This is a guide for the Special Moves in the Bravely Default Flying Fairy HD Remaster on Switch 2. See a list of all special moves, special move parts, their types and effects, as well as how to activate them.
List of Contents
Special Move | Weapon | Type | Condition and Effect |
---|---|---|---|
Hack and Slash | Swords | Attack | Condition: Use Brave 10 times Activation Effect: Deals physical damage. Lowers Physical Defense by 25% for 4 turns. Boost Effect: Increases Hit Count by 20% |
Air Splitter | Swords | Attack | Condition: Use Brave 20 times Activation Effect: Deals physical damage. Boost Effect: Increases Physical Attack by 35% |
Sonic Wave | Swords | Attack | Condition: Use Brave 30 times Activation Effect: Deals physical damage. Wind-element. Boost Effect: Increases Attack Count by 50% |
Grand Strike | Axes | Attack | Condition: Defeat 5 enemies with physical attacks Activation Effect: Deals physical damage. Boost Effect: Increases Physical Defense by 20% |
Maelstrom | Axes | Attack | Condition: Defeat 10 enemies with physical attacks Activation Effect: Deals physical damage. Boost Effect: Increases Hit Count by 35% |
Gigaton Swing | Axes | Attack | Condition: Defeat 15 enemies with physical attacks Activation Effect: Deals physical damage. Earth-element. Boost Effect: Increases Physical Defense by 50% |
Horizon | Spears | Attack | Condition: Deal 10 damage with physical attacks Activation Effect: Deals physical damage. Boost Effect: Increases Critical Rate by 300% |
Overpower | Spears | Attack | Condition: Deal damage 20 times with physical attacks Activation Effect: Deals physical damage and inflicts Paralysis. Adds 100 to Paralysis chance. Boost Effect: Increases Physical Attack by 35% |
Megiddo Flame | Spears | Attack | Condition: Deal damage 30 times with physical attacks Activation Effect: Deals physical damage. Fire-element. Boost Effect: Increases Physical Attack by 50% |
Piercing Bolt | Rods | Attack | Condition: Use magic 10 times in battle Activation Effect: Deals damage ignoring defense. Boost Effect: Increases Magic Attack by 20% |
Withering Ripple | Rods | Debuff | Condition: Use magic 20 times in battle Activation Effect: Lowers Physical & Magic Defense by 50% for 4 turns. Boost Effect: Increases Magic Attack by 35% |
Holy Weapon | Rods | Attack | Condition: Use magic 30 times in battle Activation Effect: Deals physical damage. Highly effective against Demons. Boost Effect: Increases Magic Attack by 50% |
Rejuvenation | Staves | Heal | Condition: Heal 10 times with magic or items in battle Activation Effect: Recovers HP for all allies. Boost Effect: Doubles healing magic amount |
Lux | Staves | Buff | Condition: Heal 20 times with magic or items in battle Activation Effect: Increases Physical & Magic Attack and Physical & Magic Defense by 50% for 4 turns. Boost Effect: Increases Speed by 35% |
Divine Light | Staves | Attack | Condition: Heal 30 times with magic or items in battle Activation Effect: Deals physical damage. Highly effective against Undead. Boost Effect: Increases Magic Attack by 50% |
Infinity | Daggers | Attack | Condition: Use 10 items in battle Activation Effect: Deals physical damage. Boost Effect: Increases Hit Count by 20% |
Blade Storm | Daggers | Attack | Condition: Use 20 items in battle Activation Effect: Deals physical damage. Boost Effect: Increases Hit Count by 35% |
Cross Divide | Daggers | Attack | Condition: Use 30 items in battle Activation Effect: Deals physical damage. Boost Effect: Increases Hit Count by 50% |
Maximum Draw | Bows | Attack | Condition: Hit elemental/race weaknesses 10 times with physical attacks Activation Effect: Deals physical damage. Boost Effect: Increases Critical Rate by 300% |
Rapid Fire | Bows | Attack | Condition: Hit elemental/race weaknesses 20 times with physical attacks Activation Effect: Deals physical damage. Fire-element. Boost Effect: Increases Hit Count by 35% |
