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This is a walkthrough of all 31 main quests in Sand Land. See a complete story walkthrough and a recap of the story of Sand Land in this guide!
List of Contents
Water Delivery! Summary | |
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Summary | Having successfully stolen water from the Royal Army, Belz is asked by Thief to distribute it to the Demon Village residents. |
Location | Hotkae Region - Demon Village |
Bosses Fought | None |
Objectives | ・Help out Slime. |
Hitting the Road Summary | |
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Summary | Sheriff Rao visits the Demon Village hoping to recruit companions for his journey to find the Legendary Spring. Belz decides to consult his father, Lucifer. |
Location | Hotkae Region - Demon Village |
Bosses Fought | None |
Objectives | ・Get King Lucifer's permission to head on out. |
Head to the Legendary Spring Summary | |
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Summary | A water finch, which subsists on freshwater fish, was seen flying in from the south. Intrigued, Belz and his friends venture south in search of the Legendary Spring. |
Location | Hotkae Region - The Desert |
Bosses Fought | None |
Objectives |
・Go south.
・Escape the Geji Dragon. |
Head to the Legendary Spring Walkthrough
Get Food and Water in Town Summary | |
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Summary | Belz and co. manage to escape a Geji Dragon by detaching the cargo bed of their vehicle. Needing provisions, they head to a nearby town. But in Sand Land, danger lurks around every dune... |
Location | Tort Region - Talbo |
Bosses Fought | ・Bandit Leader |
Objectives |
・Head to the town.
・Head to the stone arch. ・Defeat the bandits. ・Head for Talbo. ・Acquire water and food provisions. |
Get Food and Water in Town Walkthrough
A Tank? Sign Me Up! Summary | |
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Summary | Talbo townsfolk tell the party that there is a tank at Napps Base. Eager to acquire this new mode of transportation, they set out to investigate the base. |
Location | Tort Region - Napps Base |
Bosses Fought | ・Sand Land Army Tank |
Objectives |
・Head for Napps Base.
・Pass through the hill cave. ・Infiltrate the base. ・Find a tank. ・Blast the door away with the cannon. ・Escape the base. ・Shake the pursuers. ・Defeat the Royal Army tank unit. ・Investigate the tank wreckage. |
A Tank? Sign Me Up! Walkthrough
Need a Lift, Ann? Summary | |
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Summary | Beelzebub and crew manage to obtain a tank with the help of a young lady they met at Napps Base named Ann. With the Sand Land Army on high alert, they decide to escort Ann to Spino. |
Location | Tort Region - Near Spino |
Bosses Fought | ・Cargo Airship |
Objectives |
・Head for Spino.
・Bust through the checkpoint. ・Find somewhere to hide. ・Take down the cargo airship. |
Tank Repairs Summary | |
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Summary | After a perilous journey, the party finally arrives in Spino, where Ann begins repairing their tank, damaged during a skirmish with the Royal Army's Cargo Airship. |
Location | Tort Region - Spino |
Bosses Fought | None |
Objectives | ・Gather info in town. |
A Jump-bot?! Gimme! Summary | |
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Summary | To continue their journey south, the party needs to build a Jump-bot to cross a valley. They travel to a Junker's Market next to the Lisab Battleship in search of a core frame for the bot. |
Location | Tort Region - Lisab Battleship |
Bosses Fought | ・Outlaw's Jump-bot |
Objectives |
・Speak with Mayor Tor.
・Hit up the Junker's Market. ・Gather info. ・Infiltrate the Lisab Battleship. ・Find the Jump-bot frame. ・Take down the Mecha Defender. ・Defeat the Wannabes' Jump-bot. ・Head back to Spino. ・Drop by the garage. ・Go check on Ann. ・Speak with Mayor Tor. ・Assemble a Jump-bot. |
A Jump-bot?! Gimme! Walkthrough
The East Valley Summary | |
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Summary | Thanks to Ann's resourcefulness, Belz and co. acquire a Jump-bot and embark once more on their southern journey to find the Legendary Spring. |
Location | Gahlet Region - East Valley |
Bosses Fought | ・Swimmers Papa |
Objectives |
・Scout out the hill to the south.
