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★ Marceline to join the roster in Season 4!
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Taz is a Bruiser character in MultiVersus. Read on to find out how to play Taz, Taz's rating and basic info, as well as Taz's moveset, best combos, best perks, and a list of skins available for Taz!
List of Contents
Taz Changes | |
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Stomp Stomp Stomp! |
・Knockback increased to 1450 from 1200 ・Knockback angle made more horizontal ・On-hit cancel window advanced 2 frames ・Hitbox size adjusted to better match visuals |
Soup-er Spinner |
・Now limits fall speed during attack recovery |
Feed The Beast |
・Repeat-move lockout reduced to 12 frames from 15 frames |
Flying Slam-Wich |
・Now limits fall speed during attack recovery |
Super Down Under |
・First hit hitbox active duration increased 1 frame ・On-hit cancel window advanced 7 frames ・Now allows fast fall during attack start-up |
Chew'Em Up, Spit'Em Out |
・On-hit weakened debuff removed |
Taz-Nado |
・On-whiff cancel window delayed 12 frames ・Now limits fall speed during attack recovery |
You Spit What You Eat |
・On-hit branch window advanced 2 frames ・Now limits fall speed during attack recovery |
1.3.0 | ・Fixed an issue where Tasty debuff stacks would increase when victims were hit by their own allies |
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1.2.3 | ・Fixed an issue where Taz’s dodge land would not slide off of platforms |
1.2.2 | ・Taz’s role is now Assassin instead of Bruiser |
1.2.0 | ・Fixed an issue where certain animations had misaligned hurtboxes |
1.1.5 | ・Neutral dodge shield start-up increased to 20 frames from 8 frames; this adds a vulnerable window after a neutral dodge before shield begins ・Directional dodge shield start-up increased to 10 frames from 4 frames ・Bubble shield ammo cooldown increased to 13 seconds from 5 seconds |
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1.4.0 | ・On-hit weakened debuff removed |
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1.3.3 | ・Fixed an issue where Taz grab would not break armor |
1.2.2 | ・Fixed an issue where Taz could become permanently stuck if hit while eating certain projectiles |
1.2.0 | ・Now has projectile immunity on certain hurtboxes while attempting to eat |
1.1.5 | ・Now applies incapacitate-resistance buff to incapacitated enemies ・Fixed an issue where Taz could get stuck in an eat loop indefinitely until he was hit |
1.3.3 | ・First hit now more consistently combos into follow-up hits ・First hit now more consistently combos into second hit (while on cooldown) |
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1.4.0 | ・Repeat-move lockout reduced to 12 frames from 15 frames |
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1.3.0 | ・Now maintains more momentum when executed as part of a dodge attack |
1.1.5 | ・Hitbox size increased 20% |
1.4.0 | ・Now limits fall speed during attack recovery |
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1.3.0 | ・Now maintains more vertical momentum during attack start-up |
1.2.0 | ・Allies can no longer enter the dogpile after it has hit an enemy. This will fix issues with allies getting stuck to Taz after the attack has concluded. |
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1.2.0 | ・Fixed an issue where the anvil’s item pickup label was displaying incorrectly |
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1.1.7 | ・Fixed an issue where Taz could not pick up his own anvil |
1.4.0 | ・Now limits fall speed during attack recovery |
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1.3.0 | ・Now maintains less horizontal momentum during attack start-up ・Now maintains more momentum when executed as part of a dodge attack |
1.2.0 | ・Now applies additional stacks of Tasty debuff based on charge time |
1.1.5 | ・Charge damage multiplier reduced; maximum damage after both hits reduced to 19 from 29 |
1.3.3 | ・Spit projectile now ignores platform collision |
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1.3.0 | ・Fixed certain projectile clank interactions |
1.2.0 | ・Now applies additional stacks of Tasty debuff based on charge time ・Uncharged damage increased to 7.5 from 4 ・Uncharged knockback increased to 2400 from 1450 ・Knockback made more horizontal ・Hitstun increased ・On-hit cancel window advanced 3 frames |
1.1.5 | ・Damage from charge increased ・Uncharged knockback increased to 1450 from 1200 ・Uncharged knockback scaling increased to 20 from 12.5 ・Hitstun reduced slightly ・Knockback made more vertical ・On-hit branch window delayed 7 frames |
