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Killing Floor 3 (KF3)

Best Medic (Obi) Builds and Skills

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★ Disclaimer: Our guides were written before the Rearmament update, so some information may be outdated. We appreciate your support!
News: Crossplay | Game Pass | Roadmap
Best Settings | Teams | Weapons
Best Bonus Abilities | XP Farm | Difficulty

Killing Floor 3 Obi Specialist and Character Info

The Medic Perk, played by Obi, is the Specialist in Killing Floor 3 (KF3) responsible for keeping other Specialists intact while impairing ZEDs with Biotic weapons. See the Medic's best builds, weapons, bonus ability priority, tools, skills, how to play them, and additional character info here!

Best Medic (Obi) Builds

Best Medic Loadout (Heal and DPS Hybrid)

ImranMedic Primary
Sidearm
Tool
Passive Throwable Gadget
Killing Floor 3 Unknown Skill Icon Healing Hands
Lvl 2
Killing Floor 3 Unknown Skill Icon Gas Expansion
Lvl 4
Killing Floor 3 Unknown Skill Icon Health Benefits
Lvl 6
Killing Floor 3 Unknown Skill Icon Stronger Perscription
Lvl 8
Killing Floor 3 Unknown Skill Icon Capacity Increase
Lvl 10
Killing Floor 3 Unknown Skill Icon Burn Unit
Lvl 12
Killing Floor 3 Unknown Skill Icon Symbiosis
Lvl 14
Killing Floor 3 Unknown Skill Icon Anesthetist
Lvl 16
Killing Floor 3 Unknown Skill Icon Steroid Injection
Lvl 18
Killing Floor 3 Unknown Skill Icon Social Distancing
Lvl 20
Killing Floor 3 Unknown Skill Icon Capacity Increase
Lvl 10
Killing Floor 3 Unknown Skill Icon Storm Shelter
Lvl 24
Killing Floor 3 Unknown Skill Icon Chemical Reaction
Lvl 26
Killing Floor 3 Unknown Skill Icon Lingering Cloud
Lvl 28
Killing Floor 3 Unknown Skill Icon Resuscitator
Lvl 30
Tier List Evaluations
Solo
C tier Splat▶︎ Lacks damage output
Squad
S tier splat▶︎ Essential for teamplay

✘ Click on an equipment category to jump to their selection explanation.

The K&W MP6 will be the primary weapon you should prioritize upgrading, specifically before boss fight rounds. Alongside its fairly accurate and high rate-of-fire shots, the K&W MP6 can also equip the Healing Grenade launcher attachment to help with clearing hordes while healing a group of allies early on.

As per your boss fight weapon, the LF-85 will be the best option due to its strength in prolonged fights; the main reason being that it can regain darts as long as you are dealing damage to enemies.

For your sidearm, the Medic's default secondary KH-380 will serve you well, as having an extra source of healing during emergencies will come a long way. Furthermore, depending on the team composition, you can either go for recharging syringe darts or an upgraded burst-fire mode!

The Multi-Tool tool should be the best option to support your team, as the Medic's early game healing should suffice. However, if your team sustains early casualties, consider transitioning to the Syringe Bag on the second round!

Best Classes Tier List

Alternative Medic Loadout (Full DPS)

ImranMedic Primary
Sidearm
Tool
Passive Throwable Gadget
Killing Floor 3 Unknown Skill Icon Doctor's Bag
Lvl 2
Killing Floor 3 Unknown Skill Icon Cull the Weak
Lvl 4
Killing Floor 3 Unknown Skill Icon Muscle Stimulant
Lvl 6
Killing Floor 3 Unknown Skill Icon Pill Mill
Lvl 8
Killing Floor 3 Unknown Skill Icon Capacity Increase
Lvl 10
Killing Floor 3 Unknown Skill Icon Burn Unit
Lvl 12
Killing Floor 3 Unknown Skill Icon Symbiosis
Lvl 14
Killing Floor 3 Unknown Skill Icon Anesthetist
Lvl 16
Killing Floor 3 Unknown Skill Icon Steroid Injection
Lvl 18
Killing Floor 3 Unknown Skill Icon Strength in Numbers
Lvl 20
Killing Floor 3 Unknown Skill Icon Capacity Increase
Lvl 10
Killing Floor 3 Unknown Skill Icon Storm Shelter
Lvl 24
Killing Floor 3 Unknown Skill Icon Chemical Reaction
Lvl 26
Killing Floor 3 Unknown Skill Icon Active Infection
Lvl 28
Killing Floor 3 Unknown Skill Icon Terminal Diagnosis
Lvl 30
Tier List Evaluations
Solo
B tier Splat▶︎ Nice clear but struggles with Large ZEDs
Squad
B tier Splat▶︎ Decent when with other Medics

