Sand Land

Complete Story Walkthrough

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This is a walkthrough of all 31 main quests in Sand Land. See a complete story walkthrough and a recap of the story of Sand Land in this guide!

Complete Story Walkthrough

List of All Main Quests

  1. Water Delivery!
  2. Hitting the Road
  3. Head to the Legendary Spring
  4. Get Food and Water in Town
  5. A Tank? Sign Me Up!
  6. Need a Lift, Ann?
  7. Tank Repairs
  8. A Jump-bot?! Gimme!
  9. The East Valley
  10. Speaking the Truth
  11. Headin' South!
  12. The Legendary Spring
  13. Royal Secrets No More
  14. Water to the World!
  15. Delivery for the Picchi
  16. Surveying the Big Dam
  17. Taking Ann Home
  18. Rao's Suspicions
  19. Aquanium Recovery
  20. To Forest Land!
  21. Rescue Mission!
  22. Sunken Battleship
  23. A Man of Chivalry
  24. On the Brink
  25. Taking Back the King
  26. To Trikke, Pronto!
  27. Joining Forces
  28. Counteroffensive!
  29. A Royal Rescue
  30. The Two Kings
  31. The Flying Fortress Garam

1. Water Delivery!

Water Delivery! Summary
Sand Land - Water Delivery!
Summary Having successfully stolen water from the Royal Army, Belz is asked by Thief to distribute it to the Demon Village residents.
Location Hotkae Region - Demon Village
Bosses Fought None
Objectives ・Help out Slime.

Water Delivery! Walkthrough

2. Hitting the Road

Hitting the Road Summary
Sand Land - Hitting the Road
Summary Sheriff Rao visits the Demon Village hoping to recruit companions for his journey to find the Legendary Spring. Belz decides to consult his father, Lucifer.
Location Hotkae Region - Demon Village
Bosses Fought None
Objectives ・Get King Lucifer's permission to head on out.

Hitting the Road Walkthrough

3. Head to the Legendary Spring

Head to the Legendary Spring Summary
Sand Land - Head to the Legendary Spring
Summary A water finch, which subsists on freshwater fish, was seen flying in from the south. Intrigued, Belz and his friends venture south in search of the Legendary Spring.
Location Hotkae Region - The Desert
Bosses Fought None
Objectives ・Go south.
・Escape the Geji Dragon.

Head to the Legendary Spring Walkthrough

4. Get Food and Water in Town

Get Food and Water in Town Summary
Sand Land - Get Food and Water in Town
Summary Belz and co. manage to escape a Geji Dragon by detaching the cargo bed of their vehicle. Needing provisions, they head to a nearby town. But in Sand Land, danger lurks around every dune...
Location Tort Region - Talbo
Bosses Fought ・Bandit Leader
Objectives ・Head to the town.
・Head to the stone arch.
・Defeat the bandits.
・Head for Talbo.
・Acquire water and food provisions.

Get Food and Water in Town Walkthrough

5. A Tank? Sign Me Up!

A Tank? Sign Me Up! Summary
Summary Talbo townsfolk tell the party that there is a tank at Napps Base. Eager to acquire this new mode of transportation, they set out to investigate the base.
Location Tort Region - Napps Base
Bosses Fought ・Sand Land Army Tank
Objectives ・Head for Napps Base.
・Pass through the hill cave.
・Infiltrate the base.
・Find a tank.
・Blast the door away with the cannon.
・Escape the base.
・Shake the pursuers.
・Defeat the Royal Army tank unit.
・Investigate the tank wreckage.

A Tank? Sign Me Up! Walkthrough

6. Need a Lift, Ann?

Need a Lift, Ann? Summary
Summary Beelzebub and crew manage to obtain a tank with the help of a young lady they met at Napps Base named Ann. With the Sand Land Army on high alert, they decide to escort Ann to Spino.
Location Tort Region - Near Spino
Bosses Fought ・Cargo Airship
Objectives ・Head for Spino.
・Bust through the checkpoint.
・Find somewhere to hide.
・Take down the cargo airship.

Need a Lift, Ann? Walkthrough

7. Tank Repairs

Tank Repairs Summary
Summary After a perilous journey, the party finally arrives in Spino, where Ann begins repairing their tank, damaged during a skirmish with the Royal Army's Cargo Airship.
Location Tort Region - Spino
Bosses Fought None
Objectives ・Gather info in town.

