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Agent Smith is a Bruiser character in MultiVersus. Read on to find out how to play Agent Smith, Agent Smith's rating and basic info, as well as Agent Smith's moveset, best combos, best perks, and a list of skins available for Agent Smith!
List of Contents
Agent Smith Changes | |
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![]() Upper_Cut |
・On-hit cancel window advanced 2 frames |
![]() Aerial_Upper_Cut |
・Repeat-move lockout reduced to 13 frames from 18 frames |
![]() C#-Shooter |
・Start-up window before charge reduced 4 frames |
1.2.0 | ・Fixed an issue where Agent Smith’s sticker emote taunt was playing the wrong animation ・Fixed an issue where certain animations had misaligned hurtboxes |
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1.1.7 | ・Jump frame data and input requirements standardized to match the cast |
1.2.0 | ・On-hit jump cancel window advanced 12 frames (reverted from patch 1.07) ・Hitbox start-up time delayed 1 frame |
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1.1.7 | ・On-hit jump branch window delayed 12 frames |
1.2.0 | ・First hit now more consistently combos into gunshot hits ・First hit hitbox active duration increased 6 frames |
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1.2.0 | ・Ground version can no longer slide off ledge ・Now breaks armor |
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1.2.0 | ・On-hit cancel window delayed by 3 frames |
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1.2.3 | ・Repeat-move lockout reduced to 13 frames from 18 frames |
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1.2.0 | ・Repeat-move lockout increased to 18 frames from 8 frames |
1.2.0 | ・Now applies incapacitate-resistance buff to incapacitated enemies ・Now breaks armor |
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1.2.3 | ・Start-up window before charge reduced 4 frames |
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1.2.0 | ・Start-up window before charge increased 4 frames; ground version unchanged |
1.2.3 | ・On-hit cancel window advanced 2 frames |
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Agent Smith | |
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![]() |
Type: Bruiser Fighting Style: Horizontal Difficulty: Medium Cost: 1,250 Gleamium Default Tags: Villainous, Non-Human |
Strengths | Weaknesses |
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✔︎ Kit has plenty of attacks that can ring enemies out
✔︎ Has a lot of attacks you can charge for more damage or utility |
✖︎ No reliable gap closer
✖︎ Projectile attacks have a short range |
Command | Move | Description | How to Use |
---|---|---|---|
Neutral (Neutral + Attack) |
![]() Silent_Treatment |
Effect: Grab, Silence Smith grabs his enemy then plants a bug on them. The bug deals silence. On cooldown, Smith will instead headbutt his enemy. |
You can use this to render an enemy vulnerable to attacks without the option to attack back. |
Side (Side (Hold) + Attack) |
![]() Sneak_Shot |
Smith slides to the ground. If he hits an enemy, he will shoot them. | This is good for starting combos as the shots from Smith knocks enemies up, perfect for following up with either aerial or normal combos. |
Side (Side + Attack) |
![]() Grapple_Protocol |
Effect: Grab A combo of punches ending in a grab. |
This is Agent Smith's basic combo. You can use cancel the grab to chain this combo with other attacks. |
Up (Up + Attack) |
![]() Upper_Cut |
Effect: Charge Charge an uppercut. The longer the charge, the further Smith moves. |
Can be used to knock enemies in the air to start aerial combos. |
Down (Down + Attack) |
![]() Ground_Breaker |
Effect: Charge Charge a downward slam while armored. |
Good for interrupting charge attacks or for edgeguarding. |
Neutral (Neutral + Special) |
![]() C#-Shooter |
Effect: Charge Smith charges then shoots. The direction he fires his gun can be aimed up or down. |
This is best used when enemies are trying to recover on the platform due to the knockback. |
Side (Side + Special) |
![]() HK_Style |
Smith dives forward and shoots. | This can be an alternative to Smith's Side (Hold) + Attack which you can use to get close to enemies while knocking them back. Also very good ringout potential. |
Up (Up + Special) |
![]() Down/Up_Load |
Effect: Charge Smith charges and aims a reticle. On release, Smith will teleport to that location, launching enemies upward. |
Good for reaching enemies in the air or to cover more space when recovering back to the platform. |
Down (Down + Special) |
![]() Going_Viral |
Effect: Projectile, Grab Smith requests support from another Agent. The Agent projectile will run forward along the ground. If he reaches an enemy, he will grab and throw them toward smith. Charging increases the lifetime of the Agent. If the Agent passes an ally, he will disappear and give his ally an agent buff. Allies with the agent buff will summon an Agent projectile when they use a forward or neutral attack on the ground. Using this attack while Smith's ally has an agent buff will instead teleport Smith to his ally. Cooldown applies. |
Use this to force enemies to move away from you or to instantly back up an ally. |
Command | Move | Description | How to Use |
---|---|---|---|
Neutral (Neutral + Attack) |
![]() Silent_Treatment |
Effect: Grab, Silence Same as ground. |
Similar to the ground version, you can use this to disrupt aerial enemy combos, forcing them to land and be vulnerable to attacks. |