Alternatively, if you wanted to play the Medic solo, the K&W MP6 is still the best option, albeit it should be kitted purely around damage and self-sustain. The MP6 has decent single-target damage while allowing you to self-heal with Symbiosis, which is especially potent with Healing Grenades as it damages and heals at the same time!

The Disciple sidearm then allows you to hit those pesky Husks and Bloats from a decent range, essentially covering the blaring weakness of a Solo Medic. As for your tool, the Syringe Back

As for the best skills, most have been changed simply by removing all of the extra utility that supports your team and instead focusing on patching up the Medic's lack of damage. Some key skill inclusions are Pill Mill, Strength in Numbers, Active Infection, and Terminal Diagnosis

Best Ammo and Weapon Mods

Medic Best Weapons

Jump to a Weapon Slot!
Primary Secondary

Best Medic Primary Weapons

Primary Weapon Slot 1

Primary
Recommended Mods

The K&W MP6 is the Medic's best and most versatile weapon, having the ability to mow down fodder ZEDs while having access to solid secondary attachment mods depending on the situation.

In terms of mod priority, the Healing Grenade Launcher attachment should be a no-brainer as it offers AoE healing and ZED debilitation. Furthermore, get the Hollow Point Rounds mod as the main role of the Medic is to clear Flesh-type enemies to create space for your Squad whilst healing.

Additionally, the weakness of the K&W MP6 is its high recoil and low damage-per-shot, so the other mods recommended here should serve as a means to improve on these weaknesses while enhancing the fundamental strengths of the gun.

Primary Weapon Slot 2

Primary
Recommended Mods

The LF-85 is the best choice for when you reach the boss round, often swapping out the K&W MP6 for it. Its main strength is that it can siphon the damage it deals to ZEDs to turn it into darts, meaning it will shine in long and drawn-out fights as the amount of healing you can dole out is only limited by your ammo and DPS.

For mod priority, the Biomorphic Boosted Battery will be a solid investment as it will improve your healing by giving it an overtime effect at the cost of ammo efficiency. With this, you have damage uptime while retaining the consistent healing the LF-85 provides.

Additionally, if you will be facing the Chimera or are lacking in the crowd-control department, you can opt to replace the Penetrating Barrel with the Cold Fusion Converter. This will allow you to take the role in clearing the fodder while healing your Squad.

Alternative Primary Weapons

1 Killing Floor 3 Biomorphic ProjectorBiomorphic Projector Primary DMG: 70
Primary Fire Mode: Biological DMG
Base Cost: 2,300
2 Killing Floor 3 Fieldmaster HR-10Fieldmaster HR-10 Primary DMG: 230
Primary Fire Mode: Ballistic DMG
Base Cost: 1,400

Alternatively, the Biomorphic Project can be an effective choice if you plan on pocket-healing a Ninja or if you do not prefer the SMG playstyle. This weapon option also scales pretty well into the later parts of the game if you get the Confusion Additive mod for the confusion crowd control.

An effective off-perk option for mid-game Medics whose squad is lacking in terms of answering long-range ZEDs is the Fieldmaster HR-10. If your team does not have a Sharpshooter, this gun should be a budget yet effective option.

List of All Primary Weapons

Best Medic Sidearm Weapon

Sidearm
Recommended Mods

The KH-380, Obi’s default sidearm, is the best choice thanks to the sole fact that it has a separate ammo pool for Darts, making it ideal for emergencies where you need to expend a lot of healing. With the Instant Heal Darts and Dart Recharger Kit modifiers, this pistol can come in clutch!

