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This page lists all unlockable perks in MultiVersus. See all the Signature Perks for each character, unlock level and effects, as well as offense, defense, and utility perks that you can equip for each character.
Related Articles | |
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Best Perks | List of Perks |
List of Contents
Signature Perks are unique in a way that they can only be equipped by certain characters in the Multiversus.
Title | Effect |
---|---|
Freeze_Protocol Perk Cost: 1500 |
Your agent will hold enemies in place instead of throwing them. Enemies can struggle to escape. |
Hand_Cannon Perk Cost: 1500 |
Smith's gun attacks will only shoot once, but if he has extra ammo, the attack will have a sweet spot at the end. |
Buddy_System Perk Cost: 1500 |
Use your up special on an ally to attach to them, then use an extended version of the attack. |
Agent Smith Guide: Best Moves and Perks
Title | Effect |
---|---|
Betrayal Perk Cost: 1500 |
Hitting an ally with Arya's dagger has a longer cooldown, but the ally is given an enraged buff. If Arya dashes to a dagger on an ally, she enrages herself. |
Trophy Perk Cost: 1500 |
When Arya knocks out an enemy, she automatically obtains their face. |
Arya Stark Guide: Best Moves and Perks
Title | Effect |
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The Iron Temple Perk Cost: 1500 |
Banana Guard creates a large projectile shield around himself while he is working out, but it takes him longer to fully charge. |
Icy Tears Perk Cost: 1500 |
Banana Guard's cry applies Ice. |
Banana Guard Guide: Moveset and Best Perks
Title | Effect |
---|---|
Bouncerang Perk Cost: 1500 |
Hitting an enemy with the Batarang while it is returning to Batman will apply maximum stacks of weakened debuff. |
Precision Grapple Perk Cost: 1500 |
Batman's grappling hook emits a powerful blast when Batman arrives at his destination. However he deals less damage and knockback while his grapple reels him in. |
Batman Guide: Best Moves and Perks
Title | Effect |
---|---|
Frightening Perk Cost: 1500 |
Your Neutral Special now stuns opponent instead of knocking away based on charge. |
Big Bomb Perk Cost: 1500 |
The chalk bomb will be larger the farther you are from it when lit. |
Angry Bugs Perk Cost: 1500 |
Your Beetle will stay out after kicked. It will chase after any opponent that takes a hit close to them. Trying to summon another Beetle will make the one already out explode. You no longer have the option for a second dash with air up special. |
Beetlejuice Guide: Best Moves and Perks
Title | Effect |
---|---|
Circuit Breaker Perk Cost: 1500 |
Black Adam deals 15% additional damage to fighters debuffed with shocked. |
The Heirarchy of Power Perk Cost: 1500 |
Black Adam's ground up attack calls lightning to his ally instead of himself. |
Black Adam Guide: Best Combos and Perks
Title | Effect |
---|---|
Comin' Through Doc Perk Cost: 1500 |
After leaving an existing tunnel, Bugs Bunny and his allies release a shockwave that damages nearby enemies. |
Lingering Love Perk Cost: 1500 |
Bugs' kiss leaves behind a floating heart. Enemies who run into it will be charmed, but the charm's duration is significantly reduced. |
Bugs Bunny Guide: Best Combos and Perks
Title | Effect |
---|---|
Going Out Of Business Perk Cost: 1500 |
All the items in Finn's shop discounted by 200 Gold for 10 seconds when Finn's Ally is rung our. The discount is permanent after feach reaches 100 damage |
On The House! Perk Cost: 1500 |
Generates a free Gem after connected a fully charged ground attack. |
Finn Guide: Best Combos and Perks
Title | Effect |
---|---|
Electric Groove Perk Cost: 1500 |
Applying electric debuffs to enemies as Garnet or her ally grant stacks of Garnet's sing buff. |
Marker Perk Cost: 1500 |
Garnet's rocket gauntlets will spawn her marker at their location when they are destroyed. The marker will not spawn if it is on cooldown. |