1.3.3 | ・First hit now more consistently combos into second hit |
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1.2.0 | ・Charge can no longer be held indefinitely; attack auto-triggers after holding input for 1.3 seconds ・On-whiff cancel window delayed 4 frames |
1.1.5 | ・First hit prevents terrain bounce on knockback; final hit unchanged |
1.4.0 | ・Knockback increased to 1450 from 1200 ・Knockback angle made more horizontal ・On-hit cancel window advanced 2 frames ・Hitbox size adjusted to better match visuals |
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1.1.2 | ・Hitbox size increased ・Now incurs a repeat-move lockout to prevent infinitely trapping enemies |
1.4.0 | ・First hit hitbox active duration increased 1 frame ・On-hit cancel window advanced 7 frames ・Now allows fast fall during attack start-up |
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1.1.5 | ・Second hit damage increased to 8 from 4 ・Second hit knockback increased to 1250 from 440 ・Second hit knockback scaling increased to 22 from 17 |
1.4.0 | ・On-whiff cancel window delayed 12 frames ・Now limits fall speed during attack recovery |
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1.3.3 | ・Hitbox now better matches visuals ・Hurtbox position updated so it is no longer drifted behind the tornado |
1.2.0 | ・Restricted momentum on-hit to prevent the attack from dropping multiple hits ・Final hit damage increased to 10 from 8 ・Knockback increased to 2150 from 1850 ・Knockback scaling increased to 25.5 from 24.5 |
1.1.1 | ・Increased damage on non-cooldown tornado final hit to 8 from 7 |
1.1.5 | ・Fixed an issue preventing Taz from doing actions other than side attack after jab 1 |
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1.4.0 | ・On-hit branch window advanced 2 frames ・Now limits fall speed during attack recovery |
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1.3.3 | ・Boot projectile lifetime increased to 1 second from 0.8 seconds ・Boot projectile now applies Tasty debuff on hit ・Boot projectile now ignores platform collision ・On-hit cancel window advanced 4 frames |
1.3.0 | ・Movement distance increased |
1.2.0 | ・Now applies stacks of Tasty debuff on-hit if used to reflect an enemy projectile |
Taz | |
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Type: Bruiser Fighting Style: Horizontal Difficulty: Medium Cost: 1000 Gleamium or 3000 Fighter Currency Default Tags: Animated, Non-Human |
Strengths | Weaknesses |
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✔︎ Has a strong grab ✔︎ Can apply Armor Breaks |
✖︎ Short-ranged attacks
✖︎ Needs allies to maximize Taz-Nado ✖︎ Limited air mobility |
Taz is a Bruiser that features a moveset that compliments his gamestyle very well. Both his ground attacks and neutral attacks have good ringout potential, allowing him to finish off opponent fairly early in fights.
Command | Move | Description | How to Use |
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Neutral (Neutral + Attack) |
Soup's On! |
Effect: Charge, Projectile Taz guzzles a pot of soup, Charging a spit Projectile. The spot can be aimed up and down and deals Tasty. |
A short projectile that can apply Tasty. You can use this as a combo opener before performing Well Seasoned to start stacking the Tasty debuff. |
Side (Side (Hold) + Attack) |
Taz-Bite |
Taz runs forward, biting an enemy if he runs into them. The input can be held to run longer. | Use this to charge at enemies who are trying to get away or keeping their distance from you. |
Side (Side + Attack) |
Well-Seasoned |
A combo of salt and pepper seasoning that deals Tasty before transitioning into a tornado spin. | Use this as your main move for stacking Tasty. |
Up (Up + Attack) |
Slam-Wich |
Effect: Charge Taz Charges then slams together a sandwich overhead, dealing Tasty. Taz can move while Charging. |
A powerful overhead slam that can be charged indefinitely. You can use this to snipe enemies from below if they are standing on a platform, or you can time this against enemies trying to recover. |
Down (Down + Attack) |
Stomp Stomp Stomp! |
Effect: Charge, Breaks Armor Taz Charges a stomp that Breaks Armor. The stomp hits further with a longer Charge. |
Use this move to stomp on enemies and apply Break Armor. It can also be charged to deal additional damage. |
Neutral (Neutral + Special) |
Chew'Em Up, Spit'Em Out |
