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┗ Best Bonus Abilities | XP Farm | Difficulty

Here is a list of bonus abilities for mods in Killing Floor 3 (KF3). See all bonus abilities, the best way to farm them, and if bonus abilities can stack here!
| Bonus | Effect |
|---|---|
| Last Stand | Deal 4% additional Damage when at or below 20% HP. |
| Boss Basher | Deal 5% more damage to Bosses. |
| Boss Buffer | Damage from Bosses is reduced by 5%. |
| Melee Master | Deal 2.5% more Melee Damage and 20% more Bash Damage. |
| Killshot Cure | Teammates with the lowest Health within 10m gains 1 Health after killing an enemy. |
| Armored Allies | Teammates within 10m have a 5% chance to gain 5 Armor after killing an enemy. |
| Squad Strength | Gain 1% bonus Damage for each Teammate within 10m. |
| Panic Attack | Add 10 Panic Power. |
| Toxicity | Add 15 Toxic Power. |
| Ammo Efficiency | Increases Damage by 7 when magazine is at or below 1/4th capacity. |
| Deadly Resupply | 33% chance to return 1 round to the magazine on killshot. |
| First Strike | Increases Damage by 35 from first shot with a fully-loaded magazine. |
| Critical Exposure | Next round deals 10 additional damage after destroying an enemy's limb or armor. |
| Allied Zed Time | Zed Time Gain Multiplier is increased by 15% if there's at least 1 Teammate within 10m. |
| Stumblesome | Add 20 Stumble Power. |
| Combat Cure | 3% chance to Heal 5% HP on a killshot. |
| Deadlier Zed Time | Teammates within 10m deal 2.5% bonus weapon Damage during Zed Time. |
| Zed Time Rampage | Increases Melee and Bash damage by 20% during Zed Time. |
| Critical Strikes | Each shot has 1.5% chance to deal 150% Damage. |
| Boss Bash Team-up | Teammates within 10m deal 5% bonus Damage against Bosses. |
| Agile Aiming | Reduce Spread while moving by 10%. |
| Long-Distance Operator | Deal 2% bonus Damage when no enemies within 10m. |
| Armor Repair | 3% chance to refill Armor to 20% after destroying an enemy's limb or armor. |
| Coordinated Carnage | Teammates within 10m gain 3% Damage buff for 3 seconds after killing an enemy. |
| Zed Time Reload | 20% chance to fully refill magazine from reserves when Zed Time triggers |
| Blood Transfusion | Regenerate 1 Health per second when below 25% HP. |
| Surrounded Strike | Bonus 5 Damage when within 10m of 3 or more enemies. |
| Combat Coordination | Deal 3% bonus Damage when within 10m of at least 1 Teammate. |
| Kill Shield | Reduce incoming Damage received by 5% for 5 seconds on killshot. |

Recycling mods refunds a portion of the crafting materials used when creating it in the first place, making it easier for you to craft new mods.
While recycling mods gives the obvious benefits of allowing you to craft new mods, it also allows you to reroll bonus abilities, letting you potentially roll a better bonus for your current weapon.
List of All Crafting Materials
Bonus Abilities can be rolled across multiple slots, therefore making it possible to stack their effects!

List of Bonus Abilities for Mods



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