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Gizmo is a Mage character in MultiVersus. Read on to find out how to play Gizmo, Gizmo's rating and basic info, as well as Gizmo's moveset, best combos, best perks, and a list of skins available for Gizmo!
List of Contents
Gizmo Changes | |
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Hunter's Bow |
・Arrows fired in the air now ignore platform collision; arrows fired on the ground unchanged |
Beep Beep! |
・Car explosion damage reduced to 15 from 24 |
Falling Furball |
・Knockback angle made more downwards |
1.2.2 | ・Head hurtbox size increased; will fix certain projectiles whiffing versus Gizmo on the ground |
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1.3.3 | ・Car explosion damage reduced to 15 from 24 |
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1.1.6 | ・Fixed an issue where Gizmo could permanently lose his jump after leaving his car |
1.1.5 | ・Car speed reduced to 2350 from 3000 ・Car health reduced to 5 hp from 8 hp ・Car is now automatically destroyed if left idle for 6 seconds |
1.1.2 | ・Car HP reduced to 8 from 10 ・Car explosion hitbox size reduced 25% ・Car maximum overheat duration reduced to 1.25s from 2s ・Cooldown increased to 18s from 15s |
1.3.3 | ・Knockback angle made more downwards |
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1.3.0 | ・Now maintains more momentum during attack start-up ・Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast) |
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1.2.2 | ・On-hit cancel window delayed 3 frames ・Knockback angle made more horizontal ・Knockback increased to 1750 from 1500 |
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1.2.0 | ・Maximum ally attach time reduced to 8 seconds from 10 seconds |
1.1.5 | ・Increased attach radius to 575 units from 250 units; Gizmo should have an easier time snapping to his car or his allies without needing to precisely aim the attack |
1.1.1 | ・Ally attach cooldown now begins when Gizmo detaches from his ally, instead of beginning when Gizmo attaches to his ally |
1.2.0 | ・Music notes spawned by this attack while attached to an ally no longer deal knockback ・No longer has a hitbox on the piano while attached to an ally |
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1.3.3 | ・Arrows fired in the air now ignore platform collision; arrows fired on the ground unchanged |
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1.3.0 | ・Start-up window before charge increased 3 frames |
1.2.2 | ・Added maximum charge time of 1.9 seconds |
1.2.0 | ・Arrow charge jump height adjusted to better match normal jump height |
1.1.6 | ・Fixed an issue where Gizmo’s fall speed was too high while charging an arrow |
1.1.5 | ・Fixed an issue where Gizmo would get multiple jumps in air while charging an arrow ・Adjusted jump height during arrow charge to better match his normal jump heights |
1.1.2 | ・On-whiff branch window delayed 8 frames ・Cooldown is no longer refunded on successful fire arrow hit |
1.1.5 | ・Popcorn charge no longer affects arrow explosion damage/knockback |
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1.2.0 | ・Now applies incapacitate-resistance buff to incapacitated enemies |
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1.2.2 | ・Fixed an issue where holding the neutral special bind would not continue the attack |
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1.1.5 | ・On-whiff branch window delayed 8 frames |
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1.1.2 | ・Now always transitions to umbrella float if attack whiffs |
1.3.0 | ・Hitbox size reduced to better match visuals ・Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast) |
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Gizmo | |
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Type: Mage Fighting Style: Hybrid Difficulty: Medium Cost: 1000 Gleamium Default Tags: Non-Human, Heroic |
Strengths | Weaknesses |
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✔︎ Plenty of knock back attacks
✔︎ Kit is very useful when playing with an ally |
✖︎ Low melee damage output
✖︎ Easy to ring out |
Command | Move | Description | How to Use |
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Neutral (Neutral + Attack) |
Hunter's Bow |
Effect: Charge, Projectile Gizmo charges and aims an arrow projectile. The arrow will apply ignite if charged. You can store charge if the arrow is not shot and it will use this charge the next time you aim an arrow. Gizmo can move and jump while charging his bow. Hitting opponents with a flame arrow will refresh one ammo. |
