MultiVersus

List of Perks

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This page lists all unlockable perks in MultiVersus. See all the Signature Perks for each character, unlock level and effects, as well as offense, defense, and utility perks that you can equip for each character.

Related Articles
Best Perks List of Perks

List of Signature Perks

Signature Perks are unique in a way that they can only be equipped by certain characters in the Multiversus.

All Signature Perks
Agent Smith Arya Stark Banana Guard
Batman Beetlejuice Black Adam
Bugs Bunny Finn Garnet
Gizmo Harley Quinn Iron Giant
Jake Jason Joker
LeBron Marvin the Martian Morty
Nubia Powerpuff Girls Reindog
Rick Samurai Jack Shaggy
Steven Universe Stripe Superman
Taz Tom and Jerry Velma
Wonder Woman - -

Agent Smith Signature Perks

Title Effect
Freeze_Protocol
Perk Cost:
1500
Your agent will hold enemies in place instead of throwing them. Enemies can struggle to escape.
Hand_Cannon
Perk Cost:
1500
Smith's gun attacks will only shoot once, but if he has extra ammo, the attack will have a sweet spot at the end.
Buddy_System
Perk Cost:
1500
Use your up special on an ally to attach to them, then use an extended version of the attack.

Agent Smith Guide: Best Moves and Perks

Arya Stark Signature Perks

Title Effect
Betrayal
Perk Cost:
1500
Hitting an ally with Arya's dagger has a longer cooldown, but the ally is given an enraged buff. If Arya dashes to a dagger on an ally, she enrages herself.
Trophy
Perk Cost:
1500
When Arya knocks out an enemy, she automatically obtains their face.

Arya Stark Guide: Best Moves and Perks

Banana Guard Signature Perks

Title Effect
The Iron Temple
Perk Cost:
1500
Banana Guard creates a large projectile shield around himself while he is working out, but it takes him longer to fully charge.
Icy Tears
Perk Cost:
1500
Banana Guard's cry applies Ice.

Banana Guard Guide: Moveset and Best Perks

Batman Signature Perks

Title Effect
Bouncerang
Perk Cost:
1500
Hitting an enemy with the Batarang while it is returning to Batman will apply maximum stacks of weakened debuff.
Precision Grapple
Perk Cost:
1500
Batman's grappling hook emits a powerful blast when Batman arrives at his destination. However he deals less damage and knockback while his grapple reels him in.

Batman Guide: Best Moves and Perks

Beetlejuice Signature Perks

Title Effect
Frightening
Perk Cost:
1500
Your Neutral Special now stuns opponent instead of knocking away based on charge.
Big Bomb
Perk Cost:
1500
The chalk bomb will be larger the farther you are from it when lit.
Angry Bugs
Perk Cost:
1500
Your Beetle will stay out after kicked. It will chase after any opponent that takes a hit close to them. Trying to summon another Beetle will make the one already out explode. You no longer have the option for a second dash with air up special.

Beetlejuice Guide: Best Moves and Perks

Black Adam Signature Perks

Title Effect
Circuit Breaker
Perk Cost:
1500
Black Adam deals 15% additional damage to fighters debuffed with shocked.
The Heirarchy of Power
Perk Cost:
1500
Black Adam's ground up attack calls lightning to his ally instead of himself.

Black Adam Guide: Best Combos and Perks

Bugs Bunny Signature Perks

Title Effect
Comin' Through Doc
Perk Cost:
1500
After leaving an existing tunnel, Bugs Bunny and his allies release a shockwave that damages nearby enemies.
Lingering Love
Perk Cost:
1500
Bugs' kiss leaves behind a floating heart. Enemies who run into it will be charmed, but the charm's duration is significantly reduced.

Bugs Bunny Guide: Best Combos and Perks

Finn Signature Perks

Title Effect
Going Out Of Business
Perk Cost:
1500
All the items in Finn's shop discounted by 200 Gold for 10 seconds when Finn's Ally is rung our. The discount is permanent after feach reaches 100 damage
On The House!
Perk Cost:
1500
Generates a free Gem after connected a fully charged ground attack.