Garnet Guide: Best Moves and Perks
Title | Effect |
---|---|
Rhythm's Gonna Getcha Perk Cost: 1500 |
This signature perk can cause opponents to dance instead of just being silenced, allowing you to land attacks more easily. |
Gizmo Guide: Moveset and Best Perks
Title | Effect |
---|---|
Smooth Moves Perk Cost: 1500 |
Harley's ground and air side specials also become dodges, giving her brief invulnerability at the beginning of the attack. |
Glove Control Perk Cost: 1500 |
Harley can aim the direction she fires her boxing glove on her air down normal attack. |
Glove Control Perk Cost: 1500 |
Harley can aim in the direction she fires her boxing glove on her air down normal attack. |
Smooth Moves Perk Cost: 1500 |
Harley's ground and air side specials also become dodges, giving her brief invincibility at the beginning of the attack. |
Confetti Explosion Perk Cost: 1500 |
Instead of igniting, at max stacks Harley's confetti debuff creates a large explosion launching enemies upward. |
Harley Quinn Guide: Best Combos and Perks
Title | Effect |
---|---|
Afterburners Perk Cost: 1500 |
When Iron Giant's rocket boots ignite the ground, they leave behind firewalls. |
Static Discharge Perk Cost: 1500 |
Iron Giant's passive grants a stack of Thorns for each unique source of gray health. |
Wrong Side of the Bed Perk Cost: 1500 |
Iron Giant spawns with some of his Rage meter already filled. |
Iron Giant Guide: Best Moves and How to Use
Title | Effect |
---|---|
Sticky Perk Cost: 1500 |
Enemies that touch Jake while he's stretching are briefly stunned, making them easier to hit with his buns |
Stay Limber, Dude Perk Cost: 1500 |
Jake's House ability bounces back into the air after hitting the ground. |
Jake Guide: Best Combos and Perks
Title | Effect |
---|---|
Resurrectionist Perk Cost: 1500 |
The first time Jason or his ally are about to be Rung Out, they will instead get pulled back toward the center of the Map. They will then have a brief window to keep fighting before automatically being Rung Out. |
Monstrous Sidestep Perk Cost: 1500 |
Jason will move behind the nearest enemy in front of him when performing his side special. |
Jason Guide: Best Combos and Perks
Title | Effect |
---|---|
Runaway Inflation Perk Cost: 1500 |
The Joker's balloon grows in size the longer he charges the attack. |
Joker's Wild Perk Cost: 1500 |
When The Joker throws a card, he will occasionally throw an explosive Joker card instead of a normal playing card. |
Joker Guide: Best Combos and Perks (June 2, 2024)
Title | Effect |
---|---|
Hot Hands Perk Cost: 1500 |
LeBron’s no-look passes ignite his basketball. If LeBron dunks an ally’s ignited basketball, he ignites all damaged enemies and creates a fir wall on the ground. |
For Three! Perk Cost: 1500 |
LeBron and his allies that hit enemies with a basketball from far away cause the basketball to explode, dealing damage and knockback to all nearby enemies. |
Keep Possession Perk Cost: 1500 |
When LeBron or his allies receive a pass, they gain gray health for a few second. |
LeBron Guide: Best Combos and Perks
Title | Effect |
---|---|
Space Invader Perk Cost: 1500 |
Marvin can aim the direction he fires his air up attack. |
K-62 Modulator Mark V Perk Cost: 1500 |
When Marvin redirects projectiles, those projectiles gain a small size and speed buff. |
Y-59 Heat-Seekers Perk Cost: 1500 |
Marvin's rocket fires 3 less powerful rockets instead of 1 rocket. |
Marvin the Martian Guide: Moveset and Best Perks
Title | Effect |
---|---|
I'm More Than Just A Hammer Perk Cost: 1500 |
When Morty sumons Hammer Morty, Morty will spin in a circle hitting around himself multiple times. |
Oh That's Still A Grenade Perk Cost: 1500 |
The explosion radius of Morty's grenades is increased based on their cook duration. Grenades thrown by Morty's allies always have the maximum explosion radius. |
Glove Control Perk Cost: 1500 |
Morty receives a projectile shield while using his plumbus. |
Morty Guide: Moveset and Best Perks
