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Bravely Default Flying Fairy HD Remaster

Bravely Default Time Mage Best Abilities and Unlock Condition

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This is a guide for the Time Mage job in Bravely Default Flying Fairy HD Remaster. Learn the Time Mage's best abilities and unlock conditions for Bravely Default on the Switch 2.

Time Mage Unlock Condition and Job Info

Overview and How to Unlock

Time MageTime Mage How to Obtain
Defeat KIng of Ancheim Khamer VIII at the Ancheim Palace in Chapter 1 Sub-Scenario
Job Command
Time Magic
Specialty
Time Slip
Return to the start of a battle if the entire party is wiped out. Note that even if multiple characters have this support ability, the effect only occurs once per battle. SP is not returned.

Compatible Equipment

Swords Axes Spears Rods
D E E D
Staves Daggers Bows Katanas
S D E E
Knuckles Shields Helms Armor
E E E A

Note: Compatibility ranking goes from S > A > B > C > D > E.

Parameters

HP MP STR VIT
C A E E
INT MND DEX AGI
A B D C

Time Mage Best Abilities

Recommended Abilities

Ability
(Learning Level)
Reason for Recommendation
Slow
(Time Magic Lv.1)
Reduces action speed by 50% for 4 turns. Stackable up to 90% reduction.
Haste
(Time Magic Lv.2)
Increases action speed by 50% for 4 turns. Stackable up to 100% increase.
Reraise
(Time Magic Lv.6)
A revival spell that automatically resurrects the user once upon being incapacitated. It's a safety net in battle, ensuring survival during prolonged fights or encounters with high-damage enemies.
Meteor
(Time Magic Lv.6)
high-tier non-elemental attack spell that deals damage without being affected by enemy resistances. It is also effective against multiple enemies.

Slow and Haste Controls Action Speed

The primary Time Magic spells are Slow and Haste, which can control the speed at which allies and enemies move. If used well, allies can complete their attacks or heals before the enemy's turn, giving you a big advantage in battle.

How to Play the Time Mage

Manipulate Time to Gain Advantage

The main role of the Time Mage is to support allies with Time Magic, such as Haste, Slow, and Quick, which allows them to freely manipulate the action speed of both allies and enemies.By taking the first move during the party's turn, they can provide a variety of support depending on the situation, such as stabilizing attacks and recovery, or slowing down the enemy's action speed to create opportunities for counterattacks.

Restrict Enemies With Slow World

With Slow World, it is possible to limit the actions of almost all enemies to once every two turns. Using Default to reduce damage during turns when the enemy is moving and concentrating attacks during turns when the enemy is not moving helps maintain control over the battle. This strategy reduces the likelihood of being wiped out in one sudden attack.

Offensive or Healing

The Time Mage is a support-type job that has the same high Intelligence as Black Mages and can use offensive magic such as Quake and Meteor. By combining powerful attack magic, they can also serve as an attacker, so try to use it according to your party's situation. In addition, Quick, which becomes available at job level 10, can be stacked to increase the number of attacks by up to 150%. Pairing it with a physical attacker job further boosts your attack power.

For greater versatility in magic, you can set the Black Mage's Black Magic as your Job Command to use a wide range of offensive and status ailment magic. Alternatively, setting the White Mage's White Magic improves your ability to support allies with healing.

Time Mage All Abilities

Learned Abilites by Level

Lv Ability Type and Effect
1 Time Magic Lv.1 Type: Command
Enables the use of level 1 time magic: Slow, Regen, and Quake. Note that these cannot be used without the appropriate scrolls.
2 M.Attack 10% Up Type: Support
Raise Magic Attack by 10%.
3 Slow Parry Type: Support
Has a 50% chance to apply slow to your attacker when taking a single-target physical attack.
4 Time Magic Lv.2 Type: Command
Enables the use of level 2 time magic: Haste, Teleport, and Quara. Note that these cannot be used without the appropriate scrolls.
5 Time Slip Type: Support
Return to the start of a battle if the entire party is wiped out. Note that even if multiple characters have this support ability, the effect only occurs once per battle. SP is not returned.
6 Time Magic Lv.3 Type: Command
Enables the use of level 3 time magic: Gravity, Veil, and Slowga. Note that these cannot be used without the appropriate scrolls.
7 Stop Immunity Type: Support
Confer immunity to stop during battles.
8 Time Magic Lv.4 Type: Command
Enables the use of level 4 time magic: Hastega, Veilga, and Comet. Note that these cannot be used without the appropriate scrolls.
9 Save TM MP Type: Support
Lower the MP cost of time magic by 25%.
10 Time Magic Lv.5 Type: Command
Enables the use of level 5 time magic: Quick, Stop, and Quaga. Note that these cannot be used without the appropriate scrolls.
11 Slow World Type: Support
Lower the BP of all allies and enemies by one once every two turns. This works even if the character with this support ability is in the K.O. state.
12 Time Magic Lv.6 Type: Command
Enables the use of level 6 time magic: Graviga, Reraise, and Meteor. Note that these cannot be used without the appropriate scrolls.
13 M.Attack 30% Up Type: Support
Raise Magic Attack by 30%.
14 Hasten World Type: Support
All enemies and allies gain one BP at end of turn.

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