★ Disclaimer: Our guides were written before the Rearmament update, so some information may be outdated. We appreciate your support!
★ News: Crossplay | Game Pass | Roadmap
★ Best Settings | Teams | Weapons
┗ Best Bonus Abilities | XP Farm | Difficulty

The Engineer Perk, played by Imran, is the Specialist in Killing Floor 3 (KF3) that thrives on using shotguns and his gadget to demolish Zeds. See the Engineer's best builds, weapons, bonus ability priority, tools, skills, how to play them, and additional character info here!
List of Contents
Engineer
|
Primary | |
|||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sidearm | |||||||||||
| Tool | |||||||||||
| Passive | Throwable | Gadget | |||||||||
|
Tool Up Level Requirement: 2
Base Effect: Killing enemies grants stacks of TOOL UP Different tools gain stacks at different rates. Swapping tools at the trader resets all stacks. TOOL UP: at 100 stacks, consume all stacks to refill 1 tool ammo Lvl 2 |
Grounded Level Requirement: 4
Base Effect: Bouncing Betty fragmentation compinent's explosion applies 120 Knockdown affliction. ・Knockdown interrupts enemies, causing them to fall down Lvl 4 |
Stabilize Level Requirement: 6
Base Effect: While BUNKERED, you move 30% slower but soundwave projectile damage is increased by 15%. Lvl 6 |
|||||||||
|
Major Damage Level Requirement: 8
Base Effect: Deal 10% increased weapon damage and 20% increased weapon Stumble to nearby enemies. ・Stumble interrupts enemies, causing them to stagger back in opposite direction Lvl 8 |
Capacity Increase Level Requirement: 10
Base Effect: Throwable carrying capacity is increased by 1. Lvl 10 |
Wall of Sound Level Requirement: 12
Base Effect: Soundwave projectile size is increased by 35%. Lvl 12 |
|||||||||
|
Man Of Steel Level Requirement: 14
Base Effect: Maximum armor integrity is increased by 20%. While you have armor, small enemies will be stumbled when they attempts to grab you. ・Stumble interrupts enemies, causing them to stagger back in the opposite direction. Lvl 14 |
Dismember the Day Level Requirement: 16
Base Effect: Increase amount of fragment projectiles by 3. Lvl 16 |
Clear the Area Level Requirement: 18
Base Effect: Equip explosion radius is increased by 50%. Lvl 18 |
|||||||||
|
Scatter Plot Level Requirement: 20
Base Effect: Shotguns have +2 pellet count and +25% weapon spread. Lvl 20 |
Capacity Increase Level Requirement: 22
Base Effect: Throwable carrying capacity is increased by 1. Lvl 22 |
Reforge Level Requirement: 24
Base Effect: Using a tool restores gadget activation energy up to a maximum of 32 each round. Different tools restore different amounts of gadget energy when used. Lvl 24 |
|||||||||
|
Rally Beacon Level Requirement: 26
Base Effect: Killing enemies grants stacks of RALLY. RALLY at 24 stacks, consume all stacks to place a Rally Beacon. Rally Beacons last for 20 seconds and cause all allies within the radius to deal 25% increased weapon damage. Lvl 26 |
Scrap Heap Level Requirement: 28
Base Effect: Bouncing Betty leaves behind scrap that lasts for 5 seconds. Interacting with scrap will collect it to restore 1 Bouncing Betty ammo. Lvl 28 |
Reverb Pedal Level Requirement: 30
Base Effect: Fixing Sonic Storm generates a sound explosion that deals 200 damage to enemies that are close. Lvl 30 |
|||||||||
| Tier List Evaluations | |||||||||||
| Solo | |||||||||||
| Squad | |||||||||||
Bonebreaker and Contek CSG are the two best weapons for the Engineer due to them benefitting greatly from the Scatter Plot passive. Both shotguns have mods that can increase their ammo capacity and damage
The Shuriken is a weapon from the Ninja class and is the best sidearm you can give the Engineer due to its movement speed buff. For tools, you'd want an Pulse Lure for additional crowd control.
For the Engineer's best skills, you will want to pick the skills that increase weapon damage and survivability. You also want to pick the gadget skills that will allow the Engineer to use Sonic Storm more frequently and have it deal more damage.
The total cost to buy this entire loadout, with mods included, will require you around 8,500 Dosh.
Engineer
|
Primary | |
|||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Sidearm | |||||||||||
| Tool | |||||||||||
| Passive | Throwable | Gadget | |||||||||
|
Repairman Level Requirement: 2
Base Effect: Using a tool repairs armor integrity up to a maximum of 20 each round. Different tools repair different amounts of armor integrity when used. Lvl 2 |
Grounded Level Requirement: 4
Base Effect: Bouncing Betty fragmentation compinent's explosion applies 120 Knockdown affliction. ・Knockdown interrupts enemies, causing them to fall down Lvl 4 |
Stabilize Level Requirement: 6
Base Effect: While BUNKERED, you move 30% slower but soundwave projectile damage is increased by 15%. Lvl 6 |
|||||||||
|
