This is a list of all Magic and Spells in Bravely Default Flying Fairy HD Remaster. See all the Magic and Spells here and learn more about Magic in this guide!
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Name | Type | Lv. | Effect | How to Get |
---|---|---|---|---|
Aero | White Magic | 2 | Deals wind-element magic damage | ・Can be bought in Ancheim ・Can be bought in the Grandship |
Aeroga | White Magic | 5 | Deals wind-element magic damage. | ・Can be bought in Eternia ・Can be bought in the Grandship |
Aerora | White Magic | 4 | Deals wind-element magic damage. | ・Can be bought in Hartschild ・Can be bought in the Grandship |
Aqua Regia | Genome Ability | - | Deals physical damage and reduces physical defense by 75% for 4 turns. Stackable (up to 90% down) | ・Receives the ability of the same name from Rusalka (Main Body) and others |
Arise | White Magic | 6 | Resurrects from incapacitated state and fully recovers HP. When used on an Undead enemy, there is a 70% chance of instantly killing them. | ・Can be bought in the Grandship |
Aspir | Black Magic | 4 | Absorbs the target's MP. When used on a Undead enemy, MP for both ally and enemy decreases. Reflect is not possible. | ・Can be bought in Starkfort ・Can be bought in the Grandship |
Aspir | Sword Magic | 4 | Adds MP absorption effect to weapon for 10 turns. When attacking an Undead enemy, both enemies and allies lose MP | ・Can be bought in Starkfort ・Can be bought in the Grandship |
Blaster | Genome Ability | - | Has a 75% chance to paralyze a target. | ・Received ability of the same name from Zwart |
Blindna | White Magic | 1 | Cures Blind | ・Can be bought in Caldisla ・Can be Bought from Yulyana Woods Needleworks |
Blizzaga | Black Magic | 5 | Deal water magic damage | ・Can be bought in Eternia ・Can be bought in the Grandship |
Blizzaga | Sword Magic | 5 | Adds water attribute to weapon for 10 turns, and adds magic damage calculated from base power and power multiplier | ・Can be bought in Eternia ・Can be bought in the Grandship |
Blizzara | Black Magic | 3 | Inflicts water magic damage | ・Can be bought in Florem ・Can be bought in the Grandship |
Blizzara | Sword Magic | 3 | Adds water attribute to weapon for 10 turns and adds magic damage calculated from base power and power multiplier | ・Can be bought in Florem ・Can be bought in the Grandship |
Blizzard | Black Magic | 1 | Inflicts water magic damage | ・Can be bought in Caldisla ・Can be Bought from Yulyana Woods Needleworks |
Blizzard | Sword Magic | 1 | Adds water attribute to weapon for 10 turns, and adds magic damage calculated from base power and power multiplier | ・Can be bought in Caldisla ・Can be Bought from Yulyana Woods Needleworks |
Blizzard Blast | Genome Ability | - | Deals water-element physical damage | ・Received ability of the same name from Ice Golem (A) and others |
Bone Crush | Genome Ability | - | Deals physical damage equal to target's maximum HP - current HP. Consumes 2 BP | ・Receives the ability of the same name from Skull Lancer and others. |
Chomp | Genome Ability | - | 50% chance of reducing target HP to 1 | ・Received ability of the same name from Bartra |
Comet | Time Magic | 4 | Deals magic damage up to 4 times. Each magic damage has a 50% chance of missing. Cannot be reflected. | ・Can be bought in Starkfort ・Can be bought in the Grandship |
Cura | White Magic | 3 | Recovers HP. Deals damage when used on Undead enemies | ・Can be bought in Florem ・Can be bought in the Grandship |
Curada | White Magic | 5 | Recovers HP. When used on an Undead enemy, damage is dealt. | ・Can be bought in Eternia ・Can be bought in the Grandship |
Curaga | White Magic | 6 | Recovers HP. When used on an Undead enemy, damage is dealt. | ・Can be bought in the Grandship |
Cure | White Magic | 1 | Recovers HP. Deals damage when used on Undead enemies | ・Can be bought in Caldisla ・Can be Bought from Yulyana Woods Needleworks |
