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Bravely Default Flying Fairy HD Remaster

Bravely Default Arcanist Best Abilities and Unlock Condition

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This is a guide to the Arcanist job in Bravely Default Flying Fairy HD Remaster. Learn the Arcanist's best abilities and unlock condition for Bravely Default on the Switch 2.

Arcanist Unlock Condition and Job Info

Overview and How to Unlock

ArcanistArcanist How to Obtain
Defeat Victoria F. Stein at the Eternian Central Command in Chapter 4
Job Command
Ritualism
Specialty
Absorb M. Damage
Recover HP equal to 25% of the damage taken from a magic attack. This effect is not triggered by damage from poison, nor by damage that results in a K.O.

Compatible Equipment

Swords Axes Spears Rods
E E E S
Staves Daggers Bows Katanas
C E E E
Knuckles Shields Helms Armor
E E E A

Note: S results in most damage increase; E results in least damage increase.

Parameters

HP MP STR VIT
C S E E
INT MND DEX AGI
S A C B

Arcanist Best Abilities

Recommended Abilities

Ability
(Learning Level)
Reason for Recommendation
Twilight
(Lv 5)
Instantly kills all sleeping enemies and allies.
Exterminate
(Lv 3)
This ability deals high-multiplier dark damage to poisoned targets.
Sacrifice
(Lv 7)
A support ability that consumes your own HP to greatly increase your magic attack power. It works well with other Ritualism abilities, making it easier to aim for high damage.
Convergence
(Lv 9)
A support ability that turns group-cast magic into a single target and doubles the damage dealt. Combined with Interment, you can instantly increase your damage against a single boss.

Ritualism is Effective Under Certain Conditions

The Ritualism command offers abilities that deliver immense power when their conditions are met. For instance, Exterminate deals heavy damage to poisoned targets, while Iniquity targets foes with 1 or more BP.

However, these abilities are often ineffective against targets that don't meet their specific conditions. Therefore, it's highly effective to combine them with the Black Magic command from a Black Mage. First, use area-of-effect spells like Poison or Sleep to inflict those statuses on enemies, then follow up with a Ritualism attack.

How to Play the Arcanist

Pair Ritualism with Black Magic

The Arcanist is a high magic power job boasting exceptional Mind stats and the highest Intelligence among all jobs. This allows them to function as a powerful magic attacker or even provide support with healing magic.

Arcanists truly excel as high-firepower magic users, leveraging their top-tier Intelligence and Mind to decimate enemies with a two-pronged approach of Black Magic and Ritualism.

Their ultimate strategy involves inflicting poison or sleep on all targets, then unleashing abilities like Exterminate or Twilight for massive burst damage. By equipping abilities that enhance Black Magic, Arcanists gain the flexibility to handle even foes resistant to Darkness.

While the Ritualism command offers immense power, it has the drawback of only damaging targets that meet specific conditions, and it carries the risk of harming allies. Therefore, careful judgment is required when using it.

To overcome this, combine the Arcanist's Ritualism command with the Black Mage's Black Magic job command and the Group-Cast All support ability. This makes it easier to inflict poison or sleep on all enemies, allowing you to unleash Exterminate or Twilight to clear them out.

Furthermore, utilizing abilities that strengthen Black Magic, such as status ailment enhancements and Black Magic boosters, provides options against opponents with Darkness resistance.

By skillfully alternating between Ritualism and Black Magic, Arcanists can wield potent area-of-effect attacks and high-damage single-target strikes.

Arcanist All Abilities

Learned Abilites by Level

Lv Ability Type and Effect
1 Corpse Type: Command
Has a 75% chance to place one target in the doom state.
2 Black Magic Amp Type: Support
Raise the MP cost of black magic by 1.5 times, and raise its damage by 1.25 times. This can be set at the same time as Max Black Magic.
3 Exterminate Type: Command
Deal a tremendous amount of dark damage to all allies and enemies who are in the poison state.
4 Absorb M.Damage Type: Support
Recover HP equal to 25% of the damage taken from a magic attack. This effect is not triggered by damage from poison, nor by damage that results in a K.O.
5 Twilight Type: Command
Instantly slay all allies and enemies who are in the sleep state. Note that this will not work on certain enemies, such as bosses.
6 Save BM MP Type: Support
Lower the MP cost of black magic by 25%.
7 Sacrifice Type: Command
Sacrifice 25% of your maximum HP to raise your magic attack by 50% for three turns. The upper limit for M.Atk is 150%.
8 Zero Type: Support
Raise the damage of magic attacks to 1.5 times normal when the last digit of your current MP is 0.
9 Convergence Type: Support
Increase the damage of magic that can only be group-cast to 1.5 times normal by narrowing its focus to a single target.
10 Annihilation Type: Command
Unleash a dark-based magic attack on all allies and enemies with -1 BP or less. Note that the lower the target's BP, the more damage will be dealt.
11 Status Ailment Amp Type: Support
Raise the chances of imparting a status ailment.
12 Iniquity Type: Command
Unleash a dark-based magic attack on all allies and enemies with 1 BP or more. Note that the higher the target's BP, the more damage will be dealt.
13 Max Black Magic Type: Support
The MP cost of black magic doubles, but it also does 1.5 times more damage. This can be set at the same time as Black Magic Amp.
14 Interment Type: Command
Dark damage to all enemies.

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