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This is a walkthrough for the boss fight Greater Sphere from the game Final Fantasy X (FF 10, FF X). Read on for tips and strategy about how to beat Greater Sphere , including Greater Sphere's stats and other useful information.
List of Contents
Name | Greater Sphere | ||
---|---|---|---|
HP(Overkill) | 1500000 (99999) | MP | 999 |
AP(Overkill) | 50000 (50000) | Gil | - |
Drop (7/8) | Luck Sphere 1 (2) | Drop (1/8) | Dark Matter 1 (2) |
steal (3/4) | Gambler's Spirit 1 | Steal (1/4) | Return Sphere 1 |
Abilities | Aqua Breath | Hydraulic Press | |
Thundaga | Firaga | ||
Waterga | Blizzaga | ||
Ultima | Flare | ||
Srength | 87 | Agility | 55 |
---|---|---|---|
Defense | 130 | Luck | 15 |
Magic | 102 | Evasion | 0 |
Magic Defense | 120 | Accuracy | 200 |
Fire | Lightning | Water | Ice | Holy |
---|---|---|---|---|
-100% | -100% | -100% | -100% | -100% |
Sleep | Silence | Darkness |
---|---|---|
GUARD | GUARD | GUARD |
Poison | Petrify | Slow |
GUARD | GUARD | GUARD |
Zombie | Power Break | Magic Break |
GUARD | GUARD | GUARD |
Armor Break | Mental Break | Threaten |
GUARD | GUARD | GUARD |
Death | Provoke | Doom |
GUARD | GUARD | 0 |
Distill | Sensor | Scan |
0 | GUARD | GUARD |
Gravity | Delay | Eject |
GUARD | GUARD | GUARD |
Zanmato Lv. | ||
5 |
Weapon & Armor slots | 2-4 |
---|---|
Weapon and Armor Ability Drops | 1 |
Weapon Ability Drops | |
One MP Cost | |
Armor Ability Drops | |
Auto-Phoenix |
Weapon & Armor Slots Drops depicts the amount of possible slots the enemy's equipment drops will have while the Ability Drops depicts the possible amount of abilities the dropped weapon may have.
Greater Sphere changes its elemental weakness similarly to Spherimorph. The optimal strategy to beat Greater Sphere however, is by using Multi-hit Overdrives. Every Overdrive will be countered by Hydraulic press however.
Armour | Auto-Protect(Ovedrive Strategy), Auto-Shell(Slow Strategy), andAuto-Haste. |
---|---|
Stats | Max Stats (Specially Magic Defense if you plan to use the safe strategy) |
Weapons | Celestial Weapons |
Abilities | Entrust |
Hydraulic Press | Deals fractional damage to all your party members equal to 15/16 of their maximum HP. It also uses this move as a counter attack to overdrives |
---|---|
Black Magics | Ultima used as a counter attack against normal attacks |
The safest(and slowest) way to defeat Greater Sphere is to have a maxed out Magic Defense stat and keep attacking Greater Sphere. Doing it this way will make Greater Sphere counter with Ultima which will deal around 900 damage to a party with max magic defense. The animation of Ultima is long however so this will take a while.
Immediately cast protect on everyone then use offensive Multi-hit Overdrives (not needed if Auto-protect is equipped). Hydraulic press is a physical attack meaning its damage will be reduced by protect. This will allow you to use 2 Overdrives without dying to both Hydraulic Presses. Cure everyone then repeat until Greater Sphere falls. Using Entrust is also a good choice if all the buffs have been used already so you can just give your supporting character's overdrive to Tidus or Wakka.
Arena Area Conquest Monsters | Stratoavis | Malboro Menace |
---|---|
Kottos | Coeurlregina |
Jormungand | Cactuar King |
Espada | Abyss Worm |
Chimerageist | Don Tonberry |
Catoblepas | Abaddon |
Vorban |
Omega Dungeon | Ultima Weapon | Omega Weapon |
---|---|
Arena Species Conquest Monsters | Fenrir | Ornitholestes |
---|---|
Pteryx | Hornet |
Vidatu | One-Eye |
Jumbo Flan | Nega Elemental |
Tanket | Fafnir |
Sleep Sprout | Bomb King |
Juggernaut | Ironclad |
Arena Original Monsters | Earth Eater | Greater Sphere |
---|---|
Catastrophe | Th'uban |
Neslug | Ultima Buster |
Shinryu | Nemesis |
Dark Aeons and Penance | Dark Valefor | Dark Ifrit |
---|---|
Dark Ixion | Dark Shiva |
Dark Bahamut | Dark Yojimbo |
Dark Anima | Dark Cindy |
Dark Sandy | Dark Mindy |
Penance |
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