MultiVersus

Gizmo Guide: Best Combos and Perks

The Game8 MultiVersus Team has ended coverage as of December 17, 2024. Information on certain pages may not be up-to-date. Thank you for continuing support!

Gizmo is a Mage character in MultiVersus. Read on to find out how to play Gizmo, Gizmo's rating and basic info, as well as Gizmo's moveset, best combos, best perks, and a list of skins available for Gizmo!

Gizmo Latest Buffs and Nerfs

Patch 1.4.0 Updates (November 12)

Gizmo Changes
General ・Ground movement speed increased to 1900 from 1850
・Fixed an issue where Gizmo had fewer invulnerability frames than the cast during his ground side dodge
Mogwai 3-Step Image
Mogwai 3-Step
・Hitbox size reduced so the attack is less likely to hit behind Gizmo
Harsh Melody Image
Harsh Melody
・Hitbox size adjusted to better match visuals
Mogwai 3-Step Image
Fist of Furry
・Hitbox size adjusted to better match visuals
・Now limits fall speed during attack recovery
Gizmo-A-Go-Go Image
Gizmo-A-Go-Go (Flying)
・Hitbox size adjusted to better match visuals
・Now limits fall speed during attack recovery
Beep Beep! Image
Beep Beep!
・Car explosion hitbox size reduced
Beep Beep! Image
Umbrella Bash
・Now limits fall speed during attack recovery
Corrugated Camouflage Image
Falling Furball
・Now limits fall speed during attack recovery

General Updates

1.4.0 ・Ground movement speed increased to 1900 from 1850
・Fixed an issue where Gizmo had fewer invulnerability frames than the cast during his ground side dodge
1.2.2 ・Head hurtbox size increased; will fix certain projectiles whiffing versus Gizmo on the ground

Beep Beep!

1.4.0 ・Car explosion hitbox size reduced
1.3.3 ・Car explosion damage reduced to 15 from 24
1.1.6 ・Fixed an issue where Gizmo could permanently lose his jump after leaving his car
1.1.5 ・Car speed reduced to 2350 from 3000
・Car health reduced to 5 hp from 8 hp
・Car is now automatically destroyed if left idle for 6 seconds
1.1.2 ・Car HP reduced to 8 from 10
・Car explosion hitbox size reduced 25%
・Car maximum overheat duration reduced to 1.25s from 2s
・Cooldown increased to 18s from 15s

Falling Furball

1.4.0 ・Now limits fall speed during attack recovery
1.3.3 ・Knockback angle made more downwards

Fist of Furry

1.4.0 ・Hitbox size adjusted to better match visuals
・Now limits fall speed during attack recovery/td>
1.3.0 ・Now maintains more momentum during attack start-up
・Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast)

Gizmo-A-Go-Go

1.4.0 ・Hitbox size adjusted to better match visuals
・Now limits fall speed during attack recovery
1.2.2 ・On-hit cancel window delayed 3 frames
・Knockback angle made more horizontal
・Knockback increased to 1750 from 1500
1.2.0 ・Maximum ally attach time reduced to 8 seconds from 10 seconds
1.1.5 ・Increased attach radius to 575 units from 250 units; Gizmo should have an easier time snapping to his car or his allies without needing to precisely aim the attack
1.1.1 ・Ally attach cooldown now begins when Gizmo detaches from his ally, instead of beginning when Gizmo attaches to his ally

Harsh Melody

1.4.0 ・Hitbox size adjusted to better match visuals
1.2.0 ・Music notes spawned by this attack while attached to an ally no longer deal knockback
・No longer has a hitbox on the piano while attached to an ally

Hunter's Bow

1.3.3 ・Arrows fired in the air now ignore platform collision; arrows fired on the ground unchanged
1.3.0 ・Start-up window before charge increased 3 frames
1.2.2 ・Added maximum charge time of 1.9 seconds
1.2.0 ・Arrow charge jump height adjusted to better match normal jump height
1.1.6 ・Fixed an issue where Gizmo’s fall speed was too high while charging an arrow
1.1.5 ・Fixed an issue where Gizmo would get multiple jumps in air while charging an arrow
・Adjusted jump height during arrow charge to better match his normal jump heights
1.1.2 ・On-whiff branch window delayed 8 frames
・Cooldown is no longer refunded on successful fire arrow hit

Mogwai 3-Step

1.4.0 ・Hitbox size reduced so the attack is less likely to hit behind Gizmo

Pop Pop Pop!

