MultiVersus

Samurai Jack Guide: Best Combos and Perks

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Samurai Jack is a Bruiser character in MultiVersus. Read on to find out Samurai Jack's rating and basic info, as well as Samurai Jack's attacks and special moves, best combos, best perks, and a list of skins available for Samurai Jack!

Samurai Jack Latest Buffs and Nerfs

Patch 1.2.2 Updates (August 20)

Samurai Jack Changes
General ・Fixed an issue where Jack was rotated perpendicular to terrain when terrain bouncing
・Fixed issue where Jack’s dance animation wouldn’t play when affected by Gizmo’s “Rhythm’s Gonna Getcha” perk
Passive ・Focus meter gain from hitting enemies reduced 30%
・Focus meter gain from receiving hits reduced 25%
Rising Tiger Image
Jump Good
・Repeat-move lockout increased to 15 frames from 12 frames
Blade of Vengeance Image
Lightning Reflexes
・Removed armor applied on start-up; rage version unchanged
・No longer allows changing the throw direction after a successful grab
Lightning Strike Image
Lightning Strike
・On-whiff cancel window delayed 3 frames
・On-whiff cancel window delayed 3 frames
“Shadow Step” Perk ・Fixed an issue where Jack would sometimes move behind his enemy and whiff his counter attack

General Updates

1.2.2 ・Fixed an issue where Jack was rotated perpendicular to terrain when terrain bouncing
・Fixed issue where Jack’s dance animation wouldn’t play when affected by Gizmo’s “Rhythm’s Gonna Getcha” perk

Passive Updates

1.1.5 ・Focus meter gain from hitting enemies reduced 30%
・Focus meter gain from receiving hits reduced 25%

Martial Arts Master

1.2.2 ・Hitbox size reduced
・Hitbox size reduced so it is less likely for Jack to hit enemies behind him

Lightning Reflexes

1.2.2 ・Removed armor applied on start-up; rage version unchanged
・No longer allows changing the throw direction after a successful grab

Lightning Strike

1.2.2 ・On-whiff cancel window delayed 3 frames
・On-whiff cancel window delayed 3 frames

“Shadow Step” Perk

1.2.2 ・Fixed an issue where Jack would sometimes move behind his enemy and whiff his counter attack

Updates and Patch Notes

Samurai Jack Rating and Basic Info

Samurai Jack Basic Information

Samurai Jack
Samurai Jack.jpg
Tier Rating: A

Type: Bruiser
Fighting Style: Horizontal
Difficulty: Recommended
Cost: 950 Gleamium (Battle Pass)
Default Tags:
Heroic, Animated, Human

Character Tier List

Samurai Jack Strengths and Weaknesses

Strengths Weaknesses
✔︎ Plenty of moves that can knock enemies back
✔︎ Good ring out potential
✔︎ Multiple passives work well with allies
✖︎ No reliable projectile attacks
✖︎ Focus bar can get tricky at first

Samurai Jack Moveset and Abilities

Ground Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Face My Blade - MultiVersus
Face My Blade
Effect: Charge
Jack charges a forward stab. If fully charged, an Aku Beetle Drone will leap toward Jack. Jack will dodge the beetle and slice it in half with a powerful sword slash.
Charging this attack deals damage and knocks back enemies. When not charged, this can be good for poking damage or to zone enemies due to its range.
Side
(Side (Hold) + Attack)
Samurai Spin Kick - MultiVersus
Samurai Spin Kick
A running spin kick that knocks enemies forward. Can be used to poke enemies or start fights but also has ringout potential due to the knockback.
Side
(Side + Attack)
Martial Arts Master - MultiVersus
Martial Arts Master
Jack's combo begins with a kick, followed by multiple sword slashes. This is Jack's basic combo that ends in a knockback or can be cancelled early to chain with other moves.
Up
(Up + Attack)
Rising Tiger - MultiVersus
Rising Tiger
Effect: Charge
Jack charges a jumping multi slash.
This is a 2-hit combo that ends with a knockback, perfect for dealing damage while displacing enemies that get too close.
Down
(Down + Attack)
Precision Strike - MultiVersus
Precision Strike
Effect: Charge
Jack charges then stabs his sword down into the ground.
This is great for performing a quick knockback to stop an enemy from charging an attack or for edgeguarding.
Neutral
(Neutral + Special)
Blade of Vengeance - MultiVersus
Blade of Vengeance
Effect: Projectile
While armored, Jack readies his sword then thrusts its hilt forward. If his armor is broken during the attack but he is not knocked back, he initiates a counter-attack. During this attack, Jack targets the enemy that broke his armor and launches a sword slash projectile towards them. If Jack has an ally nearby they will also receive armor, which, if broken, will initiate Jack's counter-attack. With full focus, the slash projectile becomes a heavy projectile and Jack will also grant armor to his ally regardless of their distance from him.
This is best used as a defensive move since the projectile can knock back enemies that are too aggressive.
Side
(Side + Special)
Lightning Strike - MultiVersus
Lightning Strike
Jack readies a dashing sword strike, choosing the direction of attack. When the strike begins he teleports to his destination, hitting any enemies in-between him and his starting position. With full focus, Jack will dash back and forth during the attack. This move can be used either to approach enemies and start a combo or to get to safety.
Up
(Up + Special)
Storm of Blows - MultiVersus
Storm of Blows
Effect: Charge
Jack charges then jumps into the air and kicks enemies. With full focus, Jack will be armored during the attack. Jack will perform the focus version of his special air down if he performs it immediately after the focus version of this attack.
This is a great starting point for aerial combos as you can easily chain other attacks after this move.
Down
(Down + Special)
Aku
Aku's Bane
Effect: Charge
Jack charges rapid slashed with his sword. The longer the charge, the more slashes Jack will do. With full focus, Jack will do the full amount of slashes without charging.
This can be used to deal damage and ringout enemies with the knock back. Even if this isn't fully charged, there will still be a knock back.

