MultiVersus

List of Perks

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MultiVersus - List of Perks.png

This page lists all unlockable perks in MultiVersus. See all the Signature Perks for each character, unlock level and effects, as well as offense, defenese, and utility perks that you can equip for each character.

List of Signature Perks

Arya Stark Signature Perks

Title Effect
Betrayal
(Lv.8)
Hitting an ally with Arya's dagger has a longer cooldown, but the ally is given an enraged buff. If Arya dashes to a dagger on an ally, she enrages herself.
Trophy
(Lv.10)
When Arya knocks out an enemy, she automatically obtains their face.

Arya Stark Guide: Best Moves and Perks

Batman Signature Perks

Title Effect
Bouncerang
(Lv.8)
Hitting an enemy with the Batarang while it is returning to Batman will apply maximum stacks of weakened debuff.
Precision Grapple
(Lv.10)
Batman's grappling hook emits a powerful blast when Batman arrives at his destination. However he deals less damage and knockback while his grapple reels him in.

Batman Guide: Best Moves and Perks

Bugs Bunny Signature Perks

Title Effect
Comin' Through Doc
(Lv.8)
After leaving an existing tunnel, Bugs Bunny and his allies release a shockwave that damages nearby enemies.
Lingering Love
(Lv.10)
Bugs' kiss leaves behind a floating heart. Enemies who run into it will be charmed, but the charm's duration is significantly reduced.

Bugs Bunny Guide: Best Combos and Perks

Garnet Signature Perks

Title Effect
Electric Groove
(Lv.8)
Applying electric debuffs to enemies as Garnet or her ally grant stacks of Garnet's sing buff.
Marker
(Lv.10)
Garnet's rocket gauntlets will spawn her marker at their location when they are destroyed. The marker will not spawn if it is on cooldown.

Garnet Guide: Best Moves and Perks

Harley Quinn Signature Perks

Title Effect
Glove Control
(Lv.8)
Harley can aim in the direction she fires her boxing glove on her air down normal attack.
Smooth Moves
(Lv.10)
Harley's ground and air side specials also become dodges, giving her brief invincibility at the beginning of the attack.
Confetti Explosion
(Lv.12)
Instead of igniting, at max stacks Harley's confetti debuff creates a large explosion launching enemies upward.

Harley Quinn Guide: Best Combos and Perks

Jake Signature Perks

Title Effect
Sticky
(Lv.8)
Enemies that touch Jake while he's stretching are briefly stunned, making them easier to hit with his buns
Stay Limber, Dude
(Lv.10)
Jake's House ability bounces back into the air after hitting the ground.

Jake Guide: Best Combos and Perks

LeBron Signature Perks

Title Effect
Hot Hands
(Lv.8)
If LeBron completes a no-look pass to his ally, the basketball is ignited. If LeBron dunks an ignited basketball, he ignites all damaged enemies and creates a firewall on the ground.
For Three!
(Lv.10)
LeBron and his allies that hit enemies with a basketball from far away cause the basketball to explode, dealing damage and knockback to all nearby enemies.
Keep Possession
(Lv.12)
When LeBron or his allies receive a pass, they gain gray health for a few second.

LeBron Guide: Best Combos and Perks

Reindog Signature Perks

Title Effect
Crystal Pal
(Lv.8)
Reindog's crystal follows him as it descends.
Fire Fluff
(Lv.10)
Reindog's Fireball creates a larger firewall upon hitting the ground.

Reindog Guide: Best Moves and How to Use

Shaggy Signature Perks

Title Effect
One Last Zoinks
(Lv.8)
Shaggy gains rage automatically after passing 100 damage.
Hangry Man
(Lv.10)
If Shaggy has a sandwich equipped, he can quickly charge rage at the cost of eating his sandwich.

Shaggy Guide: Best Combos and Perks

Steven Universe Signature Perks

Title Effect
Bounce Bubble
(Lv.8)
Enemies have their hitstun extended and velocity increased after getting knocked into Steven's wall or platform shields.
Green Thumb
(Lv.10)
Watermelon Steven grows larger and deals more damage the longer he is alive.

Steven Universe Guide: Best Moves and How to Use

Superman Signature Perks

Title Effect
Flaming Re-Entry
(Lv.8)
The landing from Superman's leap attack deals a fire debuff and leaves a firewall on the ground.
Sniper Punch
(Lv.10)
Superman's aim punch range is extended. The damage and knockback from the aim punch are increased at long distances but decreased in close quarters.
Break the Ice
(Lv.12)
Superman deals additional damage to fighters debuffed by Ice. The additional damage scales with stacks of Ice.