Angelic Pillar | Bows | Attack | Condition: Hit elemental/race weaknesses 30 times with physical attacks Activation Effect: Deals physical damage. Light-element. Boost Effect: Increases Magic Defense by 50% |
Moonshadow | Katanas | Attack | Condition: Use Default 10 times Activation Effect: Deals physical damage and inflicts Stop. Status Effect Add Value (Stop): 100 Boost Effect: Increases Physical Attack by 20% |
Breaking Wave | Katanas | Attack | Condition: Use Default 20 times Activation Effect: Deals physical damage. Water-element. Boost Effect: Increases Critical Rate by 900% |
Petal Swirl | Katanas | Attack | Condition: Use Default 30 times Activation Effect: Deals physical damage. Boost Effect: Increases Speed by 50% |
Moonbeam | Knuckles | Attack | Condition: Deal critical damage 3 times Activation Effect: Deals physical damage. Boost Effect: Increases Physical Attack by 20% |
Ascendant Palm | Knuckles | Attack | Condition: Deal critical damage 6 times Activation Effect: Deals physical damage. Boost Effect: Increases Hit Count by 35% |
Thunderburst | Knuckles | Attack | Condition: Deal critical damage 9 times Activation Effect: Deals physical damage. Thunder-element. Boost Effect: Increases Physical Attack by 50% |
Part Name | Classification | How to Obtain and Effects |
---|---|---|
Fire Element | Attribute Attachment | Hill Parts Shop Level 1 Gains Fire Element |
Water Element | Attribute Attachment | Hill Parts Shop Level 2 Gains Water Element |
Lightning Element | Attribute Attachment | Hill Parts Shop Level 3 Gains Lightning Element |
Wind Element | Attribute Attachment | Hill Parts Shop Level 4 Gains Wind Element |
Earth Element | Attribute Attachment | Hill Parts Shop Level 5 Gains Earth Element |
Light Element | Attribute Attachment | Hill Parts Shop Level 7 Gains Light Element |
Dark Element | Attribute Attachment | Hill Parts Shop Level 9 Gains Dark Element |
10% Damage Up | Damage Increase | Valley Parts Shop Level 1 Increases Damage by 10% |
20% Damage Up | Damage Increase | Valley Parts Shop Level 3 Increases Damage by 20% |
30% Damage Up | Damage Increase | Valley Parts Shop Level 5 Increases Damage by 30% |
40% Damage Up | Damage Increase | Valley Parts Shop Level 7 Increases Damage by 40% |
50% Damage Up | Damage Increase | Valley Parts Shop Level 9 Increases Damage by 50% |
Beast Slayer | Species Effectiveness | River Parts Shop Level 1 Gains Beast Slayer |
Plant Slayer | Species Effectiveness | River Parts Shop Level 2 Gains Plant Slayer |
Aquatic Slayer | Species Effectiveness | River Parts Shop Level 3 Gains Aquatic Slayer |
Insect Slayer | Species Effectiveness | River Parts Shop Level 4 Gains Insect Slayer |
Flying Slayer | Species Effectiveness | River Parts Shop Level 5 Gains Flying Slayer |
Undead Slayer | Species Effectiveness | River Parts Shop Level 6 Gains Undead Slayer |
Demon Slayer | Species Effectiveness | River Parts Shop Level 7 Gains Demon Slayer |
Dragon Slayer | Species Effectiveness | River Parts Shop Level 8 Gains Dragon Slayer |
Apply Poison | Inflict Status Ailment | Cape Parts Shop Level 1 Poison Infliction Bonus: 80 |
Apply Blind | Inflict Status Ailment | Cape Parts Shop Level 2 Blind Infliction Bonus: 80 |
Apply Silence | Inflict Status Ailment | Cape Parts Shop Level 3 Silence Infliction Bonus: 80 |
Apply Sleep | Inflict Status Ailment | Cape Parts Shop Level 4 Sleep Infliction Bonus: 80 |
Apply Paralysis | Inflict Status Ailment | Cape Parts Shop Level 5 Paralysis Infliction Bonus: 80 |
Apply Dread | Inflict Status Ailment | Cape Parts Shop Level 6 Dread Infliction Bonus: 80 |
Apply Stop | Inflict Status Ailment | Cape Parts Shop Level 7 Stop Infliction Bonus: 80 |
Apply Confusion | Inflict Status Ailment | Cape Parts Shop Level 8 Confusion Infliction Bonus: 80 |
