This is a guide for the Red Mage job in Bravely Default Flying Fairy HD Remaster. Learn the Red Mage's best abilities and unlock conditions for Bravely Default on the Switch 2.
List of Contents
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How to Obtain |
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Defeat Fiorre De Rossa at Florem in Chapter 2 Sub-Scenario | |
Job Command | |
B/W Magic | |
Specialty | |
Revenge Has a 25% chance to increase BP by one when taking damage. Poison damage does not trigger this ability. |
Swords | Axes | Spears | Rods |
---|---|---|---|
A | B | B | B |
Staves | Daggers | Bows | Katanas |
B | B | C | B |
Knuckles | Shields | Helms | Armor |
D | E | C | A |
Note: Compatibility ranking goes from S > A > B > C > D > E.
HP | MP | STR | VIT |
---|---|---|---|
B | B | C | C |
INT | MND | DEX | AGI |
B | B | C | B |
Ability (Learning Level) |
Reason for Recommendation |
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Revenge (Lv 11) |
This ability has a 25% chance of increasing BP by 1 when you receive damage. It activates not only when hit by a single attack but also by an all-out attack, making it easier to earn BP in boss battles where enemies strike multiple times. |
BP Recovery (Lv 9) |
This ability increases BP by 2 when you suffer a status ailment. It activates regardless of whether the ailment is inflicted by a single attack or a widespread effect, making it a reliable way to gain BP in battles against enemies that frequently inflict status ailments. |
Adrenaline (Lv 7) |
Defeating an enemy with your attack increases your BP by 1. If you defeat multiple enemies at once, your BP increases by the total number of enemies defeated. |
In the Red (Lv 14) |
The lower your BP is when you act, the more damage you will deal with magic. BP 0 or higher: No effect BP -1: 1.2x BP -2: 1.3x BP -3: 1.5x |
If you equip the support ability Revenge, which is unique to the Red Mage, you can gain BP just by receiving damage from enemies, making it easier to create an offensive starting point. The increased BP can be used not only for yourself but also to support allies.
For example, if you set the Spiritmaster's Spiritism in your Job Command, you can conserve BP and repeatedly heal or buff. Alternatively, you can combine it with the Performer’s Singing to strengthen your entire team and then launch an all-out attack
Red Mages are attackers and supporters who can use both white and black magic. Their greatest appeal lies in their high intelligence and spirit, allowing them to balance offense and recovery. In addition, they have a broad weapon aptitude, handling swords, axes, and spears above average, enabling flexible combat with a variety of equipment.
The Job Command B/W Magic grants access to black and white magic up to level 4, with effects similar to those used by dedicated white and black mages. Depending on party composition and battle conditions, a single Red Mage can fulfill multiple roles, using black magic like Fira for offense and white magic like Cura for healing and support.
Additionally, the Red Mage's unique support abilities—Turn Tables, Revenge, and Revival—are highly valuable tactically, providing BP boosts or reducing MP consumption to 0 under certain conditions. Many of these abilities remain effective when set on other jobs, making it worthwhile to train a Red Mage to learn them.
The Red Mage is a job characterized by its ability to freely use attack and recovery magic while easily increasing BP with support abilities. With a wide range of equipment compatibility, they can also participate in physical attacks using swords and spears, making them an all-rounder that enhances the party's firepower and stability. By incorporating Revenge and Adrenaline, you can efficiently rotate BP and maintain a good balance between attack and recovery.
