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The Commando Perk, played by Foster, is the Specialist in Killing Floor 3 (KF3) responsible for clearing waves of ZEDs to create space for the team. See the Commando's best builds, weapons, bonus ability priority, tools, skills, how to play them, and additional character info here!
List of Contents
Commando
|
Primary | |
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|---|---|---|---|---|---|---|---|---|---|---|---|
| Sidearm | |||||||||||
| Tool | |||||||||||
| Passive | Throwable | Gadget | |||||||||
|
Fire Sale Level Requirement: 2
Base Effect: Max ammo capacity is increased by 10%. Ammo costs from the trader are reduced by 10%. Lvl 2 |
Think Fast! Level Requirement: 4
Base Effect: Grenades explode on impact. Self-damage from grenades reduced by 25%. Lvl 4 |
Market Panic Level Requirement: 6
Base Effect: Enemies in Hellion's acid clouds stay in Panic for 30% longer. ・Panic interrupts enemies, causing them to helplessly writhe in place. Lvl 6 |
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Preferred Customer Level Requirement: 8
Base Effect: Weapon costs from trader pod are reduced by 15%. Lvl 8 |
Capacity Increase Level Requirement: 10
Base Effect: Throwable carrying capacity is increased by 1. Lvl 10 |
Widen Out Level Requirement: 12
Base Effect: Radius of Hellion's acid clouds is increased by 25%. Lvl 12 |
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|
Booster Shot Level Requirement: 14
Base Effect: Max Syringe capacity is increased by 2. After using syringe, regenerate 5 additional health per second for 5 seconds. Lvl 14 |
Corrosion Explosion Level Requirement: 16
Base Effect: Grenade's damage type is changed to Acidic. Grenade explosion deals 50% less damage but creates a lingering cloud that deals Acidic damage over 3 seconds. Lvl 16 |
Slow Dance Level Requirement: 18
Base Effect: Initial Impact explosions from Hellion's projectiles apply 60 Enfeeble affliction. ・Enfeeble weakens enemies, causing them to move and attack more slowly. Lvl 18 |
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Get Loaded Level Requirement: 20
Base Effect: Weapons automatically reload when holstered for 2.5 seconds. Weapon swap speed is increased by 10%. Lvl 20 |
Capacity Increase Level Requirement: 22
Base Effect: Throwable carrying capacity is increased by 1. Lvl 22 |
Business Expansion Level Requirement: 24
Base Effect: Increases maximum number of clouds fired by Hellion by 3 and its max duration by 5 seconds. Lvl 24 |
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A Real Rager Level Requirement: 26
Base Effect: Using a syringe increases movement speed by 15%, weapon damage by 15%, and bash damage by 50% for 20 seconds. Using additional Syringes will refresh duration of buff. Lvl 26 |
Scavenger Level Requirement: 28
Base Effect: Destroying an enemy's head grants a stack of SCAVENGER. SCAVENGER at 12 stacks, consume all stacks to refill 1 grenade ammo. Lvl 28 |
Smog Warning Level Requirement: 30
Base Effect: Hellion's acid cloud damage increases by 20% for each second they're active. Lvl 30 |
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| Tier List Evaluations | |||||||||||
| Solo | |||||||||||
| Squad | |||||||||||
✘ Click on an equipment category to jump to their selection explanation.
Knightsbridge and SCAR EIR are the two best weapons you can have for Commando. Knightsbridge has many mods that can increase its ammo capacity and even include a Frag Launcher that can help control hordes of Zeds. SCAR EIR is also another good weapon that you can use on armored enemies with the recommended mods attached.
Krait is a weapon from the Engineer class and is the best sidearm you can give Commando, as it is an automatic sidearm that can help clear out mobs of enemies. For tools, you'd want an Ammo Bag, as Commando typically requires a lot of ammunition.
The total cost to buy this entire loadout, with mods included, will require you 13,715. If you have the Preferred Customer skill, you will be able to buy these weapons for much cheaper!
| Jump to a Weapon Slot! | |
|---|---|
| Primary | Secondary |
| Primary | |
|---|---|
| Recommended Mods |
Reactive Alloy Rounds ・-30% Accuracy
・+5% Damage ・+15 Knockdown Affliction Mag-Channel Accelerator ・+3% Accuracy
・+1 Penetration Power ・-3% Recoil Frag Launcher ・360 AOE Scale
・600 Damage ・-30% Handling ・45 Stumble Affliction Reflex Sight ・+2% Accuracy
・+35% Handling ・-4% Recoil ・+1% Zoom Critical Damage Drum Mag ・+20 Mag Size
・-25% Handling ・-4% Recoil ・-12% Reload Speed Fast Action Receiver ・+15% Fire Rate
|
The Best Weapon you can get for Commando is the Knightsbridge, as this provides you with a very high ammo capacity count and magazine, letting you deal with hordes of Zed with ease. You can also increase its magazine size to 80 with the Drum Mag mod.