Apply Charm | Inflict Status Ailment | Cape Parts Shop Level 9 Charm Infliction Bonus: 80 |
Apply KO | Inflict Status Ailment | Cape Parts Shop Level 10 KO Infliction Bonus: 80 |
HP Recovery LV1 | HP Recovery Increase | Cape Parts Shop Level 1 Increases HP Recovery by 10% |
HP Recovery LV2 | HP Recovery Increase | Cape Parts Shop Level 3 Increases HP Recovery by 20% |
HP Recovery LV3 | HP Recovery Increase | Cape Parts Shop Level 5 Increases HP Recovery by 30% |
HP Recovery LV4 | HP Recovery Increase | Cape Parts Shop Level 7 Increases HP Recovery by 40% |
HP Recovery LV5 | HP Recovery Increase | Cape Parts Shop Level 9 Increases HP Recovery by 50% |
Poison Recovery | Status Ailment Recovery | River Parts Shop Level 1 Cures Poison |
Blind Recovery | Status Ailment Recovery | River Parts Shop Level 2 Cures Blind |
Silence Recovery | Status Ailment Recovery | River Parts Shop Level 3 Cures Silence |
Sleep Recovery | Status Ailment Recovery | River Parts Shop Level 4 Cures Sleep |
Paralysis Recovery | Status Ailment Recovery | River Parts Shop Level 5 Cures Paralysis |
Dread Recovery | Status Ailment Recovery | River Parts Shop Level 6 Cures Dread |
Berserk Recovery | Status Ailment Recovery | River Parts Shop Level 7 Cures Berserk |
Stop Recovery | Status Ailment Recovery | River Parts Shop Level 8 Cures Stop |
Confusion Recovery | Status Ailment Recovery | River Parts Shop Level 9 Cures Confusion |
Revive | Status Ailment Recovery | River Parts Shop Level 10 Revives from KO |
Charm Recovery | Status Ailment Recovery | River Parts Shop Level 10 Cures Charm |
Doom Recovery | Status Ailment Recovery | Hill Parts Shop Level 10 Cures Doom |
MP Recovery LV1 | MP Recovery Increase | Cape Parts Shop Level 2 Restores 10% of Max MP |
MP Recovery LV2 | MP Recovery Increase | Cape Parts Shop Level 4 Restores 20% of Max MP |
MP Recovery LV3 | MP Recovery Increase | Cape Parts Shop Level 6 Restores 30% of Max MP |
MP Recovery LV4 | MP Recovery Increase | Cape Parts Shop Level 8 Restores 40% of Max MP |
MP Recovery LV5 | MP Recovery Increase | Cape Parts Shop Level 10 Restores 50% of Max MP |
BP Increase LV1 | BP Increase | Valley Parts Shop Level 9 Gains 1 BP |
BP Increase LV2 | BP Increase | Valley Parts Shop Level 10 Gains 2 BP |
Duration +1 Turn | Duration (Turns) | Valley Parts Shop Level 1 Sets duration to 5 turns (Does not affect Enhance Time) |
Duration +2 Turns | Duration (Turns) | Valley Parts Shop Level 3 Sets duration to 6 turns (Does not affect Enhance Time) |
Duration +3 Turns | Duration (Turns) | Valley Parts Shop Level 5 Sets duration to 7 turns (Does not affect Enhance Time) |
Duration +4 Turns | Duration (Turns) | Valley Parts Shop Level 7 Sets duration to 8 turns (Does not affect Enhance Time) |
Duration +5 Turns | Duration (Turns) | Valley Parts Shop Level 10 Sets duration to 9 turns (Does not affect Enhance Time) |
Magic Attack Boost | Stat Increase | Valley Parts Shop Level 2 Increases Magic Attack by 50% |
Physical Attack Boost | Stat Increase | Valley Parts Shop Level 4 Increases Physical Attack by 50% |
Speed Boost | Stat Increase | Hill Parts Shop Level 6 Increases Speed by 50% |
Magic Defense Boost | Stat Increase | Valley Parts Shop Level 6 Increases Magic Defense by 50% |
Evasion Rate Boost | Stat Increase | Hill Parts Shop Level 8 Increases Evasion Rate by 50% |
Critical Rate Boost | Stat Increase | River Parts Shop Level 9 Increases Critical Rate by 900% |
Physical Defense Boost | Stat Increase | Valley Parts Shop Level 8 Increases Physical Defense by 50% |
Poison Resistance Boost | Status Ailment Resistance Up | River Parts Shop Level 1 Immune to Poison |
Blind Resistance Boost | Status Ailment Resistance Up | River Parts Shop Level 2 Immune to Blind |
Silence Resistance Boost | Status Ailment Resistance Up | River Parts Shop Level 3 Immune to Silence |