Alternative Sidearm Weapons

1 Killing Floor 3 DiscipleDisciple Primary DMG: 160
Primary Fire Mode: Ballistic DMG
Secondary DMG: 250
Secondary Fire Mode: Ballistic DMG & Cold DMG
Base Cost: 900

If your squad is lacking a Sharpshooter and you are on a very tight budget, the Disciple would be the better option for its precision and headshot damage. While it is not as fast to handle or shoot as the KH-380, its accuracy among the sidearms is unparalleled.

List of All Secondary Weapons

Medic Best Tools

Best Medic Tools

Tool Effect
Killing Floor 3 Multi-ToolMulti-Tool Multi-function tool with 3 charges.
• Activates and allows remote enabling of Traps.
• Enables Ziplines
• Unlocks Armor Lockers and certain Doors
• Repairs damaged Explosive Locks

The Multi-Tool is the best option for the Medic as it can open up advantageous situations and mobility with Ziplines for your squad.

Alternative Tool

Tool Effect
1 Killing Floor 3 Syringe BagSyringe Bag First-aid kit that provides the team with additional syringes.
• 2 deployable bags
• Each bag grants 1 syringe

The Syringe Bag is considered an alternative tool as the healing on the earlier parts of the game can be kept to a minimum, especially with the Medic. It would be best to swap into this during Boss fights, or if you plan to take the Doctor's Bag skill when going solo.

List of All Tools

Medic Bonus Ability Priority

Ability and Priority Explanation
Each shot has 1.5% chance to deal 150% Damage.
★★★★★
The Medic makes full use of the Spray-n'-Pray playstyle due to their weapons mainly being SMGs with high magazine capacity and fire rate. Stacking up on this ability will surely increase your clear strength and consistency with activating your Chemical Reaction.
Teammates within 10m have a 5% chance to gain 5 Armor after killing an enemy.
★★★☆☆
As for the second recommendation, having the ability to provide Armor for your team will allow you to save up on your resources during the early game, giving you the chance to buy the higher-tier guns much earlier into the match.
Add 10 Panic Power.
☆☆☆☆
Lastly, the additional Panic power will increase the likelihood of your Chemical Reaction to stay in place for your teammates to finish off. While not essential, it is a noticeable change in the higher levels!

For the Medic, it would be best to prioritize the following Bonus Abilities to make up for its miscomings in terms of damage and strengthening their utility by also adding the chance to provide Armor for your squadmates.

List of Bonus Abilities for Mods

Best Medic Skills

Jump to a Skill Type!
Passive Throwable Gadget

Best Medic Passive Skills

Level Skill
Level 2
Killing Floor 3 Unknown Skill Icon Healing Hands

Base Effect: Ally revivals are 50% faster.
┗ Reviving allies heals them for additional 10 health.
Level 8
Killing Floor 3 Unknown Skill Icon Stronger Perscription

Base Effect: Weapon healing is increased by 15%.
Level 14
Killing Floor 3 Unknown Skill Icon Symbiosis

Base Effect: Healing allies with your weapon or hitting enemies with your weapon's healing effects heals you for 20% of your healing amount.
Level 20
Killing Floor 3 Unknown Skill Icon Social Distancing

Base Effect: Shooting down allies with your weapon's healing effects heals their bleed out health for 140% of your weapon's standard healing.
┗ Restoring their bleed-out health to full will revive them.
Level 26
Killing Floor 3 Unknown Skill Icon Chemical Reaction

Base Effect: Killing enemies with your weapon has a 15% chance to trigger a chemical reaction gas cloud that lingers for 5 seconds.
┗ The cloud heals allies over time and applies Panic and Toxic affliction to enemies.
┗Panic interrupts enemies, causing them to writhe in place helplessly.
・Toxic afflicts enemies with Biological damage over time.

The recommended Passive Skills for the Medic are designed to enhance the Specialist's healing ability. With this skill set up, the amount you heal will improve with Stronger Perscription and have better resurrects through the Social Distancing and Healing Hands combo.

