MultiVersus

Shaggy Guide: Best Combos and Perks

The Game8 MultiVersus Team has ended coverage as of December 17, 2024. Information on certain pages may not be up-to-date. Thank you for continuing support!

Shaggy is a Bruiser character in MultiVersus. Read on to find out how to play Shaggy, Shaggy's ratings and basic info, as well as Shaggy's moveset, best combos, best perks, and a list of skins available for Shaggy!

Shaggy Latest Buffs and Nerfs

Patch 1.4.0 Updates (November 12)

Shaggy Changes
Knuckle Sandwich Image
Knuckle Sandwich
・Hitbox size reduced so the attack is less likely to hit behind Shaggy
Combo Meal Image
Combo Meal
・Hitbox size adjusted to better match visuals
Like, Overhead Swing! Image
Like, Overhead Swing!
・Uncharged knockback increased to 1550 from 1450
・On-hit cancel window delayed 8 frames
・On-whiff cancel window delayed 6 frames
Power Stomp Image
Power Stomp
・On-hit cancel window into Ground Side Attack removed
・Hitbox size adjusted to better match visuals
Knuckle Sandwich Image
Flurrious Feet
・Now limits fall speed during attack recovery
Chiller Instinct Kick Image
Chiller Instinct Kick
・Now limits fall speed during attack recovery
Power Uppercut Image
Power Uppercut
・Now prevents fast fall during attack start-up
・Early hits now more reliably combo into final hit, On-hit weakened debuff removed (Rage)
Like, Feed The Hunger Image
Like, Feed The Hunger
・Sandwich damage reduced to 5 from 9
・Sandwich knockback reduced to 1600 from 2900
・Sandwich knockback scaling increased to 15 from 12.5
・Shockwave on-hit weakened debuff removed (Rage)
Like, Feed The Hunger Image
Like, C'mere Man!
・Fixed an issue where fighters grabbed by Shaggy could become stuck in terrain
Zoinks! Image
Zoinks!
・Fixed an issue where fighters grabbed by Shaggy could become stuck in terrain (Rage)

General Updates

1.3.3 ・Sandwich item now ignores platform collision while thrown

Passive Updates

1.3.3 ・Fixed an issue where Shaggy could not use Instant Aerial Dodge Rage specials

Chiller Instinct Kick

1.4.0 ・Now limits fall speed during attack recovery
1.3.4 ・Fixed an issue where the on-hit weakened debuff was not properly removed on the ground side special (Rage)
1.3.3 ・On-hit weakened debuff removed
1.3.0 ・On-whiff cancel window delayed 4 frames
1.2.3 ・Fixed an issue where this attack was breaking armor unintentionally
1.2.2 ・No longer breaks armor

Combo Meal

1.4.0 ・Fixed an issue where the third hit of this attack could cause more knockback than intended
1.3.4 ・Fixed an issue where the third hit of this attack could cause more knockback than intended
1.3.3 ・On-whiff cancel window delayed 2 frames (First hit)
1.3.0 ・Hitbox size reduced so the attack is less likely to hit behind Shaggy
1.1.2 ・Jump branch window delayed 11 frames

Flurrious Feet

1.4.0 ・Now limits fall speed during attack recovery
1.1.4 ・Reverted from 1.1.1 Base Knockback decreased to 1300 from 1700
・Reverted from 1.1.1 Knockback Scaling decreased to 13 from 14
・Reverted from 1.1.1 Knockback Angle is more downwards
・Reverted from 1.1.1 On-Hit cancel window faster by 10 frames
1.1.1 ・Base Knockback increased to 1700 from 1300
・Knockback Scaling increased to 14 from 13
・Knockback Angle is more horizontal
・On-Hit cancel window delayed by 10 frames

Get Down, Man

1.3.0 ・Now maintains more momentum when executed as part of a dodge attack

Hangry Man Perk

1.1.5 ・Charge duration while holding a sandwich extended

Knuckle Sandwich

1.4.0 ・Hitbox size reduced so the attack is less likely to hit behind Shaggy
1.1.2 ・Fixed an issue where Shaggy would float away while charging rage under certain conditions

Like, C'mere Man!

