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The Game8 MultiVersus Team has ended coverage as of December 17, 2024. Information on certain pages may not be up-to-date. Thank you for continuing support!
Marvin the Martian is a Mage character in MultiVersus. Read on to find out Marvin the Martian's rating and basic info, as well as Marvin the Martian's attacks and special moves, best combos, best perks, and a list of skins available for Marvin the Martian!
List of Contents
Marvin the Martian Changes | |
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Martian Arts Training |
・Hitbox active duration reduced 1 frame |
A-1 Disintegrating Pistol |
・Damage increased to 9 from 8 ・Knockback increased to 1500 from 1400 ・Knockback scaling increased to 18 from 17 ・Hitbox size reduced so the attack is less likely to hit above Marvin (aerial version) |
Centurion Scoot |
・Final hit damage increased to 9 from 7 ・Base knockback increased to 1750 from 1600 ・Knockback angle on all hits made more horizontal to improve consistency |
Acme Bubble Blaster |
・Now limits fall speed during attack recovery |
Cosmic Kicks |
・Uncharged damage increased to 7 from 6 ・Uncharged knockback increased to 1600 from 1000 ・Knockback scaling reduced from 21 to 19 ・Knockback angle made more diagonal ・On-hit branch window delayed 1 frame ・Hitstun reduced ・Now maintains more momentum during attack start-up |
Centurion Headbutt |
・Hitbox size adjusted to better match visuals ・Now limits fall speed during attack recovery |
K-62 Projectile Modulator |
・Now limits fall speed during attack recovery |
To Me, My Glorious Ship! |
・Fixed an issue where the Rocket projectile would occasionally inherit the attack properties of Marvin’s charge attacks |
1.3.2 | ・Fixed an issue where Marvin’s Helmet Shake taunt was not working in build |
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1.2.2 | ・Marvin’s role is now Mage instead of Assassin ・Head hurtbox size increased; will fix certain projectiles whiffing versus Marvin on the ground |
1.4.0 | ・Damage increased to 9 from 8 ・Knockback increased to 1500 from 1400 ・Knockback scaling increased to 18 from 17 ・Hitbox size reduced so the attack is less likely to hit above Marvin |
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1.3.0 | ・Hitbox sized reduced so the attack is less likely to hit behind Marvin ・Start-up window increased 1 frame ・On-whiff cancel window delayed 7 frames |
1.4.0 | ・Now limits fall speed during attack recovery |
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1.3.0 | ・Bubbling a projectile will reset its hit history, allowing it to hit fighters that have already dodged the attack ・Fixed certain projectile clank interactions (while on cooldown) |
1.1.5 | ・Bubbled projectiles now have a minimum additional lifetime of 5 seconds, to prevent projectiles breaking immediately after being trapped ・Fixed an issue where the bubble would get unnecessarily large after trapping certain projectiles ・Fixed an issue where certain projectiles would not be properly trapped |
1.1.1 | ・Fixed an issue where Marvin could ringout opponents instantly due to a Side Special projectile interaction with Neutral Attack |
1.4.0 | ・Hitbox size adjusted to better match visuals ・Now limits fall speed during attack recovery |
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1.4.0 | ・Final hit damage increased to 9 from 7 ・Base knockback increased to 1750 from 1600 ・Knockback angle on all hits made more horizontal to improve consistency |
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1.3.0 | ・Final hit damage increased to 9 from 7 ・Base knockback increased to 1750 from 1600 ・Knockback angle on all hits made more horizontal to improve consistency |
1.4.0 | ・Uncharged damage increased to 7 from 6 ・Uncharged knockback increased to 1600 from 1000 ・Knockback scaling reduced from 21 to 19 ・Knockback angle made more diagonal ・On-hit branch window delayed 1 frame ・Hitstun reduced ・Now maintains more momentum during attack start-up |
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1.3.0 | ・Now maintains more momentum in the direction Marvin is facing during the attack ・Now maintains less momentum in the direction opposite Marvin’s facing during the attack |
1.1.5 | ・Fixed an issue where the flag would fall through the platform on which it was placed |
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1.4.0 | ・Now limits fall speed during attack recovery |
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1.3.0 | ・Reversing a projectile will reset its hit history, allowing it to hit fighters that have already dodged the attack ・Now allows more air control during the attack ・Hitbox size increased ・Hitbox active duration increased 6 frames |