Furthermore, skills such as Symbiosis and Chemical Reaction improve the sustainability of the Medic. Symbiosis allows you to heal yourself by a percentage of what you heal your teammates with, while Chemical Reaction can control a group of ZEDs if you need to reposition.

Passive Skills for Solo Build

Solo Medic Passive Skills
Killing Floor 3 Unknown Skill Icon Doctor's Bag
Lvl 2
Killing Floor 3 Unknown Skill Icon Pill Mill
Lvl 8
Killing Floor 3 Unknown Skill Icon Strength in Numbers
Lvl 20

When going for a solo Medic, replace all of the passives that enhance healing for your allies and instead focus on self-sustain, ammo efficiency, and additional damage. Furthermore, with the way the Symbiosis and Healing Grenade work, it essentially doubles the self-heal as it counts as healing.

▲ Jump to the Top ▲

Best Medic Throwable Skills

Skill
Level 4
Killing Floor 3 Unknown Skill Icon Gas Expansion

Base Effect: Biotic Grenade gas cloud radius is increased by 15%.
Level 10
Killing Floor 3 Unknown Skill Icon Capacity Increase

Base Effect: Throwable carrying capacity is increased by 1.
Level 16
Killing Floor 3 Unknown Skill Icon Anesthetist

Base Effect: Biotic Grenade gas cloud applies 30 Enfeeble affliction every 0.5 seconds.
┗Enfeeble weakens enemies, causing them to move and attack more slowly.
Level 22
Killing Floor 3 Unknown Skill Icon Capacity Increase

Base Effect: Throwable carrying capacity is increased by 1.
Level 28
Killing Floor 3 Unknown Skill Icon Lingering Cloud

Base Effect: Biotic Grenade gas cloud durations is increased by 6 seconds.

The recommended Throwable Skills for the Medic is designed to turn the Biotic Grenade into either a means to set up ZEDs or as an emergency precaution for when you need to reposition.

The combo between Gas Expansion, Anesthetist, and Lingering Cloud will reliably enfeeble a massive group of ZEDs, essentially giving you and your Squad more leeway. The build purposely opted to leave out the healing skills as the Passive Skill Tree already provides sufficient healing.

Throwable Skills for Solo Build

Solo Medic Passive Skills
Killing Floor 3 Unknown Skill Icon Cull the Weak
Lvl 4
Killing Floor 3 Unknown Skill Icon Active Infection
Lvl 28

The Biotic Grenade is often just used for group healing; however, this skill set turns this humble healing apparatus into a throwable that can clear from the initial explosion while spreading the damage to other nearby ZEDs through its Infection mechanic.

▲ Jump to the Top ▲

Best Medic Gadget Skills

Skill
Level 6
Killing Floor 3 Unknown Skill Icon Health Benefits

Base Effect: When Sanctum expires, it heals all allies within its radius for 25 health.
Level 12
Killing Floor 3 Unknown Skill Icon Burn Unit

Base Effect: Sanctum's energy field deals 100% increased damage over time to small enemies.
Level 18
Killing Floor 3 Unknown Skill Icon Steroid Injection

Base Effect: Allies within Sanctum's radius receive a buff increasing their weapon damage by 10% for 5 seconds.
Level 24
Killing Floor 3 Unknown Skill Icon Storm Shelter

Base Effect: Sanctum duration is increased by 5 seconds.
Level 30
Killing Floor 3 Unknown Skill Icon Resuscitator

Base Effect: Sanctum field expansion blast revives down allies and healls all allies within the blast radius for 20 health.

The recommended Gadget Skills for the Medic make the Sanctum into a haven for your squad but a death zone for ZEDs. Each skill has a different role and purpose depending on the situation:

  • Health Benefits - Heals all of the allies inside the Sanctum.
  • Burn Unit - Keeps out and kills the fodder ZEDs to secure space.
  • Steroid Injection - Incentivizes the whole team to stay in the Sanctum by increasing weapon damage.
  • Storm Shelter - Increases the duration of the Sanctum
  • Resuscitator - Acts as an instant group revive during dire situations.