Tank Repairs Walkthrough

8. A Jump-bot?! Gimme!

A Jump-bot?! Gimme! Summary
Summary To continue their journey south, the party needs to build a Jump-bot to cross a valley. They travel to a Junker's Market next to the Lisab Battleship in search of a core frame for the bot.
Location Tort Region - Lisab Battleship
Bosses Fought ・Outlaw's Jump-bot
Objectives ・Speak with Mayor Tor.
・Hit up the Junker's Market.
・Gather info.
・Infiltrate the Lisab Battleship.
・Find the Jump-bot frame.
・Take down the Mecha Defender.
・Defeat the Wannabes' Jump-bot.
・Head back to Spino.
・Drop by the garage.
・Go check on Ann.
・Speak with Mayor Tor.
・Assemble a Jump-bot.

A Jump-bot?! Gimme! Walkthrough

9. The East Valley

The East Valley Summary
Summary Thanks to Ann's resourcefulness, Belz and co. acquire a Jump-bot and embark once more on their southern journey to find the Legendary Spring.
Location Gahlet Region - East Valley
Bosses Fought ・Swimmers Papa
Objectives ・Scout out the hill to the south.
・Head for East Valley.
・Cross East Valley.
・Drive off the Swimmers.

The East Valley Walkthrough

10. Speaking the Truth

Speaking the Truth Summary
Summary The nefarious Swimmers sell a sketch of Rao to the radio station, revealing his true identity. Belz and co. set their sights on the radio tower to set the facts straight.
Location Wapho Region - News Radio Tower
Bosses Fought ・General Are
Objectives ・Head for the radio tower.
・Repel the Royal Army.
・Repair the radio tower.
・Hit the road again.
・Neutralize Are's brigade.
・Climb the hill and look for enemies.

Speaking the Truth Walkthrough

11. Headin' South!

Headin' South! Summary
Summary Rao finds himself locked in combat with General Are's tank squad thanks to the Swimmers' scheming. With the truth from thirty years ago laid bare, the party heads south once more.
Location Wapho Region - Across the Quicksand
Bosses Fought ・Don Pterano
・Swimmers Papa
Objectives ・Hit the road again.
・Have a chat with Ann.
・Find Ann's broken motorbike.
・Drive away the Don Pterano.
・Repair the bike.
・Head south across the quicksand.
・Drive off the Swimmers again.

Headin' South! Walkthrough

12. The Legendary Spring

The Legendary Spring Summary
Summary Beelzebub shelters from a sandstorm in a cliffside cave. Inside, much to his amazement, the splendor of the Legendary Spring unfurls before his eyes.
Location Wapho Region - The Legendary Spring
Bosses Fought None
Objectives ・Explore the Legendary Spring.

The Legendary Spring Walkthrough

13. Royal Secrets No More

Royal Secrets No More Summary
Summary The Legendary Spring turns out to be a Picchi refuge. Deciding to keep this secret to themselves, the party continues its southward journey in search of the Royal Army's water source.
Location Tort Region - South of Spino
Bosses Fought ・Insect Man
Objectives ・Go south 'til you can go south no more.
・Head for the top of the cliffs.
・Descend to the base of the cliffs.
・Drive off the Insect Man brigade.

Royal Secrets No More Walkthrough

14. Water to the World!

Water to the World! Summary
Summary At the nation's southern tip, the party discovers a massive dam controlled by the Royal Army. After defeating Supreme Commander Zeu and the Insect Men, the party attempts to destroy the dam.
Location Maphin Region - Big Dam
Bosses Fought None
Objectives ・Destroy the dam.

Water to the World! Walkthrough

15. Delivery for the Picchi

Delivery for the Picchi Summary
Summary With the destruction of the dam, water returns to all corners of the land. A short time later, Rao stops by the Demon Village. Belz joins him in delivering supplies to the Picchi.
Location Wapho Region - The Legendary Spring
Bosses Fought None
Objectives ・Head for Spino.
・Visit the Legendary Spring.
・Talk to the leader of the Picchi.
・Chat with the Picchi people.
・Speak with Rao.

Delivery for the Picchi Walkthrough

16. Surveying the Big Dam

Surveying the Big Dam Summary
Summary After delivering the supplies, Belz and co. are contacted by General Are. The party heads to the Big Dam to investigate why a Royal Army unit has stopped responding to communications.
Location Maphin Region - Big Dam
Bosses Fought None
Objectives ・Head for the Big Dam.
・Gather info from the soldiers.
・Follow the mysterious soldiers' tracks.
・Head back to Spino.

