo Freeze can slow Elite enemies. |
Ice Cloud
|
Major Augment | Cryo Freeze | Enemies that are killed while frozen may leave a cloud that slows zombies. |
Frozen Stiff
|
Major Augment | Cryo Freeze | Enemies are frozen in place. |
Extension
|
Minor Augment | Cryo Freeze | Slightly increase the slow duration. |
Freezer Burn
|
Minor Augment | Cryo Freeze | Increase damage to frozen zombies. |
Liquid Nitrogen
|
Minor Augment | Cryo Freeze | Activate Cryo Freeze more frequently. |
Thermal Shock
|
Minor Augment | Cryo Freeze | Enemies are damaged once they're unfrozen |
Cold Company
|
Major Augment | Cryo Freeze | Cryo Freeze will occasionally affect enemies in a small radius. |
High Voltage
|
Minor Augment | Dead Wire | Dead Wire deals more damage. |
Extra Slot
|
Minor Augment | Dead Wire | Equip a second minor augment. |
Ball Lightning
|
Major Augment | Dead Wire | Dead Wire launches an orb that deals Electric damage to nearby enemies as it moves. |
Aftershock
|
Minor Augment | Dead Wire | Enemies that are stuned by Dead Wire have a chance to spread to nearby enemies. |
Extension
|
Minor Augment | Dead Wire | The stun and electric field last longer. |
Haste
|
Minor Augment | Dead Wire | Dead Wire cooldown is reduced. |
Lightning Strike
|
Major Augment | Dead Wire | A bolt of lightning strikes from above, stunning all Normal and Special Enemies in the area. |
Big Game
|
Major Augment | Dead Wire | Dead Wire can stun Elite Enemies. |
Chain Lightning
|
Major Augment | Dead Wire | The stunned zombie can spread the stun to others. |
Short Fuse
|
Minor Augment | Fire Works | Fire Works cooldown is reduced. |
Fire Wheel
|
Major Augment | Fire Works | Create two Fire Wheels that spin around and damage enemies. |
Extra Slot
|
Minor Augment | Fire Works | Equip a second minor augment. |
Starburst
|
Major Augment | Fire Works | Fire Works explodes immediately sending flares through enemies in all directions. |
High Yield
|
Minor Augment | Fire Works | Increase the area of effect. |
Weeping Willow
|
Major Augment | Fire Works | Instead of targeting enemies, the flares will land on the ground and explored periodically. |
Big Bang
|
Minor Augment | Fire Works | Fire Works flares deal more damage to Special and Elite Enemies. |
Big Game
|
Major Augment | Fire Works | Fire Works can activate on Elite Enemies, creating a bigger light show. |
Starlight
|
Minor Augment | Fire Works | Fire Works launches more flares. |
Petroleum
|
Major Augment | Napalm Burst | Napalm Burst leaves a pool of fire on the ground. |
Backdraft
|
Minor Augment | Napalm Burst | Increase the activation radius. |
Contact Burn
|
Minor Augment | Napalm Burst | The initial burn effect deals more damage. |
Incendiary
|
Minor Augment | Napalm Burst | Each damage tick has chance to spread to a nearby enemy. |
Extension
|
Minor Augment | Napalm Burst | Increase the burn duration. |
Firebomb
|
Major Augment | Napalm Burst | Burned enemies explode on death, spreading the fire to nearby enemies. |
Thermite
|
Major Augment | Napalm Burst | Increase the burn effect's damage. |
Big Game
|
Major Augment | Napalm Burst | Napalm Burst can burn Elite Enemies. |
Extra Slot
|
Minor Augment | Napalm Burst | Equip a second minor augment. |
Explosive Rain
|
Major Augment | Shadow Rift | Enemies that are dropped from portals will explode on contact with the ground. |
Targeted
|
Minor Augment | Shadow Rift | Dropped enemies will fall on other enemies. |
Big Game
|
Major Augment | Shadow Rift | Shadow Rift can activate on Elite enemies. |
Topple Danger
|
Major Augment | Shadow Rift | Warp 1 enemy that deals Shadow damage to other nearby. Normal Enemies are knocked down while Special Enemies are stunned. |
Haste
|
Minor Augment | Shadow Rift | Shadow Rift cooldown is reduced. |
Supermassive
|
