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Bravely Default Flying Fairy HD Remaster

Bravely Default Summoner Best Abilities and Unlock Condition

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This is a guide for the Summoner job in Bravely Default Flying Fairy HD Remaster. Learn the Summoner's best abilities and unlock conditions for Bravely Default on the Switch 2.

Summoner Unlock Condition and Job Info

Overview and How to Unlock

SummonerSummoner How to Obtain
Defeat Mephila Venus at Florem Gardens in Chapter 2 Sub-Scenario
Job Command
Summoning
Specialty
Convert MP
Restore MP equal to 1% of the damage sustained. This effect is not triggered by damage from poison.

Compatible Equipment

Swords Axes Spears Rods
D E E S
Staves Daggers Bows Katanas
C C E E
Knuckles Shields Helms Armor
E E E A

Note: Compatibility ranking goes from S > A > B > C > D > E.

Parameters

HP MP STR VIT
C S E D
INT MND DEX AGI
A B C D

Summoner Best Abilities

Recommended Abilities

Ability
(Learning Level)
Reason for Recommendation
Convert MP
(Lv 11)
10% of the damage received is recovered as MP, so the more intense the enemy's attacks, the easier it is to recover MP, making it easier to cast powerful summoning spells repeatedly.
Summon in Pinch
(Lv 13)
When in critical condition during battle (HP below 20%), a learned summoning spell will activate randomly. This effect does not consume MP. However, it will not trigger if damage is caused by poison.
Summoning Surge
(Lv 12)
Each time you use summoning magic, damage increases by 1.1 times, up to a maximum of 2.6 times. This is extremely effective against consecutive battles or bosses with high HP.
Summon Substitute
(Lv 9)
When incapacitated, you can randomly activate a summoning spell you have learned to try and turn the tide (however, please note that this will not activate in situations where you will not receive damage or if you are declared to die instantly).

Convert MP When Hit

Summoners are magic attackers who utilize their high maximum MP and intelligence to unleash powerful summoning magic, a type of area-attack magic. Although their spells consume a lot of MP, their greatest advantage is their ability to sustain MP even in long battles, as they can recover 1% of the damage they take as MP thanks to their job specialty, Convert MP.

Summoners are unique in their ability to efficiently unleash powerful area-of-effect magic spells. By utilizing Convert MP to compensate for MP shortages and Summon Surge to rapidly amplify damage, they have the power to dominate everything from small fry to boss battles in a single move. Even in prolonged battles where MP tends to run low, you can recover MP through Convert MP, allowing you to sustain attacks while also fulfilling a healing role.

How to Play the Summoner

Summon a Being From Another World to Wipe Out Enemies

The Summoner's primary means of attack are area-of-effect summoning magic spells, which can be learned by challenging the Anchorites in the crystal temples. Since Summoners can harness multiple elements—such as fire with Prometheus’s Fire and water with Ziusudra’s Sin—they can inflict devastating damage on enemies with elemental weaknesses.

The summoning magic they learn has different attributes, making it easier to exploit enemy weaknesses and enabling them to remain effective across a wide range of situations. Among these, Susano-o is the only non-elemental summon. Its power is set high, making it a reliable option when light or dark elemental methods are scarce.

Despite their versatility, summoning magic spells are always area-of-effect attacks, meaning they cannot target specific enemies. To compensate for this limitation, when fighting a boss or a strong enemy, you can efficiently reduce HP by focusing your attack on a single target using the Arcanist’s ability, Convergence.

Increase Magical Attack Power to Inflict Massive Damage

The damage dealt by summoning magic depends heavily on magic attack power (INT). By combining it with the Black Mage’s Pierce M. Defense, you can ignore the enemy’s magic defense and deal massive damage in a single strike.

Summoner All Abilities

Learned Abilites by Level

Lv Ability Type and Effect
1 Summoning Lv. 1 Type: Command
Enables the use of level 1 summoning: Girtablulu.
2 Abate Lightning Type: Support
Reduce damage taken from lightning attacks. Note that you will not receive further reduction if this ability is used along with items with similar effects. Lightning nullification effects take precedence over reduction effects.
3 Summoning Lv. 2 Type: Command
Enables the use of level 2 summoning: Hresvelgr. Note that this cannot be used without finding the appropriate summon.
4 Summoning Lv. 3 Type: Command
Enables the use of level 3 summoning: Ziusudra's Sin. Note that this cannot be used without finding the appropriate summon.
5 Friendship Type: Support
The amount that affinity goes up with one Summon Friend doubles.
6 Summoning Amp Type: Support
Raise the MP cost of summon magic by 1.25 times, and raise its damage by 1.25 times. This can be set at the same time as Max Summoning.
7 Summoning Lv. 4 Type: Command
Enables the use of level 4 summoning: Promethean Fire. Note that this cannot be used without finding the appropriate summon.
8 Summoning Lv. 5 Type: Command
Enables the use of level 5 summoning: Deus Ex. Note that this cannot be used without finding the appropriate summon.
9 Summon Substitute Type: Support
When you suffer a K.O., random summon magic that you have learned is invoked without consuming any MP. Note that this effect will not occur during reraise or in the case of a K.O. from poison damage.
10 Summoning Lv. 6 Type: Command
Enables the use of level 6 summoning: Susano-o. Note that this cannot be used without finding the appropriate summon.
11 Convert MP Type: Support
Restore MP equal to 1% of the damage sustained. This effect is not triggered by damage from poison.
12 Summoning Surge Type: Support
Each time summon magic is used in combat, the damage it does rises by 10%. Note that the same summon magic does not have to be used for this to take effect.
13 Summon in Pinch Type: Support
When your HP falls below 20%, summon magic that you have learned is randomly invoked without consuming any MP. Note that this effect is not triggered by poison damage.
14 Amp Friends Type: Support
Enhances the effect of Friend Summons.

Summoner All Summons

Learned Summons by Level

Summons Level Required and Effect How to Get
Girtablulu Summoning Level 1
Deals earth magic damage. Cannot be reflected
Acquired when obtaining Summoner's Asterisk
Hresvelgr Summoning Level 2
Deals wind magic damage. Cannot be reflected
Acquired from Wind Hermit in Wind Temple
Ziusudra's Sin Summoning Level 3
Deals water magic damage. Cannot be reflected
Acquired from Water Hermit in Mt. Kelate
Promethean Fire Summoning Level 4
Deals fire magic damage. Cannot be reflected
Acquired from Fire Hermit in Fire Temple
Deus Ex Summoning Level 5
Deals lightning magic damage. Cannot be reflected
Acquired from Lightning Hermit in Tower of Immortality
Susanoo Summoning Level 6
Deals magic damage. Cannot be reflected
Acquired from Martial Hermit in Kustra Archipelago

Bravely Default Remaster Related Guides

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All Jobs

List of All Jobs
FreelancerFreelancer MonkMonk White MageWhite Mage
Black MageBlack Mage KnightKnight ThiefThief
MerchantMerchant Spell FencerSpell Fencer Time MageTime Mage
RangerRanger SummonerSummoner ValkyrieValkyrie
Red MageRed Mage Salve-MakerSalve-Maker PerformerPerformer
PiratePirate NinjaNinja SwordmasterSwordmaster
ArcanistArcanist SpiritmasterSpiritmaster TemplarTemplar
Dark KnightDark Knight VampireVampire ConjurerConjurer

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