MultiVersus

Marvin the Martian Guide: Best Combos and Perks

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Marvin the Martian is a Assassin character in MultiVersus. Read on to find out Marvin the Martian's rating and basic info, as well as Marvin the Martian's attacks and special moves, best combos, best perks, and a list of skins available for Marvin the Martian!

Marvin the Martian Rating and Basic Info

Marvin the Martian Basic Information

Marvin the Martian
Marvin the Martian.jpg
Tier Rating: B

Type: Assassin
Fighting Style: Vertical
Difficulty: Medium
Cost: 1000 Gleamium / 3000 Fighter Currency
Default Tags:
Animated, Non-Human, Villainous

Character Tier List (June 2024)

Marvin the Martian Strengths and Weaknesses

Strengths Weaknesses
✔︎ Projectile attacks have decent range
✔︎ Can attack from multiple directions
✖︎ Projectiles are slow and can be easily dodged
✖︎ Special attacks have long cooldown periods

Marvin the Martian Moveset and Abilities

Ground Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Acme Bubble Blaster - MultiVersus
Acme Bubble Blaster
Marvin fires a bubble projectile that slowly travels in the direction fired. If an ally projectile collides with the bubble it will be suspended inside. Enemy projectiles will be reflected. Cooldown applies. On cooldown, a smaller bubble is fired that pops in front of Marvin shortly afterward. Use this to protect Marvin from incoming projectiles. Pair it with your neutral special to change the trajectory of the projectile caught inside the bubble.
Side
(Side (Hold) + Attack)
Centurion Scoot - MultiVersus
Centurion Scoot
Marvin scoots forward feet first, hitting enemies multiple times along the way. This lets you slide forward and hit multiple enemies in your way. Damaged enemies will fly further away if hit.
Side
(Side + Attack)
Martian Arts Training - MultiVersus
Martian Arts Training
Marvin delivers a combo with a punch and kick, ending in an arching blaster projectile. This is Marvin's standard combo. You can use this to shoot your blaster at the end to get your opponent into the air.
Up
(Up + Attack)
Shoot The Moon - MultiVersus
Shoot The Moon
Marvin charges and aims a blaster projectile upward. Marvin's upward normal attack. Can be charged to deal more damage and send enemies out of the ring.
Down
(Down + Attack)
A-1 Disintegrating Pistol - MultiVersus
A-1 Disintegrating Pistol
Marvin fires a beam from his disintegration pistol in front of him that hits fighters and projectiles. Holding input keeps the beam active, but Marvin will begin to take damage. Can be used whenever you are next to an opponent to send them off the stage and possibly out of the blast zone.
Neutral
(Neutral + Special)
K-62 Projectile Modulator - MultiVersus
K-62 Projectile Modulator
Marvin slams a big red button, hitting enemies and reversing the horizontal movement direction of all allied projectiles. Has ammo. On cooldown, projectiles are not reversed. Use to changed the trajectory of allied projectiles. Can also be used on Marvin's heavy projectile rocket.
Side
(Side + Special)
Acme Space-Time Rifle - MultiVersus
Acme Space-Time Rifle
Marvin fires a projectile from his space-time rifle that will pull the first enemy it hits toward Marvin. Use this special to pull your enemies towards you and set them up for combos.
Up
(Up + Special)
To Me, My Glorious Ship! - MultiVersus
To Me, My Glorious Ship!
Marvin shoots upward playing his trumpet and summons his spaceship above. The spaceship acts as a platform, and will load and fire a powerful rocket heavy projectile toward Marvin. Enemies can hit the spaceship to destroy it. On cooldown, Marvin still shoots upward with his trumpet. Use the spaceship to direct a heavy projectile rocket towards your opponent. The spaceship can act as a temporary platform for you to stand on.
Down
(Down + Special)
...In The Name of Mars! - MultiVersus
...In The Name of Mars!
Marvin charges and plants a flag in the ground, claiming it for Mars and sending opponents skyward. Charging increases the size of the hit. The flag applies targeted to enemies, causing allied projectiles to home toward them. The flag remains planted, acting as a hazard and applying targeted to enemies that pass by it. Use this to plant a flag on the ground and have allied projectiles home in on any opponents nearby. This also knocks your opponent into the air.

Aerial Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Acme Bubble Blaster - MultiVersus
Acme Bubble Blaster
Same as ground. Use this to protect Marvin from incoming projectiles. Pair it with your neutral special to change the trajectory of the projectile caught inside the bubble.
Side
(Side + Attack)
Martian Arts Training - MultiVersus
Cosmic Kicks
Marvin charges a kick forward. Can be used on the edge of the map on opponents with high amounts of damage.
Up
(Up + Attack)
Shoot The Moon - MultiVersus
Shoot The Moon
Similar to ground, but Marvin can not aim the direction. Marvin's upward normal attack. Can be charged to deal more damage and send enemies out of the ring.
Down
(Down + Attack)
A-1 Disintegrating Pistol - MultiVersus
A-1 Disintegrating Pistol
Similar to ground, but Marvin shoots downward and can't keep the beam active. Can be used whenever you are next to an opponent to send them off the stage and possibly out of the blast zone.
Neutral
(Neutral + Special)
K-62 Projectile Modulator - MultiVersus
K-62 Projectile Modulator
Same as ground. Use to changed the trajectory of allied projectiles. Can also be used on Marvin's heavy projectile rocket.
Side
(Side + Special)
Acme Space-Time Rifle - MultiVersus
Centurion Headbutt
Marvin headbutts forward. If he hits an enemy, he will knock them upward and pop up to follow them. Can be used to launch enemies into the air, leaving them vulnerable for a follow-up attack.
Up
(Up + Special)
To Me, My Glorious Ship! - MultiVersus
To Me, My Glorious Ship!
Similar to ground. Use the spaceship to direct a heavy projectile rocket towards your opponent. The spaceship can act as a temporary platform for you to stand on.
Down
(Down + Special)
...In The Name of Mars! - MultiVersus
...In The Name of Mars!
Similar to ground, but Marvin dashes downward before planting the flag on the ground. The flag plants immediately when Marvin hits the ground. Use this to plant a flag on the ground and have allied projectiles home in on any opponents nearby. This also knocks your opponent into the air.