Side (Side + Attack) |
![]() Flying_Chop |
Smith delivers a chop. | This can be used to knockback enemies while fighting in the air. |
Up (Up + Attack) |
![]() Aerial_Upper_Cut |
Similar to ground, but cannot be charged. | Similar to the ground version, you can use this to keep enemies in the air or ring them out. |
Down (Down + Attack) |
![]() Crushing_Stomp |
Smith stomps. | You can use this to finish aerial combos to knock enemies down or try for a ring out outside the platform. |
Neutral (Neutral + Special) |
![]() C#-Shooter |
Same as ground. | Similar to the ground version, you can use this to displace enemies in the air. |
Side (Side + Special) |
![]() HK_Style |
Same as ground. | Just like with the ground version, you can use this to try for a ringout. |
Up (Up + Special) |
![]() Down/Up_Load |
Same as ground. | Similar to its ground version, this is good for reaching enemies in the air or to cover more space when recovering back to the platform. |
Down (Down + Special) |
![]() Bullet_Rain |
Smith flips forward and shoots downward. | Good for dealing damage to enemies while moving across the platform. |
Passive | Effect |
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Gun_Fu | Smith uses his gun for close range melee attacks that destroy projectiles. He fires his gun one to three times whenever he shoots. This is controlled by the meter, with more shots coming from more meter. Shooting consumes his meter, while melee attacks without his gun refresh it. |
Perk and Rating | Description | Explanation |
---|---|---|
★★★★★ Freeze_Protocol |
Your agent will hold enemies in place instead of throwing them. Enemies can struggle to escape. | Instead of just throwing an enemy in Agent Smith's direction, this holds them in place and gives you a better opportunity to land attacks. |
★★★★☆ Hand_Cannon |
Smith's gun attacks will only shoot once, but if he has extra ammo, the attack will have a sweet spot at the end. | This perk increases the damage of Agent Smith's bullets, allowing you to deal more damage anytime you shoot at enemies with a full meter. |
★★★☆☆ Buddy_System |
Use your up special on an ally to attach to them, then use an extended version of the attack. | This extends your Up + Special attack, allowing you to cover more ground with the teleport. |
Perk and Rating | Description | Explanation |
---|---|---|
★★★★★ Protective Momentum |
Your team gains a projectile shield after running on the ground in the same direction for at least 0.5 seconds. If your teammate also selects this perk, the projectile shield activates faster. | This perk gives Agent Smith more protection when running towards enemies, especially when against opponents with multiple projectile attacks. |
Perk and Rating | Description | Explanation |
---|---|---|
★★★★★ Speed Force Assist |
You receive 5% increased base movement speed | This allows Agent Smith to move around quickly, making up for his lack of a reliable gap closer. |
★★★★☆ Airwalker |
Inputting a neutral dodge in the air will spawn a platform below you. This platform consumes half of your dodge meter and overrides parry. | Since Agent Smith is designed to fight up close, this gives him additional room to play with. This can also be used to initiate aerial combos. |
Perk and Rating | Description | Explanation |
---|---|---|
★★★★★ Armor Crush |
Your fully charged attacks break armor. | This works well with Agent Smith's Neutral + Special, as you can easily charge this attack in battle. |
Neutral + Attack ► Side Attack x3 |
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This combo starts by silencing an enemy then following up with Agent Smith's regular combo and deals 26 damage. This is a quick combo that can ring out enemies at higher damages. |
Side + Attack x2 ► Neutral + Special ► Side + Special |
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This combo starts with Agent Smith's regular Side + Attack but cancels the last hit to end with a couple of knockback attacks that deals 21 damage and tries to knock enemies out of the platform. |
This is one of Agent Smith's projectile attacks and can work as an offensive tool to deal damage or to destroy any projectiles headed your way. Since you can charge this attack and change the direction of where to shoot,
this attack works well in any combo as it adds additional damage that can surprise enemies.
When playing solo, this can be used to initiate fights as your clone grabs an enemy, allowing you to follow up. When playing with an ally, you can use this to teleport to them instantly, when they have an agent buff, to catch enemies off guard.
Silent_Treatment renders an enemy vulnerable to attacks by preventing them from using any cooldown abilities. It would be best to use this whenever you have it up to maximize its effects against opponents.
Agent Smith's determines whether he shoots 1 or up to 3 bullets. When fighting enemies using melee attacks, you can fill this up so be sure to always check the meter in order to maximize the damage of your gun attacks.
![]() (Rare) 800 Gleamium |
![]() (Uncommon) 500 Gleamium |
![]() (Uncommon) 500 Gleamium |
First Appearance | “The Matrix” (1999) |
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Voice Actor | TBA |
Smith is one of the deadliest Agent ever tasked with defending the Matrix. With his staggering speed, uncanny aim, and insatiable hunger for control he's ready to make the Multiverse his playground.
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