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This is a guide to the quest titled Contract: Patrol Gone Missing from The Witcher 3: Wild Hunt. Read on to learn locations, rewards, best choices, best outcomes, as well as useful tips and strategy for completing this quest.
Previous Quest | Current Quest | Next Quest |
---|---|---|
- | Contract: Patrol Gone Missing | - |
List of Contents
Quest Number | - |
---|---|
Region | Velen |
Quest Location | West of Mulbrydale |
Previous Quest | - |
Next Quest | - |
Gold Reward | 50 |
---|---|
Exp Reward | 10 or 30 |
Item Reward | None |
Pick up and read the Notice Contract: Devil by the Well on the Notice Board at White Orchard. You can also get this quest by talking to Oodlan directly or going to the location of the contract at noon.
You cannot miss or fail this quest even if you finish all the main quests of the game.
Objectives | |
---|---|
1 | Speak with Quartermaster Eggebracht about the details of the contract. |
2 | Go to the abandoned camp and investigate the area using your Witcher Senses. |
3 | Examine the clues while following the footprints and the stench using your Witcher Senses. |
4 | Examine the area and defeat the Wyvern. |
5 | Return to Quartermaster Eggebracht and speak about the results of the contract. |
When you go back to Eggebracht to discuss the results of the contract after discovering that the scouts were actually a death squad, you are given an additional choice to deny the payment.
If you deny the payment you will get 30 XP at the end of the quest. If you accepted the payment then you will get 10 XP and 50 Crowns as a reward.
You can find the Witcher Diagram for the Enhanced Griffin Silver Sword inside the chest at the east end of the cave by following the blood trail after defeating the Wyvern.
We do not recommend doing this quest. The benefits that you gain from this quest are not very useful for your progression in the game. Finishing this quest will be mainly for the sake of the game's completion and to have more knowledge about the Witcher World.
No. | Quest Title | Location | Sugg. Level |
---|---|---|---|
- | Contract: The Oxenfurt Drunk | Oxenfurt | 26 |
- | Contract: The White Lady | Farcorners Drahim Castle | 16 |
- | Contract: Dragon | Fyresdal | 28 |
- | Contract: Here Comes the Groom | Cave south of Old Watchtower | 19 |
- | Contract: Missing Miners | Blandare | 27 |
- | Contract: Missing Son | Rannvaig Kaer Nyssen | 29 |
- | Contract: Muire D'yaeblen | Kaer Trolde | 18 |
- | Contract: Skellige's Most Wanted | Fyresdal | 29 |
- | Contract: Strange Beast | Larvik | 16 |
- | Contract: The Phantom of Eldberg | Eldberg Lighthouse | 17 |
- | In the Heart of the Woods | Fayrlund | 22 |
- | Contract: Devil by the Well | South of the Border Post | 2 |
- | Contract: Jenny o' the Woods | Inn at the Crossroads Blackbough Crow's Perch Lindenvale | 10 |
- | Contract: Missing Brother | Inn at the Crossroads | 33 |
- | Contract: Mysterious Tracks | Lindenvale | 20 |
- | Contract: Patrol Gone Missing | West of Mulbrydale | 7 |
- | Contract: Phantom of the Trade Route | Benek | 23 |
- | Contract: Shrieker | Crow's Perch | 8 |
- | Contract: Swamp Thing | Between Crow's Perch and Boatmakers' Hut | 12 |
- | Contract: The Beast of Honorton | Abandoned site north of Condyle | 25 |
- | Contract: The Griffin from the Highlands | Hangman's Alley | 24 |
- | Contract: The Merry Widow | Lindenvale | 10 |
- | Contract: The Mystery of the Byways Murders | Byways | 22 |
- | Contract: Woodland Beast | Bandit camp northwest of Inn at the Crossroads | 6 |
- | Contract: An Elusive Thief | The Bits Farcorners | 13 |
- | Contract: Deadly Delights | Harborside Crippled Kate's | 15 |
- | Contract: Doors Slamming Shut | Moldavie Residence | 24 |
- | Contract: Lord of the Wood | Loggers' Hut Hotsch Woods | 25 |
- | Contract: The Apiarian Phantom | Honeyfill Meadworks | 14 |
- | Contract: The Creature from Oxenfurt Forest | Camp east-southeast of the Herbalist's Hut | 35 |
Contract: Patrol Gone Missing Walkthrough
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