Title | Effect |
---|---|
Cold Sight Perk Cost: 1500 |
Nubia gains a sweetspot on the tip of her spear during normal attacks. Landing 3 sweetspots will briefly stun an enemy. |
Staff Mastery Perk Cost: 1500 |
Nubia gains a sweetspot on the tip of her spear during normal attacks. On hit applies shocked. |
Nubia Guide: Best Combos and Perks
Title | Effect |
---|---|
An Extra Ingredient Perk Cost: 1500 |
Each of the girl's signature's specials gains an additional effect. Blossom's frost breath applies ice, Bubble's scream stuns, and Buttercup's eye lasers burn. |
Acrobatattack Perk Cost: 1500 |
Dash attack can be used once while in the air. |
Powerpuff Girls Guide: Best Combos and Perks
Title | Effect |
---|---|
Crystal Pal Perk Cost: 1500 |
Reindog's crystal follows him as it descends. |
Fire Fluff Perk Cost: 1500 |
Reindog's Fireball creates a larger firewall upon hitting the ground. |
Reindog Guide: Best Moves and How to Use
Title | Effect |
---|---|
Squanchin' Pyrotechnics Perk Cost: 1500 |
Rick's portal has a longer cooldown, but allies that pass through a portal ignite enemies with their next melee attack. Allied projectiles that pass through a portal also ignite enemies. Enemies that pass through a portal are ignited. |
Hephaestus, Who? Perk Cost: 1500 |
When Rick charges his whip attack, the final hit will knock enemies down towards Rick. |
Rick Guide: Moveset and Best Perks
Title | Effect |
---|---|
Shadow Step Perk Cost: 1500 |
When Jack's ground neutral special counter is activated, he will do an armored dash toward the enemy that activated the counter. However, he will not fire a projectile. With full focus, Jack will teleport to the enemy. |
Mindful Flow Perk Cost: 1500 |
Instead of Jack's focus being reset when he is knocked out, his focus will increase. |
River's Flurry Perk Cost: 1500 |
Holding special input while performing Jack's down special will add more sword slashes to the attack. The slashes also deal weakened. Extending the attack gradually consumes Jack's focus meter. The attack can no longer be charged. |
Samurai Jack Guide: Moveset and Best Perks
Title | Effect |
---|---|
One Last Zoinks Perk Cost: 1500 |
Shaggy automatically gets his rage mode after he takes enough damage. |
Hangry Man Perk Cost: 1500 |
If Shaggy has a sandwich equipped, he can quickly charge rage at the cost of eating his sandwich. |
Shaggy Guide: Best Combos and Perks
Title | Effect |
---|---|
Bounce Bubble Perk Cost: 1500 |
Enemies have their hitstun extended and velocity increased after getting knocked into Steven's wall or platform shields. |
Green Thumb Perk Cost: 1500 |
Watermelon Steven grows larger and deals more damage the longer he is alive. |
Steven Universe Guide: Best Moves and How to Use
Title | Effect |
---|---|
Boom, Boom, Bounce Perk Cost: 1500 |
If Stripe launches himself with his dynamite into terrain, he will create another large explosion at his location. |
He's The Leader Perk Cost: 1500 |
When Stripe leaps off of his team's projectiles, he leaps much farther than ususal and gains a speed buff for a short duration. |
Stripe Guide: Moveset and Best Perks
Title | Effect |
---|---|
Flaming Re-Entry Perk Cost: 1500 |
The landing from Superman's leap attack deals a fire debuff and leaves a firewall on the ground. |
Sniper Punch Perk Cost: 1500 |
Superman's aim punch range is extended. The damage and knockback from the aim punch are increased at long distances but decreased in close quarters. |
Break the Ice Perk Cost: 1500 |
Superman deals additional damage to fighters debuffed by Ice. The additional damage scales with stacks of Ice. |
Superman Guide: Best Moves and How to Use
Title | Effect |
---|---|
Iron Stomach Perk Cost: 1500 |
After Taz eats a projectile, he will burp an anvil instead of the projectile he ate. |
I Gotta Get In There! Perk Cost: 1500 |
Taz's allies can jump into his dogpile, giving it more damage, more knockback, larger duration, and armor. |
Taz Guide: Best Combos and Perks
Title | Effect |
