MultiVersus

Does MultiVersus Have Rollback Netcode?

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MultiVersus is a platform fighting game with online compatability. Read on to learn about what netcode it uses and further details about its netcode.

Does MultiVersus Have Rollback Netcode?

MultiVersus Has Rollback Netcode!

Yes, it is confirmed that MultiVersus features a dedicated server-based Rollback netcode that supports online gameplay.

What is Rollback Netcode?

Rollback Netcode GIF.gif
Online fighting games were previously played with delay-based netcode. This means that when inputting a button press, the game would have to send a signal to the person you're playing with, causing delays or lag to your gameplay.

Rollback is a far better netcode that eliminates the delay, because it predicts your inputs. If the game predicts your character to walk forward, for example, that is what the game will show your opponent. However, if you did not walk forward and jumped instead, the game will 'roll back' and adjust to what actually happened based on what is going on onscreen.

MultiVersus Related Guides

News & Game Info
MultiVersus News and Game Info

Multiversus News Articles
MultiVersus Release Date Is Crossplay Available?
Available Platforms Does MultiVersus Have Rollback Netcode?
Founder's Pack: Is It Worth It? Upcoming Characters: Who Might Appear in MultiVersus?
Server Status: Are the MultiVersus Servers Down? Open Beta Release Time and Countdown
Available and Unavailable Regions Free Character Rotation Guide
List of Bugs, Glitches, and Exploits
MultiVersus Game Related Articles
List of Game Modes Trophy List and How to Unlock All Achievements
Microtransactions and In-Game Currency Guide List of Controls and How to Change Controls
Best Settings Guide List of In-Game Terms/Effects
Battle Pass Guide and All Rewards
MultiVersus Patch Notes
All Updates and Patch Notes Open Beta Patch Notes (V0.1)

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