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The Sharpshooter Perk, played by Luna, is the Specialist in Killing Floor 3 (KF3) responsible for taking out high-priority ZEDs with lethal precision. See the Sharpshooter's best builds, weapons, bonus ability priority, tools, skills, how to play them, and additional character info here!
List of Contents
Sharpshooter
|
Primary | |
|||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sidearm | |||||||||||
| Tool | |||||||||||
| Passive | Throwable | Gadget | |||||||||
|
Hunter Level Requirement: 2
Base Effect: Weapon spread penalty while walking is reduced by 10%. Walk at full speed while aiming down sights. Lvl 2 |
Chilling Effect Level Requirement: 4
Base Effect: Enemies Frozen by Cryo-grenade are Frozen for 20% longer. ・Freeze interrupts enemies, causing them to freeze in place. Lvl 4 |
Busy Bee Level Requirement: 6
Base Effect: Death's Hand deals 15% increased damage to enemies it has not hit before. Lvl 6 |
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|
Big Shot Level Requirement: 8
Base Effect: Weapon damage to enemy weak spots while aiming down sights is increased by 10%. Lvl 8 |
Capacity Increase Level Requirement: 10
Base Effect: Throwable carrying capacity is increased by 1. Lvl 10 |
Sting Operation Level Requirement: 12
Base Effect: While arrow is in-flight, gain 10% increased weapon damage. Lvl 12 |
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|
Evasives Maneuvers Level Requirement: 14
Base Effect: Take 10% reduced damage while sprinting and sliding. Lvl 14 |
Blizzard Level Requirement: 16
Base Effect: Cryo-Grenade explosions create 3 Blizzard ground effects that apply Freeze affliction over time to enemies within their radius. Blizzard ground effects last for 5 seconds. ・Freeze interrupts enemies, causing them to freeze in place. Lvl 16 |
Cold-Blooded Level Requirement: 18
Base Effect: When Death's Hand is fired, Freeze all enemies in a cone in front of you. Cone's radius is increased by 0%. ・Freeze interrupts enemies, causing them to freeze in place Lvl 18 |
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|
Flight Response Level Requirement: 20
Base Effect: Taking damage increases movement speed by 15% for 4 seconds. Lvl 20 |
Capacity Increase Level Requirement: 22
Base Effect: Throwable carrying capacity is increased by 1. Lvl 22 |
Target Run Level Requirement: 24
Base Effect: Increase max number of targets for arrow by 4. Lvl 24 |
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|
Big Game Hunter Level Requirement: 26
Base Effect: Deal 10% Ballistic and Cold weapon damage to Large enemies and bosses. Participating in a large enemy takedown gives stacks of BIG GAME HUNTER, up to 10 stacks maximum. BIG GAME HUNTER deal 1.5% increased damage to large enemies and bosses for each stack. Lvl 26 |
Frostbite Level Requirement: 28
Base Effect: Enemies hit with Cryo-Grenade explosion have their vulnerability to Ballistic, Force, and Cold damage increased by 10% for 5 seconds. Lvl 28 |
Frosted Tips Level Requirement: 30
Base Effect: Arrow Freezes enemies on contact. Arrow deals 15% increased damage to Frozen enemies. ・Freeze interrupts enemies, causing them to freeze in place. Lvl 30 |
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| Tier List Evaluations | |||||||||||
| Solo | |||||||||||
| Squad | |||||||||||
✘ Click on an equipment category to jump to their selection explanation.
The Samaritan should be your top priority for the mid-late game build. It delivers powerful bursts of Cold damage, ideal for one-shotting waves of small zeds and bursting down larger ones. Pair it with the ESR 36 Sniper that is perfect for taking out Sirens, Bloats, and Husks from a distance. Having both of these weapons will cost you around 8000 Dosh total.
For your sidearm, the Disciple revolver is still best for the Sharpshooter. It boasts a high rate of fire to quickly dispatch Clots and Gorefasts, plus a built-in shotgun blast for added punch. It's perfect for thinning smaller zeds while conserving ammo for your primary weapons.