Major Damage Level Requirement: 8
Base Effect: Deal 10% increased weapon damage and 20% increased weapon Stumble to nearby enemies. ・Stumble interrupts enemies, causing them to stagger back in opposite direction Lvl 8 |
Capacity Increase Level Requirement: 10
Base Effect: Throwable carrying capacity is increased by 1. Lvl 10 |
Wall of Sound Level Requirement: 12
Base Effect: Soundwave projectile size is increased by 35%. Lvl 12 |
|||||||||
|
Man Of Steel Level Requirement: 14
Base Effect: Maximum armor integrity is increased by 20%. While you have armor, small enemies will be stumbled when they attempts to grab you. ・Stumble interrupts enemies, causing them to stagger back in the opposite direction. Lvl 14 |
Dismember the Day Level Requirement: 16
Base Effect: Increase amount of fragment projectiles by 3. Lvl 16 |
Clear the Area Level Requirement: 18
Base Effect: Equip explosion radius is increased by 50%. Lvl 18 |
|||||||||
|
Full Blast Level Requirement: 20
Base Effect: Radius for explosive weapons is increased by 30%. Self-damage from explosive weapons is reduced by 80%. Stream size for beam and spray - type weapons is increased by 20% Lvl 20 |
Capacity Increase Level Requirement: 22
Base Effect: Throwable carrying capacity is increased by 1. Lvl 22 |
Reforge Level Requirement: 24
Base Effect: Using a tool restores gadget activation energy up to a maximum of 32 each round. Different tools restore different amounts of gadget energy when used. Lvl 24 |
|||||||||
|
Chain Reaction Level Requirement: 26
Base Effect: Killing an enemy with Heat damage or explosions has a 20% chance to cause that enemy to explode, dealing 250 heat damage. Lvl 26 |
Scrap Heap Level Requirement: 28
Base Effect: Bouncing Betty leaves behind scrap that lasts for 5 seconds. Interacting with scrap will collect it to restore 1 Bouncing Betty ammo. Lvl 28 |
Reverb Pedal Level Requirement: 30
Base Effect: Fixing Sonic Storm generates a sound explosion that deals 200 damage to enemies that are close. Lvl 30 |
|||||||||
| Tier List Evaluations | |||||||||||
| Solo | |||||||||||
| Squad | |||||||||||
Alternatively, the G33 is the best explosive weapon for a classic Demolitionist playstyle. It has strong AoE and crowd control, especially when paired with the Freeze Grenades mod. This combo can freeze entire hordes with a few blasts, letting your team clean them up easily. It’s a fantastic choice for team play.
The ConTek CSG also makes a great backup weapon, offering impressive range for a shotgun to blow up Husks and Bloats when needed since the G33 has poor range. The Krait sidearm is ideal for cleaning up nearby fodder ZEDs. For tools, bring the Multi-Tool for some extra team support.
Most of the best skills remain the same, but make sure to equip the Full Blast Lvl 20 Passive instead of Scatter Plot to increase the G33’s explosive AoE. This full loadout will cost around 8,000 Dosh, depending on how many mods you choose to attach on your weapons.
| Jump to a Weapon Slot! | |
|---|---|
| Primary | Secondary |
| Primary 1 | |
|---|---|
| Recommended Mods |
Explosive Slugs ・+6% Accuracy
・1 Burst Shot(s) ・-23% Damage ・+5 Knockdown Affliction ・-20% Penetration Power Shotgun Suppressor ・+3% Accuracy
・-4% Recoil ・+10% Zed Time Gain Multiplier Laser Sight ・+4% Accuracy
Reflex Sight ・+2% Accuracy
・+35% Handling ・-4% Recoil ・+1% Zoom Critical Damage Drum Mag ・+20 Mag Size
・-25% Handling ・-4% Recoil ・-12% Reload Speed Fast Action Receiver ・+15% Fire Rate
|
To capitalize the Engineer's Scatter Plot passive, the Bonebreaker is the best weapon for the Engineer due to its wave clearing capabilities. Equipping it with Explosive Slugs, will allow the Bonebreaker to hit more enemies. The rest of its mods should focus on increasing its damage, capacity, and fire rate.
| Primary 2 | |
|---|---|
| Recommended Mods |
Incendiary Shells ・-15% Accuracy
・+35 Burn Affliction ・+6 Panic Affliction Shotgun Suppressor ・+3% Accuracy
・-4% Recoil ・+10% Zed Time Gain Multiplier Laser Sight ・+4% Accuracy
Reflex Sight ・+2% Accuracy
・+35% Handling ・-4% Recoil ・+1% Zoom Critical Damage Drum Mag ・+20 Mag Size
・-25% Handling ・-4% Recoil ・-12% Reload Speed High-Velocity Receiver ・+3% Accuracy
・+7 Penetration Power |
The Contek CSG is best used during scenarios where you need to shoot critical areas of armored Zeds since it is a single-barrel pump shotguns. Make sure to equip the Incendiary Shells mod to deal more flesh damage. The other mods to craft and equip should increase the Contek CSG's penetration power, capacity, and accuracy.
| 1 |
Dragon's Breath
|
Primary DMG: 600 Primary Fire Mode: Ballistic DMG & Heat DMG Secondary DMG: 1200 Base Cost: 2,500 |
|---|
Firebug's shotgun could also be used since it will benefit from Engineer's Scatter Plot passive.
| Sidearm | |
|---|---|
| Recommended Mods |
Stunning Coating ・+25 Stun Affliction
Triple Blades ・+10% Accuracy
