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Bravely Default Flying Fairy HD Remaster

Bravely Default Conjurer Best Abilities and Unlock Condition

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This is a guide for the Conjurer job in Bravely Default Flying Fairy HD Remaster. Learn the Conjurer's best abilities and unlock conditions for Bravely Default on the Switch 2.

Conjurer Unlock Condition and Job Info

Overview and How to Unlock

ConjurerConjurer How to Obtain
Defeat Sage Yulyana at Yulyana Woods Needleworks in Chapter 6 Sub-Scenario
Job Command
Invocation
Specialty
Post-Battle MP
Recover 25% of your maximum MP at the end of a battle.

Compatible Equipment

Swords Axes Spears Rods
A A A A
Staves Daggers Bows Katanas
A A A A
Knuckles Shields Helms Armor
A E E A

Note: Compatibility ranking goes from S > A > B > C > D > E.

Parameters

HP MP STR VIT
C S C C
INT MND DEX AGI
S B C C

Conjurer Best Abilities

Recommended Abilities

Ability
(Learning Level)
Reason for Recommendation
Invocation Lv.1
(Lv 1)
This command ability merges you with an otherworldly being, significantly boosting your Magic Attack, Evasion, Physical Defense, and other stats for over 10 turns. Despite its high MP cost, the benefits are enormous, allowing for stacking up to a 100% increase. Its effects are enhanced at Levels 3, 5, 8, 10, and 13.
Obliterate
(Lv 9)
This command ability instantly defeats any enemy with a level 20 or more below your own. You will still gain experience, job points, and items as normal.
Max Summoning
(Lv 11)
This support ability doubles the damage dealt by summoning magic. While it also doubles the MP consumption, it significantly boosts your firepower.
Experience Up
(Lv 14)
This support ability increases experience gained by 1.5 times. When combined with Obliterate, it allows for smooth level progression.

Obliterate is Convenient

Using Obliterate to quickly clear out weaker enemies and then employing Experience Up for efficient leveling is a convenient strategy. By leveraging a variety of summoned fusions and abundant MP support, you can aim to become the pinnacle of magic attackers.

How to Play the Conjurer

Fuse with Beings from Other Worlds

The Conjurer is a job that leverages its high Intelligence and MP to significantly boost its abilities through Invocation. This unique ability allows them to merge with otherworldly beings to significantly enhance their own stats.

Pair with Magical Attacks

The Conjurer has the highest MP and Intelligence among all jobs, making them an excellent match for offensive magic.

Since the Conjurer doesn't learn abilities to directly attack enemies, it's essential to set Black Magic or Summoning Magic as their job command. By utilizing their high Intelligence and significantly boosting their stats with Invocation, they can unleash powerful magic to deal overwhelming damage. For instance, using Max Summoning beforehand can double their magic damage, making it easier to handle boss-level opponents.

A major advantage is the Conjurer's resilience in prolonged engagements or situations with high MP consumption, stemming from their job ability that recovers MP after battle and an abundance of other MP-related support abilities. By ensuring consistent use with Steady MP Recover and Post-Battle MP, they can support allies as an enhanced magic attacker without running out of MP.

Conjurer All Abilities

Learned Abilites by Level

Lv Ability Type and Effect
1 Invocation Lv.1 Type: Command
Enables the use of level 1 invocation: Girtablulu.
2 Steady MP Recover Type: Support
Recover 30 MP at the end of each turn.
3 Invocation Lv.2 Type: Command
Enables the use of level 2 invocation: Hresvelgr. Note that this cannot be used without finding the appropriate summon.
4 Critical MP Recover Type: Support
Recover 200 MP when your HP falls below 20%.
5 Invocation Lv.3 Type: Command
Enables the use of level 3 invocation: Ziusudra's Sin. Note that this cannot be used without finding the appropriate summon.
6 Save SM MP Type: Support
Lower the MP cost of summon magic by 25%.
7 Post-Battle MP Type: Support
Recover 25% of your maximum MP at the end of a battle.
8 Invocation Lv.4 Type: Command
Enables the use of level 4 invocation: Promethean Fire. Note that this cannot be used without finding the appropriate summon.
9 Obliterate Type: Support
Cause instant death at the start of battle to targets twenty or more levels lower than you. Note that you will still get the usual pg, experience, JP, and items at the end of the battle. This will not work on certain enemies such as bosses.
10 Invocation Lv.5 Type: Command
Enables the use of level 5 invocation: Deus Ex. Note that this cannot be used without finding the appropriate summon.
11 Max Summoning Type: Support
MP cost of summon magic doubles, but it also does 1.5 times more damage. This can be set at the same time as Summoning Amp.
12 MP 30% Up Type: Support
Raise maximum MP by 30%.
13 Invocation Lv.6 Type: Command
Enables the use of level 6 invocation: Susano-o. Note that this cannot be used without finding the appropriate summon.
14 Experience Up Type: Support
Gain x1.5 more EXP from battles.

Conjurer All Invocations

Invocation Effect How to Get
Girtablulu Increases physical defense by 100% for 10 turns. Stackable (up to 100% up) Acquired when obtaining Summoner's Asterisk
Hresvelgr Increases evasion rate and action speed by 100% for 10 turns. Stackable (up to 100% up) Learned from the Wind Hermit in the Wind Temple
Ziusudra's Sin Increases magic defense by 100% for 10 turns. Stackable (up to 100% up) Learned from the Water Hermit on Mount Fragmentum
Promethean Fire Increases physical attack by 100% for 10 turns. Stackable (up to 100% up) Learned from the Fire Hermit in the Fire Temple
Deus Ex Increases magic attack by 100% for 10 turns. Stackable (up to 100% increase) Learned from the Thunder Hermit in the Everlast Tower
Susanoo Increases critical rate by 400% for 10 turns. Stackable (up to 900% increase) Learned from the Martial Hermit in Kustra Islands

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