To finish your loadout, the Pulse Lure tool is ideal. It excels at crowd control by drawing zeds into a cluster, allowing you to line up shots. It is also a terrific escape tool in sticky situations.
| Jump to a Weapon Slot! | |
|---|---|
| Primary | Secondary |
| Primary | |
|---|---|
| Recommended Mods |
Heat Disperser ・+20 Freeze Affliction
・+5% Fire Rate ・-4% Recoil Enhanced Foregrip ・+2% Accuracy
・-5% Recoil Red Dot Sight ・+3% Accuracy
・-2% Recoil ・+4% Zoom Critical Damage Extended Mag ・+10 Mag Size
・-6% Reload Speed |
The Samaritan is the Sharpshooter's best and most versatile weapon, dealing Cold damage that's effective against most zeds. It excels at both clearing waves of small enemies and can also take down Scrakes and Fleshpounds on its own.
Prioritize the Heat Dispenser mod for its strong Freeze Affliction boost, increased fire rate, and reduced recoil with no downsides to the build. The weapon also gets even stronger when modded with the Enhanced Foregrip and Red Dot Sight for better accuracy.
Additionally, the Extended Mag is best since it allows you to get a few more shots off before reloading, which is worth the slower reload when facing large zeds.
| Primary | |
|---|---|
| Recommended Mods |
Sniper Scope ・+8% Accuracy
・+12% Zoom Critical Damage Hollow Point Rounds ・-5% Accuracy
・+5% Damage ・-1 Penetration Power ・+40 Stun Affliction Compensator ・-8% Recoil
Enhanced Foregrip ・+2% Accuracy
・-5% Recoil Extended Mag ・+10 Mag Size
・-6% Reload Speed Hyper Velocity Receiver ・+10% Damage
・+6 Penetration Power ・+25% Recoil |
The ESR 36 is an excellent choice for eliminating mid-tier threats behind the horde before they become too difficult to handle when surrounded. Husks, Sirens, and Bloats can be taken out quickly by targeting their weak points, killing them before they bother your team.
| 1 |
Artemis Marksman
|
Primary DMG: 120 Primary Fire Mode: Ballistic DMG Base Cost: 2,000 |
|---|---|---|
| 2 |
Fieldmaster HR-10
|
Primary DMG: 230 Primary Fire Mode: Ballistic DMG Base Cost: 1,400 |
| 3 |
VS-11
|
Primary DMG: 60 Primary Fire Mode: Ballistic DMG Base Cost: 1,400 |
Alternatively, the Artemis Marksman is a solid choice if your focus is on thinning out smaller zeds and less on dealing with medium or large threats. The Fieldmaster HR-10 starting weapon is also strong enough to carry you through the early to mid-game until you can afford more powerful rifles.
An effective off-perk option for early-game Sharpshooters is the VS-11. If your team doesn't have a Medic and needs the healing support, the VS-11 can double as a reliable healing tool while still providing solid firepower.
| Sidearm | |
|---|---|
| Recommended Mods |
Hollow Point Rounds ・-5% Accuracy
・+5% Damage ・-1 Penetration Power ・+40 Stun Affliction Suppressor ・+3% Accuracy
・-4% Recoil ・+10% Zed Time Gain Multiplier Laser Sight (Pistol) ・+4% Accuracy
Reflex Sight (Pistol) ・+2% Accuracy
・+35% Handling ・-4% Recoil ・+1% Zoom Critical Damage Suppressed Cylinder ・+3% Damage
・-50% Recoil Carbon Fiber Receiver ・+1% Damage
・+6% Fire Rate ・+15% Handling ・+20% Recoil |
The Disciple, Luna’s default sidearm, is the best choice thanks to its fast fire rate, making it ideal for clearing waves of small zeds. With the right mods, its recoil can be minimized and handling greatly improved, making it a quick and reliable backup to conserve ammo for your primaries.
| 1 |
KH-380
|
Primary DMG: 60 Primary Fire Mode: Ballistic DMG Secondary Fire Mode: Biological DMG Base Cost: 800 |
|---|---|---|
| 2 |
Pyre .357
|
Primary DMG: 210 Primary Fire Mode: Ballistic DMG Base Cost: 800 |
| 3 |
Bloodhound P330
|
Primary DMG: 115 Primary Fire Mode: Ballistic DMG Base Cost: 900 |
If you're without a Medic, the KH-380 makes a great utility sidearm, allowing you to heal teammates from a distance. As Luna, you'll more often be positioned behind your teammates, allowing you to heal them before switching back to your Sharpshooter weapons.