・+5% Attack Speed ・+5% Damage ・+20 Stun Affliction Expanded Ammo Pouch ・-3% Attack Speed (Ranged)
・+5 Max Ammo |
The Shuriken is the best sidearm for the Engineer due to the movement speed buff it provides, allowing you to escape from dangerous situations. Adding stun-based mods to the Shuriken could also be useful when you run out of throwable ammo, to control hordes.
| 1 |
KH-380
|
Primary DMG: 60 Primary Fire Mode: Ballistic DMG Secondary Fire Mode: Biological DMG Base Cost: 800 |
|---|---|---|
| 2 |
Krait
|
Primary DMG: 55 Primary Fire Mode: Ballistic DMG Base Cost: 900 |
KH-380 is a good support weapon you can use as an alternative to heal other allies when there is a lack of a Medic in your team. If you arejust starting out, Krait is a good sidearm since it is already the Engineer's starting gear.
| Tool | Effect |
|---|---|
Pulse Lure
|
Ultrasonic device which acts as a distracting lure for enemies, drawing them to its location. • 3 lures Nearby enemies are Confused, causing them to attack other nearby enemies |
The Pulse Lure is the best tool for the Engineer since placing it will allow you to manage intense horde of Zeds.
| Tool | Effect | |
|---|---|---|
| 1 |
Syringe Bag
|
First-aid kit that provides the team with additional syringes. • 2 deployable bags • Each bag grants 1 syringe |
| 2 |
Multi-Tool
|
Multi-function tool with 3 charges. • Activates and allows remote enabling of Traps. • Enables Ziplines • Unlocks Armor Lockers and certain Doors • Repairs damaged Explosive Locks |
Depending on your team's composition, you can opt to change to any of these alternative tools. If your team does not have a Medic, having a Syringe Bag will ensure that you stay healthy throughout the match. The Multi-Tool can provide various uses depending on the map, like activating ziplines or turrets.
| Ability and Priority | Explanation |
|---|---|
| Increases Damage by 7 when magazine is at or below 1/4 capacity. ★★★★★ |
Generally, Shotguns and Grenade Launchers have a lower magazine size compared to the other guns. With the Engineer's perks revolving around these two, this bonus ability can make it easier for him to clear hordes and burst down ZEDs. |
| Next round deals 10 additional damage after destroying an enemy's limb or armor. ★★★☆☆ |
Due to the amount spread and AoE of the Engineer's kit, ZEDs will regularly lose a limb or two, meaning this bonus ability will remain significantly active during a match. |
| Add 20 Stumble Power. ★☆☆☆☆ |
The additional Stumble power will increase the already high likelihood of your shots to stagger ZEDs, giving you and your squad more time to line up the next volley! |
For the Engineer, it would be best to prioritize the following Bonus Abilities that capitalize on the low magazine size of his Shotguns to plow through hordes of ZEDs while having additional crowd control to create space for his squad.
List of Bonus Abilities for Mods
| Jump to a Skill Type! | ||
|---|---|---|
| Passive | Throwable | Gadget |
| Skill | |
|---|---|
| Level 2 |
Base Effect: Killing enemies grants stacks of TOOL UP Different tools gain stacks at different rates. Swapping tools at the trader resets all stacks. ┗ TOOL UP: at 100 stacks, consume all stacks to refill 1 tool ammo |
| Level 8 |
Base Effect: Deal 10% increased weapon damage and 20% increased weapon Stumble to nearby enemies. ┗Stumble interrupts enemies, causing them to stagger back in opposite direction |
| Level 14 |
Base Effect: Maximum armor integrity is increased by 20%. ┗ While you have armor, small enemies will be stumbled when they attempts to grab you. ┗Stumble interrupts enemies, causing them to stagger back in the opposite direction. |
| Level 20 |
Base Effect: Shotguns have +2 pellet count and +25% weapon spread. |
| Level 26 |
Base Effect: Killing enemies grants stacks of RALLY. ┗ RALLY at 24 stacks, consume all stacks to place a Rally Beacon. Rally Beacons last for 20 seconds and cause all allies within the radius to deal 25% increased weapon damage. |
The Engineer's best passive skills are the ones that will increase his damage when using a shotgun. With this, equipping Scatter Plot will increase any shotgun's damage due to the increase in pellet count. Pairing it with Major Damage, the explosion of the Explosive Slugs allows the Engineer to control a group of enemies reliably with Stagger.
With the Engineer mowing down a lot of zeds with their shotgun, Tool Up is a no-brainer choice since the Engineer will be able to refill their tool ammo. Man of Steel is also a great skill to equip for additional survivability since the Engineer will obain a permanent armor integrity increase and small enemies will be stumbled when grabbing you.
Lastly, Rally Beacon is a great skill for solo play and multiplayer since it will allow you and your teammates to deal more weapon damage!