Effect: Weakened, Struggle Taz gulps on enemies, Stunning them. He can also Eat Projectiles, destroying them, and powering up his Down-Special. Repeatedly press down or neutral input to chew enemies, dealing damage. Press up, forward, or back to spit out enemies. Enemies can Struggle. |
Use this grab attack to gulp up enemies or projectiles. If you use it on an enemy, be sure to chew them before spitting them out using Neutral + Attack or Neutral + Special. This will also apply a Weakened status effect on the enemy, giving you a short window to knock them out. |
Side (Side + Special) |
Taz-Nado |
Taz spins forward in a tornado, hittting enemies multiple times. If Taz passes an ally, his tornado's duration is increased, Passing an ally gives them a brief Fast Movement Buff. | Make sure you're passing by an ally when using this move to increase its duration and reduce its cooldown. This will allow you to spam the move, making it difficult for the enemy team to group together. |
Up (Up + Special) |
Dogpile! Dogpile! | Taz starts a dogpile projectile that gradually grows in size. The dogpile hits multiple times after an enemy enters, ending with a powerful finihs. On Cooldown, Taz will instead jump up and swipe twice. | Use this move when enemies are grouped together to catch them all inside the dogpile. Although this move has a long cooldown, it is still extremely useful due to its AOE. If this move is on cooldown, you can use the double swipe to propel yourself upwards when recovering off the platform. |
Down (Down + Special) |
You Spit What You Eat |
Effect: Projectile Taz burps a chewed apple Projectile that deals a small amount of Tasty. IF Taz has Eaten A Projectile with his Neutral-Special, he will instead burp out that Projectile, dealing a large amount of Tasty. |
A projectile attack that you can use to keep enemies away. This move can also apply Tasty if you are able to return the projectile you ate using the Chew'Em Up, Spit'Em Out. |
Taz's side special is a good approach tool as you can prevent opponents from dashing towards you especially when they have higher damage. His up attack is great for trying to ring out enemies from the top of the screen as this can finish off opponents below the 100 damage mark.
Command | Move | Description | How to Use |
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Neutral (Neutral + Attack) |
Soup-er Spinner |
Effect: Charge Similar to Soup's On!, but Taz spins as he spews, hitting enemies backward. |
Similar to the ground version, Taz guzzles a pot of soup, which ends in a spin, hitting all nearby enemies. |
Side (Side + Attack) |
Feed The Beast |
Effect: Charge Taz Charges a forward bite. |
You can use this as a finisher for your horizontal combos. It can also be charged for additional knockout power. |
Up (Up + Attack) |
Flying Slam-Wich |
Similar to Slam-Wich without Charge. | Similar to the ground version, but it cannot be charged. |
Down (Down + Attack) |
Super Down Under |
Effect: Breaks Armor Taz spins his legs into a tornado and drills downward, Breaking Armor. |
You can use this downward tornado attack to apply Break Armor to unsuspecting enemies below you. |
Neutral (Neutral + Special) |
Chew'Em Up, Spit'Em Out |
Same as ground. | You can use this to catch enemies mid-air while edgeguarding and spit them away from the platform. |
Side (Side + Special) |
Taz-Nado |
Same as ground. | You can use this move while recovering, as it can slow down your fall. |
Up (Up + Special) |
Dogpile! Dogpile! | Same as ground. | Same as ground. |
Down (Down + Special) |
Eating On The Fly |
Effect: Projectile Similar to You Spit What You Eat, though Taz can spit enemies down but can't chew on them. |
Same as ground. |
Since most of Taz's aerial moves are similar to their ground versions, you can use the same fighting style when jumping in the air. His up attack loses the charge but it still effective at ringing out targets from the top of the screen.
Passive | Effect |
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Bottomless Pit | Some of Taz's attacks deal a stacking Tasty Debuff. Tasty enemies receive stacks of Tasty whenever they are knocked back. When Tasty reaches max stacks, the enemy is given a Cooked Chicken Debuff and can't attack. When a Cooked enemy takes damage, bits of chicken break that will heal Taz or his allies if picked up. Taz will also lick allies he passes and heal them slightly. Licking an ally has a Cooldown. |
Taz's neutral attack and side attack can stack his passive that can eventually prevent an opponent from attacking. While this can be tough to activate, it can put your opponent in a bad spot.