1.2.0 | ・Repeat-move lockout increased to 15 frames from 8 frames |
1.4.0 | ・Hitbox active duration reduced 1 frame |
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1.3.0 | ・Hitpause reduced (first hit) ・Damage increased to 4 from 3 (second hit) ・On-hit cancel window advanced 1 frame (second hit) ・Hitpause reduced (second hit) ・Now can on-hit cancel into a faster version of Ground Up Attack (second hit) |
1.1.5 | ・Projectile lifetime reduced to 2.75 seconds from 4.25 seconds |
1.4.0 | ・Fixed an issue where the Rocket projectile would occasionally inherit the attack properties of Marvin’s charge attacks |
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Marvin the Martian | |
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Type: Mage Fighting Style: Vertical Difficulty: Medium Cost: 1000 Gleamium / 3000 Fighter Currency Default Tags: Animated, Non-Human, Villainous |
Strengths | Weaknesses |
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✔︎ Projectile attacks have decent range
✔︎ Can attack from multiple directions |
✖︎ Projectiles are slow and can be easily dodged
✖︎ Special attacks have long cooldown periods |
Marvin the Martian is a character in the Mage class that mainly relies on the various projectiles in his kit to deal damage in fights. He thrives in 2v2 combat as the chaotic fights give his opponents less time to react to his slow-moving projectiles.
Command | Move | Description | How to Use |
---|---|---|---|
Neutral (Neutral + Attack) |
Acme Bubble Blaster |
Marvin fires a bubble projectile that slowly travels in the direction fired. If an ally projectile collides with the bubble it will be suspended inside. Enemy projectiles will be reflected. Cooldown applies. On cooldown, a smaller bubble is fired that pops in front of Marvin shortly afterward. | Use this to protect Marvin from incoming projectiles. Pair it with your neutral special to change the trajectory of the projectile caught inside the bubble. |
Side (Side (Hold) + Attack) |
Centurion Scoot |
Marvin scoots forward feet first, hitting enemies multiple times along the way. | This lets you slide forward and hit multiple enemies in your way. Damaged enemies will fly further away if hit. |
Side (Side + Attack) |
Martian Arts Training |
Marvin delivers a combo with a punch and kick, ending in an arching blaster projectile. | This is Marvin's standard combo. You can use this to shoot your blaster at the end to get your opponent into the air. |
Up (Up + Attack) |
Shoot The Moon |
Marvin charges and aims a blaster projectile upward. | Marvin's upward normal attack. Can be charged to deal more damage and send enemies out of the ring. |
Down (Down + Attack) |
A-1 Disintegrating Pistol |
Marvin fires a beam from his disintegration pistol in front of him that hits fighters and projectiles. Holding input keeps the beam active, but Marvin will begin to take damage. | Can be used whenever you are next to an opponent to send them off the stage and possibly out of the blast zone. |
Neutral (Neutral + Special) |
K-62 Projectile Modulator |
Marvin slams a big red button, hitting enemies and reversing the horizontal movement direction of all allied projectiles. Has ammo. On cooldown, projectiles are not reversed. | Use to changed the trajectory of allied projectiles. Can also be used on Marvin's heavy projectile rocket. |
Side (Side + Special) |
Acme Space-Time Rifle |
Marvin fires a projectile from his space-time rifle that will pull the first enemy it hits toward Marvin. | Use this special to pull your enemies towards you and set them up for combos. |
Up (Up + Special) |
To Me, My Glorious Ship! |
Marvin shoots upward playing his trumpet and summons his spaceship above. The spaceship acts as a platform, and will load and fire a powerful rocket heavy projectile toward Marvin. Enemies can hit the spaceship to destroy it. On cooldown, Marvin still shoots upward with his trumpet. | Use the spaceship to direct a heavy projectile rocket towards your opponent. The spaceship can act as a temporary platform for you to stand on. |
Down (Down + Special) |
...In The Name of Mars! |
Marvin charges and plants a flag in the ground, claiming it for Mars and sending opponents skyward. Charging increases the size of the hit. The flag applies targeted to enemies, causing allied projectiles to home toward them. The flag remains planted, acting as a hazard and applying targeted to enemies that pass by it. | Use this to plant a flag on the ground and have allied projectiles home in on any opponents nearby. This also knocks your opponent into the air. |
Marvin's neutral attack allows him to reflect projectiles from opponents while your up attack would be good for general damage dealing and attempting for a ringout through the top of the ring.