If you plan to mainly use the G33 Grenade Launcher, make sure to equip Full Blast as your Level 20 passive instead of Scatter Plot. It significantly improves AoE and crowd control by increasing the blast radius of your explosions.
| Skill | |
|---|---|
| Level 4 |
Base Effect: Bouncing Betty fragmentation compinent's explosion applies 120 Knockdown affliction. ┗Knockdown interrupts enemies, causing them to fall down |
| Level 10 |
Base Effect: Throwable carrying capacity is increased by 1. |
| Level 16 |
Base Effect: Increase amount of fragment projectiles by 3. |
| Level 22 |
Base Effect: Throwable carrying capacity is increased by 1. |
| Level 28 |
Base Effect: Bouncing Betty leaves behind scrap that lasts for 5 seconds. ┗ Interacting with scrap will collect it to restore 1 Bouncing Betty ammo. |
Having Imran the Engineer's Bouncing Betty as a throwable that can Knockdown a lot of enemies is the best for this build since it will allow you to escape sticky situations, especially when playing solo. Scrap Heap is a useful skill since it will allow the Engineer to collect Scraps and restore a throwable ammo!
| Skill | |
|---|---|
| Level 6 |
Base Effect: While BUNKERED, you move 30% slower but soundwave projectile damage is increased by 15%. |
| Level 12 |
Base Effect: Soundwave projectile size is increased by 35%. |
| Level 18 |
Base Effect: Equip explosion radius is increased by 50%. |
| Level 24 |
Base Effect: Using a tool restores gadget activation energy up to a maximum of 32 each round. Different tools restore different amounts of gadget energy when used. |
| Level 30 |
Base Effect: Fixing Sonic Storm generates a sound explosion that deals 200 damage to enemies that are close. |
Imran's gadget, Sonic Storm, is a really strong ability that allows you to enter the Bunkered state and deal massive damage with two turrets. With this, you will want to increase its damage and projectile size. Also, picking up Reforge allows you to restore gadget activation energy when using a tool, lowering Sonic Storm's cooldown. With Tool Up's ammo refilling capabilities, you can proc Reforge often!
| Skill | Priority | Explanation |
|---|---|---|
Scatter Plot Scatter Plot Base Effect:
Shotguns have +2 pellet count and +25% weapon spread. |
★★★★★ | Upgrading Scatter Plot is your top-priority since its the skill that will directly buff your shotgun's effectivity in battle. |
Major Damage Major Damage Base Effect:
Deal 10% increased weapon damage and 20% increased weapon Stumble to nearby enemies. ・Stumble interrupts enemies, causing them to stagger back in opposite direction |
★★★★☆ | You should prioritize upgrading Major Damage as well to increase your crowd control, allowing you to handle hordes much easier. |
Reforge Reforge Base Effect:
Using a tool restores gadget activation energy up to a maximum of 32 each round. Different tools restore different amounts of gadget energy when used. |
★★★☆☆ | Upgrading Reforge allows you to gain more gadget activation energy from using tools. |
Tool Up Tool Up Base Effect:
Killing enemies grants stacks of TOOL UP Different tools gain stacks at different rates. Swapping tools at the trader resets all stacks. TOOL UP: at 100 stacks, consume all stacks to refill 1 tool ammo |
★★★☆☆ | Upgrading Tool Up will decrease the amount of stacks you need to refill a tool ammo. This allows you to proc Reforge more frequently. |
Stabilize Stabilize Base Effect:
While BUNKERED, you move 30% slower but soundwave projectile damage is increased by 15%. |
★★★☆☆ | Upgrading this skill further increases Sonic Storm's damage. |
Since you will be using Engineer's shotgun more than his gadget, you will want to upgrade all of its shotgun-related skills first!
| Engineer Playstyle Tips |
|---|
|
|