Curse | Genome Ability | - | Decreases physical attack and physical defense by 20% for 4 turns. Physical defense can be stacked (up to 90% reduction) | ・Received ability of the same name from Ghost and others. |
Dark | Black Magic | 6 | Deal dark magic damage | ・Can be bought in the Grandship |
Dark | Sword Magic | 6 | Adds dark attribute to weapon for 10 turns, and adds magic damage calculated from base power and power multiplier | ・Can be bought in the Grandship |
Death | Black Magic | 6 | Has 60% chance to instantly kill a target | ・Can be bought in the Grandship |
Death | Sword Magic | 6 | Adds instant death effect to weapon for 10 turns. Has a 75% chance of success | ・Can be bought in the Grandship |
Deep Freeze | Genome Ability | - | Deals water-element physical damage | ・Receives the ability of the same name from Orthros (Ice) and others |
Despell | White Magic | 4 | Removes auxiliary effects such as Stop, Reflect, and Status up/down. | ・Can be bought in Hartschild ・Can be bought in the Grandship |
Deus Ex | Summons | 5 | Deals lightning magic damage. Cannot be reflected | ・Acquired from Lightning Hermit in Tower of Immortality |
Deus Ex | Invocation | 5 | Increases magic attack by 100% for 10 turns. Stackable (up to 100% increase) | ・Learned from the Thunder Hermit in the Tower of Immortality |
Drain | Black Magic | 4 | Absorbs the target's HP. When used on an Undead enemy, both ally and enemy take damage. Reflect is not possible. | ・Can be bought in Starkfort ・Can be bought in the Grandship |
Drain | Sword Magic | 4 | Adds HP absorption effect to weapon for 10 turns. When attacking an Undead enemy, both enemies and allies take damage | ・Can be bought in Starkfort ・Can be bought in the Grandship |
Dual Attack | Genome Ability | - | Deals physical damage twice to random targets | ・Received ability of the same name from Catamount |
Earthquake | Genome Ability | - | Deals earth-element physical damage | ・Receives the ability of the same name from Soil Eater |
Energy Burst | Genome Ability | - | Deals physical damage. Consumes 1 BP | ・Receives the ability of the same name from Chaugnar and others |
Esuna | White Magic | 3 | Cures Poison, Blind, silence, Sleep, Paralysis, Dread, Berserk, Confuse, and Charm. | ・Can be bought in Florem ・Can be bought in the Grandship |
Esunaga | White Magic | 5 | Recovers from poison, darkness, silence, sleep, paralysis, fear, berserk, confusion, and charm. Reflect not possible. | ・Can be bought in Eternia ・Can be bought in the Grandship |
Fear | Black Magic | 4 | Has a 75% chance of putting a target in a state of Fear. | ・Can be bought in Starkfort ・Can be bought in the Grandship |
Fear | Sword Magic | 4 | Adds Fear effect to weapon for 10 turns. Has 75% chance to put a target into a state of Fear. | ・Can be bought in Starkfort ・Can be bought in the Grandship |
Fira | Black Magic | 3 | Inflicts fire magic damage | ・Can be bought in Florem ・Can be bought in the Grandship |
Fira | Sword Magic | 3 | Adds fire attribute to weapon for 10 turns and adds magic damage calculated from base power and power multiplier | ・Can be bought in Florem ・Can be bought in the Grandship |
Firaga | Black Magic | 5 | Deal fire magic damage | ・Can be bought in Eternia ・Can be bought in the Grandship |
Firaga | Sword Magic | 5 | Adds fire attribute to weapon for 10 turns, and adds magic damage calculated from base power and power multiplier | ・Can be bought in Eternia ・Can be bought in the Grandship |
Fire | Black Magic | 1 | Inflicts fire magic damage | ・Can be bought in Caldisla ・Can be Bought from Yulyana Woods Needleworks |
Fire | Sword Magic | 1 | Adds fire attribute to weapon for 10 turns, and adds magic damage calculated from base power and power multiplier | ・Can be bought in Caldisla ・Can be Bought from Yulyana Woods Needleworks |
Fireball | Genome Ability | - | Deals fire-element physical damage. Ignores defense | ・Received ability of the same name from D'gon |