His down attack has a unique mechanic in that it can deal damage to him. While this can be used for edgeguarding, this is very good against opponents with higher damage as this is capable of ringing them out.
Command | Move | Description | How to Use |
---|---|---|---|
Neutral (Neutral + Attack) |
Acme Bubble Blaster |
Same as ground. | Use this to protect Marvin from incoming projectiles. Pair it with your neutral special to change the trajectory of the projectile caught inside the bubble. |
Side (Side + Attack) |
Cosmic Kicks |
Marvin charges a kick forward. | Can be used on the edge of the map on opponents with high amounts of damage. |
Up (Up + Attack) |
Shoot The Moon |
Similar to ground, but Marvin can not aim the direction. | Marvin's upward normal attack. Can be charged to deal more damage and send enemies out of the ring. |
Down (Down + Attack) |
A-1 Disintegrating Pistol |
Similar to ground, but Marvin shoots downward and can't keep the beam active. | Can be used whenever you are next to an opponent to send them off the stage and possibly out of the blast zone. |
Neutral (Neutral + Special) |
K-62 Projectile Modulator |
Same as ground. | Use to changed the trajectory of allied projectiles. Can also be used on Marvin's heavy projectile rocket. |
Side (Side + Special) |
Centurion Headbutt |
Marvin headbutts forward. If he hits an enemy, he will knock them upward and pop up to follow them. | Can be used to launch enemies into the air, leaving them vulnerable for a follow-up attack. |
Up (Up + Special) |
To Me, My Glorious Ship! |
Similar to ground. | Use the spaceship to direct a heavy projectile rocket towards your opponent. The spaceship can act as a temporary platform for you to stand on. |
Down (Down + Special) |
...In The Name of Mars! |
Similar to ground, but Marvin dashes downward before planting the flag on the ground. The flag plants immediately when Marvin hits the ground. | Use this to plant a flag on the ground and have allied projectiles home in on any opponents nearby. This also knocks your opponent into the air. |
Almost all of Marvin's aerial moves are the same as your ground moves, allowing you to still use most of your ground attacks while in the air. Up attack has been tweaked as you now cannot aim where you are shooting. If this is important to you, you can equip the Space Invader perk to still be able to aim while doing your up attack in the air.
Passive | Effect |
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Passive Ability (unnamed) | Marvin can walk while crouching. |
Perk and Rating | Description | Explanation |
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★★★★★ Space Invader |
Marvin can aim the direction he fires his air up attack. | This signature perk will help Marvin hit his targets even more as it allows him to angle his projectiles instead of just shooting upwards. |
★★★★☆ K-62 Modulator Mark V |
When Marvin redirects projectiles, those projectiles gain a small size and speed buff. | Use to apply even more pressure towards your opponents who are trying to dodge your projectiles. |
★★★☆☆ Well Rounded |
You receive a 5% boost to damage dealt and defense. | A universal signature perk that provides a small stat boost, useful for Marvin as this can help him dish out more melee damage. |
★★☆☆☆ Y-59 Heat-Seekers |
Marvin's rocket fires 3 less powerful rockets instead of 1 rocket. | The rockets fired are just as slow as the giant one from Marvin's special, making the projectiles easier to dodge. |
Perk and Rating | Description | Explanation |
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★★★★★ That's Flammable, Doc! |
Your team can melee an enemy after hitting them with a projectile to ignite them. | Your teammate will benefit from this greatly and will be able to continously apply ignite to your opponent since a good portion of your attacks sends out projectiles. |
Perk and Rating | Description | Explanation |
---|---|---|
★★★★☆ Speed Force Assist |
You receive 5% increased base movement speed. | Increases your movement speed, allowing you to move out of harms way when dealing with strong melee fighters. |
Perk and Rating | Description | Explanation |
---|---|---|
★★★★★ Pugilist |
Your melee attacks deal increased damage. | The Pugilist perk can further enhance the damage output of your melee attacks. This helps out Marvin immensely as his strengths rely more on his ranged attacks. |
Side + Attack ►Down + Attack ► Side + Special ► Side + Attack |
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This combo starts with Marvin's basic side attack and leads to a projectile propelling them into the air. From this point, you can continue chaining your attacks with the A-1 Disintegrating Pistol and follow up with a Centurion Headbutt and Cosmic Kick. You can inflict at least 40 damage with this combo or even throw your opponent out of the ring with Cosmic Kick if they are badly damaged.
