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Bravely Default Flying Fairy HD Remaster

Bravely Default Swordmaster Best Abilities and Unlock Condition

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This is a guide for the Swordmaster job in Bravely Default Flying Fairy HD Remaster. Learn the Swordmaster's best abilities and unlock conditions for Bravely Default on the Switch 2.

Swordmaster Unlock Condition and Job Info

Overview and How to Unlock

SwordmasterSwordmaster How to Obtain
Defeat Nobutsuna Kamiizumi at Starkfort in Chapter 3 Sub-Scenario
Job Command
Bushido
Specialty
Counter
Has a 60% chance to counterattack, when taking a single-target physical attack, and deal the same damage as a conventional attack.

Compatible Equipment

Swords Axes Spears Rods
B D D E
Staves Daggers Bows Katanas
D B E S
Knuckles Shields Helms Armor
D A A A

Note: Compatibility ranking goes from S > A > B > C > D > E.

Parameters

HP MP STR VIT
B C B B
INT MND DEX AGI
D D B C

Swordmaster Best Abilities

Recommended Abilities

Ability
(Learning Level)
Reason for Recommendation
Nothing Ventured
(Lv 1)
During the turn it is used, if a single target physical attack is received, the counterattack deals double the damage of a normal attack, and physical damage received is halved.
The Worm Turns
(Lv 12)
On the turn it is used, if you receive damage equal to or greater than 60% of your maximum HP from a single target attack, you will counterattack, dealing 7.5 times the damage of a normal attack.
Know Thine Enemy
(Lv 10)
After using this ability, single-target attacks from the designated enemy focus on you, making it easier to reliably activate counterattack abilities. Its strength lies in its ability to counter both physical and magical attacks.
Counter
(Lv 6)
When hit by a single physical attack, there's a 60% chance to counter with damage equal to a normal attack. Combine this with other counterattack abilities to unleash even more brutal damage.

Counterattacks Trigger Under Various Conditions

The Swordmaster learns multiple potent counterattack abilities that excel at dealing incredible damage against single-target physical attacks by drawing enemy focus. For example, Nothing Ventured unleashes a counterattack dealing double normal damage when the user takes a single-target physical hit. Similarly, The Worm Turns counters with 7.5 times normal damage when the user receives damage equal to or greater than 60% of their maximum HP from a single attack.

By successfully directing enemy attacks and activating these potent counter abilities, you can inflict significant damage in a short turn. However, these counter abilities have specific trigger conditions, such as only when taking a single-target physical attack. This requires you to understand enemy attack patterns and choose the best counterattack method. While difficult to land against foes that frequently use area-of-effect attacks, focusing enemy aggression on yourself can lead to significant returns.

How to Play the Swordmaster

Launch Counterattacks

The Swordmaster is a physical attacker who excels at countering enemy attacks. While they don't have many direct offensive abilities, they can inflict significant damage through their counterattacks. Their high proficiency with katanas makes it easy to boost their damage output through equipment, but the key to their effectiveness lies in how you draw enemy attacks to yourself.

Become the Enemy's Target

To fully utilize the Swordmaster's counterattack abilities, effectively drawing enemy attacks to yourself is crucial. For instance, you can use Piracy's Provoke or Ninja's Puppet Master to increase your targetability. Alternatively, protecting allies with abilities like Chivalry's Full Cover while taking attacks yourself can help trigger counterattacks more easily.

However, against enemies that frequently use area-of-effect attacks, counter abilities offer less benefit. In such cases, consider switching your subcommand to Martial Arts or Piracy to initiate attacks yourself.

Swordmaster All Abilities

Learned Abilites by Level

Lv Ability Type and Effect
1 Nothing Ventured Type: Command
Halve the damage you sustain if hit by a physical attack during the turn this ability is used and counterattack with double the damage of a conventional attack.
2 Abate Earth Type: Support
Reduce damage taken from earth attacks. Note that you will not receive further reduction if this ability is used along with items with similar effects. Earth nullification effects take precedence over reduction effects.
3 Katana Lore Type: Support
Raise arms aptitude for katanas to S.
4 Squeaky Wheel Type: Command
Reduce the target's BP by one. For bosses and some enemies, the success rate falls to 30%.
5 Multitask Type: Support
Has a 25% chance to follow up with an additional attack when making a conventional attack.
6 Counter Type: Support
Has a 60% chance to counterattack when taking a single-target physical attack and deal the same damage as a conventional attack.
7 Confusion Immunity Type: Support
Confer immunity to confusion during battles.
8 Before Swine Type: Command
Halve the damage you sustain if hit by a magic attack during the turn this ability is used and counterattack with three times the damage of a conventional attack. Does not apply to reflected magic damage.
9 Counter Amp Type: Support
Raise the damage dealt by counterattacks to 1.5 times normal. This is effective even for counterattacks other than the swordmaster's.
10 Know Thine Enemy Type: Command
Counterattack with four times the damage of a conventional attack if hit by a single-target attack from the selected enemy the turn this ability is used.
11 Redoubled Effort Type: Support
The higher your BP, the more the power of your physical attacks rises.
0 BP or less: no effect.
1 BP: x 1.1.
2 BP: x 1.21.
3 BP: x 1.33.
4 BP: x1.46.
12 The Worm Turns Type: Command
Counterattack with 7.5 times the damage of a conventional attack if hit by an enemy attack when your HP is below 20% during the turn this ability is used. Does not apply to reflected magic damage.
13 Slow and Steady Type: Support
Raise Speed to maximum for two turns when using Default. The upper limit for Speed is 150%.
14 Free Lunch Type: Command
For two turns, there is no MP cost.

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