This is a guide for the Salve-Maker job in Bravely Default Flying Fairy HD Remaster. Learn the Salve-Maker's best abilities and unlock conditions for Bravely Default on the Switch 2.
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How to Obtain |
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Defeat Qada at Starkfort in Chapter 3 Sub-Scenario | |
Job Command | |
Medication | |
Specialty | |
Healing Lore Double the effectiveness of recovery effects when you use magic, abilities, or items to restore HP or MP. |
Swords | Axes | Spears | Rods |
---|---|---|---|
D | E | D | D |
Staves | Daggers | Bows | Katanas |
S | S | B | E |
Knuckles | Shields | Helms | Armor |
B | E | E | A |
Note: Compatibility ranking goes from S > A > B > C > D > E.
HP | MP | STR | VIT |
---|---|---|---|
C | C | C | C |
INT | MND | DEX | AGI |
B | B | C | C |
Ability (Learning Level) |
Reason for Recommendation |
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Feel No Pain (Lv 14) |
For the first two turns of battle, HP will not decrease even if damage is received. However, at the end of the second turn, all accumulated damage will be taken simultaneously, and this damage cannot be reduced. |
Inoculate (Lv 5) |
A useful ability that allows you to nullify status ailments for a certain number of turns by using a curative item in advance. It's particularly effective when you know what status ailment the enemy's attack will inflict. |
Widen Area (Lv 8) |
Item effects can be made to target an entire group. This allows for a variety of uses depending on the situation, such as not only healing all allies at once but also hitting all enemies simultaneously with offensive items. |
Auto Phoenix (Lv 11) |
If you have a Phoenix Down in stock, this ability will automatically revive a fallen ally. It's particularly helpful in prolonged fights because it allows you to restore your allies without expending an action. |
The Salve-Maker's primary ability is Compounding, available at Level 1. This ability allows you to combine two items to produce powerful effects that can significantly change the tide of battle, such as instantly increasing physical attack power or doubling maximum HP. However, Compounding requires a large supply of items. Therefore, it's essential to prepare in advance, for example, by developing the Compound Shop in Norende Village so you can consistently buy items as needed.
The Salve-Maker is a job that utilizes various items to support allies. Though their stats are somewhat low, they can greatly enhance party stability by maximizing the benefits of recovery and buffing items. They excel with staves and daggers, and if you set White Magic as a job command, their high Mind stat allows them to also serve as a healer.
Healing Lore is a powerful support ability that doubles the effects of recovery items and healing magic. If you plan to use the Salve-Maker as a healer, it's highly recommended to equip this ability, especially since, when combined with their Healing Lore specialty, their recovery output can rival that of a White Mage.
The Salve-Maker excels as a specialist in long-term battles, drawing strength from their versatile item usage and powerful compounds to support the entire party and ensure stability. This job is capable of inflicting debuffs through Compounding, assisting allies' attacks, and even healing themselves using Healing Lore. As long as you're prepared with the necessary items, you'll be able to play stably in any situation.
A particularly effective strategy involves using compounds that inflict elemental weaknesses (such as Fire Bane) on enemies that don't inherently possess a weakness. This allows you to then follow up with Black Magic or Sword Magic attacks to deal massive damage all at once.
Lv | Ability | Type and Effect |
---|---|---|
1 | Compounding | Type: Command Combine two items to obtain a special effect. |
2 | First Aid | Type: Command Restore HP to the ally with the lowest HP at the end of the turn. Note that this ability can even be used in the silence state. |
3 | Experiment | Type: Command Transform a consumable item into an attack item. |
4 | Attack Item Amp | Type: Support Raise the damage dealt by attack items to 1.5 times normal. |
5 | Inoculate | Type: Command Use a consumable item that cures a status ailment on one target to confer immunity to that status ailment for six turns. Note that this ability can even be used in the silence state. |
6 | Auto-Potion | Type: Support Automatically use a potion on yourself when you take damage. Note that you must have a potion for this to occur. |
7 | Shorten Ailment | Type: Support The chance of the status ailments sleep, paralyze, dread, confuse, charm, and stop being naturally cured at the start of each turn rises to 50% higher than normal. |
8 | Widen Area | Type: Support Use an item and apply its effects to all targets. |
9 | Healing Lore | Type: Command Double the effectiveness of recovery effects when you use magic, abilities, or items to restore HP or MP. |
10 | Turn Toxic | Type: Command Inflict poison and deal damage to one target equal to the recovery amount of a recovery item. |
11 | Auto Phoenix | Type: Support Automatically use a phoenix down if an ally is in the K.O. state during the last command in your turn. Note that this will not occur if you do not have a phoenix down. Will not activate during Bravely Second. |
12 | Collect | Type: Command Get an item during a battle. Note that the items you get differ by location. |
13 | Resurrect | Type: Command Resurrect all K.O. allies and restore 25% of their maximum HP. Note that this ability can even be used in the silence state. |
14 | Feel No Pain | Type: Support HP will not fall for two turns after the start of a battle, even when taking damage. But at the end of the second turn, any damage taken will be subtracted from HP all at once. Note that damage in this case cannot be reduced. |
List of All Jobs | ||
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