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The Game8 MultiVersus Team has ended coverage as of December 17, 2024. Information on certain pages may not be up-to-date. Thank you for continuing support!
Tom and Jerry is a Mage/Ranged character in MultiVersus. Read on to find out Tom and Jerry's ratings and basic info, as well as Tom and Jerry's attacks and special moves, best combos, best perks, and a list of skins available for Tom and Jerry!
List of Contents
Tom and Jerry Changes | |
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General | ・Ground movement speed increased to 2175 from 2125 |
Mallet Time |
・Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry (first and second hit) ・Hitbox size adjusted to better match visuals (third and fourth hit) |
Scratch Cat |
・Hitbox size adjusted to better match visuals ・Now limits fall speed during attack recovery |
Cast-Iron Crusher |
・Hitbox size adjusted to better match visuals |
Snap Trap |
・Hitbox size adjusted to better match visuals |
Goin' Fishin |
・Now limits fall speed during attack recovery |
1.4.0 | ・Ground movement speed increased to 2175 from 2125 |
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1.1.5 | ・Jump 1 speed increased ・Jump 2 speed and height increased |
1.1.5 | ・Fixed a visual arrow indicator meant to show Jerry’s location when Jerry is off-screen |
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1.4.0 | ・Hitbox size adjusted to better match visuals |
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1.3.0 | ・Now maintains more momentum during attack start-up ・Now allows fast fall during attack start-up |
1.3.0 | ・Split dynamite can now be reflected a short duration after they are spawned |
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1.4.0 | ・Now limits fall speed during attack recovery |
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1.3.0 | ・Fixed cork projectile clank interactions ・Cork launch height raised to better match visuals |
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1.3.0 | ・Fixed certain projectile clank interactions |
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1.4.0 | ・Hitbox size reduced so the attack is less likely to hit behind Tom & Jerry (first and second hit) ・Hitbox size adjusted to better match visuals (third and fourth hit) |
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1.1.2 | ・Hitstun reduced slightly |
1.3.3 | ・On-hit cancel window is now limited to specific actions: Ground Up Special, Ground Down Special, Ground Side Special, and Ground Down Attack |
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1.3.2 | ・Removed Jump Branch window before the final hit of the attack |
1.3.0 | ・Can no longer on-hit cancel into dodge or ground side attack while the attack is active. This fixes an infinite combo. |
1.2.0 | ・Sweetspot removed, this sweetspot was misconfigured and near-impossible to hit. Tom & Jerry’s air up attack was already strong without the sweetspot so the sweetspot has been removed |
1.3.3 | ・Rocket projectile now ignores platform collision when colliding with platforms from below |
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1.2.0 | ・Now launches Tom higher on start-up |
1.1.5 | ・Fixed an issue where Jerry cooldown would not start if Jerry died while attached to a rocket |
1.4.0 | ・Hitbox size adjusted to better match visuals ・Now limits fall speed during attack recovery |
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1.3.0 | ・Now maintains more momentum when executed as part of a dodge attack |
1.3.0 | ・Fixed tennis ball projectile clank interactions (no Jerry) ・Tennis balls are now immune to damage while homing towards an ally Jerry. They can still be blocked/reflected. (no Jerry) |
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1.4.0 | ・Hitbox size adjusted to better match visuals |
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1.3.0 | ・On-hit cancel window advanced 10 frames ・Knockback angle made more downward to allow ground bounces ・Now maintains more momentum during attack start-up ・Now maintains more momentum when executed as part of a dodge attack ・Knockback angle made more downward to allow ground bounces ・On-hit cancel window advanced 10 frames ・Hitbox active duration Increased 1 frame |
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Tom and Jerry | |
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Type: Mage Fighting Style: Hybrid Difficulty: Hard Cost: 1000 Gleamium / 3000 Fighter Currency Default Tags: Animated, Non-Human |
Strengths | Weaknesses |
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✔︎ Has multiple long-range attacks for poking the enemy
✔︎ Powerful melee attacks ✔︎ Can attack from multiple directions |
✖︎ Difficult to master
✖︎ Weak when Jerry dies |
Tom and Jerry is a Mage character that is best used by players with more experience with the game's mechanics and the character as his moveset requires time to get used to. Once you understand how this pair works, you have a character that is great at melee combat but can also deal decent damage from a distance.