Attach a Frag Launcher, and this weapon can help clear out even more Zeds as you mow them down with this weapon.
| Primary | |
|---|---|
| Recommended Mods |
Armor Piercing Rounds ・-15% Accuracy
・+8% Damage ・+4 Penetration Power ・+40 Stumble Affliction Suppressor ・+3% Accuracy
・-4% Recoil ・+10% Zed Time Gain Multiplier Laser Sight ・+4% Accuracy
Reflex Sight ・+2% Accuracy
・+35% Handling ・-4% Recoil ・+1% Zoom Critical Damage Lightweight Mag ・-5 Mag Size
・+11% Reload Speed Heavy Frame Receiver ・+20% Damage
・-20% Fire Rate ・+18% Recoil |
For your other Primary weapon, it's recommended that you get SCAR EIR with AP rounds to be able to deal with Zeds that have armor such as Husk or Siren.
| 1 |
K&W MP6
|
Primary DMG: 70 Primary Fire Mode: Ballistic DMG Base Cost: 3,300 |
|---|---|---|
| 2 |
Stormguard
|
Primary DMG: 70 Primary Fire Mode: Ballistic DMG Base Cost: 2,300 |
| 3 |
X295 Wraith
|
Primary DMG: 70 Primary Fire Mode: Ballistic DMG Base Cost: 1,500 |
K&W MP6 is a good alternative weapon in every phase of the game, as this allows you to support your allies if you lack a medic in your team, especially since Syringes are limited. Stormguard is another good weapon to have if you don't have enough for either of the recommended weapons, as it can carry you later on in the game.
If you want to save money, X295 Wraith is a good enough weapon to carry you later on in the game, especially if you have the Overpressure Rounds mod attached to it.
| Sidearm | |
|---|---|
| Recommended Mods |
Armor Piercing Rounds ・-15% Accuracy
・+8% Damage ・+4 Penetration Power ・+40 Stumble Affliction Extended Mag ・+10 Mag Size
・-6% Reload Speed |
Krait from the Engineer's loadout is the best gun you can have for Commando, as it is a fully automatic sidearm with a high capacity count. It fits perfectly well with Commando's playstyle and can also help in rotating weapons when using the Get Loaded skill.
| 1 |
KH-380
|
Primary DMG: 60 Primary Fire Mode: Ballistic DMG Secondary Fire Mode: Biological DMG Base Cost: 800 |
|---|---|---|
| 2 |
Shuriken
|
Primary DMG: 118 Primary Fire Mode: Ballistic DMG & Cut DMG Base Cost: 1,200 |
| 3 |
Bloodhound P330
|
Primary DMG: 115 Primary Fire Mode: Ballistic DMG Base Cost: 900 |
KH-380 is a good support weapon you can use as an alternative to heal other allies when there is a lack of a Medic in your team. Shuriken provides players a movement buff when it's equipped and can also be coated with various coatings for debuffs.
For rounds where you want to save money, just the simple Bloodhound P330 is enough early on in the waves, but it may struggle against a large group of enemies later on.
| Tool | Effect |
|---|---|
Ammo Bag
|
Supply drop that allows the team to refill their ammunication midbattle. • 1 deployable bag • Each bag grants ammo for current weapons and 1 grenade |
The best tool that Foster can have is the Ammo Bag due to the amount of ammo Commando's weapon can consume.
| Tool | Effect | |
|---|---|---|
| 1 |
Multi-Tool
|
Multi-function tool with 3 charges. • Activates and allows remote enabling of Traps. • Enables Ziplines • Unlocks Armor Lockers and certain Doors • Repairs damaged Explosive Locks |
| 2 |
Syringe Bag
|
First-aid kit that provides the team with additional syringes. • 2 deployable bags • Each bag grants 1 syringe |
| 3 |
Pulse Lure
|
Ultrasonic device which acts as a distracting lure for enemies, drawing them to its location. • 3 lures Nearby enemies are Confused, causing them to attack other nearby enemies |
Depending on the composition of your team, you can opt to change to any of these alternative tools. If your team does not have a dedicated healer, having a Syringe Bag will ensure that you stay healthy throughout the match.