Passive Abilities

Passive Effect
Marvin can walk while crouching. Marvin can walk while crouching.

Marvin the Martian Best Perks and Signature Perks

Signature Perks

Perk and Rating Description Explanation
★★★★★
Space Invader
Marvin can aim the direction he fires his air up attack. This signature perk will help Marvin hit his targets even more as it allows him to angle his projectiles instead of just shooting upwards.
★★★★☆
K-62 Modulator Mark V
When Marvin redirects projectiles, those projectiles gain a small size and speed buff. Use to apply even more pressure towards your opponents who are trying to dodge your projectiles.
★★★☆☆
Well Rounded
You receive a 5% boost to damage dealt and defense. A universal signature perk that provides a small stat boost, useful for Marvin as this can help him dish out more melee damage.
★★☆☆☆
Y-59 Heat-Seekers
Marvin's rocket fires 3 less powerful rockets instead of 1 rocket. The rockets fired are just as slow as the giant one from Marvin's special, making the projectiles easier to dodge.

Universal Perks

Team Perk

Perk and Rating Description Explanation
★★★★★
That's Flammable, Doc!
Your team can melee an enemy after hitting them with a projectile to ignite them. Your teammate will benefit from this greatly and will be able to continously apply ignite to your opponent since a good portion of your attacks sends out projectiles.

Strong Perk

Perk and Rating Description Explanation
★★★★☆
Speed Force Assist
You receive 5% increased base movement speed. Increases your movement speed, allowing you to move out of harms way when dealing with strong melee fighters.

Standard Perk

Perk and Rating Description Explanation
★★★★★
Pugilist
Your melee attacks deal increased damage. The Pugilist perk can further enhance the damage output of your melee attacks. This helps out Marvin immensely as his strengths rely more on his ranged attacks.

Marvin the Martian Best Combos and Moves

Ground Attack and Side Special Combo

Side + Attack ►Down + Attack ► Side + Special ► Side + Attack
This combo starts with Marvin's basic side attack and leads to a projectile propelling them into the air. From this point, you can continue chaining your attacks with the A-1 Disintegrating Pistol and follow up with a Centurion Headbutt and Cosmic Kick. You can inflict at least 40 damage with this combo or even throw your opponent out of the ring with Cosmic Kick if they are badly damaged.

Ground Attack And Aerial Special Combo

Side + Attack > Aerial Down + Attack ► Aerial Up + Attack ► Aerial Up + Special ► Aerial Side + Attack ► Aerial Up + Special ► Aerial Neutral + Special ► Aerial Side + Attack
Makes use of Marvin's heavy projectile rocket. Start off by launching your opponent into the air with your normal side attack, after that you can follow up with your disintegrator along with an up and special attack to start juggling your opponent in the air. While in the air, you can follow up with a cosmic kick or use the trumpet from your up special again to keep the combo going.

Martian Arts Training / Cosmic Kicks

Marvin the Martian excels in warding off airborne enemies. His projectile from Martian Arts Training is enough to send a damaged opponent out of the arena, this applies to Cosmic Kicks as well. A well landed kick or projectile is more than enough to ring out an opponent or set them up for further combos coming from you or your teammate.

...In The Name of Mars!

This special has an even better payoff if you have a teammate who also specializes with projectiles. Having your enemies constantly targeted and being chased by projectiles is a great way of pressuring them into making mistakes when they try to dodge any incoming hazards their way.

How to Play Marvin the Martian

Always Use Your Projectiles

MultiVersus Marvin Rocket

Marvin the Martian has plenty of moves in his kit that lets him take full control of projectiles, this includes taking possession of enemy projectiles as well. Pair this ability with his Down Special while redirecting any missed allied projectiles with his Neutral Special to bring chaos to your opponent's dioorstep.

Shoot Enemies Stuck In the Air

Multiversus Marvin Blast

Marvin's blaster has more than enough power to kill opponents who are badly damaged. A well timed shot is all you need to pull off in order to knock an opponent out of the stage.

Marvin the Martian Skins (Variants)

Commander X2 Marvin the MartianCommander X2 Marvin the Martian
(Rare)
Tags: To be updated
800 Gleamium
Glactic Romance Marvin the MartianGlactic Romance Marvin the Martian
(Rare)
Tags: To be updated
800 Gleamium
Tune Squad Tune Squad '96 Marvin the Martian
(Rare)
Tags: To be updated
800 Gleamium
Tooniverse Marvin the MartianTooniverse Marvin the Martian
(Uncommon)
Tags: To be updated
500 Gleamium
Tune Squad Marvin the MartianTune Squad Marvin the Martian
(Rare)
Tags: To be updated
800 Gleamium

List of Skins (Variants)

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