This is your main ranged attack when trying to poke opponents. |
Side (Side (Hold) + Attack) |
Mogwai Arts |
Gizmo does a spinning hop kick forward. | Use this to knock back enemies |
Side (Side + Attack) |
Mogwai 3-Step |
Gizmo performs a punch, headbutt, drop kick combo. Hold the third input to roll before drop kicking. | Best used when opponents are close to being rung out since the damage and speed isn't too great. |
Up (Up + Attack) |
Pop Pop Pop! |
Effect: Charge, Projectile Gizmo charges and throws a popcorn projectile upward. Gizmo arrows will detonate the popcorn in a cone. Flame arrows will have a bigger explosion then regular arrows. |
Can be used on its own to deal damage close to you or can be combined with your arrows. |
Down (Down + Attack) |
Harsh Melody |
Effect: Charge, Armor Break Gizmo charges before slamming a keyboard dealing armor break, sending out musical notes projectiles to his left and right. The charge determines how far the notes travel. The notes apply music to enemies. |
Use this to zone out enemies that get too close. |
Neutral (Neutral + Special) |
Song of the Mogwai |
Effect: Projectile, Music Gizmo sings, spawning musical note projectiles that damage enemies hit and apply music. The musical notes will give nearby allies a music buff. They will also follow friendly projectiles and apply hitstun. Hold input to keep singing. |
Use this to activate your passive. You or your ally can also move this with projectile attacks. |
Side (Side + Special) |
Beep Beep! |
Gizmo hops in and drives a toy car around, ramming it into enemies. He can exit by jumping or dodging, sending the car forward. Allies can drive the car around if no one is already driving. If Gizmo enters the car using his Up Special, it will overheat and launch foward. The car will explode shortly thereafter or if it crashes. Cooldown applies. | Deals a very good knockback to opponents. |
Up (Up + Special) |
Gizmo-A-Go-Go |
Effect: Cleanse Gizmo leaps upward hitting and bounching off of enemies. If an ally is nearby and in front of him, he will leap towards them and attach himself and cleanse them. While attached, Gizmo can still perform attacks by will take a percentage of the damage his ally takes. Gizmo can jump to detach himself. If Gizmo hits an enemy with his dash, he will bounce upward off them. Gizmo can also dash to the car summoned by his Grounded Side Special. |
Use this to knock opponents back or attach to allies to remove any debuffs they have. |
Down (Down + Special) |
Corrugated Camouflage |
Effect: Blocks Projectiles, Projectiles Gizmo hops in a toy chest, which blocks projectiles. Once per use, blocking a projectile will spawn musical notes projectiles to the left and right of Gizmo. Hold input to stay in the chest. While attached to an ally he will hold out an umbrella for a similar effect on his ally. |
You can use this to block projectile attacks. |
Command | Move | Description | How to Use |
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Neutral (Neutral + Attack) |
Flying Hunter's Bow |
Effect: Charge, Projectile Same as ground. |
While this can be used just like the ground attack, you can also charge and redirect arrows in the air. |
Side (Side + Attack) |
Fist of Furry |
Effect: Charge Gizmo charges a forward punch. |
Use this when fighting enemies on the edge of platforms as the knockback can help increase the distance between for your opponent. |
Up (Up + Attack) |
Widdle Claws |
Gizmo does two swipes overhead. | Use this to attack enemies above you. |
Down (Down + Attack) |
Stompy Feet |
Effect: Charge Gizmo charges before stomping downward three times. |
Good for starting combos and keeping enemies from climbing up the platform. |
Neutral (Neutral + Special) |
Song of the (Flying) Mogwai |
Similar to ground, but the musical notes shoot forward. | This is the easier way of getting music stacks on enemies. |
Side (Side + Special) |
Umbrella Bash |
Effect: Blocking Projectiles Gizmo dashes forward holding an umbrella in front of him, blocking projectiles. Hold input to have Gizmo unfurl the umbrella and glide. |
Can be used to knock opponents back, block projectiles, and recover if you fall from the stage. |
Up (Up + Special) |
Gizmo-A-Go-Go (Flying) |
Same as ground. | Same as ground. |
Down (Down + Special) |
Falling Furball |
Gizmo does a butt slam downward and bounces back up if he hits enemies. | This can be used as another knockback attack. |
Passive | Effect |
