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This is the story walkthrough page for the locations Ridorana Cataract ~ Pharos 2nd in the game Final Fantasy XII The Zodiac Age (FF12, FFXII, FFXII Zodiac Age). Read on for more information about objectives, items, and bosses within this section.
Previous Chapter | Next Chapter |
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Giruvegan | Pharos 3rd ~ Sky Fortress Bahamut |
List of Contents
Tip | Reddas will be joining your party at Balfonheim. Complete all the side-tasks you wish to do. |
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1 | Head to the Aerodrome and speak to the receptionist handling the Private Airships. |
1 | Use the Strahl and head to The Ridorana Cataract. |
At this point of the story, Reddas joins your party as a guest. He is a strong berserker type. With him in your party, it is a good idea to complete any side-quests or hunts that remain unfinished.
1 | There will be a savepoint available at the front area. Make sure to save, as you'll come face to face with this area's boss, Hydro. |
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2 | Defeat Hydro and watch a cutscene. Enter Pharos right after. You'll come face-to-face with an inactive waypoint. Find a way to activate it. |
3 | There are clues all around the first floor of the ruins, but you basically have to collect a required number of orbs to activate three altars. |
4 | Once you've collected enough orbs and the altars are activated, the Seal of Night will be opened. Head through to proceed. |
5 | You'll be at the Dunes of Profaning Wind, where the first boss of the ascents, Paendemonium, will challenge you. |
6 | Defeat Paendemonium to find your way back to the door of the Threshold of Night. The waypoint will also be activated; touch it to proceed. |
7 | Move through the next floor. The key to proceeding through this area is to take out enemies called 'Brainpans' while avoiding similar ones named 'Deidars.' |
8 | Find your way to the Ancient Door in 47F. Save at the provided savepoint before you face the boss for Marsh of the Profaning Wind, Slyt. |
9 | Defeat Slyt and then proceed to the Reach of Diamond Law. When asked for an offering to open the door to the next area, choose to make an offering of the map function. |
10 | With the way open, make your way to the top floor. Move through the southwest corridor to find your way through. |
11 | At the Station of Suffering, find your way to the northernmost branch for the door going to the next area. |
12 | You'll find yourself at the Station of Ascension. Your exit for this area will be at the northernmost part of the map. |
13 | There is a save area here, meaning you're about to face the boss for Reach of the Damned, Fenrir. |
14 | Defeat Fenrir to proceed to the door which is connected with your earlier sacrifice. |
15 | Touch the available altar to restore your map and to use the lift. Climb up to the next area, which is the 3rd Floor of the Pharos. |
Enlarge |
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There are three altars in the first floor of Pharos that must be activated to proceed. These altars can only be activated by collecting the Black Orbs dropped by enemies in the same area.
As to where these Altars of Night are, they are as follows:
One of the Altars is found where the arrow is pointed, to the north of this map.
Another is found to the east in this map.
The last one is to the south, directly below the northern altar.
In the Pharos at Ridorana, there are walls that will appear to be there, but really aren't. You can go through these walls and gain access to whatever treasures or other monsters are waiting within these depths. You might even get lucky and these may serve as protected pathways toward your destination.
Barring your way to get into the Pharos is the undead dragon, Hydro. Obviously, holy-infused weapons will have a bigger chance at dealing significant damage on him than any other weapons. For a detailed walkthrough on how to deal with him, as well as with the other bosses, follow the link below.
There are three mini-bosses to fight against at the Pharos before facing the ultimate boss of the area, another Esper. If you're not ready, make sure to level-up as you make your way through the different floors.
Pandaemonium is the first of these bosses. He resembles a titantoise that looks like a mountain of trouble. For information on how to deal with him, refer to the link below.
Next up is Slyt. He resembles a giant Yensa that's looking to rain terror on your entire party, if you've neglected preparing for this battle. Take a look at this link for more details on how to beat him.
Last, but definitely not the least, is Fenrir. He resembles an anthromorphic White tiger with a penchant for making your party endangered and not the other way around. Follow the link below to see strategies on beating him.
Previous Chapter | Next Chapter |
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Giruvegan | Pharos 3rd ~ Sky Fortress Bahamut |
Ridorana Cataract ~ Pharos 2nd - Walkthrough
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