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This is a guide to the quest titled The Beast of Toussaint from The Witcher 3: Wild Hunt. Read on for information on objectives and possible rewards, as well as useful tips, strategies for completing the quest, and the solution to the riddle.
Previous Quest | Current Quest | Next Quest |
---|---|---|
Envoys, Wineboys | The Beast of Toussaint | Blood Run |
List of Contents
Quest Number | 2 |
---|---|
Region | Toussaint |
Quest Location | The Cockatrice Inn, Corvo Bianco, Tourney Grounds, Palace Gardens |
Previous Quest | Envoys, Wineboys |
Next Quest | Blood Run |
Gold Reward | None |
---|---|
Exp Reward | 1000 |
Item Reward | None |
Objectives | |
---|---|
1 | Help Guillaume kill Golyat the giant. |
2 | Follow Milton to the site where the body was found. |
3 | Search for signs of the guardsmen's activities using your Witcher Senses. |
4 | Kill the Scurvers in the area. |
5 | Dive down the river and find the handkerchief using your Witcher Senses. |
6 | Go back and speak to Milton about what you found. |
7 | Follow Milton towards the inn and ask the fisherman for details about the body. |
8 | Travel to Corvo Bianco and go down the cellar. |
Objectives | |
---|---|
1 | Investigate what killed the guards using your Witcher Senses. |
2 | Read about the Bruxa in your bestiary. |
Objectives | |
---|---|
9 | Kill the Bruxa and examine the body on the table. |
10 | Go to Palmerin and speak with him. |
11 | Deal with the Shaelmaar with Palmerin. |
12 | Follow the duchess towards the palace gardens. |
13 | Retrieve the clues from the Horn of the Unicorn and the Golden Fish. |
14 | Meet and discuss with Anrietta about the clues you have found. |
This choice can affect the Secondary Quest There Can Only Be One where Geralt must prove his compassion.
If you choose to spare the Shaelmaar, the deed will be count as Geralt proving his compassion. If you choose to kill the Shaelmaar, then it will not affect the quest stated above.
If you chose to use Axii to calm down the horse and get the clue on the Unicorn's horn, a group of Courtiers will approach you after getting the clue. If you cast Axii on the Courtiers, you will avoid a 3 on 1 fist fight with them and move on. If you choose either the 2nd or 3rd option, it will end with a 3 on 1 fist fight with the 3 Courtiers.
After getting the Unicorn Horn and the Golden Fish, Geralt and Anna Henrietta will have to solve a riddle to figure out where Milton is. The answer to the riddle is "The greenhouse". But even if you choose wrong, Anna will get the right answer anyway. Getting it right will count towards the virtue of wisdom in the quest There Can Be Only One.
In this part of the quest, you can either cast Axii on the horse to immediately calm it down, or pick an apple in the large basket to your right near the people having a picnic to lure it to you.
The Golden Fish is located under the southernmost fishing boat nearest to the shore. If you get the contents of 2 or more fish that are not the Golden Fish, a cutscene where Geralt chases a boat will play when you get near the Golden Fish.
After gathering all the clues to the location of Milton's hideout, you are given multiple choices to answer which one is the correct hideout.
The correct answer will be the option It's a greenhouse!. Either way, if you pick any of the other options, Anrietta will still figure out the right answer to all of the clues.
Golyat Weaknesses and Loot |
Rotfiend Weaknesses and Loot |
Bruxa Weaknesses and Loot |
Shaelmaar Weaknesses and Loot |
No. | Quest Title | Location | Sugg. Level |
---|---|---|---|
1 | Envoys, Wineboys | Stonecutters' Settlement | 34 |
2 | The Beast of Toussaint | The Cockatrice Inn, Corvo Bianco, Tourney Grounds, Palace Gardens | 35 |
3 | Blood Run | Palace Gardens, Beauclair | 36 |
4 | La Cage au Fou | Mère-Lachaiselongue Cemetery, Trastamara Estate, Tesham Mutna Ruins | 39 |
5 | Where Children Toil, Toys Waste Away | Mère-Lachaiselongue Cemetery, Beauclair Port | 42 |
6 | Wine is Sacred | Beauclair Palace, Castel Ravello, Fort Astre Ruins | 42 |
7 | The Man from Cintra | Beauclair | 43 |
8 | Capture the Castle | Count de la Croix's Mill | 47 |
9 | The Night of Long Fangs | Beauclair | 47 |
10 | Beyond Hill and Dale... | Land of a Thousand Fables | 47 |
11 | Blood Simple | La Compassion Orphanage | 47 |
12 | What Lies Unseen | Cave southwest from Beauclair | 47 |
13 | Tesham Mutna | Tesham Mutna Ruins | 49 |
14 | Pomp and Strange Circumstance | Beauclair, Mère-Lachaiselongue Cemetery | 49 |
15 | Burlap is the New Stripe | Beauclair | 49 |
16 | Be It Ever So Humble... | Corvo Bianco | 49 |
The Beast of Toussaint Walkthrough and Riddle Solution
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