Sleep Resistance Boost | Status Ailment Resistance Up | River Parts Shop Level 4 Immune to Sleep |
Paralysis Resistance Boost | Status Ailment Resistance Up | River Parts Shop Level 5 Immune to Paralysis |
Dread Resistance Boost | Status Ailment Resistance Up | River Parts Shop Level 6 Immune to Dread |
Berserk Resistance Boost | Status Ailment Resistance Up | River Parts Shop Level 7 Immune to Berserk |
Stop Resistance Boost | Status Ailment Resistance Up | River Parts Shop Level 8 Immune to Stop |
Confusion Resistance Boost | Status Ailment Resistance Up | River Parts Shop Level 9 Immune to Confusion |
Charm Resistance Boost | Status Ailment Resistance Up | River Parts Shop Level 10 Immune to Charm |
Doom Resistance Boost | Status Ailment Resistance Up | Hill Parts Shop Level 10 Immune to Doom |
KO Resistance Boost | Status Ailment Resistance Up | Hill Parts Shop Level 10 Immune to KO |
Fire Resistance Boost | Elemental Resistance Up | Hill Parts Shop Level 1 Halves Fire Damage Taken |
Water Resistance Boost | Elemental Resistance Up | Hill Parts Shop Level 2 Halves Water Damage Taken |
Lightning Resistance Boost | Elemental Resistance Up | Hill Parts Shop Level 3 Halves Lightning Damage Taken |
Wind Resistance Boost | Elemental Resistance Up | Hill Parts Shop Level 4 Halves Wind Damage Taken |
Earth Resistance Boost | Elemental Resistance Up | Hill Parts Shop Level 5 Halves Earth Damage Taken |
Light Resistance Boost | Elemental Resistance Up | Hill Parts Shop Level 7 Halves Light Damage Taken |
Dark Resistance Boost | Elemental Resistance Up | Hill Parts Shop Level 9 Halves Dark Damage Taken |
Magic Attack Down | Stat Decrease | Valley Parts Shop Level 2 Reduces Magic Attack by 80% |
Physical Attack Down | Stat Decrease | Valley Parts Shop Level 4 Reduces Physical Attack by 80% |
Speed Down | Stat Decrease | Hill Parts Shop Level 6 Reduces Speed by 50% |
Magic Defense Down | Stat Decrease | Valley Parts Shop Level 6 Reduces Magic Defense by 50% |
Accuracy Down | Stat Decrease | Hill Parts Shop Level 8 Reduces Accuracy by 50% |
Physical Defense Down | Stat Decrease | Valley Parts Shop Level 8 Reduces Physical Defense by 50% |
Poison Resistance Down | Status Ailment Resistance Down | Cape Parts Shop Level 1 Reduces Poison Resistance by 100 |
Blind Resistance Down | Status Ailment Resistance Down | Cape Parts Shop Level 2 Reduces Blind Resistance by 100 |
Silence Resistance Down | Status Ailment Resistance Down | Cape Parts Shop Level 3 Reduces Silence Resistance by 100 |
Sleep Resistance Down | Status Ailment Resistance Down | Cape Parts Shop Level 4 Reduces Sleep Resistance by 100 |
Paralysis Resistance Down | Status Ailment Resistance Down | Cape Parts Shop Level 5 Reduces Paralysis Resistance by 100 |
Dread Resistance Down | Status Ailment Resistance Down | Cape Parts Shop Level 6 Reduces Dread Resistance by 100 |
Confusion Resistance Down | Status Ailment Resistance Down | Cape Parts Shop Level 8 Reduces Confusion Resistance by 100 |
Charm Resistance Down | Status Ailment Resistance Down | Cape Parts Shop Level 9 Reduces Charm Resistance by 100 |
KO Resistance Down | Status Ailment Resistance Down | Cape Parts Shop Level 10 Reduces KO Resistance by 100 |
Stop Resistance Down | Status Ailment Resistance Down | Cape Parts Shop Level 7 Reduces Stop Resistance by 100 |
Fire Resistance Down | Elemental Resistance Down | Hill Parts Shop Level 1 Makes vulnerable to Fire |
Water Resistance Down | Elemental Resistance Down | Hill Parts Shop Level 2 Makes vulnerable to Water |
Lightning Resistance Down | Elemental Resistance Down | Hill Parts Shop Level 3 Makes vulnerable to Lightning |
Wind Resistance Down | Elemental Resistance Down | Hill Parts Shop Level 4 Makes vulnerable to Wind |
Earth Resistance Down | Elemental Resistance Down | Hill Parts Shop Level 5 Makes vulnerable to Earth |