Multi-Tool can provide various uses depending on the map, like enabling ziplines or turrets. Finally, Pulse Lure can be placed to ease the pressure when an intense horde of zeds is coming right at you.
| Ability and Priority | Explanation |
|---|---|
| Each shot has a 1.5% chance to deal 150% Damage. ★★★★★ |
The Commando generally uses Assault Rifles that have a sizable magazine size. Seeing as Commando needs more damage to be competitive, this is a must-have for the Commando. |
| Teammates within 10m deal 2.5% bonus weapon Damage during Zed Time. ★★★☆☆ |
While ZED time itself has no advantages apart from slowed time, having this bonus ability makes the Commando more viable for teamplay as the damage increase is an exceptional boon. |
| Zed Time Gain Multiplier is increased by 15% if there's at least 1 Teammate within 10m. ★☆☆☆☆ |
The Commando is the only class that enhances ZED time, so making the gain multiplier even higher will increase this mechanic's up time by a significant amount. |
For the Commando, it would be best to prioritize the following Bonus Abilities that fully lean on his ability to proc ZED time reliably by increasing the rate gained and the damage dealt by him and his peers.
List of Bonus Abilities for Mods
| Jump to a Skill Type! | ||
|---|---|---|
| Passive | Throwable | Gadget |
| Skill | |
|---|---|
| Level 2 |
Base Effect: Max ammo capacity is increased by 10%. ┗ Ammo costs from the trader are reduced by 10%. |
| Level 8 |
Base Effect: Weapon costs from trader pod are reduced by 15%. |
| Level 14 |
Base Effect: Max Syringe capacity is increased by 2. ┗ After using syringe, regenerate 5 additional health per second for 5 seconds. |
| Level 20 |
Base Effect: Weapons automatically reload when holstered for 2.5 seconds. ┗ Weapon swap speed is increased by 10%. |
| Level 26 |
Base Effect: Using a syringe increases movement speed by 15%, weapon damage by 15%, and bash damage by 50% for 20 seconds. ┗ Using additional Syringes will refresh duration of buff. |
During the early game, it's recommended that you get Fire Sale, as this skill will help you a lot with your ammo consumption by increasing your max ammo capacity and reducing the ammo cost to refill it, saving you a ton of money. Try to get Preferred Customer as well, as this will allow you to get expensive weapons at a cheaper price.
Since most Commando weapons typically have slow reload times, Get Loaded can help mitigate that issue as switching out a weapon automatically reloads the weapon if you leave it holstered for 2.5 seconds. This allows you to continue firing by switching between your weapons to reduce downtime.
In late game, A Real Rager is an amazing skill to have as it grants you various effects such as Movement Speed, Weapon Damage, and Bash Damage for 20 seconds. Pair this with the Booster Shot skill, which increases your syringe by 2, and this buff effect can last a very long time each wave.
| Skill | |
|---|---|
| Level 4 |
Base Effect: Grenades explode on impact. ┗ Self-damage from grenades reduced by 25%. |
| Level 10 |
Base Effect: Throwable carrying capacity is increased by 1. |
| Level 16 |
Base Effect: Grenade's damage type is changed to Acidic. ┗ Grenade explosion deals 50% less damage but creates a lingering cloud that deals Acidic damage over 3 seconds. |
| Level 22 |
Base Effect: Throwable carrying capacity is increased by 1. |
| Level 28 |
Base Effect: Destroying an enemy's head grants a stack of SCAVENGER. ┗ SCAVENGER at 12 stacks, consume all stacks to refill 1 grenade ammo. |
Think Fast! is an amazing skill that allows Foster to throw his grenade and have it explode as soon as it hits an enemy. This can be very useful at times when you want to escape a horde of Zeds surrounding you without having to wait for the grenade to explode.
Later on in the game, you'll be able to get infinite amounts of Grenades when you get the Scavenger skill as long as you perform headshots.
Being able to spam grenades alongside the Corrosion Explosion skill will soften and outright kill hordes of weaker zeds, allowing you and your team to conserve ammo and focus on much harder foes like the Fleshpound or Scrake.
| Skill | |
|---|---|
| Level 6 |
Base Effect: Enemies in Hellion's acid clouds stay in Panic for 30% longer. ┗Panic interrupts enemies, causing them to helplessly writhe in place. |
| Level 12 |
Base Effect: Radius of Hellion's acid clouds is increased by 25%. |
| Level 18 |
Base Effect: Initial Impact explosions from Hellion's projectiles apply 60 Enfeeble affliction. ┗Enfeeble weakens enemies, causing them to move and attack more slowly. |
| Level 24 |
Base Effect: Increases maximum number of clouds fired by Hellion by 3 and its max duration by 5 seconds. |
| Level 30 |
Base Effect: Hellion's acid cloud damage increases by 20% for each second they're active. |
This set of Gadget Skills will ensure that Foster can slow down Zed's advances with Enfeeble and Panic debuffs.