To deal damage, the Pyre .357 is a solid alternative. While it is not as fast to handle or shoot as the KH-380, it has the highest base Ballistic damage among sidearms. The Bloodhound P330 is also a decent option for clearing out waves of Clots and Cysts with well-placed headshots.
| Tool | Effect |
|---|---|
Pulse Lure
|
Ultrasonic device which acts as a distracting lure for enemies, drawing them to its location. • 3 lures Nearby enemies are Confused, causing them to attack other nearby enemies |
The Pulse Lure is the perfect tool for Luna. When thrown, it draws nearby zeds towards it, making them easy targets for headshots while keeping you out of danger. It can also serve as an excellent escape tool when surrounded, giving you a window to get away when the zeds are distracted.
| Tool | Effect | |
|---|---|---|
| 1 |
Shock Trap
|
Trap triggers when enemy is nearby. • 4 traps • Shocks and Slows nearby enemies when triggered |
| 2 |
Multi-Tool
|
Multi-function tool with 3 charges. • Activates and allows remote enabling of Traps. • Enables Ziplines • Unlocks Armor Lockers and certain Doors • Repairs damaged Explosive Locks |
| 3 |
Syringe Bag
|
First-aid kit that provides the team with additional syringes. • 2 deployable bags • Each bag grants 1 syringe |
The Shock Trap is another strong crowd control tool, similar to the Pulse Lure and Cryo-Grenade, but with the added benefit of dealing affliction damage. If your team is focused on affliction boosts, this can be a better option.
The Multi-Tool is a versatile alternative, offering team utility through Ziplines, Turrets, Armor Lockers, and door unlocking. The Syringe Bag is also great to swap to during Boss fights, providing extra survivability when other tools are less effective in the final phase.
| Ability and Priority | Explanation |
|---|---|
| Increases Damage by 35 from the first shot with a fully-loaded magazine. ★★★★★ |
With this damage increase, it makes dealing with Husks and Sirens more reliable and consistent. Furthermore, the Sharpshooter has naturally low magazine sizes, so the additional damage should reliably proc itself |
| 33% chance to return 1 round to the magazine on killshot. ★★★☆☆ |
This bonus ability allows you to have less downtime when dealing with ZEDs due to the reloads. Furthermore, when you can stack this 2-3 times, you will essentially guarantee the additional damage gained from the fully-loaded magazine damage buff! |
| Reduce incoming damage received by 5% for 5 seconds on killshot ★☆☆☆☆ |
The Sharpshooter is one of those classes that only needs one mistake to get downed. This ability allows you to make a few more mistakes during any point of the game before getting downed! |
For the Sharpshooter, it would be best to prioritize the following Bonus Abilities that increase the success rate of her one-shot, one-kill policy by increasing the first shot damage and automatically reloading bullets upon each kill.
List of Bonus Abilities for Mods
| Jump to a Skill Type! | ||
|---|---|---|
| Passive | Throwable | Gadget |
| Skill | |
|---|---|
| Level 2 |
Base Effect: Weapon spread penalty while walking is reduced by 10%. ┗ Walk at full speed while aiming down sights. |
| Level 8 |
Base Effect: Weapon damage to enemy weak spots while aiming down sights is increased by 10%. |
| Level 14 |
Base Effect: Take 10% reduced damage while sprinting and sliding. |
| Level 20 |
Base Effect: Taking damage increases movement speed by 15% for 4 seconds. |
| Level 26 |
Base Effect: Deal 10% Ballistic and Cold weapon damage to Large enemies and bosses. Participating in a large enemy takedown gives stacks of BIG GAME HUNTER, up to 10 stacks maximum. ┗ BIG GAME HUNTER deal 1.5% increased damage to large enemies and bosses for each stack. |
The Passive Skills above are designed to enhance mobility and survivability, allowing you to run-and-gun when you need to but still remain accurate. Skills like Hunter, Evasive Maneuvers, and Flight Response improve her agility and allow you to slip through enemies quicker and reposition.