Finn Guide: Best Combos and Perks

Garnet Signature Perks

Title Effect
Electric Groove
Perk Cost:
1500
Applying electric debuffs to enemies as Garnet or her ally grant stacks of Garnet's sing buff.
Marker
Perk Cost:
1500
Garnet's rocket gauntlets will spawn her marker at their location when they are destroyed. The marker will not spawn if it is on cooldown.

Garnet Guide: Best Moves and Perks

Gizmo Signature Perks

Title Effect
Rhythm's Gonna Getcha
Perk Cost:
1500
This signature perk can cause opponents to dance instead of just being silenced, allowing you to land attacks more easily.

Gizmo Guide: Moveset and Best Perks

Harley Quinn Signature Perks

Title Effect
Smooth Moves
Perk Cost:
1500
Harley's ground and air side specials also become dodges, giving her brief invulnerability at the beginning of the attack.
Glove Control
Perk Cost:
1500
Harley can aim the direction she fires her boxing glove on her air down normal attack.
Glove Control
Perk Cost:
1500
Harley can aim in the direction she fires her boxing glove on her air down normal attack.
Smooth Moves
Perk Cost:
1500
Harley's ground and air side specials also become dodges, giving her brief invincibility at the beginning of the attack.
Confetti Explosion
Perk Cost:
1500
Instead of igniting, at max stacks Harley's confetti debuff creates a large explosion launching enemies upward.

Harley Quinn Guide: Best Combos and Perks

Iron Giant Signature Perks

Title Effect
Afterburners
Perk Cost:
1500
When Iron Giant's rocket boots ignite the ground, they leave behind firewalls.
Static Discharge
Perk Cost:
1500
Iron Giant's passive grants a stack of Thorns for each unique source of gray health.
Wrong Side of the Bed
Perk Cost:
1500
Iron Giant spawns with some of his Rage meter already filled.

Iron Giant Guide: Best Moves and How to Use

Jake Signature Perks

Title Effect
Sticky
Perk Cost:
1500
Enemies that touch Jake while he's stretching are briefly stunned, making them easier to hit with his buns
Stay Limber, Dude
Perk Cost:
1500
Jake's House ability bounces back into the air after hitting the ground.

Jake Guide: Best Combos and Perks

Jason Signature Perks

Title Effect
Resurrectionist
Perk Cost:
1500
The first time Jason or his ally are about to be Rung Out, they will instead get pulled back toward the center of the Map. They will then have a brief window to keep fighting before automatically being Rung Out.
Monstrous Sidestep
Perk Cost:
1500
Jason will move behind the nearest enemy in front of him when performing his side special.

Jason Guide: Best Combos and Perks

Joker Signature Perks

Title Effect
Runaway Inflation
Perk Cost:
1500
The Joker's balloon grows in size the longer he charges the attack.
Joker's Wild
Perk Cost:
1500
When The Joker throws a card, he will occasionally throw an explosive Joker card instead of a normal playing card.

Joker Guide: Best Combos and Perks (June 2, 2024)

LeBron Signature Perks

Title Effect
Hot Hands
Perk Cost:
1500
LeBron’s no-look passes ignite his basketball. If LeBron dunks an ally’s ignited basketball, he ignites all damaged enemies and creates a fir wall on the ground.
For Three!
Perk Cost:
1500
LeBron and his allies that hit enemies with a basketball from far away cause the basketball to explode, dealing damage and knockback to all nearby enemies.
Keep Possession
Perk Cost:
1500
When LeBron or his allies receive a pass, they gain gray health for a few second.

LeBron Guide: Best Combos and Perks

Marvin the Martian Signature Perks

Title Effect
Space Invader
Perk Cost:
1500
Marvin can aim the direction he fires his air up attack.
K-62 Modulator Mark V
Perk Cost:
1500
When Marvin redirects projectiles, those projectiles gain a small size and speed buff.
Y-59 Heat-Seekers
Perk Cost:
1500
Marvin's rocket fires 3 less powerful rockets instead of 1 rocket.

Marvin the Martian Guide: Moveset and Best Perks

Morty Signature Perks

Title Effect
I'm More Than Just A Hammer
Perk Cost:
1500
When Morty sumons Hammer Morty, Morty will spin in a circle hitting around himself multiple times.
Oh That's Still A Grenade
Perk Cost:
1500
The explosion radius of Morty's grenades is increased based on their cook duration. Grenades thrown by Morty's allies always have the maximum explosion radius.
Glove Control
Perk Cost:
1500
Morty receives a projectile shield while using his plumbus.

