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This is a list of all Throwable Skills equippable in Killing Floor 3 (KF3). See all Throwable Skills and their effects here!
List of Contents
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| Skill | Perk | Lv. | Skill Effect |
|---|---|---|---|
A Bigger Bang
|
Commando | 4 | Grenade expolosion radius is increased by 15%. |
Knockabout
|
Commando | 4 | Grenade explosion applies 120 Knockdown affliction. |
Think Fast!
|
Commando | 4 | Grenades explode on impact. Self-damage from grenades reduced by 25%. |
Cluster Bombs
|
Commando | 16 | Grenade explosion spawn 3 smaller bombs that explode for 150 Force damage. |
Corrosion Explosion
|
Commando | 16 | Grenade's damage type is changed to Acidic. Grenade explosion deals 50% less damage but creates a lingering cloud that deals Acidic damage over 3 seconds. |
Scavenger
|
Commando | 28 | Destroying an enemy's head grants a stack of SCAVENGER. SCAVENGER at 12 stacks, consume all stacks to refill 1 grenade ammo. |
Action Hero
|
Commando | 28 | Amount of Zed Time gained when destroying enemy Limbs and armor is increased by 100%. |
Money-Spinner
|
Commando | 28 | Grenade kills grant 15 extra Dosh up to a maximum of 300 per wave. |
Cocktail Party
|
Firebug | 4 | Enemies hit by the initial Molotov explosion will Panic for 30% longer. |
Boom Out
|
Firebug | 4 | Increased Molotov explosion radius by 25%. |
Firecracker
|
Firebug | 4 | Hitting an enemy directly with Molotov applies Panic and deals 200% Heat damage. |
Extended Edition
|
Firebug | 16 | Molotov ground fire duration is extended by 3 seconds. |
Out With a Bang
|
Firebug | 16 | Molotov explosion damage is increased by 100%. |
Asphyxiate
|
Firebug | 28 | Molotov ground fires apply 50 enfeeble affliction per second. |
Hot Mess
|
Firebug | 28 | Molotov secondary projectiles explode and when they land, dealing 150 Heat damage in additional to spawning ground fire. |
Up in Flames
|
Firebug | 28 | Increase number of secondary molotov projectiles spawned by 3. Secondary Molotov projectiles are now launched upwards. |
Chaos Theory
|
Engineer | 4 | Bouncing Betty fragment projectile gain +5 penetration and last for and additional 0.5 seconds. |
Proximity Mine
|
Engineer | 4 | Bouncing Betty 's lifetime is set to 10 seconds and will only explode if an enemy moves close to it. |
Grounded
|
Engineer | 4 | Bouncing Betty fragmentation compinent's explosion applies 120 Knockdown affliction. |
Dismember the Day
|
Engineer | 16 | Increase amount of fragment projectiles by 3. |
Super Shredder
|
Engineer | 16 | Bouncing Betty fragmentation component's explosion deals 55% increased damage. |
Heated Exchange
|
Engineer | 28 | Fragment porjectiles deals Heat damage instead of Ballistic. Fragment projectile damage is increased by 55%. |
Scrap Heap
|
Engineer | 28 | Bouncing Betty leaves behind scrap that lasts for 5 seconds. Interacting with scrap will collect it to restore 1 Bouncing Betty ammo. |
Second Time Around
|
Engineer | 28 | Bouncing Betty launches a second fragmentation component after a short delay but deals 30% reduced damage. |
Cold Snap
|
Sharpshooter | 4 | Cryo-grenade explosion radius is increased by 25%. |
Chilling Effect
|
Sharpshooter | 4 | Enemies Frozen by Cryo-grenade are Frozen for 20% longer. |
FreezerBurn
|
Sharpshooter | 4 | Cryo-Grenade explosion damage is increased by 150%. |
Blizzard
|
Sharpshooter | 16 | Cryo-Grenade explosions create 3 Blizzard ground effects that apply Freeze affliction over time to enemies within their radius. Blizzard ground effects last for 5 seconds. |
Black Ice
|
Sharpshooter | 16 | Cryo-Grenade explosions create 3 Black ice ground effects that apply cold damage and Enfeeble affliction over time to enemies within their radius. Black Ice ground effects last for 5 seconds. |
Frostbite
|
Sharpshooter | 28 | Enemies hit with Cryo-Grenade explosion have their vulnerability to Ballistic, Force, and Cold damage increased by 10% for 5 seconds. |
Polar Vortex
|
Sharpshooter | 28 | The radius of Blizzard or Black ice ground effect is increased by 40%. |
Ice Breaker
|
Sharpshooter | 28 | Cryo-Grenade explodes a second time after the first explosion. The second explosion applies Stumble affliction and 300 Force damage to all enemies hit. |
Blunt Force
|
Ninja | 4 | Caltrop Canister now only explodes on impact. Hitting an enemy directly with the Caltrop Canister applies Shock affliction and 200 force damage before bursting and releasing caltrops as normal. |
Swift Current
|
Ninja | 4 | Caltrop explosions no longer deal self damage. Getting hit by caltrop explosions now increase movement speed by 10% for 5 seconds. |
Kekkai Jutsu
|
Ninja | 4 | Caltrop lifetime is increased to 10 seconds. Caltrops detonate early if an enemy gets near. |
Hard Rain
|
Ninja | 16 | Increase number of Caltrops by 2 but decrease their explosion radius by 33%. |
Thunderclap
|
Ninja | 16 | Caltrop explosion radius is increased by 30%. |
Devil's Circuit
|
Ninja | 28 | Caltrops deal 55% increased damage to enemies they are stuck to. |
Raijin
|
Ninja | 28 | Caltrops Shock enemies for 40% longer. |
Inazuma
|
Ninja | 28 | After exploding, Caltrops leave behind electrical fields with the same radius as their explosion. Fields last for 5 seconds and apply Shock affliction and 15 Electrical damage every 0.5 seconds to enemies within their radius. |
Cull the Weak
|
Medic | 4 | Biotic Grenade gas cloud deals 60% increased damage to small enemies. |
Gas Expansion
|
Medic | 4 | Biotic Grenade gas cloud radius is increased by 15%. |
Waste Collector
|
Medic | 4 | Biotic Grenade leaves behind waste that lasts for 5 seconds. Interacting with the Waste will collect it to restore 1 Syringe. |
Anesthetist
|
Medic | 16 | Biotic Grenade gas cloud applies 30 Enfeeble affliction every 0.5 seconds. |
Pulmonologist
|
Medic | 16 | Biotic Grenade gas cloud healing is increased by 55%. |
Active Infection
|
Medic | 28 | Enemies hit by Biotic Grenade gas cloud are INFECTED for 4 seconds. INFECTED Enemies deal Biological damage to themselves and other enemies every 0.5 seconds. |
Lingering Cloud
|
Medic | 28 | Biotic Grenade gas cloud durations is increased by 6 seconds. |
Urgent Care
|
Medic | 28 | Downed allies inside Biotic Grenade gas cloud have their bleed out paused and are healed for 3 bleed out health each second. Restoring their bleed-out health to full will revive them. |
Capacity Increase
|
All Perks | 10 | Throwable carrying capacity is increased by 1. |
Capacity Increase
|
All Perks | 22 | Throwable carrying capacity is increased by 1. |

| Skill Types | |
|---|---|
| Passive Skills | Throwable Skills |
| Gadget Skills | - |
List of All Throwable Skills



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