| Skill | Priority | Explanation |
|---|---|---|
Fire Sale Fire Sale Base Effect:
Max ammo capacity is increased by 10%. Ammo costs from the trader are reduced by 10%. |
★★★★★ | Prioritize getting this to increase max ammo capacity and save money from getting refills. |
Preferred Customer Preferred Customer Base Effect:
Weapon costs from trader pod are reduced by 15%. |
★★★★★ | You'd want to upgrade this as soon as you get it, as this will allow you to buy stronger weapons early on in the waves for its discount. |
A Real Rager A Real Rager Base Effect:
Using a syringe increases movement speed by 15%, weapon damage by 15%, and bash damage by 50% for 20 seconds. Using additional Syringes will refresh duration of buff. |
★★★★☆ | Upgrade this, as this will increase the buffs you receive from using syringes. |
Scavenger Scavenger Base Effect:
Destroying an enemy's head grants a stack of SCAVENGER. SCAVENGER at 12 stacks, consume all stacks to refill 1 grenade ammo. |
★★★★☆ | Upgrading this will reduce the amount of headshots required, allowing you to stack more and get grenades faster. |
Corrosion Explosion Corrosion Explosion Base Effect:
Grenade's damage type is changed to Acidic. Grenade explosion deals 50% less damage but creates a lingering cloud that deals Acidic damage over 3 seconds. |
★★★☆☆ | A good skill to prioritize to increase the duration of the lingering cloud. |
For the Early Game, you'd want to prioritize upgrading Fire Sale and Preferred Customer as these skills can reduce the cost you need to get better weapons and ammo refills.
In late game, you'd want to prioritize A Real Rager, as this gives you a significant boost in damage due to the buffs it gives, and for damage output, upgrade the Scavenger skill as this allows you to spam grenades as long as you headshot enemies.
| Commando Playstyle Tips |
|---|
|
|
Commando's whole playstyle is to prioritize dealing with weaker Zeds, such as Clots, Crawler, and Cyst, as they have tools that can either slow down enemy advances using debuffs or deal AoE damage through grenades and their gadget.
You'd want to be able to control hordes of weaker zeds so that your team can focus on other priority targets, such as Scrake or Fleshpounds.
Since their weapon is a bit weaker than other classes, it's not advisable that you dump all your ammo on larger zeds. Instead, you can use your Gadget Skills to deal with one or two of them.
With the recommended Gadget Skills, you'll be able to soften them up and have your team finish these large Zeds easily.
| Level 2 |
Insider Trading Base Effect: Maximum armor integrity is increased by 10. Armor costs from the trader are reduced by 10%. Fire Sale Base Effect: Max ammo capacity is increased by 10%. Ammo costs from the trader are reduced by 10%. |
|---|---|
| Level 8 |
Hothead Base Effect: Destroying an enemy's head with a Ballistic weapon has a 20% chance to trigger an explosion, dealing 175 Force damage. Offset Base Effect: While magazine is over half full, weapon Stumble is increased by 20%. While magazine is less than half full, weapon damage is increased by 10% instead. ・Stumble interrupts enemies, causing them to stagger back in the opposite direction. Preferred Customer Base Effect: Weapon costs from trader pod are reduced by 15%. |
| Level 14 |
Not Dead Yet Base Effect: Taking lethal damage leaves you at 1 HP and grants you invulnerability and healing over time for 5 seconds. This skill has a 10 minute cooldown. Killing enemies reduces cooldown by 5 seconds. Booster Shot Base Effect: Max Syringe capacity is increased by 2. After using syringe, regenerate 5 additional health per second for 5 seconds. |
| Level 20 |
Time and Again Base Effect: Amount of Zed Time gained when destroying critical hit zones is increased by 125%. Get Loaded Base Effect: Weapons automatically reload when holstered for 2.5 seconds. Weapon swap speed is increased by 10%. |
| Level 26 |
Limb Reaper Base Effect: Destroying enemy limbs or armor with Ballistic weapons increases damage by 20% for 5 seconds. Barrels Blazing Base Effect: Shooting weapons grants stacks of BLAZE up to 10. BLAZE stacks rapidly decay while not shooting. Spray and beam - type weapons do not generate stacks. BLAZE : At 10 stacks, deal 20% increased weapon damage. A Real Rager Base Effect: Using a syringe increases movement speed by 15%, weapon damage by 15%, and bash damage by 50% for 20 seconds. Using additional Syringes will refresh duration of buff. |
