This page contains information for the Trial mode stages 71-80 in the game Final Fantasy 12 The Zodiac Age (FFXII, FF12). What to expect from these stages, as well as the rewards and strategies to beat enemies, can be found here.
List of Contents
The third round of the Trial Mode features face-offs against creatures which can be easily countered, depending on whether you have your elemental counters sorted out. Think of this section as the 'breather' section of the Trial Mode's 51-100 stretch, but that doesn't mean you should let your guard down!
Diabolos | Aggressive | Water | ||||||
Mutant Gargoyle | Rank VII Mark | HP | 93551 | ATK | 81 | DEF | 26 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 0 | LP | 27 |
Avenger | Aggressive | Water | ||||||
Headless | Giant | HP | 106038 | ATK | 102 | DEF | 34 | |
---|---|---|---|---|---|---|---|---|
MP | 948 | EXP | 11043 | LP | 16 |
Overlord | Aggressive | Water | ||||||
Headless | Rank VII Mark | HP | 64325 | ATK | 78 | DEF | 24 | |
---|---|---|---|---|---|---|---|---|
MP | 713 | EXP | 0 | LP | 24 |
This should be a fairly easy fight. As always, use their elemental weaknesses to your advantage. Have a Mage that knows the spell Aqua in the party, as well as two hard-hitters with Water-infused elemental weapons. The fight will be over quickly before you know it.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Power Armlet, Dragon Whisker, Vrsabha, Argyle Armlet, Muramasa, Masamune, Blazer Gloves, Zwill Crossblade, Shikari Nagasa | - | Jujitsu Gi, Francisca |
Salamand Entite | Docile | Water | ||||||
Elemental | Salamand Entite | HP | 48042 | ATK | 66 | DEF | 48 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 12627 | LP | 7 |
Fire Elemental (x4) | Aggressive | Water | ||||||
Elemental | Fire Elemental | HP | 14830 | ATK | 45 | DEF | 42 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 5583 | LP | 4 |
While fights with Elemental Entites are always tricky, consider this one of the easiest battles if you know your elemental weaknesses. For instance, the Fire Entites and Elementals are weak against Water, basically. You can follow your gambits or tactics for the Diabolos fight in this one. It's all elemental fights up to the end, so you should just change equipments to suit your element exploitation.
The following battles are similar in nature, with only the elements of the enemies changing. Consider adjusting your equipments, weapons, and spells to counter the elemental strengths of the enemies all the way up to the elemental Vagrant Soul.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Elixir | - | Lamia's Tiara, Bio |
Mardu Entite | Docile | Ice | ||||||
Elemental | Mardu Entite | HP | 48042 | ATK | 66 | DEF | 48 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 12627 | LP | 7 |
Storm Elemental (x4) | Aggressive | Ice | ||||||
Elemental | Storm Elemental | HP | 14830 | ATK | 45 | DEF | 42 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 5583 | LP | 4 |
The Mardu Entite and Ice Elemental are weak against Ice. Any Ice-element spells or Icebrands are effective against it, while Diamond Armlets and similar element-nullifying counter items are effective deterrents.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Elixir | - | Aldebaran, Enchanter's Habit |
Leshach Entite | Docile | Lightning | ||||||
Elemental | Leshach Entite | HP | 48042 | ATK | 66 | DEF | 48 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 12627 | LP | 7 |
Ice Elemental (x4) | Aggressive | Lightning | ||||||
Elemental | Ice Elemental | HP | 14830 | ATK | 45 | DEF | 42 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 5583 | LP | 4 |
As Mardu is to Lightning, so is Leshach to Ice. This and the accompanying Ice Elementals are weak to Lightning; as such, weapons and spells imbued with Lightning magick are effective against it.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Elixir | - | Close Helm, Berserker Bracers |
Gnoma Entite | Docile | Wind | ||||||
Elemental | Gnoma Entite | HP | 48042 | ATK | 66 | DEF | 48 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 12627 | LP | 7 |
Earth Elemental (x4) | Docile | Wind | ||||||
Elemental | Earth Elemental | HP | 14830 | ATK | 45 | DEF | 42 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 5583 | LP | 4 |
The Gnoma Entite and its Earth Elemental minions are weak against Wind. There are some pretty strong Wind-element weapons, so use those to your advantage. A well-placed Aero/ga spell also helps a lot.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Elixir | - | Demon Mail, Vanishga |
Undin Entite | Docile | Fire | ||||||
Elemental | Undin Entite | HP | 48042 | ATK | 66 | DEF | 48 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 12627 | LP | 7 |
Water Elemental (x4) | Docile | Fire | ||||||
Elemental | Water Elemental | HP | 14830 | ATK | 45 | DEF | 42 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 5583 | LP | 4 |
The Undin Entite and its minions are weak against Fire. As with the other elementals here, use this weakness to Fire to your advantage by using Fire-element weapons and spells.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Elixir | - | Golden Amulet, Diamond Shield |
Sylphi Entite | Docile | Earth | ||||||
Elemental | Sylphi Entite | HP | 48042 | ATK | 66 | DEF | 48 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 12627 | LP | 7 |
Air Elemental (x4) | Aggressive | Earth | ||||||
Elemental | Air Elemental | HP | 14830 | ATK | 45 | DEF | 42 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 5583 | LP | 4 |
Based on this Entite and Elementals' weakness, consider using your strongest Earth-based weapons. Since there are no Earth-element magicks, you can make do with summoning the Esper Hashmal, who will wield Earth-based attacks on your behalf.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Elixir | - | Pheasant Netsuke, Ruby Ring |
Luxollid | Aggressive | Dark | ||||||
Elemental | Diakon Entite | HP | 342179 | ATK | 89 | DEF | 50 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 27404 | LP | 15 |
Diakon Entite (x2) | Docile | Dark | ||||||
Elemental | Diakon Elemental | HP | 48042 | ATK | 66 | DEF | 48 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 12627 | LP | 7 |
If you've managed to get the Yagyu Darkblade license on your License Board, this fight is another reason to use that blade, if you're going for speed. Darkra/ga spells are also great against this Entite and its minions.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Dark Matter | - | Battle Harness, Opal Ring |
Vagrant Soul | Aggressive | Holy | ||||||
Elemental | Leamonde Entite | HP | 342179 | ATK | 89 | DEF | 50 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 27404 | LP | 15 |
Leamonde Entite (x2) | Docile | Holy | ||||||
Elemental | Leamonde Entite | HP | 48042 | ATK | 66 | DEF | 48 | |
---|---|---|---|---|---|---|---|---|
MP | 999 | EXP | 12627 | LP | 7 |
If you've been itching to use the Holy Spear and the Excalibur from when these elemental enemies first appeared, now's the best time to use them. The Leamonde Entites and Luxollid are weak against Holy-element weapons and spells.
Steal | Chests | ||
---|---|---|---|
w/o Thief's Cuffs | w/ Thief's Cuffs | w/o Diamond Armlet | w/ Diamond Armlet |
- | Dark Matter | - | Sage's Ring, Aeroga |
You'll receive: 8000 gil, 3 Elixirs, and 2 Bubble Motes
Stages 1-10 | Stages 11-20 |
Stages 21-30 | Stages 31-40 |
Stages 41-50 | Stages 51-60 |
Stages 61-70 | Stages 71-80 |
Stages 81-90 | Stages 91-100 |
Trial Mode Stages 71-80
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