---|---|
Dynamite Split Perk Cost: 1500 |
Reflecting Tom's dynamite with his tennis Racket will split it into 3 dynamite sticks. |
Fly Fisher Perk Cost: 1500 |
Tom's fishing pole is weaker, but if he hits the ground or a wall with it, he will pull himself to the terrain. |
Tom and Jerry Guide: Best Moves and Perks
Title | Effect |
---|---|
Studied Perk Cost: 1500 |
Velma spawns with 1 piece of evidence already collected. |
Knowledge is Power Perk Cost: 1500 |
Velma's ally receives 7 gray health after picking up evidence. |
Velma Guide: Best Moves and How to Use
Title | Effect |
---|---|
Whip of Hephaestus Perk Cost: 1500 |
The tip of Wonder Woman's lasso deals a powerful knockback sweetspot. |
Grapple of Hermes Perk Cost: 1500 |
Wonder Woman's Lasso will grapple lightning out of the air and pull her to its location, but does less damage. |
Shield of Athena Perk Cost: 1500 |
Performing a directional dodge creates a barrier that blocks enemy projectiles. The barrier goes on cooldown after a successful block. |
Wonder Woman Guide: Best Combos and Perks
Title | Effect | Stacked Effect |
---|---|---|
That's Flammable, Doc! Perk Cost: 1000 |
Your team can melee an enemy after hitting them with a projectile to ignite them. | If your teammate also selects this perk, ignite damage and duration is increased. |
Second Wind Beneath Your Wings Perk Cost: 1000 |
You refresh all air abilities after ringing out an enemy. | None |
Snowball Effect Perk Cost: 1000 |
Your team gains a 7% damage boost against the enemy with the highest damage. | If your teammate also selects this perk, the damage boost is doubled. |
Collateral Damage Perk Cost: 1000 |
You deal 1 additional damage when you knock back enemies into terrain. | None |
Static Electricity Perk Cost: 1000 |
After moving on the ground for 4 seconds, your next projectile applies shocked to enemies. Leaving the ground restarts the timer. | None |
Armor Crush Perk Cost: 1000 |
Your fully charged attacks break armor. | None |
Pugilist Perk Cost: 1000 |
Your melee attacks deal increased damage. | None |
Press the Advantage Perk Cost: 1000 |
Your team applies a stack of weakened when knocking back enemies that are 125 damage. | If your teammate also selects this perk, weakened is applied above 110 damage instead. |
2 Fast 2 Block Perk Cost: 1000 |
Your dash attacks break armor. | None |
Title | Effect | Stacked Effect |
---|---|---|
Sturdy Dodger Perk Cost: 1000 |
Your team gains armor for 1 second after parrying a projectile. | If your teammate also selects this perk, the armor duration is doubled. |
Clear the Air Perk Cost: 1000 |
Parrying an enemy projectile will reflect it. | None |
Stronger Than Ever Perk Cost: 1000 |
Your team receives armor for 2 seconds after respawning. | If your teammate also selects this perk, the armor duration is doubled. |
Protective Momentum Perk Cost: 1000 |
Your team gains a projectile shield after running on the ground in the same direction for at least 0.5 seconds. | If your teammate also selects this perk, the projectile shield activates faster. |
Title | Effect | Stacked Effect |
---|---|---|
Speed Force Assist Perk Cost: 1000 |
You receive 5% increased base movement speed. | None |
The Purest of Motivations Perk Cost: 1000 |
Your team receives a 15% damage boost for 10 seconds after an ally is rung out. | If your teammate also select this perk, the damage boost last for 20 seconds. |
Last Stand Perk Cost: 1000 |
While you have at least 100 damage, knocking back enemies applies weakened. | None |
Troll Tactics Perk Cost: 1000 |
Your taunts are fancier but taunting gives your enemies a rage buff. | None |
Airwalker Perk Cost: 1000 |
Inputing a neutral dodge in the air will spawn a platform below you. This platform consumes half of your dodge meter and overrides parry. | None |
Armor Killer Perk Cost: 1000 |
Hitting an armored enemy will briefly stop them from using armor. | None |
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