Lv | Ability | Type and Effect |
---|---|---|
1 | B/W Magic Lv.1 | Type: Command Enables use of level 1 white magic and black magic: Cure, Poisona, Blindna, Fire, Blizzard, and Thunder. Note that these cannot be used without the appropriate scrolls. |
2 | MP 20% Up | Type: Support Raise maximum MP by 20%. |
3 | B/W Magic Lv.2 | Type: Command Enables use of level 2 white magic and black magic: Protect, Shell, Aero, Silence, Poison, and Sleep. Note that these cannot be used without the appropriate scrolls. |
4 | Turn Tables | Type: Support Raise BP by one when evading an enemy attack. |
5 | MP Free in a Pinch | Type: Support MP cost falls to zero when your HP is below 20%. |
6 | B/W Magic Lv.3 | Type: Command Enables use of level 3 white magic and black magic: Cura, Raise, Esuna, Fira, Blizzara, and Thundara. Note that these cannot be used without the appropriate scrolls. |
7 | Adrenaline | Type: Support BP rises by one when your attack defeats an enemy. Note that if you simultaneously defeat multiple enemies, your BP rises by the number of enemies defeated. |
8 | Save Magic MP | Type: Support Lower the MP cost of black, white, time, and summon magic by 25%. |
9 | BP Recovery | Type: Support Raise BP by two when sustaining a status ailment. |
10 | B/W Magic Lv.4 | Type: Command Enables use of level 4 white magic and black magic: Reflect, Dispel, Aerora, Drain, Aspir, and Fear. Note that these cannot be used without the appropriate scrolls. |
11 | Revenge | Type: Support Has a 25% chance to increase BP by one when taking damage. Poison damage does not trigger this ability. |
12 | Revival | Type: Support Has a 75% chance to raise your BP by two when your HP falls below 20%. Using abilities that consume your own HP does not trigger this ability, however. |
13 | An Eye for an Eye | Type: Support When your HP falls below 20%, the chance of scoring a critical hit will rise by 900% for five turns. |
14 | In the Red | Type: Support Increases Magic Damage when you have negative BP. |
Spell | Level Required and Effect | How to Get |
---|---|---|
Thunder | Black Magic Level 1 Inflicts water magic damage |
Store Caldisla Yulyana Woods Needleworks |
Blizzard | Black Magic Level 1 Inflicts water magic damage |
Store Caldisla Yulyana Woods Needleworks |
Fire | Black Magic Level 1 Inflicts fire magic damage |
Store Caldisla Yulyana Woods Needleworks |
Poisona | White Magic Level 1 Cures Poison |
Store Caldisla Yulyana Woods Needleworks |
Cure | White Magic Level 1 Recovers HP. Deals damage when used on Undead enemies |
Store Caldisla Yulyana Woods Needleworks |
Blindna | White Magic Level 1 Cures Blind |
Store Caldisla Yulyana Woods Needleworks |
Sleep | Black Magic Level 2 Has a 75% chance to put a target to Sleep |
Store Ancheim Grandship |
Poison | Black Magic Level 2 Has a 75% chance to Poison a target |
Store Ancheim Grandship |
Silence | Black Magic Level 2 Has a 75% chance to Silence a target |
Store Ancheim Grandship |
Aero | White Magic Level 2 Deals wind-element magic damage |
Store Ancheim Grandship |
Protect | White Magic Level 2 Increases Physical Defense by 50% for 5 turns. Stackable (up to 100% increase) |
Store Ancheim Grandship |
Shell | White Magic Level 2 Increases Magic Defense by 50% for 5 turns. Stackable (up to 100% increase) |
Store Ancheim Grandship |
Fira | Black Magic Level 3 Inflicts fire magic damage |
Store Florem Grandship |
Blizzara | Black Magic Level 3 Inflicts water magic damage |
Store Florem Grandship |
Thundara | Black Magic Level 3 Inflicts lightning magic damage |
Store Florem Grandship |
Esuna | White Magic Level 3 Cures Poison, Blind, silence, Sleep, Paralysis, Dread, Berserk, Confuse, and Charm. |
Store Florem Grandship |
Raise | White Magic Level 3 Resurrects enemies from incapacitated state and recovers HP. When used on an Undead enemy, there is a 70% chance of instantly killing them. |
Store Florem Grandship |
Cura | White Magic Level 3 Recovers HP. Deals damage when used on Undead enemies |
Store Florem Grandship |
Drain | Black Magic Level 4 Absorbs the target's HP. When used on an Undead enemy, both ally and enemy take damage. Reflect is not possible. |
Store Starkfort Grandship |
Aspir | Black Magic Level 4 Absorbs the target's MP. When used on a Undead enemy, MP for both ally and enemy decreases. Reflect is not possible. |
Store Starkfort Grandship |
Fear | Black Magic Level 4 Has a 75% chance of putting a target in a state of Fear. |
Store Starkfort Grandship |
Aerora | White Magic Level 4 Deals wind-element magic damage. |
Store Hartschild Grandship |
Dispel | White Magic Level 4 Removes auxiliary effects such as Stop, Reflect, and Status up/down. |
Store Hartschild Grandship |
Reflect | White Magic Level 4 Creates a barrier that reflects White Magic, Black Magic, and Time Magic (including magic with positive effects such as HP recovery). |
Store Hartschild Grandship |
List of All Jobs | ||
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