Aerial Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Face My Blade - MultiVersus
Whirling Sword
Jack spins multiple times with his sword close to his body. Use this when landing from an aerial attack or a jump to deal damage as you fall.
Side
(Side + Attack)
Martial Arts Master - MultiVersus
Flying Slash
Effect: Charge
Jack charges a forward slash.
You can use this during an aerial combo as the knockback lets you try for a ringout on an enemy.
Up
(Up + Attack)
Rising Tiger - MultiVersus
Jump Good
Jack swings his sword overhead. Good for extending an enemy's time in the air. Can also be used to ring enemies out on the top of the screen.
Down
(Down + Attack)
Precision Strike - MultiVersus
Downward Slash
Jack slashes his sword downward. His sword has a sweetspot if it hits an enemy at the end of it's slash. Best used when you can hit the sweetspot of this attack as you can knock enemies to the ground or ring them out when outside the platform.
Neutral
(Neutral + Special)
Blade of Vengeance - MultiVersus
Lightning Reflexes
Effect: Grab, Breaks Armor
Jack grabs then throws his opponent, breaking armor. If Jack grabs an enemy projectile, he will throw it back at his foe, reflecting it. Jack is armored while throwing enemies or projectiles.
Use this to catch enemies trying to recover to the stage off guard as the knock back can be difficult to recover from.
Side
(Side + Special)
Lightning Strike - MultiVersus
Lightning Strike
Same as ground. Similar to the groud version, you can use this to move around in the air either to or away from your opponent.
Up
(Up + Special)
Storm of Blows - MultiVersus
Storm of Blows
Similar to ground without charge. Just like the ground version, you can use this along with other attacks for prolonged aerial combos.
Down
(Down + Special)
Aku
Destructive Descent
Effect: Heavy Projectile
Jack darts downward and drags his sword in front of him. With full focus, Jack will create a shockwave heavy projectile in front of him if he lands on the ground during the attack.
While this can be used to prevent enemies from recovering to the platform, having full Focus lets you attack with a projectile that can deal a lot of damage.

Passive Abilities

Passive Effect
The Mark of a Samurai If Jack has an ally, some of his attacks will deal a marked debuff. Allies that hit enemies with marked will convert marked into a stack of weaken.
Mental Focus Whenever Jack hits enemies with melee attacks or is knocked back, his focus meter fills partially. Once it is full, Jack's special attacks are powered up, but performing them will set his focus back to zero. Focus attacks have increased power and deal weaken. Jack only has a short amount of time where he can perform focus attacks before his focus resets.
Calm Your Mind While crouching, Jack will meditate. Meditating consumes some of his focus and turns it into gray health for him and nearby allies.