Side + Attack > Aerial Down + Attack ► Aerial Up + Attack ► Aerial Up + Special ► Aerial Side + Attack ► Aerial Up + Special ► Aerial Neutral + Special ► Aerial Side + Attack |
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Makes use of Marvin's heavy projectile rocket. Start off by launching your opponent into the air with your normal side attack, after that you can follow up with your disintegrator along with an up and special attack to start juggling your opponent in the air. While in the air, you can follow up with a cosmic kick or use the trumpet from your up special again to keep the combo going.
Marvin the Martian excels in warding off airborne enemies. His projectile from Martian Arts Training is enough to send a damaged opponent out of the arena, this applies to Cosmic Kicks as well. A well landed kick or projectile is more than enough to ring out an opponent or set them up for further combos coming from you or your teammate.
This special has an even better payoff if you have a teammate who also specializes with projectiles. Having your enemies constantly targeted and being chased by projectiles is a great way of pressuring them into making mistakes when they try to dodge any incoming hazards their way.
Marvin the Martian has plenty of moves in his kit that lets him take full control of projectiles, this includes taking possession of enemy projectiles as well. Pair this ability with his Down Special while redirecting any missed allied projectiles with his Neutral Special to bring chaos to your opponent's dioorstep.
Marvin's blaster has more than enough power to kill opponents who are badly damaged. A well timed shot is all you need to pull off in order to knock an opponent out of the stage.
Afterlife Marvin the Martian
(Uncommon) Tags: Villainous, Animated, Non-Human 500 Gleamium |
Circuit Drone Marvin the Martian
(Uncommon) Tags: Villainous, Animated, Non-Human 500 Gleamium |
Commander X2 Marvin the Martian
(Rare) Tags: Animated, Non-Human, Villainous 800 Gleamium |
Glactic Romance Marvin the Martian
(Rare) Tags: Animated, Non-Human, Villainous 800 Gleamium |
Golfer Marvin the Martian
(Rare) Tags: Animated, Villainous, Non-Human 800 Gleamium |
Hypergalactic Marvin
(Uncommon) Tags: Non-Human, Villainous 500 Gleamium |
Matrix Code Marvin the Martian
(Uncommon) Tags: Non-Human, Villainous 500 Gleamium |
Shark Hat Marvin the Martian
(Uncommon) Tags: Animated, Non-Human, Villainous 500 Gleamium |
Tooniverse Marvin the Martian
(Uncommon) Tags: Non-Human, Villainous, Animated 500 Gleamium |
Tune Squad '96 Marvin the Martian
(Rare) Tags: Animated, Non-Human, Villainous 800 Gleamium |
Tune Squad Marvin the Martian
(Rare) Tags: Animated, Non-Human, Villainous 800 Gleamium |
List of Characters: Fighter Roster
Current Roster | |||
---|---|---|---|
Agent Smith | Arya Stark | Batman | Banana Guard |
Beetlejuice | Black Adam | Bugs Bunny | Finn |
Garnet | Gizmo | Harley Quinn | Iron Giant |
Jake | Jason | Joker | LeBron |
Marvin the Martian | Morty | Nubia | Powerpuff Girls |
Raven | Reindog | Rick | Samurai Jack |
Shaggy | Steven Universe | Stripe | Superman |
Taz | Tom and Jerry | Velma | Wonder Woman |
Upcoming Fighters | |||
Marceline |
Marvin the Martian Guide: Best Combos and Perks
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