Minor Augment | Shadow Rift | The singularity’s lethal radius is increased and can kill more enemies |
Ammo Theorem
|
Minor Augment | Shadow Rift | Teleporting enemies away adds ammo to your weapon magazine from stock. |
Gravity Well
|
Major Augment | Shadow Rift | Shadow Rift becomes a black hole that pulls in enemies, before teleporting away any that are nearby. |
Extra Slot
|
Minor Augment | Shadow Rift | Equip a second minor augment. |
| Augment | Type | What It Augments | Effect |
|---|---|---|---|
Group Shroud
|
Major Augment | Aether Shroud | Nearby allies are also cloaked. |
Extra Slot
|
Minor Augment | Aether Shroud | Equip a second minor augment. |
Afterimage
|
Major Augment | Aether Shroud | Distract Normal and Special Enemies with a Dark Aether clone of yourself. |
Impulse
|
Minor Augment | Aether Shroud | Deal Shadow damage to nearby enemies on activation and gain increased movement speed while active. |
Extension
|
Minor Augment | Aether Shroud | Aether Shroud duration is significantly increased. |
Extra Charge
|
Minor Augment | Aether Shroud | Increase max charges by one. |
Instant Reload
|
Minor Augment | Aether Shroud | Activation instantly reloads your currently held weapon |
Void Sheath
|
Major Augment | Aether Shroud | Swap to your Dedicated Melee weapon as it’s imbued with Dark Aether energy. Kills extend the Aether Shroud duration. |
Burst Dash
|
Major Augment | Aether Shroud | Warp forward a short distance, killing all Normal Enemies in your path. |
Muzzle Blast
|
Major Augment | Dark Flare | The beam now deals additional damange in a cone in front of you. |
Dusk Flame
|
Minor Augment | Dark Flare | Special and Elite Enemies that are hit by the beam are dealt additional Shadow damage over time. |
Extra Charge
|
Minor Augment | Dark Flare | Increase Max Charges by 1. |
Broad Beam
|
Minor Augment | Dark Flare | Significantly increase the size of the beam. |
Dark Pact
|
Major Augment | Dark Flare | The beam heals and revives other players on contact. |
Extension
|
Major Augment | Dark Flare | Significantly increase Dark Flare duration. |
Heavy Gloom
|
Minor Augment | Dark Flare | The beam slows enemies on contact. |
Supernova
|
Major Augment | Dark Flare | The beam is replaced with a sphere that damages nearby enemies as it travels and detonates at the end of its duration. |
Extra Slot
|
Minor Augment | Dark Flare | Equip a second minor augment. |
Turret
|
Major Augment | Energy Mine | Instead of detonating, Energy Mine becomes a turret that shoots targets one at a time. |
Scatter
|
Major Augment | Energy Mine | After detonating once, the mine will split into 3 that scatter and detonate 1 time each. |
Carousel
|
Major Augment | Energy Mine | 3 Energy Mines will float around you, detonating when an enemy is nearby. |
Siren
|
Minor Augment | Energy Mine | Energy Mine now attracts neaby Normal Enemies for a short time. |
Frequency Boost
|
Minor Augment | Energy Mine | Increase detonation count or duration of Energy Mine. |
Extra Charge
|
Minor Augment | Energy Mine | Increase Max Charges by 1. |
Recycle
|
Minor Augment | Energy Mine | Energy Mine can be recycle for Field Upgrade charge. |
Smart Mine
|
Major Augment | Energy Mine | Energy Mine has more detonations and waits for multiple enemies to be in range for each detonation. |
Extra Slot
|
Minor Augment | Energy Mine | Equip a second minor augment. |
Fist of Frenzy
|
Major Augment | Frenzied Guard | While Frenzied, annihilate enemies with your fists. |
Extra Slot
|
Minor Augment | Frenzied Guard | Equip a second minor augment. |
Dual Layer
|
Minor Augment | Frenzied Guard | While Frenzied, your armor's durability is increased. |
Rally
|
Minor Augment | Frenzied Guard | On activation, repair all nearby allies’ armor to full. |
Extension
|
Minor Augment | Frenzied Guard | Increase Frenzied Guard duration. |
Repair Boost
|
