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This guide details the best skills for each Perk in Killing Floor (KF3). Check out the best skills for all classes and an explanation on why they are the best choices here!
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|---|---|---|---|---|---|
| Best Builds | Best Weapons | Best Tools | |||
| Best Leveling | Best Classes | Best Team | |||
| Best Skills | Best Bonus Abilities | Best Ammo and Weapon Mods | |||
List of Contents
| Jump to a Class! | ||
|---|---|---|
Commando |
Firebug |
Medic |
Engineer |
Ninja |
Sharpshooter |
| Tool | Rating | Explanation |
|---|---|---|
Fire Sale
|
★★★★★ | Commando assault rifles consume ammo at a high rate, so having extra ammo capacity and cheap ammunition from the Trader is a great quality-of-life change. |
Preferred Customer
|
★★★★☆ | Allows you to have a leg up during the mid-game as you can access stronger weapons earlier. Furthermore, this allows you to support the team by having more Dosh to spend on your Sharpshooter or Medic. |
A Real Rager
|
★★★☆☆ | Allows the Commando to push during emergencies when there is an objective or ZED to focus on by using his Syringe. |
While not as apparent as other skills that increase damage or stats, having the means of stabilizing your economy and sharing it with the team is key in the higher difficulties. For example, having access to tier 3-4 weapons before Scrakes and Fleshpound start spawning is a big deal, as it is an early swing.
When you are trying to push through a horde of ZEDs to secure a point where your squad can camp or trying to complete a specific quest or objective, the "A Real Rager" perk will come in clutch!
Best Commando (Foster) Builds and Skills
| Tool | Rating | Explanation |
|---|---|---|
Hotfoot
|
★★★★★ | Firebug requires a means of self-sustenance to excel in higher difficulty content. With Hotfoot, the Firebug can easily heal themself by standing in their flames |
Too Hot to Handle
|
★★★★☆ | Allows the Firebug to be slippery when they are getting swarmed by lesser ZEDs. |
Focus Fire
|
★★★☆☆ | Further increases the Firebug's damage capabilities by adding a percentage increase for direct hits, which works especially great for Boss clearing! |
The Firebug already has enough firepower to mow down any ZED in her way, so the best skills for her would be the ones that increase survivability and utility. Too Hot to Handle lowers the cooldown of its defensive utility, while upgrading Hotfoot increases the passive healing received when standing in ground fire.
To turn the Firebug into a worthwhile class during boss fights, Focus Fire is included. This skill maximizes the powerful direct-hit Heat damage of your main weapons, that being the Vulcan TA and Dragon's Breath!
Best Firebug (Devlin) Builds and Skills
| Tool | Rating | Explanation |
|---|---|---|
Social Distancing
|
★★★★★ | Having the ability to revive teammates from afar is a great boon to any Medic role for cooperative shooters, as it allows you to avoid risking your position for a revive. Upgrading this skill makes the resurrect even faster! |
Symbiosis
|
★★★★☆ | With Symbiosis, it allows the medic to sustain itself while avoiding the use of your syringes or throwables. Each upgrade strengthens the heals you receive upon healing an ally. |
Stronger Perscription
|
★★★☆☆ | Healing is the Medic's core skill, so increasing its efficacy with Stronger Perscription should be a no-brainer! |
Being the Medic, Obi is assigned to look after and minimize the squad's mistakes. With Social Distancing and Stronger Prescription strengthened, your heals and resurrects will be more reliable and applicable from a farther range.
Seeing as there are limited ways for the Medic to heal themself, having Symbiosis allows you to independently sustain yourself by healing allies with your darts. It will be hitting two birds with one stone!
Best Medic (Obi) Builds and Skills
| Tool | Rating | Explanation |
|---|---|---|
Reforge
|
★★★★★ | Allowing the Engineer to support the squad while replenishing charges for his power suit is undeniably strong due to the value it generates. |
Man Of Steel
|
★★★★☆ | With Man of Steel, the Engineer will be much more sturdy armor-wise while staying slippery during hordes, as you cannot be grabbed by lesser ZEDs. |
Major Damage
|
★★★☆☆ | Major Damage is a two-in-one package for the Engineer as it provides a decent damage boost while also increasing its crowd control potential. |
Reforge allows you to restore gadget activation energy, which lowers Sonic Storm's cooldown when using a tool. This means that with Reforge, it is incentivized to provide advantages for your team by essentially increasing your uptime with your powersuit.
Both Man of Steel and Major Damage are generally the best-in-slot skills for Engineer when it comes to the class's survivability, as they are simple stat increases with extra assets sprinkled in.
Not only will you receive a damage and armor boost, but you cannot be grabbed by lesser ZEDs, and your shots will have higher stagger potential.
Best Engineer (Imran) Builds and Skills
| Tool | Rating | Explanation |
|---|---|---|
Unyielding
|
★★★★★ | Easily the best skill for Ninja as it provides both a damage boost and self-sustained healing just by doing what the Ninja does best: cut down ZEDs. |
Dead Calm
|
★★★★☆ | Dead Calm is essentially a permanent damage boost, seeing as it is efficient to actively use Grappling Hooks to pass through and clear fodder ZEDs. |
Kenko
|
★★★☆☆ | The best part about the Kenko skill is that it gives you higher HP and is accessible early on. Additionally, you can heal yourself by performing perfect parries. |
Unyielding and Kenko allows the Ninja to go for risky plays that only they can be capable of due to the tankiness and independent healing these skills provide. If the Ninja is played perfectly, this set of skills will always keep the Ninja's high health pool tapped out with parries.
Dead Calm boosts your damage by a significant amount when your Hebi-Ken shots are depleted, which should always be the case as the Grappling Hooks are meant to give the Ninja better horde clear with the pass-through mechanic, so that he has more space when fighting against Large ZEDs.
Best Ninja (Nakata) Builds and Skills
| Tool | Rating | Explanation |
|---|---|---|
Big Shot
|
★★★★★ | As a Sharpshooter, targeting ZED weak spots is your greatest strength since your weapons heavily prioritize critical damage. This lets you eliminate medium and large ZEDs much quicker. |
Chilling Effect
|
★★★★☆ | The freeze from your Cryo Bomb is the Sharpshooter's only means of crowd control, so having them last longer is key for Luna's survivability |
Flight Response
|
★★★☆☆ | Repositioning is key as a Sharpshooter, so Flight Response grants additional movement speed during sticky situations where you are being outnumbered. |
As a Sharpshooter, targeting the ZEDs from afar is your role for the team, essentially tasked to take out the hard-to-reach ZEDs such as Husks and Sirens. These two ZEDs have prominent weak spots, so Big Shot allows you to, on average, kill them with one shot!
Apart from killing high-profile ZEDs, the Sharpshooter should always mind their general safety, as their range is important for the team. Whenever you are out of position or are just being swarmed by multiple ZEDs, the skill combo of Flight Response and Chilling Effect allows you to get out with fewer casualties suffered.
Best Sharpshooter (Luna) Builds and Skills

Killing Floor 3 Best Specialist Skills



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