Command | Move | Description | How to Use |
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Neutral (Neutral + Attack) |
Volley! |
Effect: Charge, Reflect Tom Charges a swing with a tennis racket that Reflects Projectiles |
You should mainly use this move as a finisher to knock enemies out of bounds. However, due to its ability to reflect projectiles, you can also incorporate it into your combo when using the tennis ball with Jerry, or use it defensively to bounce back any incoming projectiles. |
Side (Side (Hold) + Attack) |
Cat and Mouse |
Tom slides forward in an attempt to catch Jerry. | Due to the attack's speed, it can help you close the gap between you and your enemy. You can use it to finish off enemies or to pick up Jerry from the ground. |
Side (Side + Attack) |
Mallet Time |
A combo of swings with a large mallet. | A decent 4-hit combo that you can use if the enemy is nearby. It is extremely slow if you do not land your hits, making you vulnerable to ranged attacks. Immediately stop your combo if you can't land your first few hits to avoid getting sniped. |
Up (Up + Attack) |
Paddle-Paddle-Paddle |
Effect: Charge Charge an attack where Tom uses a paddle ball above his head. The longer you Charge the more bounces the paddle ball makes. You can move side to side during the attack. |
Use this as a combo finisher after juggling the enemy in mid-air. You can also charge it up to snipe enemies from below if they are standing on a platform. |
Down (Down + Attack) |
Feline Pounce |
Effect: Charge, Breaks Armor Charge a pounce attack forward that Breaks Armor. Charging increases the distance of the pounce. |
Close the gap between you and the enemy by charging this move. It allows you to get close to the enemy and break their armor if you manage to land the pounce, giving you a short window to build up their percentage. |
Neutral (Neutral + Special) |
Slingshot Sharpshooter |
Effect: Projectile Tom aims and fires Jerry as a Projectile. If Jerry is away, Tom will shoot a tennis ball Projectile towards Jerry, and the ball gains powers when Reflected by Tom's tennis racket again. Thee tennis ball can be fired multiple times before a Cooldown. |
You can use this as a ranged attack to push enemies away while positioning Jerry behind the enemy, making them vulnerable to your Volley! attack. If Jerry is already away, you can use this to combo enemies with the tennis ball and Volley! as Jerry returns the ball back to you. |
Side (Side + Special) |
Goin' Fishin |
Effect: Projectile Tom will cast forward with a fishing pole. The fishing lure Projectile will stay out until you release the input or the lure hits an enemy while traveling. the lure hits enemies when reeled in. |
Mainly used as a long-range attack, but it can also be used to pick up Jerry after using Rocket Mouse. |
Up (Up + Special) |
Rocket Mouse |
Effect: Projectile Tom straps Jerry to a rocket Projectile. the rocket can be steered. If Jerry is not with Tom, then Tom launches a rocket that locks onto Jerry. Cooldown applies. |
When used with Jerry, you can control the missile to snipe enemies from a distance. However, if Jerry is already separated, it becomes a homing missile that you can use as a follow-up after ending a combo. |
Down (Down + Special) |
Snap Trap |
Tom will place a mouse trap Projectile on the ground. Any ally that runs over the trap with a Cheese BUff will add cheese to the trap, increasing its power. Cooldown applies. | A ground trap that can send enemies flying. You can use this to keep enemies away or as an opener to attack them in mid-air. |
While Tom and Jerry's up attack is great for finishing combos, you can also use this to start you air combos. Neutral special can be used to approach enemies as you can aim this at various angles to accomodate your opponent's position.
