This is a guide for the Damage Calculation and Formulas in Bravely Default Flying Fairy HD Remaster. Learn more about the explanation of different damage calculations and formulas in this article.
List of Contents
Damage that you deal with physical or magical attacks is a complex system that factors the number of attacks, the attacker's stats, and the target's defensive stats.
There are also many modifiers that affect damage that you can get from various armor or weapons so take an advantage of these modifiers to gain the upper hand in battle.
Critical Modifier | Hitting a critical doubles your damage. |
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Weakness | Hitting an enemy's with their weakness will be 1.5 times more effective. |
Species Type | If you hit a species with a weapon, ability, or special move that is effective against them, damage will be multipled by 1.5 or 1.75. |
Number of Enemies | When you try to hit multiple targets, damage or recovery decreases. Less targets will mean more damage or more recovery and vice versa. |
Default | Default reduces damage taken. |
Random Modification | A stat that affect formulas. Varies from 0.8 to 1.2x or 0.9 to 1.1x |
(Physical Attack + Skill Power - Target's Physical Defense) ÷ 2 |
Physical Attack Damage is calculated based on a character's physical attack, the strength of the skill, and the target's physical defense.
Special Move Power | Each special move has its own unique power. Does not apply to normal attacks. |
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Number of attacks | The number of hits is determined by job level and speed. The more hits you get, the more damage you receive and vice versa. |
Power Multiplier | Ability and special move damage multiplier. Normal attack is 1.0x |
Critical Modifier | Normal attack damage get doubled. |
Weakness | Hitting an enemy's with their weakness will do 1.5 times more damage. |
Species Type | If you hit a species with a weapon, ability, or special move that is effective against them, damage will be multipled by 1.5 or 1.75. |
Number of Enemies | 0.6x damage when targetting 2 enemies. 0.5x damage for 3-4 enemies and 0.4x damage for 5 enemies and more. |
Default | Damage taken is reduced to 0.5x when Defaulting. |
Random Modification | Randomly changes between 0.8 and 1.2 times. |
(Spell Power + Attacker's Magic Attack Power - Target's Magic Defense) ÷ 2 |
Magic damage is comprised by the attacker's magic attack power and magic defense of the target. These are influenced by Mind, Intelligence, and Job Level. Magic always hits except for some.
Spell Power | Base Power of Spell |
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Power Multiplier | Ability and special move damage multiplier. Normal attack is 1.0x |
Critical Modifier | Magic attack damage gets doubled. |
Weakness | Hitting an enemy's with their weakness will do 1.5 times more damage. |
Job Level Modifier | The higher the job level, the higher the damage |
Number of Enemies | 0.6x damage when targetting 2 enemies. 0.5x damage for 3-4 enemies and 0.4x damage for 5 enemies and more. |
Default | Damage taken is reduced to 0.5x when Defaulting. |
Random Modification | Randomly changes between 0.8 and 1.2 times |
Attacker's Hit Rate = (Base Hit Rate + Attacker's Dexterity) ÷ 5 × Blind Modifier Target's Evasion Rate = (Base Evasion Rate + Target's Agility ÷ 20) × Status Ailment Correction |
Physical attacks and some magic spells will have a hit and evasion formula. If the target is Blinded or Asleep, the evasion rate is 0% which means attacks are guaranteed to hit.
Basic Hit Rate | The total hit chance for each equipped weapon. |
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Blindness | If the character is blinded, the accuracy will drop. |
Basic Evasion Rate | The combined evasion rate of the armor. |
Status Ailment Correction | If the target is Blinded, Paralyzed, Asleep, or Stopped, attacks will always hit. |
(Spell Power + Job Level) x (Mind ÷ 3) |
The amount of health recovered from White Magic spells such as Cure, Cura, and Curaga are affected by the spell power, Job Level and Mind. If the recovery spell is applied to the whole party, its effectiveness will decrease depending on the number of affected.
The amount recovered is also affected by a random stat.
Spell Power | Base power of the recovery spell |
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Number of Targets | 0.6x damage when targetting 2 enemies. 0.5x damage for 3-4 enemies and 0.4x damage for 5 enemies and more. This is when using recovery against Undead. |
Random Modification | Final recovery amount ranges from 0.9 to 1.1x |
Status Ailment Additional Value + Attacker's Intelligence - Target's Mind - Target's Status Ailment Resistance Value |
The success rate of affecting someone with status ailment largely depends on Status Ailement Additional Value and Status Ailment Resistance Value. The success rate is also affected by the attacker's Intelligence stat and the target's Mind stat.
Agility x Random Correction |
The order of actions during battle is determined by the speed of each character. Action speed is a system that randomly modifies speed based on agility, so there is no fixed value. Note that action speed does not increase number of hits.
Beginner's Guide: Tips and Tricks
All Tips and Tricks | |
---|---|
Status Effects Explained | Combat Tips |
Brave and Default Explained | Damage Calculation and Formulas Explained |
How to Get More Villagers | How to Level Up Efficiently |
How to Get Money (PG) Fast | How to Get Job Points (JP) Fast |
How to Unlock New Game Plus and What Carries Over | - |
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