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This is a list of all Gadget Skills equippable in Killing Floor 3 (KF3). See all Gadget Skills and their effects here!
List of Contents
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| Skill | Perk | Lv. | Skill Effect |
|---|---|---|---|
Acceptable Damage
|
Commando | 6 | Acid clouds spawned by Hellion's projectiles deal 20% increased damage to enemies hit by initial projectile. |
Market Panic
|
Commando | 6 | Enemies in Hellion's acid clouds stay in Panic for 30% longer. |
Guardian Angel
|
Commando | 6 | Take 15% reduced damage while Hellion is active. |
Extended Coverage
|
Commando | 12 | Hellion's acid cloud last for an additional 2 seconds. |
Widen Out
|
Commando | 12 | Radius of Hellion's acid clouds is increased by 25%. |
Easy Upgrade
|
Commando | 18 | Hellion's projectile's initial impact damage is increased by 20%. |
Slow Dance
|
Commando | 18 | Initial Impact explosions from Hellion's projectiles apply 60 Enfeeble affliction. |
Caustic Cure
|
Commando | 18 | Standing in Hellion's acid clouds regenerates 2 healths per second. |
Quick Return
|
Commando | 24 | Destroying enemy weak spots with weapons grants 3 gadget activation energy. |
Business Expansion
|
Commando | 24 | Increases maximum number of clouds fired by Hellion by 3 and its max duration by 5 seconds. |
Smog Warning
|
Commando | 30 | Hellion's acid cloud damage increases by 20% for each second they're active. |
Boom Cycle
|
Commando | 30 | Number of secondary projectile is increased to 6. Spread for secondary projectiles is also increased. |
Survivor Type
|
Commando | 30 | Standing in Hellion's acid clouds make it so your health can't be reduced below 1 to 3 seconds. Continuing to stand in clouds refreshes this duration. |
Front Row Seats
|
Firebug | 6 | Nearby enemies take 15% increased damage from Wildfire's blast wave. |
Ready for Action
|
Firebug | 6 | Using Wildfire reloads weapon and increases weapon damage by 10% for 10 seconds. |
Heat Therapy
|
Firebug | 6 | using wildfire heals you for 25 health. |
Footlights
|
Firebug | 12 | Ground fires created by Wildfire have 25% increased radius and deal 15% increased damage. |
Speedy Exit
|
Firebug | 12 | Using Wildfire grants 25% increased movement speed for 10 seconds. |
Triple Play
|
Firebug | 18 | Using Wildfire sends out a cone of 3 fireballs in target direction. Fireballs apply Burn affliction, Panic affliction and 350 Heat damage to enemies they hit. |
Red Carpet
|
Firebug | 18 | Ground fire created by Wildfire last for an additional 3 seconds. Standing in ground fire created by Wildfire grants 20% increased heat weapon damage. |
In the Public Eye
|
Firebug | 18 | Firing Wildfire cause all nearby enemies to concentrate on you and cause you to take 15% reduced damage for 10 seconds. |
Hot Streak
|
Firebug | 24 | Killing nearby enemies grants 3 gadget activation energy. Gadget kills do not count towards this. |
Blast Zone
|
Firebug | 24 | Wildfire's blast wave radius is increased by 30%. |
Double Feature
|
Firebug | 30 | After discharging, Wildfire will discharge a second time after a short delay. Wildfire's blast wave damage is increased by 30% |
Flammable Material
|
Firebug | 30 | Using Wildfire causes you to ignite for 8 seconds. While on fire, apply burn affliction, Panic affliction, and 25 heat damage for second to all enemies close to you. |
From the Ashes
|
Firebug | 30 | Once per match, while downed you may activate Wildfire to get back up, repair 20 Armor intergrity, and become invulnerable for 4 seconds. |
Stabilize
|
Engineer | 6 | While BUNKERED, you move 30% slower but soundwave projectile damage is increased by 15%. |
Mobilize
|
Engineer | 6 | Movement speed while BUNKERED is increased to 115% base movement speed. |
Fortify
|
Engineer | 6 | Activating Sonic Storm repairs 25 armor integrity. |
Wall of Sound
|
Engineer | 12 | Soundwave projectile size is increased by 35%. |
High Frequency
|
Engineer | 12 | Soundwave projectile size and damage is decreased by 25%, but fire rate is increased and ammo is increased by 2. Energy refund for ammo remaining still caps at 40 maximum. |
Bone Conductor
|
Engineer | 18 | Soundwave projectile penetration is increased by 15. |
Clear the Area
|
Engineer | 18 | Equip explosion radius is increased by 50%. |
Juggernaut
|
Engineer | 18 | Damage resistance while BUNKERED is increased to 55%. While BUNKERED, enemies that melee you are Stumbled. |
Reforge
|
Engineer | 24 | Using a tool restores gadget activation energy up to a maximum of 32 each round. Different tools restore different amounts of gadget energy when used. |
Sonic Salvo
|
Engineer | 24 | Sonic Storm's ammo is increased by 3 and maximum duration is increased by 5 seconds. Energy refund for ammo remaining still caps at 40 maximum. |
Take Charge
|
Engineer | 30 | Sonic Storm's fire mode is changed from semi auto to charge fire. Fire button can be held down to charge Sonic Storm.After charging for atleast 0.5 seconds, soundwave projectile's damage is increased by 40 . |
State of Confusion
|