Meanwhile, Big Shot and Big Game Hunter increase overall DPS when dealing critical shots and Freeze Affliction to enemies, which the Sharpshooter's kit is good at.
| Skill | |
|---|---|
| Level 4 |
Base Effect: Enemies Frozen by Cryo-grenade are Frozen for 20% longer. ┗Freeze interrupts enemies, causing them to freeze in place. |
| Level 10 |
Base Effect: Throwable carrying capacity is increased by 1. |
| Level 16 |
Base Effect: Cryo-Grenade explosions create 3 Blizzard ground effects that apply Freeze affliction over time to enemies within their radius. ┗ Blizzard ground effects last for 5 seconds. ┗Freeze interrupts enemies, causing them to freeze in place. |
| Level 22 |
Base Effect: Throwable carrying capacity is increased by 1. |
| Level 28 |
Base Effect: Enemies hit with Cryo-Grenade explosion have their vulnerability to Ballistic, Force, and Cold damage increased by 10% for 5 seconds. |
These Throwable Skills are designed to enhance the Freeze Affliction, making your Cryo-Grenade especially useful when facing overwhelming hordes.
Freezing enemies creates an opportunity to take a breather and reposition, and also gives you an easier opportunity to score headshots and critical spot damage.
| Skill | |
|---|---|
| Level 6 |
Base Effect: Death's Hand deals 15% increased damage to enemies it has not hit before. |
| Level 12 |
Base Effect: While arrow is in-flight, gain 10% increased weapon damage. |
| Level 18 |
Base Effect: When Death's Hand is fired, Freeze all enemies in a cone in front of you. ┗ Cone's radius is increased by 0%. ┗Freeze interrupts enemies, causing them to freeze in place |
| Level 24 |
Base Effect: Increase max number of targets for arrow by 4. |
| Level 30 |
Base Effect: Arrow Freezes enemies on contact. ┗ Arrow deals 15% increased damage to Frozen enemies. ┗Freeze interrupts enemies, causing them to freeze in place. |
We recommend choosing Gadget Skills that increase Death's Touch gadget damage, while also granting yourself a damage buff and added Freeze utility. These Skills work together to create a powerful homing arrow that can apply Freeze, hit multiple targets, and provide a solid boost to damage.
| Skill | Priority | Explanation |
|---|---|---|
Big Shot Big Shot Base Effect:
Weapon damage to enemy weak spots while aiming down sights is increased by 10%. |
★★★★★ | As a Sharpshooter, targeting zed weak spots is your greatest strength, as your weapons heavily prioritize critical damage. This lets you eliminate medium and large zeds much quicker. |
Flight Response Flight Response Base Effect:
Taking damage increases movement speed by 15% for 4 seconds. |
★★★★☆ | Grants better survivability while running with increased movement speed, which is essential especially in maps where mobility is vital. |
Chilling Effect Chilling Effect Base Effect:
Enemies Frozen by Cryo-grenade are Frozen for 20% longer. ・Freeze interrupts enemies, causing them to freeze in place. |
★★★☆☆ | Freezing enemies for a longer duration gives you the opportunity to reposition and line up headshots or critical hits more effectively. |
Cold-Blooded Cold-Blooded Base Effect:
When Death's Hand is fired, Freeze all enemies in a cone in front of you. Cone's radius is increased by 0%. ・Freeze interrupts enemies, causing them to freeze in place |
★★☆☆☆ | Cold Blooded is an excellent way to get even more Freeze Utility, making your gadget great to use in a pinch and to save on Cryo-Grenades. |
Target Run Target Run Base Effect:
Increase max number of targets for arrow by 4. |
★☆☆☆☆ | While upgrades make Luna's Gadget even more effective, the base increase of 4 targets when selecting this skill already provides a substantial upgrade that packs a punch. |
Prioritize spending your points on leveling up Big Shot first. Being the Sharpshooter, Luna excels at lining up headshots for big damage, especially against zeds with high HP.
