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This is a guide to the quest titled Something Ends, Something Begins from The Witcher 3: Wild Hunt. Read on for information on objectives and possible rewards, as well as useful tips, strategies for completing the quest, and endings possible.
Previous Quest | Current Quest | Next Quest |
---|---|---|
Tedd Deireadh, The Final Age | Something Ends, Something Begins |
List of Contents
Quest Number | 56 |
---|---|
Region | Multiple Regions |
Quest Location | White Orchard or Velen |
Previous Quest | Tedd Deireadh, The Final Age |
Next Quest | None |
Gold Reward | None |
---|---|
Exp Reward | None |
Item Reward | None |
NOTE: The objectives of this quest will depend on the choices you made that affects Ciri's fate during this quest. For more information see the Tips and Strategies below.
Objectives | |
---|---|
1 | Follow the chamberlain and speak with Emhyr. |
2 | Go to the old Nilfgaardian camp and get the Silver Sword. |
3 | Go to the White Orchard Inn. |
Objectives | |
---|---|
1 | Go to the hunter's cottage to speak with the hunter. |
2 | Meetup with Ciri. |
3 | Go to the Griffin's Nest with Ciri and slay the Forktail. |
4 | Go to the lake and fish with Ciri. |
5 | Go for a walk with Ciri. |
Objectives | |
---|---|
1 | Walk forward and deal with the Werewolf. |
2 | Deal with the peasant hunters. |
3 | Kill the Crone. |
You are given the option to either kill the Werewolf or not.
The first choice will initiate combat with the Werewolf until you are able to kill it.
The second choice will allow you to spare the Werewolf, after which it will accompany you and help you in combat with the peasants and the Crone.
You are given a variety of dialogue options to pick regarding how to deal with the Peasants. There are only two outcomes in this conversation: you kill the peasants, or you leave them alone.
Picking the more aggressive options will lead this conversation into a fight with the peasants, while you can leave them alone if you choose the more pacifistic options.
The Main Epilogue of the game is entirely dependent on five of your choices regarding Ciri's fate in this quest. The game has a hidden scale of 5 points which determines whether Ciri lives or not. Getting 3 or more points in this hidden scale will lead to Ciri being alive while having 2 or lower points will lead to Ciri dying.
The first two endings occur when Ciri is alive.
The final remaining ending is based on Ciri dying to the White Frost.
This choice can be found in the main quest Blood on the Battlefield. You are given two choices on how to comfort Ciri after she fails in her training with Avallac'h.
The first option decreases a point on the hidden scale, while the second choice increases a point on the hidden scale.
This choice can be found in the main quest Blood on the Battlefield. This choice will affect whether which of the first two endings where Ciri is alive will happen. However, this choice will not affect anything if you get the ending where Ciri dies.
Choosing the first option will lead to the ending where Ciri becomes the Empress of Nilfgaard. The second option will lead to Ciri becoming a witcher.
NOTE: Ciri will only become the Empress if you have done the following:
This choice can be found in the main quest Blood on the Battlefield. This choice is only available if you decided to visit Emhyr with Ciri before going to Velen.
The first option decreases a point on the hidden scale, while the second choice increases a point on the hidden scale.
This choice can be found in the main quest Final Preparations. You are given two choices to either accompany Ciri when she talks with the Lodge of Sorceresses or stay outside and wait for her.
The first option decreases a point on the hidden scale, while the second choice increases a point on the hidden scale.
This choice can be found in the main quest Child of the Elder Blood. You are given two choices to either calm Ciri down or to encourage her to wreck Avallac'h lab.
The first option decreases a point on the hidden scale, while the second choice increases a point on the hidden scale.
This choice can be found before the main quest Child of the Elder Blood ends. This choice affects whether the main quest Skjall's Grave will appear or not.
The first option increases a point on the hidden scale while the second choice decreases a point on the hidden scale.
Forktail Weaknesses and Loot |
Peasants Weaknesses and Loot |
Wild Dogs Weaknesses and Loot |
During this fight you will battle with the Crone and several necrophages like Drowners, a Water Hag, a Grave Hag, and some Ghouls. When the necrophages are present in the fight, it is recommended to clear them out first before attacking the Crone.
Whispess Weaknesses and Loot |
No. | Quest Title | Location | Sugg. Level |
---|---|---|---|
43 | Bald Mountain | Bald Mountain | 26 |
44 | Final Preparations | Novigrad | - |
45 | Blindingly Obvious | Novigrad | 28 |
46 | The Great Escape | Novigrad | 28 |
47 | Payback | Novigrad | 28 |
48 | Through Time and Space | Novigrad | 26 |
49 | Battle Preparations | Novigrad | 28 |
50 | The Sunstone | Skellige | 28 |
51 | Veni Vidi Vigo | Skellige | 28 |
52 | Child of the Elder Blood | Skellige | 31 |
53 | Skjall's Grave | Hindarsfjall | 28 |
54 | On Thin Ice | Undvik | 30 |
55 | Tedd Deireadh, The Final Age | Undvik | 30 |
56 | Something Ends, Something Begins | White Orchard or Velen | 30 |
Something Ends, Something Begins Walkthrough and Endings
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