Morty Guide: Moveset and Best Perks

Nubia Signature Perks

Title Effect
Cold Sight
Perk Cost:
1500
Nubia gains a sweetspot on the tip of her spear during normal attacks. Landing 3 sweetspots will briefly stun an enemy.
Staff Mastery
Perk Cost:
1500
Nubia gains a sweetspot on the tip of her spear during normal attacks. On hit applies shocked.

Nubia Guide: Best Combos and Perks

Powerpuff Girls Signature Perks

Title Effect
An Extra Ingredient
Perk Cost:
1500
Each of the girl's signature's specials gains an additional effect. Blossom's frost breath applies ice, Bubble's scream stuns, and Buttercup's eye lasers burn.
Acrobatattack
Perk Cost:
1500
Dash attack can be used once while in the air.

Powerpuff Girls Guide: Best Combos and Perks

Reindog Signature Perks

Title Effect
Crystal Pal
Perk Cost:
1500
Reindog's crystal follows him as it descends.
Fire Fluff
Perk Cost:
1500
Reindog's Fireball creates a larger firewall upon hitting the ground.

Reindog Guide: Best Moves and How to Use

Rick Signature Perks

Title Effect
Squanchin' Pyrotechnics
Perk Cost:
1500
Rick's portal has a longer cooldown, but allies that pass through a portal ignite enemies with their next melee attack. Allied projectiles that pass through a portal also ignite enemies. Enemies that pass through a portal are ignited.
Hephaestus, Who?
Perk Cost:
1500
When Rick charges his whip attack, the final hit will knock enemies down towards Rick.

Rick Guide: Moveset and Best Perks

Samurai Jack Signature Perks

Title Effect
Shadow Step
Perk Cost:
1500
When Jack's ground neutral special counter is activated, he will do an armored dash toward the enemy that activated the counter. However, he will not fire a projectile. With full focus, Jack will teleport to the enemy.
Mindful Flow
Perk Cost:
1500
Instead of Jack's focus being reset when he is knocked out, his focus will increase.
River's Flurry
Perk Cost:
1500
Holding special input while performing Jack's down special will add more sword slashes to the attack. The slashes also deal weakened. Extending the attack gradually consumes Jack's focus meter. The attack can no longer be charged.

Samurai Jack Guide: Moveset and Best Perks

Shaggy Signature Perks

Title Effect
One Last Zoinks
Perk Cost:
1500
Shaggy automatically gets his rage mode after he takes enough damage.
Hangry Man
Perk Cost:
1500
If Shaggy has a sandwich equipped, he can quickly charge rage at the cost of eating his sandwich.

Shaggy Guide: Best Combos and Perks

Steven Universe Signature Perks

Title Effect
Bounce Bubble
Perk Cost:
1500
Enemies have their hitstun extended and velocity increased after getting knocked into Steven's wall or platform shields.
Green Thumb
Perk Cost:
1500
Watermelon Steven grows larger and deals more damage the longer he is alive.

Steven Universe Guide: Best Moves and How to Use

Stripe Signature Perks

Title Effect
Boom, Boom, Bounce
Perk Cost:
1500
If Stripe launches himself with his dynamite into terrain, he will create another large explosion at his location.
He's The Leader
Perk Cost:
1500
When Stripe leaps off of his team's projectiles, he leaps much farther than ususal and gains a speed buff for a short duration.

Stripe Guide: Moveset and Best Perks

Superman Signature Perks

Title Effect
Flaming Re-Entry
Perk Cost:
1500
The landing from Superman's leap attack deals a fire debuff and leaves a firewall on the ground.
Sniper Punch
Perk Cost:
1500
Superman's aim punch range is extended. The damage and knockback from the aim punch are increased at long distances but decreased in close quarters.
Break the Ice
Perk Cost:
1500
Superman deals additional damage to fighters debuffed by Ice. The additional damage scales with stacks of Ice.

Superman Guide: Best Moves and How to Use

Taz Signature Perks

Title Effect
Iron Stomach
Perk Cost:
1500
After Taz eats a projectile, he will burp an anvil instead of the projectile he ate.
I Gotta Get In There!
Perk Cost:
1500
Taz's allies can jump into his dogpile, giving it more damage, more knockback, larger duration, and armor.

