MultiVersus

Iron Giant Guide: Best Combos and How to Use

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Iron Giant is a Tank character in MultiVersus. Read on to find out Iron Giant's voice actor, as well as Iron Giant's attacks and special moves, best combos, best perks, and a list of skins available for Iron Giant!

Iron Giant Tier and Overview

Iron Giant Basic Information

Iron Giant
Voice Actor Jon Lipow
Type Tank
Fighting Style Hybrid

Iron Giant's huge arsenal allows him to defend himself and his allies, as well as deal great damage. Switching to Rage Mode also adds to his mix-up potential.

Iron Giant Tier Ranking

Iron Giant CTier

Character Tier List

Iron Giant Best Combos and Moves

Ground Attack and Special Combo

MultiVersus - Iron Giant Combo 2.gif
Side + Attack ► Down + Attack ► Side + Attack ► Up + Special
Since Iron Giant's size makes it hard to hit opponents that are lightweight or small, it would be better to use a combo that will work on most of them. This combo will work on most of the characters as his moves are from the ground or midair.

Side Air Attack to Ground Combo

MultiVersus - Iron Giant Combo 1.gif
Aerial Side + Attack ► Side + Attack ► Side + Special ► Up + Special
This combo is another combo that will work on most characters in the roster. This combo has a mix of Normal and Special attacks, which helps Iron Giant not fall into an Attack Decay debuff.

Blast Radius

Using Iron Giant's Down Attack in the air you hit multiple enemies over a good range with fire damage. A good choice when you want to ensure a safe landing.

Bolt Friends

This move not only allows Iron Giant to take hits but gives Gray Health to your allies as well, making it a useful defensive tool. The number of hits you can take increases with the number of Bolts you have available.

Iron Giant Best Perks

Perk Explanation
Afterburners Equipping this perk gives Iron Giant's rocket boots firewalls when they ignite the ground. This comes in handy as some of his attacks and recovery moves use rocket boots.
Wildcat Brawler This perk increases ground attack moves by 5%. Since Iron Giant is a tank, it is best to use him mostly as a ground fighter as making him an aerial fighter makes him prone to attacks from fast moving characters and projectiles due to his size.
Deadshot Most of Iron Giant's moves in Rage Mode use projectiles so adding this perk increases their damage by 5%.
Absorb 'n' Go Iron Giant's size makes him prone to get hit by projectiles, so equipping this perk gives you and your team a 7% cooldown ability refund each time you get hit by a projectile.

How to Use Iron Giant

Make Good Use of Rage Mode

When in Rage Mode, Iron Giant is immune to Knockback and gains new additions to certain moves and Specials. This allows you to mix up your battle strategy at any point of the match.

Keep Track of Your Fuel Meter

Iron Giant's aerial movement, as well as some of his attacks, consume Fuel. Although your Fuel constantly replenishes, overuse of certain moves can cause it to be temporarily depleted, leaving you at a disadvantage. Make sure to always keep an eye on this meter.

Iron Giant Moveset and Abilities

Normal Attacks

Move Ground Air
Neutral
(Neutral + Attack)
Metal Eater/ 100-Ton Kick (Rage Mode)
Iron Giant Charges a chomp on some metal that Breaks Armor. In Rage Mode, he Charges a forward kick.
Booster Barrage
Iron Giant spins his legs around him while firing his rocket boots, hitting multiple times and consuming Fuel. He can Charge to increase the duration of the attack, but will consume more Fuel.
Side
(Side + Attack)
Car-Lateral Damage/ Martian Laser (Rage Mode)
Iron Giant delivers a combo smashing a car and then sits on it to quiet its horn. In Rage Mode, he Charges multiple shots of a laser Projectile.
Rocket Kick
Iron Giant lifts and fires his rocket boots forward, hitting multiple times and burning Fuel.
Up
(Up + Attack)
Caution: Flying Metal
Iron Giant Charges then hurls a scrap metal Item upward. In Rage Mode, he fires 3 missile Projectiles overhead that shoot downward. Missiles can be fired multiple times before Cooldown applies.
Superman!
Iron Giant shoots upward with his fist held heroically. He can Fly while attacking.
Down
(Down + Attack)
This is...Art!/ Hydraulic Stomp (Rage Mode)
Iron Giant plants an artwork Item, knocking nearby enemies downward. Allies that pick up the artwork receive a Thorn Buff. In Rage Mode, he Charges then slams his foot, creating a shockwave. Charging the distance of the shockwave.
Blast Radius
Iron Giant ignites his rocket boots downward, creating a fire trail Projectile that spreads along the ground. He can Charge to continue the attack, but will consume Fuel.