Sonic Storm is the Engineer's gadget and it is best used when you are dealing with hordes of Zeds during a wave. You can use it multiple times during a round as long as you're using your tools after unlocking the gadget skill called Reforge.
After unlocking the throwable skill called Grounded, you can use the Engineer's throwable to knockdown enemies. After knocking enemies down, gun them down using your shotgun.
With the Scatter Plot passive, you should equip shotguns as the Engineer's primary weapons since their pellet count will be buffed.
| Level 2 |
Repairman Base Effect: Using a tool repairs armor integrity up to a maximum of 20 each round. Different tools repair different amounts of armor integrity when used. Tool Up Base Effect: Killing enemies grants stacks of TOOL UP Different tools gain stacks at different rates. Swapping tools at the trader resets all stacks. TOOL UP: at 100 stacks, consume all stacks to refill 1 tool ammo |
|---|---|
| Level 8 |
Hole Punch Base Effect: Weapon penetration power is increased by 5 Does not apply to spray and beam - type weapons. Major Damage Base Effect: Deal 10% increased weapon damage and 20% increased weapon Stumble to nearby enemies. ・Stumble interrupts enemies, causing them to stagger back in opposite direction First Contact Base Effect: Deal 20% increased weapon damage to enemies the first time you deal damage to them. |
| Level 14 |
Bleed for Speed Base Effect: Killing enemies grants 20% increased movement speed for 2.5 seconds. Man Of Steel Base Effect: Maximum armor integrity is increased by 20%. While you have armor, small enemies will be stumbled when they attempts to grab you. ・Stumble interrupts enemies, causing them to stagger back in the opposite direction. |
| Level 20 |
Scatter Plot Base Effect: Shotguns have +2 pellet count and +25% weapon spread. Full Blast Base Effect: Radius for explosive weapons is increased by 30%. Self-damage from explosive weapons is reduced by 80%. Stream size for beam and spray - type weapons is increased by 20% |
| Level 26 |
Rally Beacon Base Effect: Killing enemies grants stacks of RALLY. RALLY at 24 stacks, consume all stacks to place a Rally Beacon. Rally Beacons last for 20 seconds and cause all allies within the radius to deal 25% increased weapon damage. Inner Rage Base Effect: Taking damage increases weapon damage by 20% and bash damage by 50% for 5 seconds. Chain Reaction Base Effect: Killing an enemy with Heat damage or explosions has a 20% chance to cause that enemy to explode, dealing 250 heat damage. |
| Level 4 |
Chaos Theory Base Effect: Bouncing Betty fragment projectile gain +5 penetration and last for and additional 0.5 seconds. Proximity Mine Base Effect: Bouncing Betty 's lifetime is set to 10 seconds and will only explode if an enemy moves close to it. Grounded Base Effect: Bouncing Betty fragmentation compinent's explosion applies 120 Knockdown affliction. ・Knockdown interrupts enemies, causing them to fall down |
|---|---|
| Level 10 |
Capacity Increase Base Effect: Throwable carrying capacity is increased by 1. |
| Level 16 |
Dismember the Day Base Effect: Increase amount of fragment projectiles by 3. Super Shredder Base Effect: Bouncing Betty fragmentation component's explosion deals 55% increased damage. |
| Level 22 |
Capacity Increase Base Effect: Throwable carrying capacity is increased by 1. |
| Level 28 |
Heated Exchange Base Effect: Fragment porjectiles deals Heat damage instead of Ballistic. Fragment projectile damage is increased by 55%. Scrap Heap Base Effect: Bouncing Betty leaves behind scrap that lasts for 5 seconds. Interacting with scrap will collect it to restore 1 Bouncing Betty ammo. Second Time Around Base Effect: Bouncing Betty launches a second fragmentation component after a short delay but deals 30% reduced damage. |
| Level 6 |
