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This is a list of all Passive Skills equippable in Killing Floor 3 (KF3). See all Passive Skills and their effects here!
List of Contents
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| Skill | Perk | Lv. | Skill Effect |
|---|---|---|---|
Insider Trading
|
Commando | 2 | Maximum armor integrity is increased by 10. Armor costs from the trader are reduced by 10%. |
Fire Sale
|
Commando | 2 | Max ammo capacity is increased by 10%. Ammo costs from the trader are reduced by 10%. |
Hothead
|
Commando | 8 | Destroying an enemy's head with a Ballistic weapon has a 20% chance to trigger an explosion, dealing 175 Force damage. |
Offset
|
Commando | 8 | While magazine is over half full, weapon Stumble is increased by 20%. While magazine is less than half full, weapon damage is increased by 10% instead. |
Preferred Customer
|
Commando | 8 | Weapon costs from trader pod are reduced by 15%. |
Not Dead Yet
|
Commando | 14 | Taking lethal damage leaves you at 1 HP and grants you invulnerability and healing over time for 5 seconds. This skill has a 10 minute cooldown. Killing enemies reduces cooldown by 5 seconds. |
Booster Shot
|
Commando | 14 | Max Syringe capacity is increased by 2. After using syringe, regenerate 5 additional health per second for 5 seconds. |
Time and Again
|
Commando | 20 | Amount of Zed Time gained when destroying critical hit zones is increased by 125%. |
Get Loaded
|
Commando | 20 | Weapons automatically reload when holstered for 2.5 seconds. Weapon swap speed is increased by 10%. |
Limb Reaper
|
Commando | 26 | Destroying enemy limbs or armor with Ballistic weapons increases damage by 20% for 5 seconds. |
Barrels Blazing
|
Commando | 26 | Shooting weapons grants stacks of BLAZE up to 10. BLAZE stacks rapidly decay while not shooting. Spray and beam - type weapons do not generate stacks. BLAZE : At 10 stacks, deal 20% increased weapon damage. |
A Real Rager
|
Commando | 26 | Using a syringe increases movement speed by 15%, weapon damage by 15%, and bash damage by 50% for 20 seconds. Using additional Syringes will refresh duration of buff. |
Firewall
|
Firebug | 2 | Take 10% less damage from BURNING enemies. |
Too Hot to Handle
|
Firebug | 2 | Retaliate with a small burst of flame that applies Burn and 150 Heat damage against enemy melee attacks. This skill has a 16 second cooldown between triggers. |
Heat Exposure
|
Firebug | 8 | Heat weapons apply 60% increased Burn affliction and cause enemy to Burn for 100% longer. |
Focus Fire
|
Firebug | 8 | Deal 10% increased direct weapon damage with Heat weapons. |
Scorched Earth
|
Firebug | 8 | Ground fire effects caused by weapons deal 100% increased damage. |
Fuel to Burn
|
Firebug | 14 | Max ammo capacity is increased by 30%. |
Slow Cook
|
Firebug | 14 | Ground fire effects caused by weapons are 15% bigger and apply 15 Enfeeble affliction per tick. |
Red Zone
|
Firebug | 20 | Killing nearby enemies grants stacks of RED ZONE, granting more stacks for larger enemies. RED ZONE at 5 stacks, all stacks can be consumed to repair 3 armor integrity. |
Hotfoot
|
Firebug | 20 | Ground fire effects caused by weapons heal you for 2 health per second while standing in them. |
Extinguisher
|
Firebug | 26 | Weapon reload speed is increased by 10%. Reloading weapon damages nearby enemies applying Panic and 75 heat damage. Burning enemies take triple damage, but are extinguished. |
Barbecue Bash
|
Firebug | 26 | Bashes deal 100 bonus damage. This bonus is double against Burning enemies. |
Explosive Reaction
|
Firebug | 26 | Enemies killed by Heat weapons have a 20% chance to explode, dealing 250 Heat damage and creating a ground fire. |
Repairman
|