1.4.0 ・Fixed an issue where fighters grabbed by Shaggy could become stuck in terrain
1.3.4 ・Fixed an issue where fighters could get stuck to Shaggy during his grab attack
・Fixed an issue where a sandwich item would occasionally inherit the attack properties of a Rage mode super sandwich (Sandwich)
・Fixed an issue where fighters could get stuck to Shaggy during his grab attack (Rage)
1.3.3 ・Shaggy can now grab enemy fighters during attack start-up, carrying victims into his ground slam
・Shaggy can now grab enemy fighters during attack start-up, carrying victims into his ground slam (Rage)
1.2.2 ・No longer breaks armor
・Fixed an issue where the shockwave could get stuck traveling between identical terrains
1.2.0 ・Fixed an issue where the shockwave would appear visually above the ground

Like, Feed The Hunger

1.4.0 ・Sandwich damage reduced to 5 from 9
・Sandwich knockback reduced to 1600 from 2900
・Sandwich knockback scaling increased to 15 from 12.5
・Shockwave on-hit weakened debuff removed (Rage)
1.3.0 ・Sandwich healing reduced to 2 damage from 5 damage
1.2.2 ・No longer breaks armor
・Fixed an issue where the shockwave could get stuck traveling between identical terrains
1.2.0 ・Fixed an issue where the shockwave would appear visually above the ground
1.1.5 ・Sandwiches no longer collide with the bottom of fall-through platforms

Like, Overhead Swing!

1.4.0 ・Uncharged knockback increased to 1550 from 1450
・On-hit cancel window delayed 8 frames
・On-whiff cancel window delayed 6 frames
1.3.3 ・On-whiff cancel window delayed 7 frames
1.3.0 ・Knockback influence multiplier increased to 1.25 from 1.0
1.1.5 ・Hitstun reduced

Power Stomp

1.4.0 ・On-hit cancel window into Ground Side Attack removed
・Hitbox size adjusted to better match visuals

Power Uppercut

1.4.0 ・Now prevents fast fall during attack start-up
・Early hits now more reliably combo into final hit, On-hit weakened debuff removed (Rage)
1.3.4 ・On-whiff cancel window delayed 7 frames
1.2.2 ・No longer breaks armor
1.1.5 ・Damage reduced to 9 from 10; ground up special unchanged
・Knockback reduced to 1400 from 1500; ground up special unchanged
・Knockback made more horizontal

Zoinks!

1.4.0 ・Fixed an issue where fighters grabbed by Shaggy could become stuck in terrain (Rage)
1.3.0 Will now slowly fall while charging in the air
・Maximum rage duration reduced to 7 seconds from 12 seconds
1.2.2 Rage duration reduced to 12 seconds from 25 seconds
1.1.2 Fixed an issue where Shaggy would float away while charging rage under certain conditions
1.1.1 Base Knockback increased to 1700 from 1300
・Knockback Scaling increased to 14 from 13
・Knockback Angle is more horizontal
・On-Hit cancel window delayed by 10 frames

Updates and Patch Notes

Shaggy Ratings and Basic Info

Shaggy Basic Information

Shaggy
Shaggy.jpg
Tier Rating: S

Type: Bruiser
Fighting Style: Hybrid
Difficulty: Recommended
Cost: Free Starter
Default Tags:
Animated, Human, Detective

Character Tier List

Shaggy Strengths and Weaknesses

Strengths Weaknesses
✔︎ Bruiser Type and Hybrid fighting style make Shaggy a flexible and beginner-friendly character.
✔︎ Proper Rage management strengthens both Shaggy and his teammates.
✔︎ Shaggy's already-buffed enraged specials also inflict strong Weakened debuffs to opponents.
✖︎ Charging Rage leaves Shaggy open to attacks and requires time to reach full potential.
✖︎ Lack of agility makes Shaggy easy to rush down.

Due to his moveset and character archetype, Shaggy is one of the best characters you can start out with in this game. Combine this with his Rage mechanic and you have a fighter that works well in all stages of competition.