Bonus weak spot damage builds well with Freeze Afflictions that keeps the zeds staying still to hit easier shots, so upgrade Chilling Effect to extend the Freeze duration.
Flight Response is also a good early upgrade, boosting movement speed and survivability in dangerous situations. Cold-Blooded adds more ways to apply Freeze Affliction, while Target Run lets your gadget hit and freeze more enemies with the Frosted Tips skill. Save Target Run for later, as other skills provide stronger benefits early on.
| Sharpshooter Playstyle Tips |
|---|
|
|
Sharpshooter weapons are most effective at range, giving you space to line up shots to weak spots and reposition when needed. In a team, Luna should not be the one engaging zeds first. Characters like Nakata (Ninja) or Imran (Engineer) are much better taking the frontlines.
While Luna lacks tankiness, she gains strong mobility at higher levels, allowing her to create distance and resume picking off targets.
Your main priority is to use your range to eliminate higher-level zeds. Medium enemies like Sirens, Husks, and Bloats can be taken out with one or two headshots, letting you pick them off from behind the horde before they can use their ranged attacks.
Large zeds are also your priority, as you have the highest burst damage on the team. A few well-placed headshots can significantly weaken Scrakes and Fleshpounds.
Save Cryo-Grenades for close encounters, especially when a Scrake or Fleshpound is approaching. Try to freeze them before they enter their enraged state, where they take reduced damage. When you're in a tough spot, use crowd control tools like Pulse Lures to regain control and recover.
| Level 2 |
Sniper Base Effect: While crouching, weapon spread and recoil per shot is reduced by 10%, spready decay and recoil recovery rate is increased by 10%, and weapon damage is increased by 10%. Hunter Base Effect: Weapon spread penalty while walking is reduced by 10%. Walk at full speed while aiming down sights. |
|---|---|
| Level 8 |
Untouchable Base Effect: If you haven't taken damage in the last 10 seconds, deal 10% increased weapon damage to enemy weak spots. Easy Prey Base Effect: Deal 10% increased weapon damage to enemies that have atleast one affliction applied. ・Afflictions like Stumble, Burn, and Freeze are debilitating conditions or damage-over-time effects applied to enemies. Big Shot Base Effect: Weapon damage to enemy weak spots while aiming down sights is increased by 10%. |
| Level 14 |
Hardshell Base Effect: Fully prevent the next instance of melee damage. This ability has a 40 second cooldown between triggers. Evasives Maneuvers Base Effect: Take 10% reduced damage while sprinting and sliding. |
| Level 20 |
Field Supplies Base Effect: Carry an additional 2 Syringes. Increase the initial burst healing from using a syringe by 350%. Flight Response Base Effect: Taking damage increases movement speed by 15% for 4 seconds. |
| Level 26 |
Perfect Shot Base Effect: Shooting an enemy's weak spot grant a stack of PERFECTION up to 10 stacks maximum. Failing to hit an enemy will remove all stacks of PERFECTION. PERFECTION: deal 4% increased weapon damage to enemy weak spots for each stack. Big Game Hunter Base Effect: Deal 10% Ballistic and Cold weapon damage to Large enemies and bosses. Participating in a large enemy takedown gives stacks of BIG GAME HUNTER, up to 10 stacks maximum. BIG GAME HUNTER deal 1.5% increased damage to large enemies and bosses for each stack. Rack 'Em Up Base Effect: Destroying enemy critical hitzones with weapons grants stack of RACK 'EM UP up to 5 stacks maximum.Stacks last for 10 seconds and fall off one at a time. Deal 4% increased weapon damage per stack. |
| Level 4 |
Cold Snap Base Effect: Cryo-grenade explosion radius is increased by 25%. Chilling Effect Base Effect: Enemies Frozen by Cryo-grenade are Frozen for 20% longer. ・Freeze interrupts enemies, causing them to freeze in place. FreezerBurn Base Effect: Cryo-Grenade explosion damage is increased by 150%. |