Engineer | 30 | Soundwave projectiles now apply 100 Confuse affliction. |
Reverb Pedal
|
Engineer | 30 | Fixing Sonic Storm generates a sound explosion that deals 200 damage to enemies that are close. |
Busy Bee
|
Sharpshooter | 6 | Death's Hand deals 15% increased damage to enemies it has not hit before. |
Buzz Bomb
|
Sharpshooter | 6 | Arrow's final explosion applies 125 Knockdown affliction and deals 15% increased damage. |
Bloodsucker
|
Sharpshooter | 6 | Heal for 3 health whenever the arrow pierces an enemy up to 8 times per use. |
Sting Operation
|
Sharpshooter | 12 | While arrow is in-flight, gain 10% increased weapon damage. |
Fight or Flight
|
Sharpshooter | 12 | While arrow is in-flight, gain 15% increased movement speed. |
Giant Slayer
|
Sharpshooter | 18 | Deal 15% increased damage to large enemies. |
Killer Bee
|
Sharpshooter | 18 | Arrow projectile speed is increased by 25%. Whenever the arrow kills an enemy, it increases its max number of targets by 1 up to 2 max. |
Cold-Blooded
|
Sharpshooter | 18 | When Death's Hand is fired, Freeze all enemies in a cone in front of you. Cone's radius is increased by 0%. |
Arm's Length
|
Sharpshooter | 24 | Killing far away enemies grants 3 gadget energy. Gadget kills do not count towards this. |
Target Run
|
Sharpshooter | 24 | Increase max number of targets for arrow by 4. |
Queen Bee
|
Sharpshooter | 30 | 4 micro missiles are fired out in addition to the arrow that target random enemies in front of you and deal 250 Ballistic damage on Impact. |
Bug Out
|
Sharpshooter | 30 | Radius of arrow's final explosion is greatly increased, and explosion damage is increased by 50%. |
Frosted Tips
|
Sharpshooter | 30 | Arrow Freezes enemies on contact. Arrow deals 15% increased damage to Frozen enemies. |
Eagle Strike
|
Ninja | 6 | First weapon attack after grappling deals 15% increased damage. |
Shogekiha
|
Ninja | 6 | Hebi-Ken's ending shockwave radius is increased by 50% |
Shinobi Shozoku
|
Ninja | 6 | Grappling an enemy repairs 5 armor integrity. |
Dead Calm
|
Ninja | 12 | While you have no Hebi-ken charges, deal 10% increased weapon damage. |
Warrior of the Wind
|
Ninja | 12 | Grappling an enemy grants 15% increased movement speed for 5 seconds. |
Strike Thrice
|
Ninja | 18 | Every third use of Hebi-Ken deals 25% increased pass through and finisher damage. |
Blood Hunt
|
Ninja | 18 | Killing with enemies with pass through damage heals you for 2 health. |
Red Shadow
|
Ninja | 18 | Take 15% reduced damage for 5 seconds after grappling an enemy. |
Iron Castle
|
Ninja | 24 | Performing a perfect parry grants 3 gadget activation energy. |
Lightning Incarnate
|
Ninja | 24 | Pass through damage radius is increased by 25%. Pass through damage type is changed to Electrical and damage is increased by 100% |
Violent Sorcerer
|
Ninja | 30 | Hebi-Ken's finisher damage is increased by 10%. Killing an enemy with the finisher grants stacks of VIOLENCE up to 20 max. VIOLENCE Finisher damage is increased by 4% per stack. |
Punishing Chain
|
Ninja | 30 | Taking damage that reduces you to below half health instantly refreshes all charges of the Hebi-ken. This has a 150 second cooldown between triggers. |
Leopard Fist
|
Ninja | 30 | Damaging an enemy with finisher increases their vulnerability to Ballistic, Cut, and Electrical damage by 10% for 10 seconds. |
Power Surge
|
Medic | 6 | Sanctum field expansion blast damage is increased by 20%. |
Muscle Stimulant
|
Medic | 6 | Allies within Sanctum's radius receive a buff increasing their movement speed by 10% for 5 seconds. |
Health Benefits
|
Medic | 6 | When Sanctum expires, it heals all allies within its radius for 25 health. |
Burn Unit
|
Medic | 12 | Sanctum's energy field deals 100% increased damage over time to small enemies. |
Outreach Center
|
Medic | 12 | Sanctum field expansion blast and energy field radius are increased by 15%. |
Steroid Injection
|
Medic | 18 | Allies within Sanctum's radius receive a buff increasing their weapon damage by 10% for 5 seconds. |
Suppressor
|
Medic | 18 | Enemies damaged by Sanctum field deal 20% reduced damage for 4 seconds. |
Field Hospital
|
Medic | 18 | Sanctum field's healing is increased by 55% |
Energy Cycle
|
Medic | 24 | Gadget energy recharge rate for other allies within sanctum field is increased by 100%. |
Storm Shelter
|
Medic | 24 | Sanctum duration is increased by 5 seconds. |
Terminal Diagnosis
|
Medic | 30 | When Sanctum expires, it releases final explosion that deals 800 Biological damage |
Double Dose
|
Medic | 30 | After activating Sanctum, it can be activated a second time before the first one expires to place a second Sanctum. Ally effects from Sanctums do not stack.You many no longer pick up Sanctum to refund gadget energy. Sanctum's damage is also reduced by 30%. |
Resuscitator
|
Medic | 30 | Sanctum field expansion blast revives down allies and healls all allies within the blast radius for 20 health. |

| Skill Types | |
|---|---|
| Passive Skills | Throwable Skills |
| Gadget Skills | - |
List of All Gadget Skills



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