MultiVersus

List of In-Game Terms/Effects

★ Check our updated Tier List and see our rating for LeBron!
Open Beta is out now! Check our Server Status page if you are having trouble getting into the game!
┗ The Open Beta Patch Notes are out now!

MultiVersus - List of In-Game Terms/Effects

Learn about the various in-game term and effects to become a better player in MultiVersus. Continue reading learn about the definition and use of each term that appears in MultiVersus.

List of In-Game Terms

There are a wide variety of unique terms that appear in Multi Versus. They are split into three categories: Modifiers, Gameplay, and Economy and any information relevant to each term can be accessed from the Glossary Menu on the main screen.

Glossary Terms

Modifier Terms

Modifier Terms refer to things that related to effects or actions performed during combat. Understanding the meaning of these terms will you better understand both the moves of your fighter, as well as your opponents'.

Name Effect
Weakened Incur greater Knockback and Damage when hit. Effect can be Stacked.
Thorns When the owner receives Damage, the attacker receives some in return.
Tasty Once applied, additional Stacks accrue when owner Knockback. Applies Cooked at max Stacks.
Targeted Projectiles seek out the owner's location.
Stunned Become briefly disabled.
Stopped Strengthen Increases Damage dealt.
Slowed Halt a Projectile's movement in midair.
Shocked Attacks and movement are slowed. Effect can be Stacked.
Shield Accrue Damage over time and Damage allies that come into contact.
Rose's Gaze Prevents both Knockback and Damage when hit.
Rhythm Once applied, additional Stacks accrue when owner receives Knockback. Applies Bubbled at max Stacks.
Reset Removes all active Cooldowns.
Refresh Resets the number of air dodges, air specials, and jumps that can be performed.
Projectile Sidestep Projectiles will pass through the owner instead of hitting them.
Invisible Become hidden to the enemy team.
Ignited Accrue Damage which decays over time. Effect can be Stacked to extend duration.
Ice Gaunlets Next Melee attack applies Ice.
Ice Attacks and movement are slowed. Effect can be Stacked and ceomes Frozen at max Stack.
Hastened Increases movement speed. Effects can be Stacked.
Frozen Become briefly Disabled in a block of ice, must Struggle to escape or be broken out by an ally.
Enraged Next attack will apply full Stacks of Weakness to its target.
Electrified Next Melee attack applies Shocked to its target.
Educated Decreases the duration of Cooldowns.
Disorient Next Melee attack can Break Armor and will flip the target to face the opposite direction.
Cooked Transform into a cooked chicken who can run away, but no longer attack.
Confetti Once applied, additional Stacks accrue when owner receives Knockback. Applies Ignite at max Stacks.
Cleansed Removes all debuffs.
Charmed Briefly becomes Disabled in love.
Bubbled Become briefly Disabled in a bubble, but Invulnerable. Can be broken out by an ally.
Armor Prevents Knockback when hit. Depletes Dodge Meter when applied to self.

Gameplay Terms

Gameplay Terms refer to things related to the combat mechanics of MultiVersus itself. Your understanding of how fighters interact with each other as well as their environment will improve greatly by remembering these terms.