|---|---|
| Level 10 |
Capacity Increase Base Effect: Throwable carrying capacity is increased by 1. |
| Level 16 |
Blizzard Base Effect: Cryo-Grenade explosions create 3 Blizzard ground effects that apply Freeze affliction over time to enemies within their radius. Blizzard ground effects last for 5 seconds. ・Freeze interrupts enemies, causing them to freeze in place. Black Ice Base Effect: Cryo-Grenade explosions create 3 Black ice ground effects that apply cold damage and Enfeeble affliction over time to enemies within their radius. Black Ice ground effects last for 5 seconds. ・Enfeeble weakens enemies, causing them to move slow and attack more slowly. |
| Level 22 |
Capacity Increase Base Effect: Throwable carrying capacity is increased by 1. |
| Level 28 |
Frostbite Base Effect: Enemies hit with Cryo-Grenade explosion have their vulnerability to Ballistic, Force, and Cold damage increased by 10% for 5 seconds. Polar Vortex Base Effect: The radius of Blizzard or Black ice ground effect is increased by 40%. Ice Breaker Base Effect: Cryo-Grenade explodes a second time after the first explosion. The second explosion applies Stumble affliction and 300 Force damage to all enemies hit. ・Stumble interrupts enemies, causing them to stagger back in the opposite direction |
| Level 6 |
Busy Bee Base Effect: Death's Hand deals 15% increased damage to enemies it has not hit before. Buzz Bomb Base Effect: Arrow's final explosion applies 125 Knockdown affliction and deals 15% increased damage. ・Knockdown interrupts enemies, causing them to fall down Bloodsucker Base Effect: Heal for 3 health whenever the arrow pierces an enemy up to 8 times per use. |
|---|---|
| Level 12 |
Sting Operation Base Effect: While arrow is in-flight, gain 10% increased weapon damage. Fight or Flight Base Effect: While arrow is in-flight, gain 15% increased movement speed. |
| Level 18 |
Giant Slayer Base Effect: Deal 15% increased damage to large enemies. Killer Bee Base Effect: Arrow projectile speed is increased by 25%. Whenever the arrow kills an enemy, it increases its max number of targets by 1 up to 2 max. Cold-Blooded Base Effect: When Death's Hand is fired, Freeze all enemies in a cone in front of you. Cone's radius is increased by 0%. ・Freeze interrupts enemies, causing them to freeze in place |
| Level 24 |
Arm's Length Base Effect: Killing far away enemies grants 3 gadget energy. Gadget kills do not count towards this. Target Run Base Effect: Increase max number of targets for arrow by 4. |
| Level 30 |
Queen Bee Base Effect: 4 micro missiles are fired out in addition to the arrow that target random enemies in front of you and deal 250 Ballistic damage on Impact. Bug Out Base Effect: Radius of arrow's final explosion is greatly increased, and explosion damage is increased by 50%. Frosted Tips Base Effect: Arrow Freezes enemies on contact. Arrow deals 15% increased damage to Frozen enemies. ・Freeze interrupts enemies, causing them to freeze in place. |
| Sharpshooter Stats | |
|---|---|
| Damage | 5 |
| Survivability | 4 |
| Support | 3 |
Luna is a Sharpshooter Specialist with an overall score of 5 Damage, 4 Survivability, and 3 Support. They will also start with 2,950 loaded into their Operation Budget at Level 1, which will gradually increase as their Perk is leveled up.
| Primary | Sidearm |
|---|---|
Fieldmaster HR-10
|
Disciple
|
| Luna Basic Information | |
|---|---|
![]() |
|
| Perk Archetype | Starting Gadget |
| Sharpshooter | Death's Hand |
| English VA | TBD |
|---|---|
| French VA | TBD |
| German VA | TBD |
| Spanish VA | TBD |

List of All Specialist Characters
| All Nightfall Specialists | ||
|---|---|---|
FosterCommando |
DevlinFirebug |
ImranEngineer |
LunaSharpshooter |
ObiMedic |
NakataNinja |
| Other Guides |
|---|
| Upcoming Specialists and Perks |
Best Sharpshooter (Luna) Builds and Skills



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