Firestorm | Genome Ability | - | Deals fire physical damage and reduces physical defense by 50% for 3 turns. Can be stacked (up to 90% down) | ・Received ability of the same name from Flay Moss |
Gastric Juice | Genome Ability | - | Deals physical damage and reduces physical defense by 50% for 3 turns. Can be stacked (up to 90% down) | ・Receives the ability of the same name from Gastrik |
Girtablulu | Summons | 1 | Deals earth magic damage. Cannot be reflected | ・Acquired when obtaining Summoner's Asterisk |
Girtablulu | Invocation | 1 | Increases physical defense by 100% for 10 turns. Stackable (up to 100% up) | ・Acquires when obtaining Summoner's Asterisk |
Grabiga | Time Magic | 6 | 50% chance of dealing 75% of the target's maximum HP | ・Can be bought in the Grandship |
Gravida | Time Magic | 3 | Has a 50% chance of dealing 50% damage of the target's max HP | ・Can be bought in Hartschild ・Can be bought in the Grandship |
Haste | Time Magic | 2 | Increases action speed by 50% for 4 turns. Stackable (up to 100% increase) | ・Can be bought in Florem ・Can be bought in the Grandship |
Hastega | Time Magic | 4 | Increases action speed by 50% for 4 turns. Stackable (up to 100% increase). Cannot be reflected. | ・Can be bought in Starkfort ・Can be bought in the Grandship |
Hellfire | Genome Ability | - | Deals fire-element physical damage | ・Receives the ability of the same name from Orthros (Fire) and others |
Holy | White Magic | 6 | Inflicts light magic damage | ・Can be bought in the Grandship |
Holy | Sword Magic | 6 | Adds light attribute to weapon for 10 turns, and adds magic damage calculated from base power and power multiplier | ・Can be bought in the Grandship |
Hresvelgr | Summons | 2 | Deals wind magic damage. Cannot be reflected | ・Acquired from Wind Hermit in Wind Temple |
Hresvelgr | Invocation | 2 | Increases evasion rate and action speed by 100% for 10 turns. Stackable (up to 100% up) | ・Learned from the Wind Hermit in the Wind Temple |
Kill | Black Magic | 6 | Destroy targets 10 levels lower than you (no Exp gained) | ・Can be bought in the Grandship |
Lullaby | Genome Ability | - | Has a 60% chance to put a target to Sleep | ・Receives the ability of the same name from Treant and others |
Meteor | Time Magic | 6 | Deals magic damage 4 times. Cannot be reflected | ・Can be bought in the Grandship |
Paralyzing Pollen | Genome Ability | - | Deals physical damage and paralyzes target. Additional status abnormality (paralysis): 75 | ・Received ability of the same name from Alraune |
Poison | Black Magic | 2 | Has a 75% chance to Poison a target | ・Can be bought in Ancheim ・Can be bought in the Grandship |
Poison | Sword Magic | 2 | Adds poison effect to weapon for 10 turns. Additional Abnormal Status (Poison): 75 | ・Can be bought in Ancheim ・Can be bought in the Grandship |
Poisona | White Magic | 1 | Cures Poison | ・Can be bought in Caldisla ・Can be Bought from Yulyana Woods Needleworks |
Promethean Fire | Summons | 4 | Deals fire magic damage. Cannot be reflected | ・Acquired from Fire Hermit in Fire Temple |
Promethean Fire | Invocation | 4 | Increases physical attack by 100% for 10 turns. Stackable (up to 100% up) | ・Learned from the Fire Hermit in the Fire Temple |
Protect | White Magic | 2 | Increases Physical Defense by 50% for 5 turns. Stackable (up to 100% increase) | ・Can be bought in Ancheim ・Can be bought in the Grandship |
Quaiga | Time Magic | 5 | Deals earth magic damage | ・Can be bought in Eternia ・Can be bought in the Grandship |
Quake | Time Magic | 1 | Deals earth attribute magic damage | ・Can be bought in Ancheim ・Can be bought in the Grandship |
Quare | Time Magic | 2 | Deals earth magic damage | ・Can be bought in Florem ・Can be bought in the Grandship |
Quick | Time Magic | 5 | Increases attack count by 50% for 4 turns. Stackable (up to 150% increase) | ・Can be bought in Eternia ・Can be bought in the Grandship |