Stabilize Base Effect: While BUNKERED, you move 30% slower but soundwave projectile damage is increased by 15%. Mobilize Base Effect: Movement speed while BUNKERED is increased to 115% base movement speed. Fortify Base Effect: Activating Sonic Storm repairs 25 armor integrity. |
|---|---|
| Level 12 |
Wall of Sound Base Effect: Soundwave projectile size is increased by 35%. High Frequency Base Effect: Soundwave projectile size and damage is decreased by 25%, but fire rate is increased and ammo is increased by 2. Energy refund for ammo remaining still caps at 40 maximum. |
| Level 18 |
Bone Conductor Base Effect: Soundwave projectile penetration is increased by 15. Clear the Area Base Effect: Equip explosion radius is increased by 50%. Juggernaut Base Effect: Damage resistance while BUNKERED is increased to 55%. While BUNKERED, enemies that melee you are Stumbled. ・Stumble interrupts enemies, causing them to stagger back in the opposite direction. |
| Level 24 |
Reforge Base Effect: Using a tool restores gadget activation energy up to a maximum of 32 each round. Different tools restore different amounts of gadget energy when used. Sonic Salvo Base Effect: Sonic Storm's ammo is increased by 3 and maximum duration is increased by 5 seconds. Energy refund for ammo remaining still caps at 40 maximum. |
| Level 30 |
Take Charge Base Effect: Sonic Storm's fire mode is changed from semi auto to charge fire. Fire button can be held down to charge Sonic Storm.After charging for atleast 0.5 seconds, soundwave projectile's damage is increased by 40 . State of Confusion Base Effect: Soundwave projectiles now apply 100 Confuse affliction. ・Confuse interrupts enemies, causing them to indiscriminately attack other enemies. Reverb Pedal Base Effect: Fixing Sonic Storm generates a sound explosion that deals 200 damage to enemies that are close. |
| Engineer Stats | |
|---|---|
| Damage | 4 |
| Survivability | 4 |
| Support | 4 |
Imran is a Engineer Specialist with an overall score of 4 Damage, 4 Survivability, and 4 Support. They will also start with 3,053 loaded into their Operation Budget at Level 1, which will gradually increase as their Perk is leveled up.
| Primary | Sidearm |
|---|---|
ConTek CSG
|
Krait
|
| Imran Basic Information | |
|---|---|
![]() |
|
| Perk Archetype | Starting Gadget |
| Engineer | Sonic Storm |
| English VA | TBD |
|---|---|
| French VA | TBD |
| German VA | TBD |
| Spanish VA | TBD |

List of All Specialist Characters
| All Nightfall Specialists | ||
|---|---|---|
FosterCommando |
DevlinFirebug |
ImranEngineer |
LunaSharpshooter |
ObiMedic |
NakataNinja |
| Other Guides |
|---|
| Upcoming Specialists and Perks |
Isn't having the Penetration Perk at level 8 redundant by having explosive slugs
Best Engineer (Imran) Builds and Skills



Genshin Impact Walkthrough & Guides Wiki

Umamusume: Pretty Derby Walkthrough & Guides Wiki

Where Winds Meet Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki

Digimon Story: Time Stranger Walkthrough & Guides Wiki

Wuthering Waves Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Pokemon Legends: Z-A Walkthrough & Guides Wiki

Clair Obscur: Expedition 33 Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki

Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki

Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki

Elden Ring Shadow of the Erdtree Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki

Monster Hunter World Walkthrough & Guides Wiki

Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki

Persona 3 Reload Walkthrough & Guides Wiki
Cyberpunk 2077: Ultimate Edition Walkthrough & Guides Wiki
Killing Floor© 2009-2025 Tripwire Interactive. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. Unreal® Engine, Copyright 1998-2025, Epic Games, Inc. All rights reserved.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
yeah useless to run