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Bravely Default Flying Fairy HD Remaster

Bravely Default Dark Knight Best Abilities and Unlock Condition

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This is a guide for the Dark Knight job in Bravely Default Flying Fairy HD Remaster. Learn the Dark Knight's best abilities and unlock conditions for Bravely Default on the Switch 2.

Dark Knight Unlock Condition and Job Info

Overview and How to Unlock

Dark KnightDark Knight How to Obtain
Defeat Alternis Dim at the Grandship in Chapter 4
Job Command
Dark Arts
Specialty
Adversity
Your physical attack, magic attack, physical defense, and magic defense each rise by 10% for three turns each time you accumulate damage equal to 25% of your maximum HP. The upper limit for P.Atk, M.Atk, P.Def, M.Def is 150%.

Compatible Equipment

Swords Axes Spears Rods
S C A E
Staves Daggers Bows Katanas
E D E S
Knuckles Shields Helms Armor
E A S A

Note: Compatibility ranking goes from S > A > B > C > D > E.

Parameters

HP MP STR VIT
B C A C
INT MND DEX AGI
D E C B

Dark Knight Best Abilities

Dark Knight Abilities

Recommended Abilities

Ability
(Learning Level)
Reason for Recommendation
Rage
(Lv 14)
An ability that repeatedly unleashes Dark Bane attacks on random enemies until your HP falls to 1.
Dark Bane
(Lv 1)
Consumes 20% of your max HP to unleash a dark-element physical attack, dealing 1.5 times the damage of a normal attack. It cannot be activated if your HP is below 20%.
Life or Death
(Lv 13)
This is a risky ability that doubles your Physical Attack and other stats, but guarantees incapacitation after 4 turns. You can avoid incapacitation by having Reraise or a similar effect active beforehand as a safeguard.
Minus Strike
(Lv 6)
This ability's damage increases as your HP decreases. It can achieve extremely high power when used right after actions that deplete your HP, such as immediately following Rage.

Dark Bane and Rage Deals Dark Damage

The Dark Knight is a job that unleashes immense dark-elemental attacks at the cost of its own HP. If you can manage your HP effectively, you can deal astonishing amounts of damage.

After learning Rage, you can unleash Dark Bane five times consecutively from full HP, potentially defeating even bosses instantly with burst damage. Secure your recovery methods with HP-absorbing abilities or White Magic, and master the high-risk, high-reward battles.

How to Play the Dark Knight

Use HP to Defeat Enemies

The Dark Knight is an attack-specialized job, boasting high Strength and exceptional proficiency with swords and katanas. This job truly shines through a high-risk, high-reward playstyle, sacrificing its own HP to unleash immense dark-elemental damage and deliver top-tier physical attacks.

Dark Knights master potent HP-consuming dark-elemental attacks from early on. Abilities like Dark Bane and Black Bane allow them to deal significant damage even to boss-level enemies. While Dark Bane hits for 1.5 times the damage of a normal attack, be mindful that it can't be activated if your HP falls below 20%.

The job's true offensive peak is unlocked with Rage, learned at Job Level 14. This game-changing ability allows you to unleash continuous attacks as long as your HP holds out. When at maximum HP, Rage can be combined with Dark Bane to perform up to five consecutive strikes, each potentially hitting for 9999 damage, totaling around 50,000 damage in a single turn. This makes the Dark Knight an unparalleled source of burst damage, especially in the late game.

Absorb HP from the Enemy

Given that abilities like Dark Bane and Rage consume a significant amount of HP, Dark Knights constantly face the risk of being incapacitated by enemy attacks. To truly master this job, effectively managing your HP is crucial.

Incorporating HP-absorbing abilities into your offense, such as the Thief's Life Thief or the Vampire's Blood Thirst, proves highly effective for consistent HP recovery.

Additionally, pairing Dark Knight abilities with physical attack boosting skills from other jobs, like the Spiritmaster's Fairy's Aid, helps maximize your damage output. This ensures the immense power you unleash is well worth the HP cost, allowing you to dominate high-stakes battles by skillfully balancing offense and recovery.

Dark Knight All Abilities

Learned Abilites by Level

Lv Ability Type and Effect
1 Dark Bane Type: Command
Sacrifice 20% of your maximum HP to unleash a dark physical attack on one target that deals 1.25 times the damage of a conventional attack.
2 Abate Dark Type: Support
Reduce the damage taken from dark attacks. Note that you will not receive further reduction if this ability is used along with items with similar effects. Dark nullification effects take precedence over reduction effects.
3 Adversity Type: Command
Your physical attack, magic attack, physical defense, and magic defense each rise by 10% for three turns each time you accumulate damage equal to 25% of your maximum HP. The upper limit for P.Atk, M.Atk, P.Def, M.Def is 150%.
4 Demon Master Type: Support
Charm one target of the demonkind family.
5 See You in Hell Type: Command
Deal four times the damage of a conventional attack to all enemies when you suffer a K.O. Note that this will not activate while reraise is in effect.
6 Minus Strike Type: Command
Damage one target by an amount equal to the number of HP you have lost.
7 Helm Lore Type: Support
Raise armor aptitude for helms to S.
8 Black Bane Type: Command
Sacrifice 30% of your maximum HP to unleash a dark physical attack on all enemies that deals 1.5 times the damage of a conventional attack.
9 Gloom Type: Command
The damage dealt by dark attacks rises 1.25 times, regardless of whether it is from a weapon, magic, or an ability.
10 Absorb Magic Type: Support
Start at the beginning of a turn to nullify damage from magic attacks during that turn and restore your MP by the amount of MP used to attack you. Does not apply to reflected magic damage.
11 Dark Nebula Type: Command
Sacrifice 20% of your maximum HP to unleash a dark physical attack on all allies and enemies that deals four times the damage of a conventional attack.
12 P.Attack 30% Up Type: Support
Raise Physical Attack by 30%.
13 Life or Death Type: Support
Your physical attack, magic attack, physical defense, and magic defense rise 50% for four turns, but you enter the doomed state. The upper limit for P.Atk, M.Atk, P.Def, M.Def is 150%.
14 Rage Type: Support
Repeats Dark Bane on a random enemy target until HP is 1, or up to 5 times.

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Red MageRed Mage Salve-MakerSalve-Maker PerformerPerformer
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ArcanistArcanist SpiritmasterSpiritmaster TemplarTemplar
Dark KnightDark Knight VampireVampire ConjurerConjurer

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