How Do You Rate Shaggy? (Season 4)

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A 0
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C 1
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Shaggy Moveset and Abilities

Ground Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Knuckle Sandwich - MultiVersus
Knuckle Sandwich
Charge up a powerful straight punch. While Charging, Shaggy has Armor. Take advantage of the charge to mess up the timing of your opponent and get more power in the punch, but be careful of how slow the move actually is.
Side
(Side + Attack)
Combo Meal - MultiVersus
Combo Meal
Effect: Combo
A combo of punches ending in a strong headbutt
Do quick chip damage with the first two hits of this combo then mix in other moves instead of finishing the standard combo to confuse opponents.
Up
(Up + Attack)
Like, Overhead Swing! - MultiVersus
Like, Overhead Swing!
Effect: Charge
Charge an overhead swing.
Use the swing either on its own as a safe vertical poke and zoning tool, or mix it in wiith the Combo Meal for mid-air juggle potential.
Down
(Down + Attack)
Power Stomp - MultiVersus
Power Stomp
Effect: Charge, Breaks Armor
Charge an Armored stomp that Breaks Armor. Press input again to perform a clap attack.
Good to mix in with Combo Meal for an unexpected armor break. Also useful for a quick knockout combo going from the stomp to the follow-up clap attack from double input.
Neutral
(Neutral + Special)
Zoinks! - MultiVersusZoinks! - MultiVersus
Zoinks!
Effect: Charge, Rage
Charge to build up Shaggy's rage. After fully charged, Shaggy gains a Rage Buff and gives nearby allies a small Rage Buff. He also drops a Scooby Snack that slightly Heals the fighter who picks it up. If Raged, Shaggy will dash to his ally and release a blast that knocks away enemies.
Charge when safe or distant from opponents to buff your attacks when unraged, and use it to rush to a teammate's position when enraged.
Side
(Side + Special)
Chiller Instinct Kick - MultiVersus
Chiller Instinct Kick
Shaggy does a flying kick forward. The Rage version is faster and travels further. Use this kick either as a combo finisher or to close distance with and poke mid-distance opponents.
Up
(Up + Special)
Power Uppercut - MultiVersus
Power Uppercut
Shaggy does a flying uppercut launching himself into the air. The Rage version hits multiple times, is faster, and travels further. Use to launch enemies and knock them out of the arena once they are vulnerable, either on its own or in a Combo Meal combination.
Down
(Down + Special)
Like, Feed The Hunger - MultiVersusLike, Feed The Hunger - MultiVersus
Like, Feed The Hunger
Effect: Projectile, Heal
Shaggy equips a sandwich, press input and Shaggy will throw the sandwich Projectile which Heals allies it passes through and damages enemies hit. If Raged and holding a sandwich, the sandwich will become larger and do more damage. If not holding a sandwich, Shaggy deals a slam attack similar to the air version of his down special.
When unraged, use it as a small heal to assist your teammate. When enraged, use it as either a long-range or close-range zoning tool, depending on whether or not you are holding a sandwich.

Many of Shaggy's ground attacks like Power Stomp and Like, Overhead Swing! can be charged to inflict more damage but charging your Rage with Zoinks! can increase your overall damage against enemies.

Aerial Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Knuckle Sandwich - MultiVersus
Flurrious Feet
Shaggy does a flurry of kicks below him that hit multiple times. Use the Flurrious Feet as a quick source of chip damage when falling on top of anyone.
Side
(Side + Attack)
Combo Meal - MultiVersus
Like, Knee Strike
Effect: Charge
A fast knee forward attack that can be Charged.
Take advantage of the charge to mess up your opponent's timing and make them steer clear of you mid-air.
Up
(Up + Attack)
Like, Overhead Swing! - MultiVersus
Flying Slacker Smack
A sweeping swing above Shaggy. Catch opponents mid-air with the swing to keep them juggled, especially after using Power Uppercut to launch them.
Down
(Down + Attack)
Power Stomp - MultiVersus
Get Down, Man
Shaggy uses a two-handed pound attack to knock enemies downward. Can be mixed in to a Combo Meal combo once the opponent starts to get juggled for additional damage.
Neutral
(Neutral + Special)
Zoinks! - MultiVersus
Zoinks!
Effect: Charge, Rage
Same as ground.
Charge mid-air as you're falling to buff your attack and at least remain a moving target.
Side
(Side + Special)
Chiller Instinct Kick - MultiVersus
Chiller Instinct Kick
Same as ground. Use this kick to close distance with and poke mid-distance opponents or try to keep them off the ground once they are mid-air and past the edge of the ground.
Up
(Up + Special)
Power Uppercut - MultiVersus
Power Uppercut
Similar to ground, but Raged attack does not hit multiple times. Use to launch enemies and knock them out of the arena once they are vulnerable.
Down
(Down + Special)
Like, Feed The Hunger - MultiVersus
Like, C'mere Man!
Shaggy launches himself towards the ground and hits nearby enemies upon landing. If Raged, Shaggy will create a shockwave Projectile that hits multiple times If sandwich is equipped, then Shaggy will throw sandwich Projectile instead Use either as interruption or as a knockout move if the opponent is either close to the edge or fighting with you mid-air past the edge of the ground.

