Sand Land

To Forest Land! Walkthrough (Kraken Boss Guide)

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This is a walkthrough for the To Forest Land! Main Quest in Sand Land. See a detailed walkthrough of To Forest Land!, how to get to the Cardamo Subterranean Lake Ruins, the items that can be found in it, how to beat the Kraken, as well as useful tips for completing To Forest Land!

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Aquanium Recovery Rescue Mission!

To Forest Land! Walkthrough

Cardamo Subterranean Lake Ruins

No. Step-By-Step Walkthrough
1 Go to the Garage in Spino Town and make the Hovercar by assembling all the parts, then craft the Hovercar .
2
Go to the Cardamo Subterranean Lake Ruins by crossing over the land border at Grine Outpost. At the entrance of Forest Land, use the Hovercar to go over the water and enter the ruins.
3
In the ruins, use your Hovercar to go onto the water and proceed to the central room where a big statue of a Kraken is. Go up the stairs on the right to find a lever you can pull to raise the water level.

In the Cardamo Ruins, your goal is to raise the water level high enough to reach important places.

After pulling the lever, go down and across the other staircase, and continue into the next room.
4
In the next room, go up the left staircase on the opposite side of the room to find another lever. Pull it and go up the previously inaccessible platform.
5
In the next room, fight a Crocodile, then go through the narrow passageways to find another lever. Interact with it and continue ahead to the staircase to the left.
6
In the next room, go up the stairs to the left. Jump across the turning waterwheels to reach another lever. Go back down and ride the Hovercar into the next room. Find an Ancient Copper Coin at the top of the stairs, and go through the door.
7
Optional: At the fork, turn left. Go through the arch on the right in the water. At the end of the room, you'll find an Ancient Silver Coin and an Ancient Copper Coin.
8
Follow the quest marker again. At the fork, go right, and go across the water. Continue into the next room and pull another lever. Go across the water and up the staircase to the right.
9
Go across the broken bridge in the next room. Go right and on the far end, find the lever against the railing to the right. Go down towards the direction you came into the room and up the staircase to the left. Jump across two waterwheels, grab an Ancient Gold Coin and Ancient Copper Coin from the middle room, and jump across two more waterwheels. Pull another lever, and from here, simply follow the quest marker and pull another lever, and follow quest markers to the end of the dungeon.
10 Go down the waterslide. Use the hover to get over rocks in the way. At the bottom, you'll fight the Kraken. Defeat it to get 900 EXP.

Go to the North Skoan Region for Premium and Quality Materials

Now that you have access to the Hovercar, you're able to reach areas across water such as the northern edge of the Skoan region. Here, all the enemies are level 20, but you can still take them out fairly easily with your vehicles even at around level 12. These enemies will drop Premium and Quality Materials which will be highly useful in upgrading your Vehicles further.

To get there easily, start from the Demon Village and ride the Hovercar down the river until you get to the far shore. Here, you can go to the Hill to get the Quality Meter, then go to the Radio Tower to get the Quality Bolt – you can use these two items to activate the Radio Tower and reveal the full area before you go.

Forest Land

No. Step-By-Step Walkthrough
1 Defeat the troops. Try using Rock Throw on them to take multiple enemies at once.
2 Get on your motorbike and follow the quest markers.
3 At Trikke Camp, follow the quest markers to each objective until the end of the quest.
Take some time here to upgrade your vehicles. Conveniently, there's also a Peddler available with consumables ranging up to the Max level; buy several of each to stock up for the upcoming quests.

To Forest Land! Boss Guide

Kraken

In this quest, you'll be fighting the Kraken.

Use the hover when it holds a tentacle to the side for a horizontal swing. When it holds its tentacle up for a vertical swing, dodge to the opposite direction of the tentacle – right for the left tentacle, left for the right tentacle.

In the final part, when it continues diving under the water, watch the exclamation point to see where it will come up and aim for that spot to finish it off.

Sand Land Related Guides

Sand Land - Story Walkthrough

Complete Story Walkthrough

No. Quest
1 Water Delivery!
2 Hitting the Road
3 Head to the Legendary Spring
4 Get Food and Water in Town
5 A Tank? Sign Me Up!
6 Need a Lift, Ann?
7 Tank Repairs
8 A Jump-bot?! Gimme!
9 The East Valley
10 Speaking the Truth
11 Headin' South!
12 The Legendary Spring
13 Royal Secrets No More
14 Water to the World!
15 Delivery for the Picchi
16 Surveying the Big Dam
17 Taking Ann Home
18 Rao's Suspicions
19 Aquanium Recovery
20 To Forest Land!
21 Rescue Mission!
22 Sunken Battleship
23 A Man of Chivalry
24 On the Brink
25 Taking Back the King
26 To Trikke, Pronto!
27 Joining Forces
28 Counteroffensive!
29 A Royal Rescue
30 The Two Kings
31 The Flying Fortress Garam

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