Perk and Rating | Description | Explanation |
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★★★☆☆ I Gotta Get In There! |
Taz's allies can jump into his dogpile, giving it more damage, more knockback, longer duration, and armor. | An excellent choice for two-on-two fights. This perk is useless if you do not have an ally. |
★★★☆☆ Well Rounded |
You receive a 5% boost to damage dealt and defense. | The best perk to use when playing one-on-one. |
★★☆☆☆ Iron Stomach |
After Taz eats a projectile, he will burp an anvil item instead of the projectile he ate. | Although the anvil can be powerful, you need to eat a projectile before you can use this perk. |
Perk and Rating | Description | Explanation |
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★★★★☆ Press the Advantage |
Your team applies a stack of weakened when knocking back enemies that are above 125 damage. If your teammate also selects this perk, weakaned is applied above 110 damage instead. |
You can use this perk to make it easier for Taz to knock out enemies after dealing enough damage. |
★★★☆☆ That's Flammable, Doc! |
Your team can melee an enemy after hitting them with a projectile to ignite them. If your teammate also selects this perk, ignite damage and duration is increased. | Since Taz's tornado attacks can hit multiple times, you can use this to ignite enemies. However, you still need to rely on your team landing a projectile attack. |
Perk and Rating | Description | Explanation |
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★★★★☆ 2 Fast 2 Block |
Your dash attacks break armor. | This perk allows Taz to play more aggressively and provides another move to apply Break Armor. |
★★★☆☆ Airwalker |
Inputing a neutral dodge in the air will spawn a platform below you. This platform consumes half of your dodge meter and overrides parry. | Because of Taz's limited mid-air mobility, this is one of the best perks to use for recovering when kicked off the platform. |
Perk and Rating | Description | Explanation |
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★★★★☆ Pugilist |
Your melee attacks deal increased damage. | Almost all of Taz's attacks are melee and can benefit from this perk. |
★★★☆☆ Second Wind Beneath Your Wings |
You refresh all air abilities after ringing out an enemy. | This perk allows you to play aggressively, knocking opponents out of the platform, and safely recovering using the refresh. |
Aerial Down + Attack ► Aerial Down + Attack ► Side + Special |
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You can use this horizontal combo to start building up damage by forcing the enemy into the corner with a Taz-Nado. If you pass an ally while finishing this combo, it will extend the Taz-Nado and improve your overall damage.
Neutral + Attack ► Side + Attack ► Neutral + Special ► Attack |
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This combo allows you to apply stacks of Tasty and Weakened while dealing damage. You will also end the combo with a grab, enabling you to reposition and choose the direction to send the enemy.
Aerial Down + Attack ► Netural + Special ► Neutral + Attack |
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This combo uses Taz's Chew It Yourself attack to inflict stun on opponents and destroy incoming projectiles.
Taz's Horizontal Fighting Style and moves are best put to use by staying close to enemies, allowing you to apply the Tasty effect and deal damage as you please.
While Taz is exceptional on the ground, his options become fairly limited in the air. Try to keep your opponent grounded to take advantage of Taz's moveset.
Afterlife Taz
(Uncommon) Tags: Animated, Non-Human 500 Gleamium |
Beachcomber Taz
(Uncommon) Tags: Animated, Non-Human 500 Gleamium |
Bellhop Taz
(Rare) Tags: Animated, Non-Human 800 Gleamium |
Circuit Drone Taz
(Uncommon) Tags: Villainous, Animated, Non-Human 500 Gleamium |
Matrix Code Taz
(Uncommon) Tags: Non-Human 500 Gleamium |
MVS Troublemaker Taz
(Epic) Tags: Mythic Vista, Animated, Non-Human Season 4 Battlepass |
Shark Hat Taz
(Uncommon) Tags: Animated, Non-Human 500 Gleamium |
Tasmanian She-Devil
(Epic) Tags: Animated, Non-Human Level 62 Battlepass |
Tooniverse Taz
(Uncommon) Tags: Non-Human 500 Gleamium |
Tune Squad '96 Taz
(Rare) Tags: Animated, Non-Human, Sports Attire 800 Gleamium |
Tune Squad Taz
(Rare) Tags: Animated, Non-Human, Sports Attire 800 Gleamium |
Full Name | The Tasmanian Devil | First Appearance | “Devil May Hare” (June 1954) |
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Voice Actor | Jim Cummings |
Like the offspring of a tornado and a particularly angry electric razor, the Tasmanian Devil is a spitting, surly ball of manic energy. If you can get him to calm down, they say he’s as sweet and gentle as a kitten, but that’s a pretty big “if.” Taz has a temper that’s outmatched only by his appetite and, trust us, you don’t want to see this Devil when he’s hungry.
List of Characters: Fighter Roster
Current Roster | |||
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Agent Smith | Arya Stark | Batman | Banana Guard |
Beetlejuice | Black Adam | Bugs Bunny | Finn |
Garnet | Gizmo | Harley Quinn | Iron Giant |
Jake | Jason | Joker | LeBron |
Marvin the Martian | Morty | Nubia | Powerpuff Girls |
Raven | Reindog | Rick | Samurai Jack |
Shaggy | Steven Universe | Stripe | Superman |
Taz | Tom and Jerry | Velma | Wonder Woman |
Upcoming Fighters | |||
Marceline |
Taz Guide: Best Combos and Perks
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