Special Attacks

Move Ground Air
Neutral
(Neutral + Special)
Bolt Freinds/ Hyperstatic Assault (Rage Mode)
Iron Giant summons Bolts to circle him. Each Bolt acts similarly to Armor but is immune to Armor Break abilities. Can be summoned while he is performing other moves. His allies receive Gray Health based on the number of bolts. Both will have an electric discharge after a short delay. In Rage Mode, Iron Giant will fire a powerful electrical Projectile. Separate Cooldowns apply for both attacks. When Iron Giant picks up Items, he will eat them, refreshing the Cooldown for his Bolts.

Same as ground.
Side
(Side + Special)
Carry On/ Stunnalizer 3000 (Rage Mode)
Iron Giant will grab a nearby enemy. The enemy is Stunned, and Iron Giant can carry them across the map. They are dropped after the Iron Giant performs his next attack. In Rage Mode, he fires an energy orb that will Stun enemies. Cooldown applies for the energy Projectile.
Rocket Boost!/ Sunnalizer 3000 (Rage Mode)
Iron Giant fires his rocket boots back and shoots forward. He can Charge to continue the attack, but will consume Fuel. In Rage Mode, this attack is similar to his Grounded Side Special.
Up
(Up + Special)
Systems are Go!/ Electric Surge (Rage Mode)
Iron Giant spins a beat-up hot rod around himself, blocking Projectiles. He can move and Fly while attacking, and the direction of his movement will change the angle the hot rod spins. In Rage Mode, Iron Giant summons an electrical strike up his body. Cooldown applies to the electrical strike.

Same as ground.
Down
(Down + Special)
Cannonball/ Aerial Laser Blast (Rage Mode)
Iron Giant jumps in the air and then cannonballs downward. Before he jumps, he can move an aimer on the ground that will control where his cannonball lands. In Rage Mode, Iron Giant fires a downward laser blast Projectile. Charge to increase the range of the Projectile.

Similar to ground, but Iron Giant does not aim and transitions immediately into the downward cannonball.

Passive Abilities

Flight

Iron Giant does not have a double jump, but will instead Fly when holding the jump buttom. Flying activates his rocket boots, propelling him upward and consuming Fuel.

Rage Mode

When Iron Giant deals Damage or his ally takes Damage, his Rage meter will fill. When full, he can transition into Rage Mode, dramatically altering many of his attacks, giving him Gray Health, and making him immune to Knockback. Iron Giant will exit Rage Mode after a period of time or when his Gray Health is depleted. Allies can press their Normal Neutral input to pilot Iron Giant while he is in Rage Mode then aim his tentacles and fire light laser Projectiles with normal input and a Heavy Laser Projectile with special input.

Moving Platform

Fighters can walk along Iron Giant's shoulders like a Platform when he is in Wall Cling. Iron Giant will transition to a Wall Slide after a fighter has stood on his shoulders long enough. Enemies will bounce off of him like a wall if they collide with him while in Knockback.

Iron Giant Perks

Perk
(Unlock Lv.)
Effect
Afterburners
(8)
When Iron Giant's rocket boots ignite the ground, they leave behind firewalls.
Static Discharge
(10)
Iron Giant's passive grants a stack of Thorns for each unique source of gray health.
Wrong Side of the Bed
(12)
Iron Giant spawns with some of his Rage meter already filled.

Iron Giant Skins (Variants)

Iron Giant (Classic)Iron Giant (Classic)
(Common)
250 Gold
Beach GiantBeach Giant
(Rare)
800 Gleamium

List of Skins (Variants)

Iron Giant Character Profile

Home Planet Mars (???)
First Appearance The Iron Giant (August 1999)

The enigmatic, mechanical marvel nicknamed The Iron Giant crash-landed off the shore of Rockwell, Maine shortly after the launch of Sputnik in 1957. With no memory of his past and no clear direction for his future, he was found by a young boy named Hogarth Hughes, who quickly became his best friend. Loyal and brave, the Iron Giant is a defender of the innocent and has vowed to always emulate his hero: Superman.

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