1.1.5 ・Popcorn charge no longer affects arrow explosion damage/knockback

“Rhythm’s Gonna Getcha” Perk

1.2.0 ・Now applies incapacitate-resistance buff to incapacitated enemies

Song of the Mogwai

1.2.2 ・Fixed an issue where holding the neutral special bind would not continue the attack

Umbrella Bash

1.4.0 ・Now limits fall speed during attack recovery
1.1.5 ・On-whiff branch window delayed 8 frames
1.1.2 ・Now always transitions to umbrella float if attack whiffs

Widdle Claws

1.3.0 ・Hitbox size reduced to better match visuals
・Now maintains less momentum when executed after dodging off of a platform ledge to prevent a bug that was causing unintentional “extreme” travel speed (It’s still fast)

Updates and Patch Notes

Gizmo Rating and Basic Info

Gizmo Basic Information

Gizmo
Gizmo.jpg
Tier Rating: C

Type: Mage
Fighting Style: Hybrid
Difficulty: Medium
Cost: 1000 Gleamium
Default Tags:
Non-Human, Heroic

Character Tier List

Gizmo Strengths and Weaknesses

Strengths Weaknesses
✔︎ Plenty of knock back attacks
✔︎ Kit is very useful when playing with an ally
✖︎ Low melee damage output
✖︎ Easy to ring out

Gizmo is a Mage-type character that has a moveset which is best used with an ally. This is a great character for players starting out in 2v2 modes as mastering his kit lets you do all sorts of empowered attacks.

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Gizmo Moveset and Abilities

Ground Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Hunter
Hunter's Bow
Effect: Charge, Projectile
Gizmo charges and aims an arrow projectile. The arrow will apply ignite if charged. You can store charge if the arrow is not shot and it will use this charge the next time you aim an arrow. Gizmo can move and jump while charging his bow. Hitting opponents with a flame arrow will refresh one ammo.
This is your main ranged attack when trying to poke opponents.
Side
(Side (Hold) + Attack)
Mogwai Arts - MultiVersus
Mogwai Arts
Gizmo does a spinning hop kick forward. Use this to knock back enemies
Side
(Side + Attack)
Mogwai 3-Step - MultiVersus
Mogwai 3-Step
Gizmo performs a punch, headbutt, drop kick combo. Hold the third input to roll before drop kicking. Best used when opponents are close to being rung out since the damage and speed isn't too great.
Up
(Up + Attack)
Pop Pop Pop! - MultiVersus
Pop Pop Pop!
Effect: Charge, Projectile
Gizmo charges and throws a popcorn projectile upward. Gizmo arrows will detonate the popcorn in a cone. Flame arrows will have a bigger explosion then regular arrows.
Can be used on its own to deal damage close to you or can be combined with your arrows.
Down
(Down + Attack)
Harsh Melody - MultiVersus
Harsh Melody
Effect: Charge, Armor Break
Gizmo charges before slamming a keyboard dealing armor break, sending out musical notes projectiles to his left and right. The charge determines how far the notes travel. The notes apply music to enemies.
Use this to zone out enemies that get too close.
Neutral
(Neutral + Special)
Song of the Mogwai - MultiVersus
Song of the Mogwai
Effect: Projectile, Music
Gizmo sings, spawning musical note projectiles that damage enemies hit and apply music. The musical notes will give nearby allies a music buff. They will also follow friendly projectiles and apply hitstun. Hold input to keep singing.
Use this to activate your passive. You or your ally can also move this with projectile attacks.
Side
(Side + Special)
Beep Beep! - MultiVersus
Beep Beep!
Gizmo hops in and drives a toy car around, ramming it into enemies. He can exit by jumping or dodging, sending the car forward. Allies can drive the car around if no one is already driving. If Gizmo enters the car using his Up Special, it will overheat and launch foward. The car will explode shortly thereafter or if it crashes. Cooldown applies. Deals a very good knockback to opponents.
Up
(Up + Special)
Gizmo-A-Go-Go - MultiVersus
Gizmo-A-Go-Go
Effect: Cleanse
Gizmo leaps upward hitting and bounching off of enemies. If an ally is nearby and in front of him, he will leap towards them and attach himself and cleanse them. While attached, Gizmo can still perform attacks by will take a percentage of the damage his ally takes. Gizmo can jump to detach himself. If Gizmo hits an enemy with his dash, he will bounce upward off them. Gizmo can also dash to the car summoned by his Grounded Side Special.
Use this to knock opponents back or attach to allies to remove any debuffs they have.
Down
(Down + Special)
Corrugated Camouflage - MultiVersus
Corrugated Camouflage
Effect: Blocks Projectiles, Projectiles
Gizmo hops in a toy chest, which blocks projectiles. Once per use, blocking a projectile will spawn musical notes projectiles to the left and right of Gizmo. Hold input to stay in the chest. While attached to an ally he will hold out an umbrella for a similar effect on his ally.
You can use this to block projectile attacks.