Taz Guide: Best Combos and Perks

Tom and Jerry Signature Perks

Title Effect
Dynamite Split
Perk Cost:
1500
Reflecting Tom's dynamite with his tennis Racket will split it into 3 dynamite sticks.
Fly Fisher
Perk Cost:
1500
Tom's fishing pole is weaker, but if he hits the ground or a wall with it, he will pull himself to the terrain.

Tom and Jerry Guide: Best Moves and Perks

Velma Signature Perks

Title Effect
Studied
Perk Cost:
1500
Velma spawns with 1 piece of evidence already collected.
Knowledge is Power
Perk Cost:
1500
Velma's ally receives 7 gray health after picking up evidence.

Velma Guide: Best Moves and How to Use

Wonder Woman Signature Perks

Title Effect
Whip of Hephaestus
Perk Cost:
1500
The tip of Wonder Woman's lasso deals a powerful knockback sweetspot.
Grapple of Hermes
Perk Cost:
1500
Wonder Woman's Lasso will grapple lightning out of the air and pull her to its location, but does less damage.
Shield of Athena
Perk Cost:
1500
Performing a directional dodge creates a barrier that blocks enemy projectiles. The barrier goes on cooldown after a successful block.

Wonder Woman Guide: Best Combos and Perks

List of Offense Perks

All Offense Perks

Title Effect Stacked Effect
That's Flammable, Doc!
Perk Cost:
1000
Your team can melee an enemy after hitting them with a projectile to ignite them. If your teammate also selects this perk, ignite damage and duration is increased.
Second Wind Beneath Your Wings
Perk Cost:
1000
You refresh all air abilities after ringing out an enemy. None
Snowball Effect
Perk Cost:
1000
Your team gains a 7% damage boost against the enemy with the highest damage. If your teammate also selects this perk, the damage boost is doubled.
Collateral Damage
Perk Cost:
1000
You deal 1 additional damage when you knock back enemies into terrain. None
Static Electricity
Perk Cost:
1000
After moving on the ground for 4 seconds, your next projectile applies shocked to enemies. Leaving the ground restarts the timer. None
Armor Crush
Perk Cost:
1000
Your fully charged attacks break armor. None
Pugilist
Perk Cost:
1000
Your melee attacks deal increased damage. None
Press the Advantage
Perk Cost:
1000
Your team applies a stack of weakened when knocking back enemies that are 125 damage. If your teammate also selects this perk, weakened is applied above 110 damage instead.
2 Fast 2 Block
Perk Cost:
1000
Your dash attacks break armor. None

List of Defense Perks

All Defense Perks

Title Effect Stacked Effect
Sturdy Dodger
Perk Cost:
1000
Your team gains armor for 1 second after parrying a projectile. If your teammate also selects this perk, the armor duration is doubled.
Clear the Air
Perk Cost:
1000
Parrying an enemy projectile will reflect it. None
Stronger Than Ever
Perk Cost:
1000
Your team receives armor for 2 seconds after respawning. If your teammate also selects this perk, the armor duration is doubled.
Protective Momentum
Perk Cost:
1000
Your team gains a projectile shield after running on the ground in the same direction for at least 0.5 seconds. If your teammate also selects this perk, the projectile shield activates faster.

List of Utility Perks

All Utility Perks

Title Effect Stacked Effect
Speed Force Assist
Perk Cost:
1000
You receive 5% increased base movement speed. None
The Purest of Motivations
Perk Cost:
1000
Your team receives a 15% damage boost for 10 seconds after an ally is rung out. If your teammate also select this perk, the damage boost last for 20 seconds.
Last Stand
Perk Cost:
1000
While you have at least 100 damage, knocking back enemies applies weakened. None
Troll Tactics
Perk Cost:
1000
Your taunts are fancier but taunting gives your enemies a rage buff. None
Airwalker
Perk Cost:
1000
Inputing a neutral dodge in the air will spawn a platform below you. This platform consumes half of your dodge meter and overrides parry. None
Armor Killer
Perk Cost:
1000
Hitting an armored enemy will briefly stop them from using armor. None

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