MultiVersus

Tom and Jerry Guide: Best Moves and Perks

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Tom and Jerry is a Mage/Ranged character in MultiVersus. Read on to find out Tom and Jerry's voice actor, as well as Tom and Jerry's attacks and special moves, best combos, best perks, and a list of skins available for Tom and Jerry!

Tom and Jerry Tier and Overview

Tom and Jerry Basic Information

Tom and Jerry
Voice Actor Eric Bauza
Type Mage/Ranged
Fighting Style Hybrid

Tom and Jerry use a variety of items to attack from a distance. Since many of their projectile attacks can be aimed indepently, Tom and Jerry are able to launch attacks in almost any direction.

Tom and Jerry Tier Ranking

MultiVersus - Tom and Jerry.png STier

Character Tier List

Tom and Jerry Best Moves and Combos

Horizontal Combo

Tom and Jerry - Horizontal Combo
Aerial Down + Attack ► Down + Attack ► Side + Attack ► Up + Attack
This is a basic combo that uses Tom and Jerry's normal attacks to build up damage. If the opponent has high damage, you can use Aerial Up + Attack to knock them out of the map.

The combo deals 30 damage against opponents without using any perks.

Uppercut Finisher

Tom and Jerry - Uppercut Finisher.gif
Aerial Down + Attack ► Aerial Up + Attack
This combo works best if the opponent has accumulated enough damage points that they get thrown in the air when you use Aerial Down + Attack. This gives you the opportunity to follow up with an Aerial Up + Attack to knock them out of the map.

Spike Combo

Tom and Jerry - Spike Finisher
Down + Attack ► Neutral + Special ► Aerial Down + Attack
Another combo that works best if the opponent has accumulated enough damage points that they get knock back easily on the sides. Make sure to perform the Neutral + Special quickly to follow up the Aerial Down + Attack to spike the opponents down to the bottom of the map.

Rocket Mouse

Rocket Mouse's direction is controlled entirely by the player, making it useful for accurate attacks. Proper placement of Jerry can also makes turn the move into a formidable homing rocket.

Volley!

This move is good for breathing room for Tom and Jerry to use their projectiles, while also allowing them to reflect enemy projectiles.

Tom and Jerry Best Perks

Perk Explanation
Fly Fisher You can add more mobility to Tom if you equip this signature perk on them. His fishing pole will have reduced damage, but it will propel him to a wall or platform if it hits them.
Deadshot Tom and Jerry's moves are mostly ranged. You can increase their ranged attack damage using this perk.
Make It Rain, Dog! Make Tom and Jerry's projectile attacks harder to dodge using this perk. It increases projectile speed of ranged attack by at least 20%.
Horizontal Damage Boost Most of Tom and Jerry's attacks moves horizontally by default. It would be ideal to equip this perk to further increase their damage output.

How to Use Tom and Jerry

Use Volley! and Mallet Time to Create Space

As Mage/Ranged Characters, Tom and Jerry are at their best when attacking from a distance. Using Volley and Mallet Time will provide you with the necessary breathing room to make full use of Tom and Jerry's abilitites.

Use Goin' Fishin and Snap Trap to Hinder Your Opponents Movement

Snap Trap creates a trap that will damage enemies that touch it, while Goin Fishin casts a lure over a long area, damaging any enemies that are in the way when it's reeled in. Proper use of these abilities can make it difficult for opponents to safely move around the arena.

Tom and Jerry Moveset and Abilities

Normal Attacks

Move Ground Air
Neutral
(Neutral + Attack)
Volley!
Tom Charges a swing with a tennis racket that Reflects Projectiles

Same as ground.
Side
(Side + Attack)
Mallet Time
A combo of swings with a large mallet.
Scratch Cat
Two fast swipes forward.
Up
(Up + Attack)
Paddle-Paddle-Paddle
Charge an attack where Tom uses a paddle ball above his head. The longer you Charge the more bounces the paddle ball makes. You can move side to side during the attack.
Trash Band
Tom swing his frying pan downward.
Down
(Down + Attack)
Feline Pounce
Charge a pounce attack forward that Breaks Armor. Charging increases the distance of the pounce.
Cast-Iron Crusher
Tom swings his frying pand downward.

Special Attacks

Move Ground Air
Neutral
(Neutral + Special)
Slingshot Sharpshooter
Tom aims and fires Jerry as a Projectile. If Jerry is away, Tom will shoot a tennis ball Projectile towards Jerry, and the ball gains power when Reflected by Tom's tennis racket again. Three tennis balls can be fired multiple times before a Cooldown.

Same as ground.
Side
(Side + Special)
Goin' Fishin
Tom will cast forward with a fishing pole. The fishing lure Projectile will stay out until you release the input or the lure hits an enemy while traveling. the lure hits enemies when reeled in.

Same as ground.
Up
(Up + Special)
Rocket Mouse
Tom straps Jerry to a rocket Projectile. the rocket can be steered. If Jerry is not with Tom, then Tom launches a rocket that locks onto Jerry. Cooldown applies.

Same as ground.
Down
(Down + Special)
Snap Trap
Tom will place a mouse trap Projectile on the ground. Any ally that runs over the trap with a Cheese BUff will add cheese to the trap, increasing its power. Cooldown applies.
Look Out Below
Tom drops a stick of dynamite Projectile that will explode on its second bounce or if it hits an enemy. The dynamite gains power if Reflected by Tom's tennis racket.

Passive Abilities

Passive Effect
Cheesy Does It Cheese: If one of Tom's allies picks up Jerry, they will get a Cheese Buff that increases the damage they deal. While attached, if Tom uses the Normal Ground Neutral Attack, Jerry will throw a tennis ball at Tom.

Tom and Jerry Perks

Perk
(Unlock Lv.)
Effect
Dynamite Split
(Lv.8)
Reflecting tom's dynamite with his tennis Racket wiull split it into 3 dynamite sticks.
Fly Fisher
(Lv.10)
Tom's fishing pole is weaker, but it he hits the ground or a wall with it, he will pull himself to the terrain.

The above information refers to Tom and Jerry's Signature Perks. All other Perks which have been unlocked via any character's level up tree can be used on Tom and Jerry as well.

Tom and Jerry Skins (Variants)

Pirates Tom & JerryPirates Tom & Jerry
(Uncommon)
500 Gleamium

List of Skins (Variants)

Tom and Jerry Character Profile

Real Name Thomas Jasper "Tom" Cat Sr., and Gerald Jinx "Jerry" Mouse
First Appearance Puss Gets The Boot (1940)

Ever since they first laid eyes on each other, Tom and Jerry have had a complicated relationship. As a housecat and a mouse they should be mortal enemies, but the two have nonetheless teamed up many times over the years. Like many “toons,” Tom & Jerry fight with a zany, madcap style and display nearly indestructible levels of durability. They’ll be great champions to have in the battle against the Nothing so long as they can stop fighting each other long enough to do it.

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