While Shaggy's aerial moves tend to be more simple than other characters in the game, they can provide surprising results as you can ring out enemies quite easily. You can increase also the chance to ringout an opponent early when you have the Rage buff.

Passive Abilities

Passive Effect
It's, Like, Off-The-Charts Shaggy's Raged special attacks hit harder, move further, give him Armor during the attack and apply maximum stacks of Weakened to hit enemies. Rage is consumed after a special attack.
Allies who become Enraged will apply maximum stacks of Weakened on ther next melee attack, but Enraged will be consumed afterward.

Whether playing in singles or doubles, his passive basically increases his damage output, allowing you and your ally to deal more damage to enemies.

Shaggy Best Perks and Signature Perks

Signature Perks

Perk and Rating Description Explanation
★★★★★
Hangry Man
If Shaggy has a sandwich equipped, he can quickly charge rage at the cost of eating his sandwich. This signature perk will let Shaggy get the Rage Buff without needing to charge his Zoinks! special, making it safer and faster for Shaggy to apply frequent Rage-buffed specials. This is Shaggy's best perk to equip, and is especially welcome when Shaggy is forced in matchups against fast-moving enemies like Arya Stark or Harley Quinn.
★★★☆☆
One Last Zionks!
Shaggy automatically gets his rage mode after he takes enough damage. The exact damage required to activate this perk is 100. So while it is a nice quality of life for last stands, you are better off using Hangry Man if your playstyle will hinge around rage mode anyway.
★★★☆☆
Well Rounded
You receive a 5% boost to damage dealt and defense. A minor stat boost that, while minute, is still a decent improvement to up Shaggy's performance.

Universal Perks

Team Perk

Perk and Rating Description Explanation
★★★★★
Snowball Effect
Your team gains a 7% damage boost against the enemy with the highest damage. Combined with Shaggy's self-buffs and long-lasting combos, this perk allows him and his teammates to hyperfocus enemies and quickly accumulate damage for a knockout.
★★★★☆
Protective Momentum
Your team gains a projectile shield after running on the ground in the same direction for at least 0.5 seconds. If your teammate also selects this perk, the projectile shield activates faster. This perk gives Shaggy a bit of protection when approaching enemies to initiate ground combos, especially if up against Mages or other projectile-reliant characters.

Strong Perk

Perk and Rating Description Explanation
★★★★☆
Airwalker
Inputting a neutral dodge in the air will spawn a platform below you. This platform consumes half of your dodge meter and overrides parry. Given Shaggy's focus on offense and lack of means to evade, this perk can give a bit of quality of life by granting a platform for Shaggy to stay on or escape to, especially when up against other horizontal ground attackers. Furthermore, it can be a place to initiate Aerial Down + Attack moves for offensive play.
★★★☆☆
Speed Force Assist
You receive 5% increased base movement speed While Shaggy's best combos do not actually involve much horizontal ground movement, this perk can still help him approach enemies slightly faster just for the sake of initiating attacks.

Standard Perk

Perk and Rating Description Explanation
★★★★★
Pugilist
Your melee attacks deal increased damage. Since Shaggy relies almost solely on melee damage, this is an unconditional buff to his entire kit and playstyle.

Shaggy Best Combos and Moves

Side Attack to Air Combo

Side + Attack x2 ► Up + Attack ► Up + Special ► Aerial Up + Attack

This combo, which deals up to 32 damage unbuffed, starts on the ground and ends with juggling opponents up in the air for more hits, with an Uppercut mixed in that can be used to apply Weakened if you are Enraged. This will sometimes require an additional jump input to land the final Aerial Up + Attack, so watch the height your opponent gets juggled to tell if you need to jump or not.