Surveying the Big Dam Walkthrough

17. Taking Ann Home

Taking Ann Home Summary
Summary The Royal Army was attacked by a mysterious armed group. The trail leads to Spino, where an injured Junker seeks aid. Concerned about Ann's safety, the party hurries to the Junker's Market.
Location Tort Region - Lisab Battleship
Bosses Fought ・Epi's Mech
Objectives ・Drop by the Junker's Market.
・Find Ann.
・Repel the mysterious soldiers.
・Investigate the Lisab Battleship.
・Repel the mysterious soldiers.
・Head for the engine room.
・Shoo Epi away.
・Head back to Spino.
・Speak with Ann.
・Speak with Rao.

Taking Ann Home Walkthrough

18. Rao's Suspicions

Rao's Suspicions Summary
Summary Rao resolves to head to the site of the massive explosion to inform his comrades of the dangers of Aquanium, which is being targeted by the Forest Land Army.
Location Maphin Region - Starannis Ruins
Bosses Fought ・Krowa's Hoverbike
Objectives ・Follow Rao's directions.
・Escape the Starannis Ruins.
・Find an exit.
・Drive Krowa away.
・Head back to Spino.
・Speak with Mayor Tor.

Rao's Suspicions Walkthrough

19. Aquanium Recovery

Aquanium Recovery Summary
Summary After routing General Krowa, Belz and co. head for the Merrick Battleship in the hopes of snagging the Aquanium before the Forest Land Army can reach it.
Location Chapa Region - Merrick Battleship
Bosses Fought ・Defense System
Objectives ・Head for the battleship to the far northeast.
・Head for the engine room.
・Neutralize the defense system.
・Obtain the Aquanium.
・Head back to Spino.
・Speak with Mayor Tor.
・Find the secret room in the old mine shaft.
・Repel Rosetta's brigade.
・Go get the Aquanium.
・Meet up with Are at Spino.

Aquanium Recovery Walkthrough

20. To Forest Land!

To Forest Land! Summary
Summary When General Rosetta abducts Ann, Beelzebub and company head to Forest Land in pursuit, preparing a Hovercar for passage through the Cardamo Subterranean Lake Ruins.
Location Maphin Region - Cardano Ruins
Bosses Fought ・Kraken
Objectives ・Assemble a Hover-bot.
・Head for the Cardamo Subterranean Lake Ruins
・Go through the Cardamo Subterranean Lake Ruins.
・Defeat the Kraken.
・Find Rao and Thief.
・Fight off the armed group.
・Continue on with Lango.
・Get info from the Resistance.

To Forest Land! Walkthrough

21. Rescue Mission!

Rescue Mission! Summary
Summary In Forest Land, the party encounters a resistance leader named Lango and joins forces with his group to rescue Ann.
Location Rohti Region - Endmill Base
Bosses Fought None
Objectives ・Meet up with the Resistance scout.
・Infiltrate Endmill Base.
・Find Ann.
・Go to the command center.
・Escape from Endmill Base.
・Head for Trikke Camp.
・Talk with Ann.
・Talk with Lango.

Rescue Mission! Walkthrough

22. Sunken Battleship

Sunken Battleship Summary
Summary After her rescue, Ann reveals that she is half-fiend. The Resistance overcomes the initial shock, and together they head to Rianda Battleship in search of Aquanium.
Location Bisquet Region - Rianda Battleship
Bosses Fought ・Battleship Defender
Objectives ・Head for the Rianda Battleship.
・Go to the engine room.
・Defeat the Battleship Defender.
・Obtain the Aquanium.
・Escape the battleship.

Sunken Battleship Walkthrough

23. A Man of Chivalry

A Man of Chivalry Summary
Summary Defeated by General Krowa, Belz hands over the Aquanium he retrieved to him. However, Krowa gives him another chance, suggesting he visits the Crump Army Research Lab.
Location Bisquet Region - Crump Army Research Lab
Bosses Fought ・Krowa's Quad Bike
Objectives ・Head for Crump Army Research Lab.
・Make preparations, then go face Krowa.
・Follow Krowa.
・Defeat Krowa.
・Speak with Lango at Trikke Camp.

A Man of Chivalry Walkthrough

24. On the Brink

On the Brink Summary
Summary Having won the duel and secured the Aquanium, Beelzebub receives word that Supreme Commander Bred is on the move, so the party rushes back to Trikke Camp.
Location Bisquet Region - Trikke Camp
Bosses Fought None
Objectives ・Speak with Lango at Trikke Camp.
・Hear everyone out.

