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Bravely Default Flying Fairy HD Remaster

Bravely Default Salve-Maker Best Abilities and Unlock Condition

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This is a guide for the Salve-Maker job in Bravely Default Flying Fairy HD Remaster. Learn the Salve-Maker's best abilities and unlock conditions for Bravely Default on the Switch 2.

Salve-Maker Unlock Condition and Job Info

Overview and How to Unlock

Salve-MakerSalve-Maker How to Obtain
Defeat Qada at Starkfort in Chapter 3 Sub-Scenario
Job Command
Medication
Specialty
Healing Lore
Double the effectiveness of recovery effects when you use magic, abilities, or items to restore HP or MP.

Compatible Equipment

Swords Axes Spears Rods
D E D D
Staves Daggers Bows Katanas
S S B E
Knuckles Shields Helms Armor
B E E A

Note: Compatibility ranking goes from S > A > B > C > D > E.

Parameters

HP MP STR VIT
C C C C
INT MND DEX AGI
B B C C

Salve-Maker Best Abilities

Recommended Abilities

Ability
(Learning Level)
Reason for Recommendation
Feel No Pain
(Lv 14)
For the first two turns of battle, HP will not decrease even if damage is received. However, at the end of the second turn, all accumulated damage will be taken simultaneously, and this damage cannot be reduced.
Inoculate
(Lv 5)
A useful ability that allows you to nullify status ailments for a certain number of turns by using a curative item in advance. It's particularly effective when you know what status ailment the enemy's attack will inflict.
Widen Area
(Lv 8)
Item effects can be made to target an entire group. This allows for a variety of uses depending on the situation, such as not only healing all allies at once but also hitting all enemies simultaneously with offensive items.
Auto Phoenix
(Lv 11)
If you have a Phoenix Down in stock, this ability will automatically revive a fallen ally. It's particularly helpful in prolonged fights because it allows you to restore your allies without expending an action.

Compounding Can Achieve a Variety of Effects

The Salve-Maker's primary ability is Compounding, available at Level 1. This ability allows you to combine two items to produce powerful effects that can significantly change the tide of battle, such as instantly increasing physical attack power or doubling maximum HP. However, Compounding requires a large supply of items. Therefore, it's essential to prepare in advance, for example, by developing the Compound Shop in Norende Village so you can consistently buy items as needed.

How to Play the Salve-Maker

Item Doctor

The Salve-Maker is a job that utilizes various items to support allies. Though their stats are somewhat low, they can greatly enhance party stability by maximizing the benefits of recovery and buffing items. They excel with staves and daggers, and if you set White Magic as a job command, their high Mind stat allows them to also serve as a healer.

Healing Lore is a powerful support ability that doubles the effects of recovery items and healing magic. If you plan to use the Salve-Maker as a healer, it's highly recommended to equip this ability, especially since, when combined with their Healing Lore specialty, their recovery output can rival that of a White Mage.

Give Enemies Weakness Through Compounding

The Salve-Maker excels as a specialist in long-term battles, drawing strength from their versatile item usage and powerful compounds to support the entire party and ensure stability. This job is capable of inflicting debuffs through Compounding, assisting allies' attacks, and even healing themselves using Healing Lore. As long as you're prepared with the necessary items, you'll be able to play stably in any situation.

A particularly effective strategy involves using compounds that inflict elemental weaknesses (such as Fire Bane) on enemies that don't inherently possess a weakness. This allows you to then follow up with Black Magic or Sword Magic attacks to deal massive damage all at once.

Salve-Maker All Abilities

Learned Abilites by Level

Lv Ability Type and Effect
1 Compounding Type: Command
Combine two items to obtain a special effect.
2 First Aid Type: Command
Restore HP to the ally with the lowest HP at the end of the turn. Note that this ability can even be used in the silence state.
3 Experiment Type: Command
Transform a consumable item into an attack item.
4 Attack Item Amp Type: Support
Raise the damage dealt by attack items to 1.5 times normal.
5 Inoculate Type: Command
Use a consumable item that cures a status ailment on one target to confer immunity to that status ailment for six turns. Note that this ability can even be used in the silence state.
6 Auto-Potion Type: Support
Automatically use a potion on yourself when you take damage. Note that you must have a potion for this to occur.
7 Shorten Ailment Type: Support
The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal.
8 Widen Area Type: Support
Use an item and apply its effects to all targets.
9 Healing Lore Type: Command
Double the effectiveness of recovery effects when you use magic, abilities, or items to restore HP or MP.
10 Turn Toxic Type: Command
Inflict poison and deal damage to one target equal to the recovery amount of a recovery item.
11 Auto Phoenix Type: Support
Automatically use a phoenix down if an ally is in the K.O. state during the last command in your turn. Note that this will not occur if you do not have a phoenix down. Will not activate during Bravely Second.
12 Collect Type: Command
Get an item during a battle. Note that the items you get differ by location.
13 Resurrect Type: Command
Resurrect all K.O. allies and restore 25% of their maximum HP. Note that this ability can even be used in the silence state.
14 Feel No Pain Type: Support
HP will not fall for two turns after the start of a battle, even when taking damage. But at the end of the second turn, any damage taken will be subtracted from HP all at once. Note that damage in this case cannot be reduced.

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