Command | Move | Description | How to Use |
---|---|---|---|
Neutral (Neutral + Attack) |
Volley! |
Same as ground. | You should mainly use this move as a finisher to knock enemies out of bounds. However, due to its ability to reflect projectiles, you can also incorporate it into your combo when using the tennis ball with Jerry, or use it defensively to bounce back any incoming projectiles. |
Side (Side + Attack) |
Scratch Cat |
Two fast swipes forward. | A strong 2-hit combo that can send enemies flying. You can use this as an opener before following up with Mallet Time to quickly build up the percentage. |
Up (Up + Attack) |
Trash Band |
Tom swing his frying pan downward. | You can use this powerful upward attack to finish off unsuspecting enemies from below, especially if they are standing on platforms or dropping directly on top of you. It's excellent for edge guarding to keep enemies out of bounds. |
Down (Down + Attack) |
Cast-Iron Crusher |
Tom swings his frying pand downward. | Use this to catch enemies off guard by dropping directly above them and hitting them with the pan. |
Neutral (Neutral + Special) |
Slingshot Sharpshooter |
Same as ground. | You can use this as a ranged attack to push enemies away while positioning Jerry behind the enemy, making them vulnerable to your Volley! attack. If Jerry is already away, you can use this to combo enemies with the tennis ball and Volley! as Jerry returns the ball back to you. |
Side (Side + Special) |
Goin' Fishin |
Same as ground. | Mainly used as a long-range attack, but it can also be used to pick up Jerry after using Rocket Mouse. |
Up (Up + Special) |
Rocket Mouse |
Same as ground. | When used with Jerry, you can control the missile to snipe enemies from a distance. However, if Jerry is already separated, it becomes a homing missile that you can use as a follow-up after ending a combo. |
Down (Down + Special) |
Look Out Below |
Effect: Projectile Tom drops a stick of dynamite Projectile that will explode on its second bounce or if it hits an enemy. The dynamite gains power if Reflected by Tom's tennis racket. |
Use this to disrupt enemy combos and charged attacks while dropping mid-air. |
Tom and Jerry's can be used to begin air combos or as a means to ring out enemies from the side of the stage. Neutral Special works the same way, providing you with more ways to hit opponents as you can aim at different directions while in the air.
Passive | Effect |
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Cheesy Does It | Cheese: If one of Tom's allies picks up Jerry, they will get a Cheese Buff that increases the damage they deal. While attached, if Tom uses the Normal Ground Neutral Attack, Jerry will throw a tennis ball at Tom. |
When playing with an ally, Tom and Jerry and increase the damage that ally deals which is always a welcome buff regardless of who the ally is.
Aerial Down + Attack ► Down + Attack ► Side + Attack ► Up + Attack |
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This is a basic combo that uses Tom and Jerry's normal attacks to build up damage. If the opponent has high damage, you can use Aerial Up + Attack to knock them out of the map.
Aerial Down + Attack ► Aerial Up + Attack |
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This combo works best if the opponent has accumulated enough damage points that they get thrown in the air when you use Aerial Down + Attack. This gives you the opportunity to follow up with an Aerial Up + Attack to knock them out of the map.
Down + Attack ► Neutral + Special ► Aerial Down + Attack |
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Another combo that works best if the opponent has accumulated enough damage points that they get knock back easily on the sides. Make sure to perform the Neutral + Special quickly to follow up the Aerial Down + Attack to spike the opponents down to the bottom of the map.
Perk and Rating | Description | Explanation |
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★★★★★ Fly Fisher |
Tom's fishing pole is weaker, but if he hits the ground or a wall with it, he will pull himself to the terrain. | You can add more mobility to Tom if you equip this signature perk on them. His fishing pole will have reduced damage, but it will propel him to a wall or platform if it hits them. |
★★★★☆ Dynamite Split |
Reflecting Tom's dynamite with his tennis racket will split it into 3 dynamite sticks, but he has less dynamite ammo. | This perk will allow you to cover more areas with a large AOE explosion. However, you will have less ammo to use when executing a combo. |
★★☆☆☆ Well Rounded |
You receive a 5% boost to damage dealt and defense. | Well Rounded is your basic signature perk, available by default. You can use this until you unlock better perks for Tom and Jerry. |
Perk and Rating | Description | Explanation |
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★★★★☆ That's Flammable, Doc! |
Your team can melee an enemy after hitting them with a projectile to ignite them. If your teammate also selects this perk, ignite damage and duration is increased. | Since you will be constantly spamming projectile attacks, you will be able to ignite the enemy for the duration of the fight. |
Perk and Rating | Description | Explanation |
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★★★★☆ Airwalker |
Inputing a neutral dodge in the air will spawn a platform below you. This platform consumes half of your dodge meter and overrides parry. | This perk gives you a way to recover upon getting knocked out of the platform for increased survivability. |
★★★☆☆ 2 Fast 2 Block |
Your dash attacks break armor. | This perk allows you to play more aggressively and provides a move that can apply Break Armor. |
Perk and Rating | Description | Explanation |
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★★★★☆ Static Electricity |
Your melee attacks deal increased damage. | You can use this perk to further improve the viability of your projectiles, allowing you to deal DoT (Damage overtime) with Shocked. |
★★★☆☆ Second Wind Beneath Your Wings |
You refresh all air abilities after ringing out an enemy. | This perk allows you to play aggressively, knocking opponents out of the platform, and safely recovering using the refresh. |
As Mage/Ranged Characters, Tom and Jerry are at their best when attacking from a distance. Using Volley and Mallet Time will provide you with the necessary breathing room to make full use of Tom and Jerry's abilitites.