Samurai Jack Best Perks and Signature Perks

Signature Perks

Perk and Rating Description Explanation
★★★★★
Shadow Step
When Jack's ground neutral special counter is activated, he will do an armored dash toward the enemy that activated the counter. However, he will not fire a projectile. With full focus, Jack will teleport to the enemy. This perk works well with Samurai Jack's moves as you can easily close the distance between you and your opponent to perform follow up attacks.
★★★★☆
Mindful Flow
Instead of Jack's focus being reset when he is knocked out, his focus will increase. This perk is great for players that like using Jack's empowered moves as you get access to them quicker after getting rung out.
★★★☆☆
River's Flurry
Holding special input while performing Jack's down special will add more sword slashes to the attack. The slashes also deal weakened. Extending the attack gradually consumes Jack's focus meter. The attack can no longer be charged. While this gives more damage to Jack's Down + Special, the charge you need leaves you vulnerable to attacks. Additionally, since this consumes focus you will need to choose between using this attack or the many empowered moves in Jack's kit.

Universal Perks

Team Perk

Perk and Rating Description Explanation
★★★★★
Press The Advantage
Your team applies a stack of weakened when knocking back enemies that are above 125 damage. If your teammate also selects this perk, weakened is applied above 110 damage instead. Samurai Jack has plenty of moves that can knock enemies back and one of his passives already apply stacks of Weaken when playing with an ally making this team perk the best one you can equip.
★★★★☆
Protective Momentum
Your team gains a projectile shield after running on the ground in the same direction for at least 0.5 seconds. If your teammate also selects this perk, the projectile shield activates faster. This perk gives Samurai Jack an extra layer of defense that help keep him durable against projectile attacks.

Strong Perk

Perk and Rating Description Explanation
★★★★★
Collateral Damage
You deal 1 additional damage when you knock back enemies into terrain. Collateral Damage works great with a lot of Samurai Jack's moves as he has many options that can knock enemies into terrain.
★★★★☆
Last Stand
While you have at least 100 damage, knocking back enemies applies weakened. This perk is best equipped when playing with an ally as you can easily stack Weaken against enemies with the help of Jack's passive.

Standard Perk

Perk and Rating Description Explanation
★★★★★
Pugilist
Your melee attacks deal increased damage. Since Samurai Jack's moves are primarily melee attacks, this perk essentially increases your damage output to enemies.

Samurai Jack Best Combos and Moves

Side Attack to Aerial Combo

Side + Attack x2 ► Up + Attack ► Aerial Neutral + Attack
This is a quick combo that can act as a starting point for more complicated combos. This can also be a simple way of ringing enemies out through the side when they have higher damage.

Aerial Attack to Side Special Combo

Up + Attack ► Aerial Side + Attack ► Side + Special
This combo starts with a knock up attack that brings your enemy midair to two attacks that knock enemies to the side. Since this combo focuses on taking the fight off the platform, this works well when trying for a ring out.

Rising Tiger

MultiVersus - Samurai Jack rising tiger

Rising Tiger is an offensive move by Samurai Jack that lets him knock enemies back. This is a versatile move as it can be used to begin combos or ring out enemies to the side.

Whirling Sword

MultiVersus - Samurai Jack whirling sword

Whirling Sword is Samurai Jack's Aerial Neutral + Attack that also knocks back enemies. Use this whenever you land as this can catch unsuspecting opponents with a knock back and possibly get rung out.

How to Play Samurai Jack

Manage Your Focus Meter

MultiVersus - Manage Your Focus Meter

One of Samurai Jack's passives is Mental Focus which is tied to the Focus bar below him. When this bar is filled up, Samurai Jack's special attacks will be empowered and deal weaken to enemies.

This state lasts only for a short time so keep your eye on it and be ready to utilize Jack's empowered state to deal as much damage as you can.

Keep Close to Your Opponents

MultiVersus - Keep Close to Your Opponents

Samurai Jack's kit is designed for melee range combat. While he does have projectile skills, his melee attacks are more reliable and can easily knock opponents off from the platform.

Samurai Jack Skins (Variants)

Afterlife Samurai JackAfterlife Samurai Jack
(Uncommon)
500 Gleamium
Lost JackLost Jack
(Legendary)
Level 70 Battlepass
Righteous Warrior Samurai JackRighteous Warrior Samurai Jack
(Epic)
1500 Gleamium
Tooniverse Samurai JackTooniverse Samurai Jack
(Uncommon)
500 Gleamium

List of Skins (Variants)

Samurai Jack Character Profile

First Appearance Samurai Jack (August 2001)
Voice Actor TBA

After being flung into the future by the evil Aku, the warrior known as Jack has embarked on a relentless quest to return to the past. With his unmatched swordsmanship and incredible agility, he's truly a force to be reckoned with. When he's not busy vanquishing evil, Jack enjoys a relaxing cup of tea.

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