・Head for East Valley. ・Cross East Valley. ・Drive off the Swimmers. |
Speaking the Truth Summary | |
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Summary | The nefarious Swimmers sell a sketch of Rao to the radio station, revealing his true identity. Belz and co. set their sights on the radio tower to set the facts straight. |
Location | Wapho Region - News Radio Tower |
Bosses Fought | ・General Are |
Objectives |
・Head for the radio tower.
・Repel the Royal Army. ・Repair the radio tower. ・Hit the road again. ・Neutralize Are's brigade. ・Climb the hill and look for enemies. |
Speaking the Truth Walkthrough
Headin' South! Summary | |
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Summary | Rao finds himself locked in combat with General Are's tank squad thanks to the Swimmers' scheming. With the truth from thirty years ago laid bare, the party heads south once more. |
Location | Wapho Region - Across the Quicksand |
Bosses Fought |
・Don Pterano
・Swimmers Papa |
Objectives |
・Hit the road again.
・Have a chat with Ann. ・Find Ann's broken motorbike. ・Drive away the Don Pterano. ・Repair the bike. ・Head south across the quicksand. ・Drive off the Swimmers again. |
The Legendary Spring Summary | |
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Summary | Beelzebub shelters from a sandstorm in a cliffside cave. Inside, much to his amazement, the splendor of the Legendary Spring unfurls before his eyes. |
Location | Wapho Region - The Legendary Spring |
Bosses Fought | None |
Objectives | ・Explore the Legendary Spring. |
The Legendary Spring Walkthrough
Royal Secrets No More Summary | |
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Summary | The Legendary Spring turns out to be a Picchi refuge. Deciding to keep this secret to themselves, the party continues its southward journey in search of the Royal Army's water source. |
Location | Tort Region - South of Spino |
Bosses Fought | ・Insect Man |
Objectives |
・Go south 'til you can go south no more.
・Head for the top of the cliffs. ・Descend to the base of the cliffs. ・Drive off the Insect Man brigade. |
Royal Secrets No More Walkthrough
Water to the World! Summary | |
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Summary | At the nation's southern tip, the party discovers a massive dam controlled by the Royal Army. After defeating Supreme Commander Zeu and the Insect Men, the party attempts to destroy the dam. |
Location | Maphin Region - Big Dam |
Bosses Fought | None |
Objectives | ・Destroy the dam. |
Water to the World! Walkthrough
Delivery for the Picchi Summary | |
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Summary | With the destruction of the dam, water returns to all corners of the land. A short time later, Rao stops by the Demon Village. Belz joins him in delivering supplies to the Picchi. |
Location | Wapho Region - The Legendary Spring |
Bosses Fought | None |
Objectives |
・Head for Spino.
・Visit the Legendary Spring. ・Talk to the leader of the Picchi. ・Chat with the Picchi people. ・Speak with Rao. |
Delivery for the Picchi Walkthrough
Surveying the Big Dam Summary | |
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Summary | After delivering the supplies, Belz and co. are contacted by General Are. The party heads to the Big Dam to investigate why a Royal Army unit has stopped responding to communications. |
Location | Maphin Region - Big Dam |
Bosses Fought | None |
Objectives |
・Head for the Big Dam.
・Gather info from the soldiers. ・Follow the mysterious soldiers' tracks. ・Head back to Spino. |
Surveying the Big Dam Walkthrough
Taking Ann Home Summary | |
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Summary | The Royal Army was attacked by a mysterious armed group. The trail leads to Spino, where an injured Junker seeks aid. Concerned about Ann's safety, the party hurries to the Junker's Market. |
Location | Tort Region - Lisab Battleship |
Bosses Fought | ・Epi's Mech |
Objectives |
・Drop by the Junker's Market.