Raise | White Magic | 3 | Resurrects enemies from incapacitated state and recovers HP. When used on an Undead enemy, there is a 70% chance of instantly killing them. | ・Can be bought in Florem ・Can be bought in the Grandship |
Reflect | White Magic | 4 | Creates a barrier that reflects White Magic, Black Magic, and Time Magic (including magic with positive effects such as HP recovery). | ・Can be bought in Hartschild ・Can be bought in the Grandship |
Regenerate | Time Magic | 1 | Recovers HP by 3% of HP at the end of the turn for 4 turns | ・Can be bought in Ancheim ・Can be bought in the Grandship |
Reraise | Time Magic | 6 | Automatically revives when incapacitated | ・Can be bought in the Grandship |
Rock Storm | Genome Ability | - | Deals earth-element physical damage | ・Receives the ability of the same name from Megascolides |
Sandstorm | Genome Ability | - | Deals earth-element physical damage and blinds the target (50% chances) | ・Receives the ability of the same name from Sandworm |
Shell | White Magic | 2 | Increases Magic Defense by 50% for 5 turns. Stackable (up to 100% increase) | ・Can be bought in Ancheim ・Can be bought in the Grandship |
Silence | Black Magic | 2 | Has a 75% chance to Silence a target | ・Can be bought in Ancheim ・Can be bought in the Grandship |
Silence | Sword Magic | 2 | Adds silence effect to weapon for 10 turns. Additional Abnormal Status (Silence): 75 | ・Can be bought in Ancheim ・Can be bought in the Grandship |
Sleep | Black Magic | 2 | Has a 75% chance to put a target to Sleep | ・Can be bought in Ancheim ・Can be bought in the Grandship |
Sleep | Sword Magic | 2 | Adds sleep effect to weapon for 10 turns. Status Abnormality Addition Value (Sleep): 75 | ・Can be bought in Ancheim ・Can be bought in the Grandship |
Slow | Time Magic | 1 | Decreases action speed by 50% for 4 turns. Stackable (up to 90% decrease) | ・Can be bought in Ancheim ・Can be bought in the Grandship |
Slowga | Time Magic | 3 | Decreases action speed by 50% for 4 turns. Stackable (up to 90% decrease). Cannot be reflected. | ・Can be bought in Hartschild ・Can be bought in the Grandship |
Spray | Genome Ability | - | Deals water physical damage. Damage is not reduced by default | ・Received ability of the same name from Death Fish and others |
Stop | Time Magic | 5 | Has 100% chance to Stop a target | ・Can be bought in Eternia ・Can be bought in the Grandship |
Susanoo | Summons | 6 | Deals magic damage. Cannot be reflected | ・Acquired from Martial Hermit in Kustra Archipelago |
Susanoo | Invocation | 6 | Increases critical rate by 400% for 10 turns. Stackable (up to 900% increase) | ・Learned from the Martial Hermit in Kustra Islands |
Teleport | Time Magic | 2 | Escape from dungeons and battles. Cannot be reflected | ・Can be bought in Florem ・Can be bought in the Grandship |
Thundaga | Black Magic | 5 | Deal lightning magic damage | ・Can be bought in Eternia ・Can be bought in the Grandship |
Thundaga | Sword Magic | 5 | Adds lightning attribute to weapon for 10 turns, and adds magic damage calculated from base power and power multiplier | ・Can be bought in Eternia ・Can be bought in the Grandship |
Thundara | Black Magic | 3 | Inflicts lightning magic damage | ・Can be bought in Florem ・Can be bought in the Grandship |
Thundara | Sword Magic | 3 | Adds lightning attribute to weapon for 10 turns and adds magic damage calculated from base power and power multiplier | ・Can be bought in Florem ・Can be bought in the Grandship |
Thunder | Black Magic | 1 | Inflicts water magic damage | ・Can be bought in Caldisla ・Can be Bought from Yulyana Woods Needleworks |
Thunder | Sword Magic | 1 | Adds lightning attribute to weapon for 10 turns, and adds magic damage calculated from base power and power multiplier | ・Can be bought in Caldisla ・Can be Bought from Yulyana Woods Needleworks |