Ground Smash to Air Combo

Aerial Down + Attack ► Down + Attack ► Up + Special ►Aerial Up + Attack ► Aerial Up + Special

This combo, which deals up to 48 damage unbuffed, is a good aerial combo that opens with a ground slam and finishes with an aerial combo similar to the previous combination, except that it incorporates more specials for more damage. This combo will require you to jump after your juggled opponent to land the Aerial Up + Attack, and may also require you to turn your character to land the final Uppercut as opponents may end up juggled behind where Shaggy faces mid-combo.

Zoinks!

MultiVersus Shaggy rage

This move and its rage buffs are the reason Shaggy can be such a deadly foe to fight against, especially when either of Shaggy's unique signature perks are equipped. This ability is more of a cherry on top to his kit, as Shaggy already does great with his combos alone, but finding time to use this ability and charge his rage elevates Shaggy's potential to a level above other Bruisers.

Power Uppercut

MultiVersus Shaggy uppercut

Shaggy's Up + Special is surpisingly fast for a special, allowing it to be easily mixed into Shaggy's combo as a launch move to juggle enemies. The Rage version of this special in particular boosts its potential greatly by giving it more hits and making it faster.

How to Play Shaggy

Use Rage to Enhance Attacks

MultiVersus Shaggy rage
Using the special move Zoinks! gives Shaggy a Rage Buff, augmenting his strength as well as nearby allies. Along with a strength boost, many of the effects of Shaggy's moves will change while he is Raged, allowing for mix-up potential.

Stay Close to Your Opponent

MultiVersus Shaggy brawl

As Shaggy is a Bruiser-Type fighter, his primary role will be to deal as much damage as possible. Make sure to stay close to the enemy, as most of Shaggy's moves are close-range in nature. Fortunately Shaggy's Hybrid fighting style allows him to deal damage on both a vertical and horizontal plane. Chiller Instinct Kick and Power Uppercut are both useful moves that will allow you to close the gap between you and your opponent, though be wary of how open you are during your Kick in particular.

Shaggy Skins (Variants)

Uncle ShagworthyUncle Shagworthy
(Legendary)
Tags:
Animated, Human
2000 Gleamium
Kung Food ShaggyKung Food Shaggy
(Rare)
Tags:
Animated , Human, Detective
800 Gleamium
Dimension of Love ShaggyDimension of Love Shaggy
(Epic)
Tags:
Animated , Human, Detective
1500 Gleamium
Tooniverse ShaggyTooniverse Shaggy
(Uncommon)
Tags:
Human, Detective
500 Gleamium
Showdown ShaggyShowdown Shaggy
(Rare)
Tags:
Animated , Human, Detective
800 Gleamium
Ultra Warrior ShaggyUltra Warrior Shaggy
(Rare)
Tags:
Animated , Human, Detective
800 Gleamium
Matrix Code ShaggyMatrix Code Shaggy
(Uncommon)
Tags: To be updated
500 Gleamium
Afterlife ShaggyAfterlife Shaggy
(Uncommon)
Tags:
Animated , Human, Detective
500 Gleamium
Circuit Drone ShaggyCircuit Drone Shaggy
(Uncommon)
Tags:
Villainous, Animated , Non-Human, Detective
500 Gleamium
Batman 85th ShaggyBatman 85th Shaggy
(Uncommon)
Tags:
Batman 85, Animated , Human, Detective
500 Gleamium
Hypergalactic ShaggyHypergalactic Shaggy
(Uncommon)
Tags:
Hypergalactic, Animated , Non-Human
500 Gleamium
Steven Universe ShaggySteven Universe Shaggy
(Rare)
Tags:
Crossover, Halloween, Animated, Human
800 Gleamium

List of Skins (Variants)

Shaggy Character Profile

Real Name Norville Rogers
First Appearance Scooby-Doo, Where Are You! - “What a Night for a Knight” (September 1969)
Voice Actor Matthew Lillard

The last thing Shaggy remembers before The Change was exploring another spooky old mansion with his pal Scoob, just like any other day with the gang. He found a strange glowing crystal and, thinking it was rock candy, went to take a bite. There was a FLASH… and then blackness. When he came to, he found himself in possession of incredible powers. He doesn’t know where they came from or how they work, but he’s vowed to use them to vanquish evil and protect the little guy. As soon as he gets some lunch, that is.

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Comment

1 Anonymousover 2 years

Yay for Shaggy

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