Name Effect
Wall Slide Act of slowly descending along a wall when pressed into them,
Wall Cling Act of holding onto Walls when pressed into them.
Wall Vertical Map element which a fighter can Slide down.
Vacuum Multi-hit attack which pulls its target towards a specific destination.
Sweetspot An area or period of an attack with greater Knockback and Damage.
Struggle Act of mashing a specific button to break out a Disabled state faster.
Stack Ability to layer the effects of a modifier multiple times.
Spike Attack that launches your target downward.
Ring Out Act of knocking a target into the Blast Zone.
Reflect Ability to deflect a Projectile and become its owner.
Projectile Attack or object that operates independently of its owner.
Platform Horizontal Map element which can be stood upon and dropped through.
Melee Attack that strikes a target directly in close combat.
Map Environment where each fight takes place.
Knockback Influence (KBI) Ability to rotate launch angle when hit with Knockback.
Knockback Extent a target is launched when hit.
Item Object that can be picked up and thrown.
Invulnerability State in which no Damage or Knockback can be received.
Hitstun Brief period in which a target cannot move after being hit.
Heal Act of reducing accrued Damage.
Gray Health Temporary health buffer that absorbs Damage and cannot be Healed.
Grab Act of holding a target in place before launching them,
Glide Ability to decrease midair speed at will.
Fast Fall Ability to increase midair speed at will.
Dodge Meter Measurement of the Invulnerability window while Dodging. Depleted with each Dodge.
Dodge Attack Attack performed immediately after Dodging which gains brief Invulnerability.
Dodge Evasive maneuver which grants brief Invulnerability.
Disabled State in which no action can be performed.
Damage Measurement of a fighter's base Knockback. The higher the number, the more Knockback received when hit.
Cooldown Delay before an ability can be used again.
Combo Sequence of attacks which land in quick succesion.
Charge Ability to power up an attack to increase in Knockback and Damage.
Buff Decay Reduced modifier effectiveness when applied too often in succession.
Blast Zone Bounds of the Map, outside of which a fighter will be Rung Out.
Attack Decay Reduced Hitstun and Damage when an attack is used too often in succesion.
Armor Break Attack which ignores Armor and Shields, destroying them. These attacks are highlighted by a purple glimmer.
Ammo Remaining number of times an ability can be used. Increments after a brief Cooldown, up to a max capacity.

Economy Terms

While these terms are not directly related to in-game combat per se, anyone who plans to interact with other players online, as well as take the the time to strengthen and customize their favorite fighters would be wise to remember these Economy Terms.

Name Effect
Variant Unique appearance for each character.
Toast Tip you can award other player, granting them Gold.
Sticker Animated graphic that appears during a taunt.
Signature Perk A special Perk that is specific to each character.
Ringout Animated graphic that appears when a target is Rung Out.
Rested Modifier that doubles Battle Pass progress when playing after taking a breeak.
Profile Icon Graphic that identifies your player profiles.
Player Level General level that reflects your experience playing overall.
Perk Modifiers that can be applied to any character before each match.
Misssion Challenges that award Gold when completed.
Mastery Level Level specific to each character which can be used to unlock Perks.
Gold Currency that can be earned in-game to unlock rewards.
Gleanium Premium currency that can be bought to unlock special rewards.
Experience Points (XP) Experience gained by playing which goes towards your Player Level and your character's Mastery Level
Emote Animation that plays during a taunt.
Battle Pass Points Points gained by playing and completing missions that go towards your Battle Pass progress.
Banner Artwork that is displayed behind a fighter during matchmaking.
Badge Button on your profile which highlights the stats of certain achievements.
Announcer Character whose voice announces all game events.

MultiVersus Related Guides

News & Game Info
MultiVersus News and Game Info

Multiversus News Articles
MultiVersus Release Date Is Crossplay Available?
Available Platforms Does MultiVersus Have Rollback Netcode?
Founder's Pack: Is It Worth It? Upcoming Characters: Who Might Appear in MultiVersus?
Server Status: Are the MultiVersus Servers Down? Open Beta Release Time and Countdown
Available and Unavailable Regions Free Character Rotation Guide
List of Bugs, Glitches, and Exploits
MultiVersus Game Related Articles
List of Game Modes Trophy List and How to Unlock All Achievements
Microtransactions and In-Game Currency Guide List of Controls and How to Change Controls
Best Settings Guide List of In-Game Terms/Effects
Battle Pass Guide and All Rewards
MultiVersus Patch Notes
All Updates and Patch Notes Open Beta Patch Notes (V0.1)

Author

    Walkthrough Menu

    Rankings

    All rights reserved