Tornado | Genome Ability | - | Deals wind-element physical damage | ・Received ability of the same name from Ruk |
Toxic Whirl | Genome Ability | - | Deals physical damage and poisons target (50% chance) | ・Receives the ability of the same name from Kaiser Cobra |
Veil | Time Magic | 3 | Increases evasion rate by 50% for 4 turns. Stackable (up to 100% increase) | ・Can be bought in Hartschild ・Can be bought in the Grandship |
Veilga | Time Magic | 4 | Increases evasion rate by 50% for 4 turns. Stackable (up to 100% increase). Cannot be reflected. | ・Can be bought in Starkfort ・Can be bought in the Grandship |
Venom | Genome Ability | - | Deals physical damage and poisons the target (75% chance). | ・Received ability of the same name from Red Pudding |
White Wind | Genome Ability | - | Recovers target's HP by your current HP | ・Receives the ability of the same name from Aero Lantern |
Wing Scale | Genome Ability | - | Deals physical damage and confuses the target (75% chance) | ・Received ability of the same name from Great Moss |
Withering Silence | Genome Ability | - | Deals physical damage and silences target (75% chance) | ・Receives the ability of the same name from Kobold |
Ziusudra's Sin | Summons | 3 | Deals water magic damage. Cannot be reflected | ・Acquired from Water Hermit in Mt. Kelate |
Ziusudra's Sin | Invocation | 3 | Increases magic defense by 100% for 10 turns. Stackable (up to 100% up) | ・Learned from the Water Hermit on Mount Chelate |
Magic has different types of effects from one another, like inflicting damage, buffing your characters, or weakening the enemies. Some magic have elements or attributes as well, allowing the caster to deal more damage when attacking an enemy with an specific elemental weakness.
To learn magic, you must first purchase a Spellbook and reach a specific Job Level to cast one.
There are 6 total magic types in the game, and each one has different roles and effects on the battlefield. White Magic has recovery spells, while Black Magic has spells used for offense.
On the other hand, Time Magic is for buffing up the speed of the characters, and Sword Magic can be flexible as they can imbue their weapons with White of Black Magic.
Type | Jobs | Features |
---|---|---|
White Magic | ・White Mage ・Red Mage |
Main feature is to heal and remove status effects on allies. |
Black Magic | ・Black Mage ・Red Mage |
Main feature is to deal damage, but there are some that can inflict debuffs. |
Time Magic | ・Time Mage | Mostly gives Speed and Evasion buffs on allies. |
Sword Magic | ・Spell Fencer | Can imbue weapons with White or Black Magic, granting them bonus effects. |
Summons | ・Summoner | Magic that can summon a beast to attack the enemies. |
Invocation | ・Conjurer | A special magic that summons beasts to buff the caster. |
Most of the magic are available at Magic Shops in towns, and you can purchase them using PG. The magic you bought from the shop are shared among all party members, meaning everyone can use it as long as they meet the Job Level requirement.
For example, you must level up a character with the White Mage job if you want to cast a higher level of White Magic.
Summons and Invocation Magic are obtained by fighting Hermits and enduring their attacks. You won't be able to get them from any shops, making them a bit difficult to obtain.
Obtaining these magics and leveling up the Summoner and Conjurer jobs will give you more powerful options in battle!
Some magic can be used outside of combat through the Magic tab of the menu. Most of them are recovery magic or for curing status effects, but there are also some convenient magic like the Teleport Time Magic that allows you to escape a dungeon instantly.
The Job Level requirement still applies when using them outside of combat, so be sure you have a character that can use it.
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