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Bravely Default Flying Fairy HD Remaster

Bravely Default White Mage Best Abilities and Unlock Condition

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This is a guide for the White Mage job in Bravely Default Flying Fairy HD Remaster. Learn the White Mage's best abilities and unlock conditions for Bravely Default on the Switch 2.

White Mage Unlock Condition and Job Info

Overview and How to Unlock

White MageWhite Mage How to Obtain
Defeat Holly at the Southwest Lake in the Prologue
Job Command
White Magic
Specialty
Self-Healing
Recover from poison, blind, and silence at the end of a battle.

Compatible Equipment

Swords Axes Spears Rods
E E E B
Staves Daggers Bows Katanas
S C E E
Knuckles Shields Helms Armor
E E E A

Note: Compatibility ranking goes from S > A > B > C > D > E.

Parameters

HP MP STR VIT
C A D E
INT MND DEX AGI
B A D C

White Mage Best Abilities

Recommended Abilities

Ability
(Learning Level)
Reason for Recommendation
Arise
(Lv 13)
An advanced version of Raise that revives incapacitated allies with maximum HP. It is useful even in the late game, as it can instantly revive allies who are defeated in one hit in difficult boss battles.
Epic Group-Cast
(Lv 12)
Even if you heal all of your allies at once, the amount of recovery will not decrease, making it easier to recover when you receive a wide-area attack. It can also be used for attack magic, so it is useful when you want to defeat multiple enemies at once.
Conservation of Life
(Lv 14)
When fighting in dungeons or against high-powered enemies, it can be used as a last resort to avoid party annihilation. Even if you receive fatal damage, it allows the user to survive once, creating an opportunity to recover.

How to Play the White Mage

Healing Magic Specialist

The White Mage is an essential job, indispensable to the party, with a wide variety of recovery magic such as Cure and Raise. With high MND, its healing magic restores a significant amount of HP. White Mages play a key role in preventing their companions from being annihilated.

The White Mage has access to white magic such as the Cure series for HP recovery, Esuna for removing status ailments, and Raise for reviving fallen allies. Unlike potions and other items, the advantage of these spells can heal multiple party members at once. As the game progresses and enemy attack power increases significantly, learning higher-tier healing magic like Cura and Curaga ensures reliable support even in the late game.

Additionally, the White Mage can learn various types of spells, such as Protect for ally defense and Aero for offensive magic. By learning support abilities that increase magic defense, they become more resilient against enemy spell attacks.

Due to their low Strength and lack of proficiency with weapons, they are best suited for a dedicated healing role.

White Mage All Abilities

Learned Abilites by Level

Lv Ability Type and Effect
1 White Magic Lv. 1 Type: Command
Enables the use of level 1 white magic: Cure, Poisona, and Blindna. Note that these cannot be used without the appropriate scrolls.
2 M.Defense 10% Up Type: Support
Raise Magic Defense by 10%.
3 White Magic Lv. 2 Type: Command
Enables the use of level 2 white magic: Protect, Shell, and Aero. Note that these cannot be used without the appropriate scrolls.
4 Staff Lore Type: Support
Raise arms aptitude for staves to S.
5 Self-Healing Type: Support
Recover from poison, blind, and silence at the end of battle.
6 White Magic Lv. 3 Type: Command
Enables the use of level 3 white magic: Cura, Raise, and Esuna. Note that these cannot be used without the appropriate scrolls.
7 Abate Water Type: Support
Reduce damage taken from water attacks. Note that you will not receive further reduction if this ability is used along with items with similar effects. Water nullification effects take precedence over reduction effects.
8 Angelic Ward Type: Support
Has a 50% chance to halve the damage received, regardless of whether it is a single-target or multiple-target attack. However, this effect does not apply to damage from poison.
9 White Magic Lv. 4 Type: Command
Enables the use of level 4 white magic: Reflect, Dispel, and Aerora. Note that these cannot be used without the appropriate scrolls.
10 M.Defense 30% Up Type: Support
Raise Magic Defense by 30%.
11 White Magic Lv. 5 Type: Command
Enables the use of level 5 white magic: Esunaga, Curada, and Aeroga. Note that these cannot be used without the appropriate scrolls.
12 Epic Group-Cast Type: Support
The damage dealt and the amount of recovery do not decline when group-casting magic. Note that this effect can also be invoked from the Menu Screen.
13 White Magic Lv. 6 Type: Command
Enables the use of level 6 white magic: Curaga, Arise, and Holy. Note that these cannot be used without the appropriate scrolls.
14 Conservation of Life Type: Support
When K.O.'d, revive all allies and fully restore HP.

White Mage All Spells

White Magic

Spell Level Required and Effect How to Get
Poisona White Magic Level 1
Cures Poison
Store
Caldisla
Yulyana Woods Needleworks
Blindna White Magic Level 1
Cures Blind
Store
Caldisla
Yulyana Woods Needleworks
Cure White Magic Level 1
Recovers HP. Deals damage when used on Undead enemies
Store
Caldisla
Yulyana Woods Needleworks
Protect White Magic Level 2
Increases Physical Defense by 50% for 5 turns. Stackable (up to 100% increase)
Store
Ancheim
Grandship
Shell White Magic Level 2
Increases Magic Defense by 50% for 5 turns. Stackable (up to 100% increase)
Store
Ancheim
Grandship
Aero White Magic Level 2
Deals wind-element magic damage
Store
Ancheim
Grandship
Cura White Magic Level 3
Recovers HP. Deals damage when used on Undead enemies
Store
Florem
Grandship
Raise White Magic Level 3
Resurrects enemies from incapacitated state and recovers HP. When used on an Undead enemy, there is a 70% chance of instantly killing them.
Store
Florem
Grandship
Esuna White Magic Level 3
Cures Poison, Blind, silence, Sleep, Paralysis, Dread, Berserk, Confuse, and Charm.
Store
Florem
Grandship
Reflect White Magic Level 4
Creates a barrier that reflects White Magic, Black Magic, and Time Magic (including magic with positive effects such as HP recovery).
Store
Hartschild
Grandship
Aerora White Magic Level 4
Deals wind-element magic damage.
Store
Hartschild
Grandship
Dispel White Magic Level 4
Removes auxiliary effects such as Stop, Reflect, and Status up/down.
Store
Hartschild
Grandship
Esunaga White Magic Level 5
Recovers from poison, darkness, silence, sleep, paralysis, fear, berserk, confusion, and charm. Reflect not possible.
Store
Eternia
Grandship
Curada White Magic Level 5
Recovers HP. When used on an Undead enemy, damage is dealt.
Store
Eternia
Grandship
Aeroga White Magic Level 5
Deals wind-element magic damage.
Store
Eternia
Grandship
Curaga White Magic Level 6
Recovers HP. When used on an Undead enemy, damage is dealt.
Store
Grandship
Arise White Magic Level 6
Resurrects from incapacitated state and fully recovers HP. When used on an Undead enemy, there is a 70% chance of instantly killing them.
Store
Grandship
Holy White Magic Level 6
Inflicts light magic damage
Store
Grandship

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