Superman Guide: Best Moves and How to Use

Taz Signature Perks

Title Effect
Iron Stomach
(Lv.8)
After Taz eats a projectile, he will burp an anvil instead of the projectile he ate.
I Gotta Get In There!
(Lv.10)
Taz's allies can jump into his dogpile, giving it more damage, more knockback, larger duration, and armor.

Taz Guide: Best Combos and Perks

Tom and Jerry Signature Perks

Title Effect
Dynamite Split
(Lv.8)
Reflecting Tom's dynamite with his tennis Racket will split it into 3 dynamite sticks.
Fly Fisher
(Lv.10)
Tom's fishing pole is weaker, but if he hits the ground or a wall with it, he will pull himself to the terrain.

Tom and Jerry Guide: Best Moves and Perks

Velma Signature Perks

Title Effect
Studied
(Lv.8)
Velma spawns with 1 piece of evidence already collected.
Knowledge is Power
(Lv.10)
Velma's ally receives 7 gray health after picking up evidence.

Velma Guide: Best Moves and How to Use

Wonder Woman Signature Perks

Title Effect
Whip of Hephaestus
(Lv.8)
The tip of Wonder Woman's lasso deals a powerful knockback.
Grapple of Hermes
(Lv.10)
Wonder Woman's Lasso is much longer and can be used to grapple to terrain.
Shield of Athena
(Lv.12)
Dodging creates a barrier that blocks enemy projectiles. The barrier goes on cooldown after a successful block.

Wonder Woman Guide: Best Combos and Perks

Iron Giant Signature Perks

Title Effect
Afterburners
(Lv.8)
When Iron Giant's rocket boots ignite the ground, they leave behind firewalls.
Static Discharge
(Lv.10)
Iron Giant's passive grants a stack of Thorns for each unique source of gray health.
Wrong Side of the Bed
(Lv.12)
Iron Giant spawns with some of his Rage meter already filled.

Iron Giant Guide: Best Moves and How to Use

List of Offense Perks

Title Effect Stacked Effect
Slippery When Feint Your team receives 10% increased dodge distance when dodging out of an attack hit cancel. 20% increased dodge distance if your ally also selects this perk.
Debuff Ability Refund Your team receives a 0.5 second refund on ability cooldowns after hitting debuffed enemies. 1 second refund if your ally also selects this perk.
Damage Boost On Debuff Hit Your team deals 5% increased damage when hitting debuffed enemies. 10% increased damage if your ally also selects this perk.
That's Flammable, Doc! For 3 seconds after knocking back an enemy with a projectile, your team can melee attack that enemy to ignite them fro 2 seconds. Ignite enemies for 4 seconds if your ally also selects this perk.
Horizontal Damage Boost Your team deals 5% increased damage with attacks that knockback enemies horizontally. 10% increased damage if your ally also selects this perk.
Vertical Damage Boost Your team deals 5% increased damage with attacks that knockback enemies upward. 10% increased damage if your ally also selects this perk.
Second Wind Beneath Your Wings Your team refreshes air special attacks after ringing out an enemy. Refresh all air option if your ally also selects this perk.
Wildcat Brawler Your team deals 5% increased damage with melee attacks in the ground. 10% increased damage if your ally also selects this perk.
Make It Rain, Dog! Your team receives 20% increased projectile speed. 25% increased projectile speed if your ally also selects this perk.
Snowball Effect Your team deals increased damage against the fighter with the highest damage. 15% increased damge if your ally also selects this perk.
Painted Target Your team deals 5% increased damage when hitting enemieis that are in hitstun. 10% increased damage if your ally also selects this perk.
That's (Not) All, Folks Ringing out enemies while near the edge of the arena pushes the attacker back towards the main stage. Push area is stronger and larger if your ally also selects this perk.
Collateral Damage Your team deals 1 additional damage when knocked back enemies collide with a wall or floor. 2 additional damage if your ally also selects this perk.
Lumpy Space Punch Your team deals 5% increased damage with melee attacks in the air. 10% increased damage if your ally also selects this perk.
Deadshot Your team deals 5% increased damage with projectiles 10% increased damage if your ally also selects this perk.
Shirt Cannon Sniper Your team's projectiles deal 7% increased damage to far away victims. 15% increased damage if your ally also selects this perk.
Armor Crush Your team's fully charged attacks break armor. Break armor at 75% charge if your ally also selects this perk.
Ice to Beat You! Your team's projectiles deal 1 stack of ice if they knock enemies back. 2 stacks if your ally also selects this perk.
Static Electricity After allies move on the ground for 4 seconds, their next projectile applies shocked to enemies. Leaving the ground restarts the timer. 2 seconds if your ally selects this perk.
Percussive Punch Power Your team deals 5% increased damage with attacks that knock back enemies horizontally. 10% increased damage if your ally also selects this perk.
Up, Up, and A-Slay Your team deals 5% increased damage with attacks that knock back enemies upward. 10% increased damage if your ally also selects this perk.
Hit 'Em While They're Down Your team deals 5% damage when hitting debuffed enemies. 10% increased damage if your ally also selects this perk.