Light Resistance Down | Elemental Resistance Down | Hill Parts Shop Level 7 Makes vulnerable to Light |
Dark Resistance Down | Elemental Resistance Down | Hill Parts Shop Level 9 Makes vulnerable to Dark |
Special moves are finishing moves that deal great damage to enemies. Different special moves can be used for each weapon type, and some can even heal or strengthen all allies.
A major feature of Special Moves is that after activating a special move, a power-up time of about 90 seconds will start, during which all allies will be in a powered-up state.
If you use another special move during the power-up time, the effects will overlap and be extended, allowing you to significantly increase your firepower and support performance by chaining them.
There's no limit to how many stacks you can achieve when using different weapons or special moves; by combining them well, you can sustain attacks while maintaining the strengthening state for an extended duration.
To use a special move, you must meet the conditions set during battle . For example, a sword special move will be unlocked after a certain number of actions, such as using Brave a certain number of times.
Special moves also have levels, from 1 to 3; higher levels offer greater power but have more difficult unlocking conditions. Once you use a special move of any level, its usage count resets. However, this count carries over even if you switch weapons, so be sure to use this to your advantage.
Weapon | Special Move Level | Condition |
---|---|---|
Sword | 1 | Use Brave 10 times |
Sword | 2 | Use Brave 20 times |
Sword | 3 | Use Brave 30 times |
If you successfully activate a high-level special move, the damage you deal will increase significantly, and its effect during power-up time will also be greater, giving you a chance to turn the tide of battle in one fell swoop.
As you progress with the reconstruction of Norende Village, you can obtain Special Move Parts. You can set these parts in the Special Moves menu to further strengthen a moves activated effect.
The types of parts you can set depend on the special moves type: Attack types can add attributes or increase power, while Strength types can increase stats. Each character can equip different parts, making strategic decisions about who gets what crucial for success.
Special Move Type | Parts Classification |
---|---|
Attack | Attribute Attachment Damage Increase Species Effectiveness Inflict Status Ailment |
Heal | HP Recovery Increase Status Ailment Recovery MP Recovery Increase BP Increase |
Buff | Duration (Turns) Stat Increase Status Ailment Resistance Up Elemental Resistance Up |
Debuff | Duration (Turns) Stat Decrease Status Ailment Resistance Down Elemental Resistance Down |
If you equip different weapons in your right and left hands, you can use different special moves with each weapon. For example, if you equip a sword and a spear at the same time, you can use a special move with the sword and then a special move with the spear.
When a special move is activated, a 90-second power-up time begins, increasing the stats of all allies. If another special move is used during this power-up time, its effects will overlap and extend the duration, allowing you to chain successive special moves.
If one character holds different weapons in each hand, they can activate two special moves consecutively. With a full party of four, each wielding two distinct weapons, you can activate up to eight consecutive special moves.
By combining special moves from different weapons, you can effectively extend and maximize your power-up time. In boss battles and long fights, the key to victory isn't just raw firepower, but also the ability to repeatedly use a variety of special moves, including those for buffs and debuffs.
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