A lot of Gizmo's ground attacks help with his teamplay, most specifically Song of the Mogwai and Harsh Melody. While these leave him vulnerable, the projectiles and effects you land on opponents helps your ally to deal more damage.

Aerial Attacks

Command Move Description How to Use
Neutral
(Neutral + Attack)
Hunter
Flying Hunter's Bow
Effect: Charge, Projectile
Same as ground.
While this can be used just like the ground attack, you can also charge and redirect arrows in the air.
Side
(Side + Attack)
Mogwai 3-Step - MultiVersus
Fist of Furry
Effect: Charge
Gizmo charges a forward punch.
Use this when fighting enemies on the edge of platforms as the knockback can help increase the distance between for your opponent.
Up
(Up + Attack)
Pop Pop Pop! - MultiVersus
Widdle Claws
Gizmo does two swipes overhead. Use this to attack enemies above you.
Down
(Down + Attack)
Harsh Melody - MultiVersus
Stompy Feet
Effect: Charge
Gizmo charges before stomping downward three times.
Good for starting combos and keeping enemies from climbing up the platform.
Neutral
(Neutral + Special)
Song of the Mogwai - MultiVersus
Song of the (Flying) Mogwai
Similar to ground, but the musical notes shoot forward. This is the easier way of getting music stacks on enemies.
Side
(Side + Special)
Beep Beep! - MultiVersus
Umbrella Bash
Effect: Blocking Projectiles
Gizmo dashes forward holding an umbrella in front of him, blocking projectiles. Hold input to have Gizmo unfurl the umbrella and glide.
Can be used to knock opponents back, block projectiles, and recover if you fall from the stage.
Up
(Up + Special)
Gizmo-A-Go-Go - MultiVersus
Gizmo-A-Go-Go (Flying)
Same as ground. Same as ground.
Down
(Down + Special)
Corrugated Camouflage - MultiVersus
Falling Furball
Gizmo does a butt slam downward and bounces back up if he hits enemies. This can be used as another knockback attack.

Gizmo's aerial attacks are great for finishing opponents off as moves like Gizmo-A-Go-Go and Stompy Feet can ringout opponents at suprisingly low damage.

Passive Abilities

Passive Effect
Time To Listen Some of Gizmo's attacks apply a music buff. Affected enemies are silenced if they reach the max stack count. Affected allies will create a musical note when they evade, hitting overlapping enemies and applying music to them.

Gizmo and his ally can work to stack musical notes quickly to apply the silenced buff more frequently. This adds another layer of utility to Gizmo in team fights.

Gizmo Best Perks and Signature Perks

Signature Perks

Perk and Rating Description Explanation
★★★★★
Bounce, Bounce, Boom!
Gizmo's air down special can bounce off of his popcorn and his toy car to detonate them instantly. This perk increases Stompy Feet's utility further with by allowing it to interact with Gizmo's popcorn and toy car.
★★★★☆
Rhythm's Gonna Getcha
If Gizmo fully stacks Music on an enemy, instead of silencing them he will cause them to dance. This signature perk can cause opponents to dance instead of just being silenced, allowing you to land attacks more easily.
★★★☆☆
Power Cuddle
While attached to his ally, Gizmo's charge attacks charge much faster. This perk lets you get the fully damage from moves such as Pop Pop Pop! or Hunter's Bow.