List of Defense Perks

Title Effect Stacked Effect
School Me Once Your team receives a projectile block buff for 2 seconds after being knocked back by a projectile. 4 seconds if your ally also selects this perk.
Ability Refund Getting Hit Your team receives a 10% ability cooldown refund after being knocked back by a projectile. 15% refund if your ally also selects this perk.
Sturdy Dodger Your team receives armor for 1 second after successfully neutral dodging a projectile. 3 seconds if your ally also selects this perk.
Clear the Air Your team destroys enemy projectiles after successfully neutral dodging the projectile. Reflect the projectile if your ally also selects this perk.
Boundless Energy Your team receives 10% faster dodge invulnerability recharge. 20% faster recharge if your ally also selects this perk.
Slippery Customer Your team receives 10% longer dodge invulnerability window. 15% longer window if your ally also selects this perk.
Toon Elasticity Your team receives a 20% reduction to ground and wall bounce velocity. 25% reducton if your ally also selects this perk.
Back to Back Your team receives 6% reduced damage when near an ally. 12% reduced damage if your ally also selects this perk.
Stronger Than Ever Your team receives armor for 5 seconds after respawning. 7 seconds f your ally also selects this perk.
Kryptonian Skin Your team receives 4% reduced incoming damage. 6% reduced damage if your ally also selects this perk.
School Me Once Your team receives a projectile block buff for 2 seconds after being knocked back by a projectile. 4 seconds if your ally also selects this perk.
Absorb 'n' Go Your team receives a 7% ability cooldown refund after being knocked back by a projectile. 15% refund if your ally also selects this perk.

List of Utility Perks

Title Effect Stacked Effect
I Dodge You Dodge We Dodge Your team receives a 10% ability cooldown refund after dodging an attack. 15% refund if your ally also selects this perk.
Speed Force Assist Your team receives 4% increased movement speed. 8% increased speed if your ally selects this perk.
Coffeezilla Your team receives 10% reduced ability cooldown duration. 15% reduction if your ally selects this perk.
Triple Jump Your team receives an extra jump after hitting an enemy while in the air. Always have an extra jump if your ally also selects this perk.
Aerial Acrobat Your team receives 10% increased air acceleration. 20% increased air acceleration if your ally also selects this perk.
Fancy Footwork Your team receives 5% increased dodge distance. 10% increased dodge distance.
The Purest of Motivations Your team deals 15% increased damage for 10 seconds after an ally is rung out. 15 seconds if your ally also selects this perk.
Last Stand Your team deals 10% increased damage after reaching 100 damage. 10 damage earlier if your ally also selects this perk.
Hit Me If You're Able Your team receives 5% increased dodge speed. 10% increased dodge speed if your ally also selects this perk.
Gravity Manipulation Your team receives 10% increased fast fall speed. 20% increased speed if your ally also selects this perk.
Leg Day Champ Your team receives 10% increased jump height. 15% increased height if your ally also selects this perk.
...In a Single Bound! Your team receives 10% increased jump speed. 15% increased speed if your ally also selects this perk.
Tasmanian Trigonometry Your team receives 15% increased base knockback influence (alter angle of the direction you are launched). 25% base increase if your ally also selects this perk.
The Purest of Motivations Your team does 15% increased damage for 10 seconds after an ally is rung out. 15 seconds if your ally also selects this perk.
Retaliation-Ready Your team grants allies 3 gray health for 3 seconds after knocking back enemies with projectiles. 4 gray health if your ally also selects this perk.
Perk Training Unlocks the ability to train ANY perk in the game. Not Stackable
Equip Ally Perks Unlocks the ability to use an ally's perks in team games. Not Stackable

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