Minor Augment | Frenzied Guard | Repair more armor per kill. |
Frenzy Fire
|
Major Augment | Frenzied Guard | While Frenzied, use ammo from stock. |
Retribution
|
Major Augment | Frenzied Guard | Trigger an explosion on activation. While Frenzied, Normal Enemies that melee you are damaged and knocked down. |
Phalanx
|
Major Augment | Frenzied Guard | Allies can also repair armor from kills while near you. |
Extra Slot
|
Minor Augment | Healing Aura | Equip a second minor augment. |
Resilience
|
Major Augment | Healing Aura | All affected players have their health regeneration delay reduced and their rate of healing increased temporarily. |
Necromancer
|
Major Augment | Healing Aura | Healing Aura can now revive dead allies. |
Cornucopia
|
Minor Augment | Healing Aura | Affected players get a health overcharge. |
Stoic Presence
|
Minor Augment | Healing Aura | On activation, Special and Elite Enemies are stunned while Normal Enemies are knocked down. |
Protection
|
Minor Augment | Healing Aura | Healed players have damage mitigated for a short time. |
Inner Strength
|
Minor Augment | Healing Aura | Affected player damage is increased for a short time. |
Persistence
|
Major Augment | Healing Aura | Revived players keep all Perks on their bleed-out bar. |
Enduring Radiance
|
Major Augment | Healing Aura | The beams persist for a short time after leaving the area of effect. |
Extra Slot
|
Minor Augment | Toxic Growth | Equip a second minor augment. |
Zoochory
|
Major Augment | Toxic Growth | The growth will attach itself to Normal or Special Enemies that walk into it. |
Plant Food
|
Minor Augment | Toxic Growth | Killing enemies with Toxic Growth has a chance to drop fruit that overcharge health. |
Cordyception
|
Major Augment | Toxic Growth | The first Normal or Special Enemy to walk into the growth is entangled and charmed, attacking other enemies that enter. |
Extra Charge
|
Minor Augment | Toxic Growth | Increase Max Charges by 1. |
Pollination
|
Major Augment | Toxic Growth | Enemies killed by the growth explode, dealing Toxic damage to nearby enemies and slowing them. |
Green Thumb
|
Minor Augment | Toxic Growth | Significantly increase the Toxic Growth's health. |
Urticant
|
Major Augment | Toxic Growth | Toxic Growth takes up a wider area and enemies that enter the growth continue to be slowed after leaving it. |
Ankle Shredder
|
Minor Augment | Toxic Growth | Enemies moving through the growth are even slower. |

To unlock augments, reach level 11 to access the Research Augments menu. Once unlocked, go to Weapons > Augments > Research Augments. From the Research Augments menu, pick one of the Perk, Ammo Mod, or Field Upgrade you'd like to research.
Progress through the research tree by earning XP during missions. The augments you've unlocked can be equipped in the Augments menu. It is also accessible before starting a mission by selecting Load Augments.
However, take note that each Perk, Ammo Mod, or Field Upgrade requires a certain amount of augments to be unlocked to access the research tree.

Augments are used to upgrade Perks, Ammo Mods, and Field Upgrades, making them more effective, increase their power, or add unique bonus effects that benefit both the player and their allies. Augments give the players a strategic advantage, as well as prolonged survivability in missions.

Black Ops 7 introduces an additional of three augments to the research tree, have been added to the research tree, totalling 9 upgrades for each Perk, Ammo Mods, and Field Upgrades. Additionally, Major augments have been buffed with better duration, area effectiveness, and bonus effects—such as Big Game (Napalm Burst Ammo Mod), Dead Again (Deadshot Daiquiri Perk), and Lightning Strike (Dead Wire Ammo Mod) to name a few.

List of All Augments



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