| Level 4 |
A Bigger Bang Base Effect: Grenade expolosion radius is increased by 15%. Knockabout Base Effect: Grenade explosion applies 120 Knockdown affliction. ・Knockdown interrupts enemies, causing them to fall down. Think Fast! Base Effect: Grenades explode on impact. Self-damage from grenades reduced by 25%. |
|---|---|
| Level 10 |
Capacity Increase Base Effect: Throwable carrying capacity is increased by 1. |
| Level 16 |
Cluster Bombs Base Effect: Grenade explosion spawn 3 smaller bombs that explode for 150 Force damage. Corrosion Explosion Base Effect: Grenade's damage type is changed to Acidic. Grenade explosion deals 50% less damage but creates a lingering cloud that deals Acidic damage over 3 seconds. |
| Level 22 |
Capacity Increase Base Effect: Throwable carrying capacity is increased by 1. |
| Level 28 |
Scavenger Base Effect: Destroying an enemy's head grants a stack of SCAVENGER. SCAVENGER at 12 stacks, consume all stacks to refill 1 grenade ammo. Action Hero Base Effect: Amount of Zed Time gained when destroying enemy Limbs and armor is increased by 100%. Money-Spinner Base Effect: Grenade kills grant 15 extra Dosh up to a maximum of 300 per wave. |
| Level 6 |
Acceptable Damage Base Effect: Acid clouds spawned by Hellion's projectiles deal 20% increased damage to enemies hit by initial projectile. Market Panic Base Effect: Enemies in Hellion's acid clouds stay in Panic for 30% longer. ・Panic interrupts enemies, causing them to helplessly writhe in place. Guardian Angel Base Effect: Take 15% reduced damage while Hellion is active. |
|---|---|
| Level 12 |
Extended Coverage Base Effect: Hellion's acid cloud last for an additional 2 seconds. Widen Out Base Effect: Radius of Hellion's acid clouds is increased by 25%. |
| Level 18 |
Easy Upgrade Base Effect: Hellion's projectile's initial impact damage is increased by 20%. Slow Dance Base Effect: Initial Impact explosions from Hellion's projectiles apply 60 Enfeeble affliction. ・Enfeeble weakens enemies, causing them to move and attack more slowly. Caustic Cure Base Effect: Standing in Hellion's acid clouds regenerates 2 healths per second. |
| Level 24 |
Quick Return Base Effect: Destroying enemy weak spots with weapons grants 3 gadget activation energy. Business Expansion Base Effect: Increases maximum number of clouds fired by Hellion by 3 and its max duration by 5 seconds. |
| Level 30 |
Smog Warning Base Effect: Hellion's acid cloud damage increases by 20% for each second they're active. Boom Cycle Base Effect: Number of secondary projectile is increased to 6. Spread for secondary projectiles is also increased. Survivor Type Base Effect: Standing in Hellion's acid clouds make it so your health can't be reduced below 1 to 3 seconds. Continuing to stand in clouds refreshes this duration. |
| Commando Stats | |
|---|---|
| Damage | 5 |
| Survivability | 4 |
| Support | 3 |
Foster is a Commando Specialist with an overall score of 5 Damage, 4 Survivability, and 3 Support. They will also start with 3,183 loaded into their Operation Budget at Level 1, which will gradually increase as their Perk is leveled up.
| Primary | Sidearm |
|---|---|
X295 Wraith
|
Bloodhound P330
|
| Foster Basic Information | |
|---|---|
![]() |
|
| Perk Archetype | Starting Gadget |
| Commando | Hellion |
| English VA | Jason Flemyng |
|---|---|
| French VA | TBD |
| German VA | TBD |
| Spanish VA | TBD |

List of All Specialist Characters
| All Nightfall Specialists | ||
|---|---|---|
FosterCommando |
DevlinFirebug |
ImranEngineer |
LunaSharpshooter |
ObiMedic |
NakataNinja |
| Other Guides |
|---|
| Upcoming Specialists and Perks |
Best Commando (Foster) Builds and Skills



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Currently, most players use Vulcan TA with an 1assault rifle since it is one of the best weapons to take down a boss or large enemies like Fleshpound (in 2charge shots) also can play with run and hit style Commando with any hard-hitting weapons that slow reload, such as shotguns, is also fun since it can be used with auto-reload.