Snap Trap creates a trap that will damage enemies that touch it, while Goin Fishin casts a lure over a long area, damaging any enemies that are in the way when it's reeled in. Proper use of these abilities can make it difficult for opponents to safely move around the arena.
Pirates Tom & Jerry
(Uncommon) Tags: Animated, Non-Human 500 Gleamium |
Detectives Tom and Jerry
(Uncommon) Tags: Animated, Non-Human, Detective 500 Gleamium |
Tooniverse Tom and Jerry
(Uncommon) Tags: Animated, Non-Human 500 Gleamium |
Baker Street Tom and Jerry
(Rare) Tags: Animated, Non-Human, Detective 800 Gleamium |
Vampire Tom and Jerry
(Rare) Tags: Animated, Non-Human 800 Gleamium |
TnJ.exe Tom & Jerry
(Epic) Tags: Animated, Non-Human, Villainous 1500 Gleamium |
Seaside Tom & Jerry
(Rare) Tags: Animated, Non-Human 800 Gleamium |
Tennis Tom and Jerry
(Rare) Tags: Animated, Non-Human 800 Gleamium |
Afterlife Tom & Jerry
(Uncommon) Tags: Animated, Non-Human 500 Gleamium |
Circuit Drone Tom & Jerry
(Uncommon) Tags: Animated, Non-Human, Villainous 500 Gleamium |
Matrix Code Tom & Jerry
(Uncommon) Tags: Non-Human 500 Gleamium |
Shark Hat Tom & Jerry
(Uncommon) Tags: Animated, Non-Human 500 Gleamium |
Karate Chaos Tom & Jerry
(Rare) Tags: Animated, Non-Human Season 3 Battlepass |
Batman and The Joker Tom and Jerry
(Epic) Tags: Crossover, Halloween, Animated, Non-Human 1500 Gleamium |
Dia de Muertos Tom and Jerry
(Uncommon) Tags: Human, Undead, Halloween, Dia de Muertos 500 Gleamium |
Real Name | Thomas Jasper "Tom" Cat Sr., and Gerald Jinx "Jerry" Mouse | First Appearance | Puss Gets The Boot (1940) |
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Voice Actor | Eric Bauza |
Ever since they first laid eyes on each other, Tom and Jerry have had a complicated relationship. As a housecat and a mouse they should be mortal enemies, but the two have nonetheless teamed up many times over the years. Like many “toons,” Tom & Jerry fight with a zany, madcap style and display nearly indestructible levels of durability. They’ll be great champions to have in the battle against the Nothing so long as they can stop fighting each other long enough to do it.
List of Characters: Fighter Roster
Current Roster | |||
---|---|---|---|
Agent Smith | Arya Stark | Batman | Banana Guard |
Beetlejuice | Black Adam | Bugs Bunny | Finn |
Garnet | Gizmo | Harley Quinn | Iron Giant |
Jake | Jason | Joker | LeBron |
Marvin the Martian | Morty | Nubia | Powerpuff Girls |
Raven | Reindog | Rick | Samurai Jack |
Shaggy | Steven Universe | Stripe | Superman |
Taz | Tom and Jerry | Velma | Wonder Woman |
Upcoming Fighters | |||
Marceline |
Tom and Jerry Guide: Best Combos and Perks
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