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Time To Listen | Some of Gizmo's attacks apply a music buff. Affected enemies are silenced if they reach the max stack count. Affected allies will create a musical note when they evade, hitting overlapping enemies and applying music to them. |
Perk and Rating | Description | Explanation |
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★★★★★ Bounce, Bounce, Boom! |
Gizmo's air down special can bounce off of his popcorn and his toy car to detonate them instantly. | This perk increases Stompy Feet's utility further with by allowing it to interact with Gizmo's popcorn and toy car. |
★★★★☆ Rhythm's Gonna Getcha |
If Gizmo fully stacks Music on an enemy, instead of silencing them he will cause them to dance. | This signature perk can cause opponents to dance instead of just being silenced, allowing you to land attacks more easily. |
★★★☆☆ Power Cuddle |
While attached to his ally, Gizmo's charge attacks charge much faster. | This perk lets you get the fully damage from moves such as Pop Pop Pop! or Hunter's Bow. |
Perk and Rating | Description | Explanation |
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★★★★☆ Press the Advantage |
Your team applies a stack of weakened when knocking back enemies that are above 125 damage. If your teammate also selects this perk, weakaned is applied above 110 damage instead. |
Works well with Gizmo's kit since he has plenty of abilities that can knock opponents back. |
Perk and Rating | Description | Explanation |
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★★★★☆ Speed Force Assist |
You receive 5% increased base movement speed | This perk lets you move around quicker, allowing you to charge attacks or make space from opponents. |
★★★☆☆ Collateral Damage |
You deal 1 additional damage when you knock back enemies into terrain. | Gizmo's knock back moves can make the additional damage from this perk stack up over time. |
Perk and Rating | Description | Explanation |
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★★★★★ Pugilist |
Description | Since most of Gizmo's damage comes from using his items, this perk allows him to deal more damage with his melee attacks. |
Side + Attack x2 ► Down + Attack ► Aerial Side + Special |
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This combo inflicts horizontal damage that uses the first two hits of Gizmo's jab combo and ends with Umbrella Bash. This combo allows you to get a quick music stack and also knock your opponent up the air. |
Aerial Down + Attack ► Aerial Up + Attack |
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While this combo can be tricky to hit especially against more nimble opponents, its a great 2-move combo that can send opponents flying. This also works well as a finisher when attacking enemies with high damage. |
Gizmo's passive causes some of his moves to apply a music buff and if an enemy has the max stacks of 5, they will get silenced. This debuff can be massive in fights especially against characters that have longer cooldowns.
Additionally, if you equip the Rhythm's Gonna Getcha perk, max stacks will cause an enemy to dance. This provides a window where you can inflict damage on the affected opponent without getting punished.
Gizmo's Pop Pop Pop! leaves behind a popcorn projectile which can be triggered with his Neutral attack. You can also charge your Neutral attack to inflict fire damage to enemies. Beep Beep! lets Gizmo drive around in a car and ram enemies. This provides burst damage in either direction and can also be used by allies.
Biker Gizmo
(Rare) Tags: Non-Human, Heroic Level 35 of Season 2 Battlepass |
Circuit Drone Gizmo
(Uncommon) Tags: Villainous, Non-Human 500 Gleamium |
Combat Gizmo
(Epic) Tags: Non-Human, Heroic 1500 Gleamium |
Hypergalactic Gizmo
(Uncommon) Tags: Non-Human, Hypergalactic 500 Gleamium |
Matrix Code Gizmo
(Uncommon) Tags: Non-Human, Heroic 500 Gleamium |
Merry Mogwai Gizmo
(Epic) Tags: Non-Human, Heroic 1500 Gleamium |
Shark Hat Gizmo
(Uncommon) Tags: Non-Human, Heroic 500 Gleamium |
Tooniverse Gizmo
(Uncommon) Tags: Non-Human, Heroic, Animated 500 Gleamium |
First Appearance | “Gremlins” (1984) |
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Voice Actor | TBA |
Gizmo loves sharing his toys and helping his friends on the battlefield. He especially loves finding ways to mess up the other team's plan!
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Gizmo Guide: Best Combos and Perks
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