Engineer | 2 | Using a tool repairs armor integrity up to a maximum of 20 each round. Different tools repair different amounts of armor integrity when used. |
Tool Up
|
Engineer | 2 | Killing enemies grants stacks of TOOL UP Different tools gain stacks at different rates. Swapping tools at the trader resets all stacks. TOOL UP: at 100 stacks, consume all stacks to refill 1 tool ammo |
Hole Punch
|
Engineer | 8 | Weapon penetration power is increased by 5 Does not apply to spray and beam - type weapons. |
Major Damage
|
Engineer | 8 | Deal 10% increased weapon damage and 20% increased weapon Stumble to nearby enemies. |
First Contact
|
Engineer | 8 | Deal 20% increased weapon damage to enemies the first time you deal damage to them. |
Bleed for Speed
|
Engineer | 14 | Killing enemies grants 20% increased movement speed for 2.5 seconds. |
Man Of Steel
|
Engineer | 14 | Maximum armor integrity is increased by 20%. While you have armor, small enemies will be stumbled when they attempts to grab you. |
Scatter Plot
|
Engineer | 20 | Shotguns have +2 pellet count and +25% weapon spread. |
Full Blast
|
Engineer | 20 | Radius for explosive weapons is increased by 30%. Self-damage from explosive weapons is reduced by 80%. Stream size for beam and spray - type weapons is increased by 20% |
Rally Beacon
|
Engineer | 26 | Killing enemies grants stacks of RALLY. RALLY at 24 stacks, consume all stacks to place a Rally Beacon. Rally Beacons last for 20 seconds and cause all allies within the radius to deal 25% increased weapon damage. |
Inner Rage
|
Engineer | 26 | Taking damage increases weapon damage by 20% and bash damage by 50% for 5 seconds. |
Chain Reaction
|
Engineer | 26 | Killing an enemy with Heat damage or explosions has a 20% chance to cause that enemy to explode, dealing 250 heat damage. |
Sniper
|
Sharpshooter | 2 | While crouching, weapon spread and recoil per shot is reduced by 10%, spready decay and recoil recovery rate is increased by 10%, and weapon damage is increased by 10%. |
Hunter
|
Sharpshooter | 2 | Weapon spread penalty while walking is reduced by 10%. Walk at full speed while aiming down sights. |
Untouchable
|
Sharpshooter | 8 | If you haven't taken damage in the last 10 seconds, deal 10% increased weapon damage to enemy weak spots. |
Easy Prey
|
Sharpshooter | 8 | Deal 10% increased weapon damage to enemies that have atleast one affliction applied. |
Big Shot
|
Sharpshooter | 8 | Weapon damage to enemy weak spots while aiming down sights is increased by 10%. |
Hardshell
|
Sharpshooter | 14 | Fully prevent the next instance of melee damage. This ability has a 40 second cooldown between triggers. |
Evasives Maneuvers
|
Sharpshooter | 14 | Take 10% reduced damage while sprinting and sliding. |
Field Supplies
|
Sharpshooter | 20 | Carry an additional 2 Syringes. Increase the initial burst healing from using a syringe by 350%. |
Flight Response
|
Sharpshooter | 20 | Taking damage increases movement speed by 15% for 4 seconds. |
Perfect Shot
|
Sharpshooter | 26 | Shooting an enemy's weak spot grant a stack of PERFECTION up to 10 stacks maximum. Failing to hit an enemy will remove all stacks of PERFECTION. PERFECTION: deal 4% increased weapon damage to enemy weak spots for each stack. |
Big Game Hunter
|
Sharpshooter | 26 | Deal 10% Ballistic and Cold weapon damage to Large enemies and bosses. Participating in a large enemy takedown gives stacks of BIG GAME HUNTER, up to 10 stacks maximum. BIG GAME HUNTER deal 1.5% increased damage to large enemies and bosses for each stack. |
Rack 'Em Up
|
Sharpshooter | 26 | Destroying enemy critical hitzones with weapons grants stack of RACK 'EM UP up to 5 stacks maximum.Stacks last for 10 seconds and fall off one at a time. Deal 4% increased weapon damage per stack. |
Yoroi