Gadget Skills for Solo Build

Solo Medic Passive Skills
Killing Floor 3 Unknown Skill Icon Muscle Stimulant
Lvl 6
Killing Floor 3 Unknown Skill Icon Terminal Diagnosis
Lvl 30

In terms of changes, replace Health Benefits and Resuscitator with the following to answer the Medic's lack of mobility with Muscle Stimulant while strengthening your clear capabilities with Terminal Diagnosis.

▲ Jump to the Top ▲

Medic Skill Priority

Medic Skill Upgrade Priority

Skill Priority Explanation
Killing Floor 3 Unknown Skill Icon Social Distancing ★★★★★ Having the ability to revive teammates from afar is a great boon to any Medic role for cooperative shooters, as it allows you to avoid risking your position for a revive. Upgrading this skill makes the resurrect even faster!
Killing Floor 3 Unknown Skill Icon Symbiosis ★★★★ With Symbiosis, it allows you to sustain yourself while avoiding the use of your syringes or throwables. Each upgrade strengthens the heals you receive upon healing an ally.
Killing Floor 3 Unknown Skill Icon Stronger Perscription ★★★☆☆ Healing is the Medic's core skill, so increasing its efficacy with Stronger Perscription should be a no-brainer!
Killing Floor 3 Unknown Skill Icon Chemical Reaction ★★☆☆☆ While Chemical Reaction is strong, the additional percentage can be lackluster compared to the top three Medic skills.
Killing Floor 3 Unknown Skill Icon Anesthetist ☆☆☆☆ The Anesthetist base effect is already strong, so upgrading the slow to be much faster can be redundant.

Prioritize spending your points on leveling up Social Distancing first. Being the Medic, Obi is assigned to look after and minimize the squad's mistakes. With Social Distancing, Symbiosis, and Stronger Prescription strengthened, the margin for error is lessened for the squad as the Medic will be a reliable safety net!

Lastly, upgrading the Chemical Reaction and Anasthetist skills allow the Medic to set up situations more consistently through their crowd control, but are not that impactful with each upgrade. With this, prioritizing the three main skills mentioned above will strengthen the foundation of the Medic.

List of All Skills

How to Play Medic

Medic Playstyle Tips



Be Resourceful With Heals

The Medic, while consistent with healing, has a limited pool of resources for recovery, unlike in other cooperative shooters. With that in mind, always be mindful of your Darts, Grenades, and Sanctum charges as this can make or break a mission.

A squadmate's HP should be in the 70-80% range to make the most value out of your heals. With that in mind, classes like the Ninja and the Engineer should be the main priorities in terms of healing, as they are constantly in the faces of ZEDs.

Focus on Clearing Lesser ZEDs

While you are led to believe that the Medic's only role will be healing, that is not the case in Killing Floor 3. The Medic for this iteration specializes in clearing out the Lesser ZEDs as they have easy access to the Biological Damage type, meaning that Clots and Gorefasts are easily dealt with.

Upon doing this, you give yourself and your squadmates more space and ease of mind to take out the high-priority ZEDs like Fleshpounds and Scrakes.

Use Sanctum to Divert Range Attacks

The new Sanctum tool for the Medic has diverse applications depending on the situation. The best way to use them is to heal up the whole group, but you can also use the Sanctum if your squad is having trouble with Husks and Sirens.

Not only does it completely nullify the projectiles of the Husks, but it also heals up the possible burst damage that a Siren's scream would deal.

Gain the High Ground

The best position for a Medic will always be the high ground, as it gives you a better vantage point and assessment of who is low on health, as well as what group of ZEDs would be best to throw your Biotic Grenades at.