・Find Ann. ・Repel the mysterious soldiers. ・Investigate the Lisab Battleship. ・Repel the mysterious soldiers. ・Head for the engine room. ・Shoo Epi away. ・Head back to Spino. ・Speak with Ann. ・Speak with Rao. |
Rao's Suspicions Summary | |
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Summary | Rao resolves to head to the site of the massive explosion to inform his comrades of the dangers of Aquanium, which is being targeted by the Forest Land Army. |
Location | Maphin Region - Starannis Ruins |
Bosses Fought | ・Krowa's Hoverbike |
Objectives |
・Follow Rao's directions.
・Escape the Starannis Ruins. ・Find an exit. ・Drive Krowa away. ・Head back to Spino. ・Speak with Mayor Tor. |
Aquanium Recovery Summary | |
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Summary | After routing General Krowa, Belz and co. head for the Merrick Battleship in the hopes of snagging the Aquanium before the Forest Land Army can reach it. |
Location | Chapa Region - Merrick Battleship |
Bosses Fought | ・Defense System |
Objectives |
・Head for the battleship to the far northeast.
・Head for the engine room. ・Neutralize the defense system. ・Obtain the Aquanium. ・Head back to Spino. ・Speak with Mayor Tor. ・Find the secret room in the old mine shaft. ・Repel Rosetta's brigade. ・Go get the Aquanium. ・Meet up with Are at Spino. |
To Forest Land! Summary | |
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Summary | When General Rosetta abducts Ann, Beelzebub and company head to Forest Land in pursuit, preparing a Hovercar for passage through the Cardamo Subterranean Lake Ruins. |
Location | Maphin Region - Cardano Ruins |
Bosses Fought | ・Kraken |
Objectives |
・Assemble a Hover-bot.
・Head for the Cardamo Subterranean Lake Ruins ・Go through the Cardamo Subterranean Lake Ruins. ・Defeat the Kraken. ・Find Rao and Thief. ・Fight off the armed group. ・Continue on with Lango. ・Get info from the Resistance. |
Rescue Mission! Summary | |
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Summary | In Forest Land, the party encounters a resistance leader named Lango and joins forces with his group to rescue Ann. |
Location | Rohti Region - Endmill Base |
Bosses Fought | None |
Objectives |
・Meet up with the Resistance scout.
・Infiltrate Endmill Base. ・Find Ann. ・Go to the command center. ・Escape from Endmill Base. ・Head for Trikke Camp. ・Talk with Ann. ・Talk with Lango. |
Sunken Battleship Summary | |
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Summary | After her rescue, Ann reveals that she is half-fiend. The Resistance overcomes the initial shock, and together they head to Rianda Battleship in search of Aquanium. |
Location | Bisquet Region - Rianda Battleship |
Bosses Fought | ・Battleship Defender |
Objectives |
・Head for the Rianda Battleship.
・Go to the engine room. ・Defeat the Battleship Defender. ・Obtain the Aquanium. ・Escape the battleship. |
A Man of Chivalry Summary | |
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Summary | Defeated by General Krowa, Belz hands over the Aquanium he retrieved to him. However, Krowa gives him another chance, suggesting he visits the Crump Army Research Lab. |
Location | Bisquet Region - Crump Army Research Lab |
Bosses Fought | ・Krowa's Quad Bike |
Objectives |
・Head for Crump Army Research Lab.
・Make preparations, then go face Krowa. ・Follow Krowa. ・Defeat Krowa. ・Speak with Lango at Trikke Camp. |
On the Brink Summary | |
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Summary | Having won the duel and secured the Aquanium, Beelzebub receives word that Supreme Commander Bred is on the move, so the party rushes back to Trikke Camp. |
Location | Bisquet Region - Trikke Camp |
Bosses Fought | None |
Objectives |
・Speak with Lango at Trikke Camp.
・Hear everyone out. |
Taking Back the King Summary | |
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Summary | Belz and co. learn that King Jam is to be executed at the coronation where Muniel is to become king. Determined to save him, the party heads to the Forest Land Palace plaza. |
Location | Rohti Region - Forest Land Capital |
Bosses Fought | None |
Objectives |
・Head for the Forest Land capital.