Universal Perks

Team Perk

Perk and Rating Description Explanation
★★★★☆
Press the Advantage
Your team applies a stack of weakened when knocking back enemies that are above 125 damage.
If your teammate also selects this perk, weakaned is applied above 110 damage instead.
Works well with Gizmo's kit since he has plenty of abilities that can knock opponents back.

Strong Perk

Perk and Rating Description Explanation
★★★★☆
Speed Force Assist
You receive 5% increased base movement speed This perk lets you move around quicker, allowing you to charge attacks or make space from opponents.
★★★☆☆
Collateral Damage
You deal 1 additional damage when you knock back enemies into terrain. Gizmo's knock back moves can make the additional damage from this perk stack up over time.

Standard Perk

Perk and Rating Description Explanation
★★★★★
Pugilist
Description Since most of Gizmo's damage comes from using his items, this perk allows him to deal more damage with his melee attacks.

Gizmo Best Combos and Moves

Jab Combo to Aerial Side

Side + Attack x2 ► Down + Attack ► Aerial Side + Special

This combo inflicts horizontal damage that uses the first two hits of Gizmo's jab combo and ends with Umbrella Bash. This combo allows you to get a quick music stack and also knock your opponent up the air.

2-Move Aerial Combo

Aerial Down + Attack ► Aerial Up + Attack

While this combo can be tricky to hit especially against more nimble opponents, its a great 2-move combo that can send opponents flying. This also works well as a finisher when attacking enemies with high damage.

How to Play Gizmo

Get Music Stacks

MultiVersus - Get Music Stacks

Gizmo's passive causes some of his moves to apply a music buff and if an enemy has the max stacks of 5, they will get silenced. This debuff can be massive in fights especially against characters that have longer cooldowns.

Additionally, if you equip the Rhythm's Gonna Getcha perk, max stacks will cause an enemy to dance. This provides a window where you can inflict damage on the affected opponent without getting punished.

Leave Items in Playing Area

MultiVersus - Leave Items in Playing Area

Gizmo's Pop Pop Pop! leaves behind a popcorn projectile which can be triggered with his Neutral attack. You can also charge your Neutral attack to inflict fire damage to enemies. Beep Beep! lets Gizmo drive around in a car and ram enemies. This provides burst damage in either direction and can also be used by allies.

Gizmo Skins (Variants)

Biker GizmoBiker Gizmo
(Rare)
Tags:
Non-Human, Heroic
Level 35 of Season 2 Battlepass
Circuit Drone GizmoCircuit Drone Gizmo
(Uncommon)
Tags:
Villainous, Non-Human
500 Gleamium
Combat GizmoCombat Gizmo
(Epic)
Tags:
Non-Human, Heroic
1500 Gleamium
Dia de Muertos GizmoDia de Muertos Gizmo
(Uncommon)
Tags:
Non-Human, Undead, Halloween, Dia de Muertos
500 Gleamium
Hypergalactic GizmoHypergalactic Gizmo
(Uncommon)
Tags:
Non-Human, Hypergalactic
500 Gleamium
Matrix Code GizmoMatrix Code Gizmo
(Uncommon)
Tags:
Non-Human, Heroic
500 Gleamium
Merry Mogwai GizmoMerry Mogwai Gizmo
(Epic)
Tags:
Non-Human, Heroic
1500 Gleamium
Shark Hat GizmoShark Hat Gizmo
(Uncommon)
Tags:
Non-Human, Heroic
500 Gleamium
Tooniverse GizmoTooniverse Gizmo
(Uncommon)
Tags:
Non-Human, Heroic, Animated
500 Gleamium

List of Skins (Variants)

Gizmo Character Profile

First Appearance “Gremlins” (1984)
Voice Actor TBA

Gizmo loves sharing his toys and helping his friends on the battlefield. He especially loves finding ways to mess up the other team's plan!

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