All Medic Skills

Medic Passives

Level 2
Killing Floor 3 Unknown Skill Icon Doctor's Bag
Killing Floor 3 Unknown Skill Icon Healing Hands
Level 8
Killing Floor 3 Unknown Skill Icon Biohazard
Killing Floor 3 Unknown Skill Icon Pill Mill
Killing Floor 3 Unknown Skill Icon Stronger Perscription
Level 14
Killing Floor 3 Unknown Skill Icon Symbiosis
Killing Floor 3 Unknown Skill Icon Painkiller
Level 20
Killing Floor 3 Unknown Skill Icon Strength in Numbers
Killing Floor 3 Unknown Skill Icon Social Distancing
Level 26
Killing Floor 3 Unknown Skill Icon Chemical Reaction
Killing Floor 3 Unknown Skill Icon Heal and Deal
Killing Floor 3 Unknown Skill Icon Damage Plan

List of All Passive Skills

Medic Throwables

Level 4
Killing Floor 3 Unknown Skill Icon Cull the Weak
Killing Floor 3 Unknown Skill Icon Gas Expansion
Killing Floor 3 Unknown Skill Icon Waste Collector
Level 10
Killing Floor 3 Unknown Skill Icon Capacity Increase
Level 16
Killing Floor 3 Unknown Skill Icon Anesthetist
Killing Floor 3 Unknown Skill Icon Pulmonologist
Level 22
Killing Floor 3 Unknown Skill Icon Capacity Increase
Level 28
Killing Floor 3 Unknown Skill Icon Active Infection
Killing Floor 3 Unknown Skill Icon Lingering Cloud
Killing Floor 3 Unknown Skill Icon Urgent Care

List of All Throwable Skills

Medic Gadgets

Level 6
Killing Floor 3 Unknown Skill Icon Power Surge
Killing Floor 3 Unknown Skill Icon Muscle Stimulant
Killing Floor 3 Unknown Skill Icon Health Benefits
Level 12
Killing Floor 3 Unknown Skill Icon Burn Unit
Killing Floor 3 Unknown Skill Icon Outreach Center
Level 18
Killing Floor 3 Unknown Skill Icon Steroid Injection
Killing Floor 3 Unknown Skill Icon Suppressor
Killing Floor 3 Unknown Skill Icon Field Hospital
Level 24
Killing Floor 3 Unknown Skill Icon Energy Cycle
Killing Floor 3 Unknown Skill Icon Storm Shelter
Level 30
Killing Floor 3 Unknown Skill Icon Terminal Diagnosis
Killing Floor 3 Unknown Skill Icon Double Dose
Killing Floor 3 Unknown Skill Icon Resuscitator

List of All Gadget Skills

Medic Specialist Stats and Information

Medic Stats Overview

Medic Stats
Damage
3
Survivability
4
Support
5

Obi is a Medic Specialist with an overall score of 3 Damage, 4 Survivability, and 5 Support. They will also start with 2,750 loaded into their Operation Budget at Level 1, which will gradually increase as their Perk is leveled up.

Starting Gear

Primary Sidearm
Killing Floor 3 VS-11VS-11 Killing Floor 3 KH-380KH-380

Character Information

Obi Basic Information
Killing Floor 3 Obi
Perk Archetype Starting Gadget
Medic Sanctum

Voice Actors

English VA TBD
French VA TBD
German VA TBD
Spanish VA TBD

Killing Floor 3 Related Guides

Characters Partial

List of All Specialist Characters

All Specialist Characters

All Nightfall Specialists
KF3 Foster Foster
Commando
KF3 DevlinDevlin
Firebug
KF3 ImranImran
Engineer
KF3 LunaLuna
Sharpshooter
KF3 ObiObi
Medic
KF3 NakataNakata
Ninja

Other Character Guides

Other Guides
Upcoming Specialists and Perks

Comment

3 Anonymous Anonymous 4 months

Only possible to get on sight. Each ability is tied to only three mod types. Here is a spreadsheet: https://docs.google.com/spreadsheets/d/1yl5DmNzcy4ym73iQc3eUuiyE3Fiz-ySIz__Z4dBxgBg

2 Killing Floor 3 Team Killing Floor 3 Team@Game8 4 months

Hello dear user, thank you for using our build guide as a reference! Based on our findings, it should be possible. However, if that is not the case, the next best thing would be to get the "Teammates within 10 meters gain 3% damage buff for three seconds after killing an enemy" bonus ability. Thank you and have a nice day

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