This is a guide to the Templar job in Bravely Default Flying Fairy HD Remaster. Learn the Templar's best abilities and unlock condition for Bravely Default on the Switch 2.
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How to Obtain |
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Defeat Victoria F. Stein at the Eternian Central Command in Chapter 4 | |
Job Command | |
Holy Arts | |
Specialty | |
BP Limit Up Raise the BP limit by one, up to a maximum of 4. |
Swords | Axes | Spears | Rods |
---|---|---|---|
S | B | A | E |
Staves | Daggers | Bows | Katanas |
E | E | E | C |
Knuckles | Shields | Helms | Armor |
E | A | A | A |
Note: S results in most damage increase; E results in least damage increase.
HP | MP | STR | VIT |
---|---|---|---|
B | D | B | A |
INT | MND | DEX | AGI |
E | B | C | D |
Ability (Learning Level) |
Reason for Recommendation |
---|---|
Heart Strike (Lv 1) |
Attacks that are guaranteed to be critical hits deal twice the damage of normal attacks. |
Radiant Blast (Lv 9) |
An ability that unleashes a light-element physical attack that deals 1.5 times the damage of a normal attack. |
Heaven's Gate (Lv 14) |
This light-attribute attack increases its number of hits based on your remaining BP. With 4 BP, you can unleash up to 99 shots. Combining it with abilities that increase BP or the number of attacks can result in a lot of damage. |
Desperation (Lv 12) |
This is a physical attack that deals large damage by incorporating your Physical Defense into its calculation. Be aware that your Physical Defense decreases after using it, so if you use it twice in the same turn, the damage of the second strike will be significantly reduced. |
One of the Templar's key abilities is Rampart, an ability that nullifies one instance of physical damage for your entire party. Activating it early in boss battles, especially against those with powerful physical attacks, can significantly reduce fatal incoming damage.
Given their high Mind stat, it's also effective for Templars to serve as a secondary healer by setting White Magic as their subcommand. This allows them to protect allies with Rampart while simultaneously boosting the party's durability with healing magic.
The Templar is a balanced job that seamlessly blends potent light-element attacks with outstanding defensive capabilities. They excel at safeguarding the party with Rampart and Default Guard while simultaneously unleashing massive damage on light-weak enemies using Radiant Blast and Heaven's Gate. By leveraging abilities that boost critical hits or increase their BP limit, Templars can maintain flexibility on both offense and defense.
This job boasts high proficiency with both swords and armor, contributing to their well-rounded offensive and defensive profile. While having stats similar with the Knight, Templars differentiate themselves by acquiring more aggressive abilities. Their high Physical Defense and Mind stats ensure stable performance, making them reliable even in prolonged battles.
Among the Templar's most notable offensive abilities are Heart Strike, which guarantees a critical hit, and powerful light-element physical attacks like Radiant Blast and Heaven's Gate. These light-element attacks are particularly effective against undead foes and can also inflict significant damage on powerful enemies with earth elemental properties.
Additionally, Templars learn support abilities that increase the critical hit rate for both magic and items. This unique trait allows them to serve as formidable support units, pairing effectively with Black Mages or Salve-Maker to help unleash devastating damage.
Lv | Ability | Type and Effect |
---|---|---|
1 | Heart Strike | Type: Command Unleash an attack for a guaranteed critical hit that deals two times the damage of a conventional attack. |
2 | Abate Light | Type: Support Reduce damage taken from light-elemental attacks. Note that you will not receive further reduction if this ability is used along with items with similar effects. Light nullification effects take precedence over reduction effects. |
3 | P.Defense 20% Up | Type: Support Raise Physical Defense by 20%. |
4 | Giant Slayer | Type: Command Deal 1.5 times the damage of a conventional attack to one opponent with more HP than you. |
5 | Magic Critical | Type: Support Has a 15% chance of a critical hit when using magic. A critical hit will double the amount of damage or recovery. |
6 | Default Guard | Type: Support Reduce the amount of damage received during Default by 75%. |
7 | Rampart | Type: Command Form a shield around all allies that prevents one physical attack. |
8 | Item Critical | Type: Support Has a 15% chance of a critical hit when using an item. A critical hit will double the amount of damage or recovery. |
9 | Radiant Blast | Type: Command Unleash a light-based physical attack on one target that ignores Default's damage reduction effect and deals 1.5 times the damage of a conventional attack. |
10 | Critical Amp | Type: Support The damage dealt from critical hits will be 2.5 times normal. Note that this effect applies to magic and item critical hits as well. |
11 | BP Limit Up | Type: Support Raise the BP limit by one, up to a maximum of 4. |
12 | Desperation | Type: Command Attack by adding the value of your physical defense to your physical attack. However, your physical defense will be reduced to minimum for that turn. The lower limit for P.Def is 75%. |
13 | Armor Lore | Type: Support Raise aptitude for armor to S. |
14 | Heaven's Gate | Type: Command Make a number of random light elemental attacks equal to BP. |
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