On the Brink Walkthrough

25. Taking Back the King

Taking Back the King Summary
Summary Belz and co. learn that King Jam is to be executed at the coronation where Muniel is to become king. Determined to save him, the party heads to the Forest Land Palace plaza.
Location Rohti Region - Forest Land Capital
Bosses Fought None
Objectives ・Head for the Forest Land capital.
・Go through the secret passage.
・Repel the Forest Land Army.
・Escape the Forest Land Army.

Taking Back the King Walkthrough

26. To Trikke, Pronto!

To Trikke, Pronto! Summary
Summary The execution turns out the be a ruse to lure out the Resistance. The Swimmers help the party to escape. Unable to contact their comrades, everyone hurries back to Trikke Camp.
Location Bisquet Region - Between Capital and Trikke Camp
Bosses Fought ・Epi's Mech 2.0
Objectives ・Head for Trikke Camp.
・Go after Epi.
・Get rid of Epi.

To Trikke, Pronto! Walkthrough

27. Joining Forces

Joining Forces Summary
Summary King Jam's execution was a double trap. With the Forest Land Army declaring war, the party hurries to Sand Land to stand against the threat.
Location Wapho Region - Southern Desert
Bosses Fought ・Rosetta's Tank
Objectives ・Return to Sand Land.
・Head for the Royal Capital.
・Speak with Are.
・Head for the southern desert.
・Repel the Forest Land Army.
・Repel Rosetta.
・Return to the Royal Capital.
・Head for the command center in the Royal Palace.

Joining Forces Walkthrough

28. Counteroffensive!

Counteroffensive! Summary
Summary The Resistance manages to hold on at the eleventh hour against Rosetta. The party sets out to destroy bases the Forest Land Army begins to establish in Sand Land.
Location Maphin, Wapho Region - Various Bases
Bosses Fought None
Objectives ・Destroy the Forest Land Army supply bases.
・Head back to the command center in the Royal Palace.
・Speak with Krowa at Trikke Camp.

Counteroffensive! Walkthrough

29. A Royal Rescue

A Royal Rescue Summary
Summary After destroying the bases, Belz and co. receive word of the location where King Jam is being help captive. They head to Crump Army Research Lab to set him free.
Location Bisquet Region - Crump Army Research Lab
Bosses Fought ・Muniel
Objectives ・Go to the Crump Army Research Lab.
・Find King Jam.
・Repel Muniel.

A Royal Rescue Walkthrough

30. The Two Kings

The Two Kings Summary
Summary Although the party succeeds in rescuing King Jam, Muniel seizes the Aquanium. Hoping to obtain the last remaining piece of Aquanium, Beelzebub and his allies head to the Demon Village.
Location Hotkae Region - Demon Village
Bosses Fought ・Muniel
・Super Insect Man
Objectives ・Check on King Jam.
・Speak with Ann.
・Hit the hay.
・Go to the Demon Village.
・Gather information.
・Make for the Underground Vault.
・Drive Muniel away.
・Defeat the Insect Men.

The Two Kings Walkthrough

31. The Flying Fortress Garam

The Flying Fortress Garam Summary
Summary Lucifer is sealed away in an urn by Muniel, who also makes away with the last piece of Aquanium. Intent on reclaiming what was lost, the party sets its sights on Forest Land once more.
Location Bahns Region - Sunless Canyon, Vender Base
Bosses Fought ・Epi's Mech 3.0
・Rosetta's Tank
・Defense System
・Bred's Robot
・Muniel
Objectives ・Go back to Trikke Camp. Speak with everyone.
・Head for the Masala Dig Site. Repel the Forest Land Army. Get rid of Epi.
・Delve deeper into the dig site. Repel Rosetta.
・Speak with King Jam. Speak with Ann.
・Head for Spino. Speak with Mayor Tor. Speak with Are.
・Have a chat with everyone. Speak with Rosetta.
・Head for Vender Base. Take out the reinforced Insect Men.
・Commandeer an airplane. Storm the Flying Fortress Garam.
・Find the command center. Vanquish Bred.
・Go to the command center. Beat down Muniel.
・Escape Garam.

The Flying Fortress Garam Walkthrough

How Many Main Quests Are There in Sand Land?

31 Main Quests

There are a total of 31 Main Quests in Sand Land's main story.

The quests vary heavily in length, with several that feature only a few cutscene objectives, and some with multiple bosses and areas.

How Long to Beat? Sand Land Game Length

Sand Land Related Guides

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