|
Ninja | 2 | Maximum arrow is increased by 20. Stamina lost while blocking attacks is reduced by 50%. |
Kenko
|
Ninja | 2 | Maximum health increased by 20. Performing a perfect parry will restore 10 health over 5 seconds, Additional perfect parries refresh this duration. |
Kaishakunin
|
Ninja | 8 | Deal 10% increased weapon damage when hitting enemies in the head. |
Roaring Tiger
|
Ninja | 8 | Deal 10% increased weapon damage with heavy melee attacks. Deal 10% increased Cut weapon damage with ranged weapons while aiming down sights. |
Kuji-kiri
|
Ninja | 8 | Performing a perfect parry increases weapon damage by 10% for 5 seconds. Additional perfect parries refresh this duration. |
Skirmisher
|
Ninja | 14 | Maximum ammo capacity with all weapon is increased by 35%. Auto-pickup radius for shuriken, arrow, and kunai is increased by 100%. |
Demon Stance
|
Ninja | 14 | Take no damage from enemy and environmental ground damage effects. Take 10% reduced damage from all explosion and spray damage effects. |
Chi kai ri
|
Ninja | 20 | Apply 75% increased Stumble affliction with all weapons. |
Sakki-jutsu
|
Ninja | 20 | Performing a perfect parry Stumbles all enemies in a radius around you. This radius is increased by 0%. |
Ebb and Flow
|
Ninja | 26 | Ranged Cut weapon damage is increased by 15%. Next melee attack deals 100% increased damage and heals for 10 health.This effect has a 16 second cooldown |
Kyuketsuki
|
Ninja | 26 | Weapons deal 100% increased bleed affliction and deal 10% increased damage to Bleeding enemies. Damaging Bleeding enemy with your weapons heals you for 3 health over 3 seconds. Additional hits refreshes this duration. |
Unyielding
|
Ninja | 26 | Killing an enemy with a melee weapon restores 3 health and grants 15% increased melee weapon damage for 5 seconds. Additional kills refresh this duration. |
Doctor's Bag
|
Medic | 2 | Syringe Bags now grant 2 Syringes each. Using Syringes repairs 10 armor integrity. |
Healing Hands
|
Medic | 2 | Ally revivals are 50% faster. Reviving allies heals them for additional 10 health. |
Biohazard
|
Medic | 8 | Deal 10% increased weapon damage to enemy Flesh and Mire hitzones. |
Pill Mill
|
Medic | 8 | Maximum ammo capacity is increased by 35%. |
Stronger Perscription
|
Medic | 8 | Weapon healing is increased by 15%. |
Symbiosis
|
Medic | 14 | Healing allies with your weapon or hitting enemies with your weapon's healing effects heals you for 20% of your healing amount. |
Painkiller
|
Medic | 14 | Healing allies with your weapon grants them 20% damage reduction for 4 seconds. |
Strength in Numbers
|
Medic | 20 | While atleast one other player or trader pod is nearby, you take 10% reduced damage. |
Social Distancing
|
Medic | 20 | Shooting down allies with your weapon's healing effects heals their bleed out health for 140% of your weapon's standard healing. Restoring their bleed-out health to full will revive them. |
Chemical Reaction
|
Medic | 26 | Killing enemies with your weapon has a 15% chance to trigger a chemical reaction gas cloud that lingers for 5 seconds. The cloud heals allies over time and applies Panic and Toxic affliction to enemies. |
Heal and Deal
|
Medic | 26 | Healing an ally with your weapon increases weapon damage by 15% for 10 seconds. Damaging an enemy with your weapon grants you a stack of HEAL up to 10 that last for 10 seconds. Heal consume all stacks when you heal an ally with a weapon to increase the heal by 4% for each stack consumed. |
Damage Plan
|
Medic | 26 | Allies healed by your weapons deal 20% increased weapon damage for 5 seconds. |

| Skill Types | |
|---|---|
| Passive Skills | Throwable Skills |
| Gadget Skills | - |
List of All Passive Skills



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