・Go through the secret passage. ・Repel the Forest Land Army. ・Escape the Forest Land Army. |
Taking Back the King Walkthrough
To Trikke, Pronto! Summary | |
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Summary | The execution turns out the be a ruse to lure out the Resistance. The Swimmers help the party to escape. Unable to contact their comrades, everyone hurries back to Trikke Camp. |
Location | Bisquet Region - Between Capital and Trikke Camp |
Bosses Fought | ・Epi's Mech 2.0 |
Objectives |
・Head for Trikke Camp.
・Go after Epi. ・Get rid of Epi. |
To Trikke, Pronto! Walkthrough
Joining Forces Summary | |
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Summary | King Jam's execution was a double trap. With the Forest Land Army declaring war, the party hurries to Sand Land to stand against the threat. |
Location | Wapho Region - Southern Desert |
Bosses Fought | ・Rosetta's Tank |
Objectives |
・Return to Sand Land.
・Head for the Royal Capital. ・Speak with Are. ・Head for the southern desert. ・Repel the Forest Land Army. ・Repel Rosetta. ・Return to the Royal Capital. ・Head for the command center in the Royal Palace. |
Counteroffensive! Summary | |
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Summary | The Resistance manages to hold on at the eleventh hour against Rosetta. The party sets out to destroy bases the Forest Land Army begins to establish in Sand Land. |
Location | Maphin, Wapho Region - Various Bases |
Bosses Fought | None |
Objectives |
・Destroy the Forest Land Army supply bases.
・Head back to the command center in the Royal Palace. ・Speak with Krowa at Trikke Camp. |
A Royal Rescue Summary | |
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Summary | After destroying the bases, Belz and co. receive word of the location where King Jam is being help captive. They head to Crump Army Research Lab to set him free. |
Location | Bisquet Region - Crump Army Research Lab |
Bosses Fought | ・Muniel |
Objectives |
・Go to the Crump Army Research Lab.
・Find King Jam. ・Repel Muniel. |
The Two Kings Summary | |
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Summary | Although the party succeeds in rescuing King Jam, Muniel seizes the Aquanium. Hoping to obtain the last remaining piece of Aquanium, Beelzebub and his allies head to the Demon Village. |
Location | Hotkae Region - Demon Village |
Bosses Fought |
・Muniel
・Super Insect Man |
Objectives |
・Check on King Jam.
・Speak with Ann. ・Hit the hay. ・Go to the Demon Village. ・Gather information. ・Make for the Underground Vault. ・Drive Muniel away. ・Defeat the Insect Men. |
The Flying Fortress Garam Summary | |
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Summary | Lucifer is sealed away in an urn by Muniel, who also makes away with the last piece of Aquanium. Intent on reclaiming what was lost, the party sets its sights on Forest Land once more. |
Location | Bahns Region - Sunless Canyon, Vender Base |
Bosses Fought |
・Epi's Mech 3.0
・Rosetta's Tank ・Defense System ・Bred's Robot ・Muniel |
Objectives |
・Go back to Trikke Camp. Speak with everyone.
・Head for the Masala Dig Site. Repel the Forest Land Army. Get rid of Epi. ・Delve deeper into the dig site. Repel Rosetta. ・Speak with King Jam. Speak with Ann. ・Head for Spino. Speak with Mayor Tor. Speak with Are. ・Have a chat with everyone. Speak with Rosetta. ・Head for Vender Base. Take out the reinforced Insect Men. ・Commandeer an airplane. Storm the Flying Fortress Garam. ・Find the command center. Vanquish Bred. ・Go to the command center. Beat down Muniel. ・Escape Garam. |
The Flying Fortress Garam Walkthrough
There are a total of 31 Main Quests in Sand Land's main story.
The quests vary heavily in length, with several that feature only a few cutscene objectives, and some with multiple bosses and areas.
How Long to Beat? Sand Land Game Length
Sand Land Guides | |
---|---|
Walkthrough | Side Quests |
Vehicles | Vehicle Parts |
Maps | Ruins |
Trophies | Characters |
Crafting Materials | Bounties |
News and Game Info | - |
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